MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=2 PSVERSION_COMP=3 [preset00] fRating=1.000 fGammaAdj=1.000 fDecay=0.925 fVideoEchoZoom=1.007 fVideoEchoAlpha=0.000 nVideoEchoOrientation=3 nWaveMode=7 bAdditiveWaves=0 bWaveDots=1 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.070 fWaveScale=3.478 fWaveSmoothing=0.000 fWaveParam=0.000 fModWaveAlphaStart=1.310 fModWaveAlphaEnd=2.000 fWarpAnimSpeed=1.459 fWarpScale=2.007 fZoomExponent=1.00000 fShader=0.000 zoom=0.99990 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=0.99990 sy=1.00000 wave_r=0.650 wave_g=0.000 wave_b=0.650 wave_x=0.500 wave_y=0.500 ob_size=0.010 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=1.000 ib_size=0.260 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=12.000 nMotionVectorsY=9.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.900 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=1 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 wave_3_init1=reg03=22/7; reg16=time; reg19=frame;//pks=0; wave_3_init2=reg06=int(rand(5)+1); wave_3_per_frame1=tim=time-reg16; reg17=tim; reg18=(frame-reg19)/fps; wave_3_per_frame2=volt=sqrt((1+bass)*(1+mid)*(1+treb)); vol=sqrt((1+bass_att)*(1+mid_att)*(1+treb_att)); wave_3_per_frame3=that=above(bass_att,treb_att*.9); wave_3_per_frame4=bts=above(volt*.96,vol)*below(treb_att,max(bass_att,mid_att))*above(vol+volt,pye)*that; wave_3_per_frame5=t2=below(reg17,10);t3=below(reg17,30)-t2; t4=below(reg17,40)-(t2+t3);t5=below(reg17,115)-(t4+t2+t3); wave_3_per_frame6=a=if(t2,.3+bts,if(t3,.63+bts,if(t4,.05+bts,if(t5,.87+bts,.47+bts)))); wave_3_per_frame7=additive=if(t4,above(a,.75),0); wave_3_per_frame8=reg46=(.5+reg45)+(volt-vol); wave_3_per_frame9=reg88=(volt-vol)+(reg45+.5); wave_3_per_point1=v1=.5+value1; v2=.5+value2; bal=(v2-v1)*4;reg44=bal; vvol=(v1+v2)-1;reg45=vvol; wave_3_per_point2=t1 = reg17 - int (reg17); wave_3_per_point3=//sample = (instance+.5)/num_inst; wave_3_per_point4=t_abs = sample*3; wave_3_per_point5=t_rel = sample-time/5; wave_3_per_point6=hit=int(abs((bass+(treb*1.6)+(mid*1.2))-(bass_att+mid_att+treb_att))); wave_3_per_point7=//tample=cos(reg17/(3+sample)); wave_3_per_point8=tample=cos(reg17*(3*sample)); wave_3_per_point9=//tample=cos(reg17/((reg03*2)-bass_att+mid_att+bass+mid-treb_att-treb)+sample); wave_3_per_point10=//tample=cos(reg17-(3+sample)); wave_3_per_point11=//tample=cos(reg17/(.25*sample)); wave_3_per_point12=//tample=cos(reg17+(73*sample)); wave_3_per_point13=//tample=cos(reg17*(9*sample)); wave_3_per_point14=//tample=cos(reg17*sample); wave_3_per_point15=samp=sample*2-1; wave_3_per_point16=tamp=sin(samp*reg17); wave_3_per_point17= wave_3_per_point18=ampl = 2*t_abs/2 ; wave_3_per_point19= wave_3_per_point20=k1=sin(time/13); wave_3_per_point21=k2=sin(time/16); wave_3_per_point22=ox = ampl*sin (t_abs*(31+5*k1)) + sin(time/25)*(1-t_abs)*0.04 ; wave_3_per_point23=oy = ampl*cos (t_abs*(31+5*k2)); wave_3_per_point24=oz = -2 ; wave_3_per_point25= wave_3_per_point26= wave_3_per_point27=//r = sqr(sin(t_rel*3.4)); r2=(r*hit)/5; wave_3_per_point28=//g = sqr(sin(t_rel)); g2=t_rel*pi2; wave_3_per_point29=//b = sqr (cos(t_rel*1.8)); b2=r2+g2*k1; wave_3_per_point30= wave_3_per_point31=//a=(0.1*(sin(t_abs*3)) + 0.6*q3*below (abs(1-t_abs-t1 ),0.3))*a; wave_3_per_point32= wave_3_per_point33=xang = time/9.5; wave_3_per_point34=yang = 0*time/7; wave_3_per_point35=zang = -time/22; wave_3_per_point36=fov = 0.5; wave_3_per_point37=//lim=0.00125+0.75*hit; // limit rad wave_3_per_point38= wave_3_per_point39= wave_3_per_point40=// Rotation um x,y,z wave_3_per_point41= wave_3_per_point42=mx = ox*cos(zang) - oy*sin(zang); wave_3_per_point43=my = ox*sin(zang) + oy*cos(zang); wave_3_per_point44= wave_3_per_point45=ox = mx; wave_3_per_point46=oy = my; wave_3_per_point47=mx = ox*cos(yang) + oz*sin(yang); wave_3_per_point48=mz = -ox*sin(yang) + oz*cos(yang); wave_3_per_point49=ox = mx; wave_3_per_point50=oz = mz; wave_3_per_point51=my = oy*cos(xang) - oz*sin(xang); wave_3_per_point52=mz = oy*sin(xang) + oz*cos(xang); wave_3_per_point53=oy = my; wave_3_per_point54=oz = mz; wave_3_per_point55= wave_3_per_point56=oz = oz - 6; wave_3_per_point57=x = ox*fov/oz +0.5; wave_3_per_point58=//x = (x-.5)*0.75 + 0.5; wave_3_per_point59=y = oy*fov/oz + 0.5; wave_3_per_point60= wave_3_per_point61=//a=1;///mz*.5; wave_3_per_point62=//a2=1/mz*.5; wave_3_per_point63=//border_a=1/mz*.5; wave_3_per_point64=//rad=(1/num_inst)/fov; wave_3_per_point65= wave_3_per_point66=//rad=if(above(rad,0.05),min(rad, 0.05),rad); wave_3_per_point67=//rad=if(above(rad,0.05),max(rad, lim),rad); wave_3_per_point68= wave_3_per_point69=//rad=if(below(rad,-0.050),min(rad,-0.05),rad); wave_3_per_point70=//rad=if(below(rad,-0.050),max(rad,-lim),rad); wave_3_per_point71=//ang=ang+(rad*ang)*sin(hit+lim); wave_3_per_point72=//******************************************** wave_3_per_point73=//rainbow wave_3_per_point74=//r = 0.5 + 0.5 * cos((sample+0.125) * 6.2832); wave_3_per_point75=//g = 0.5 + 0.5 * cos((sample+0.375) * 6.2832); wave_3_per_point76=//b = 0.5 + 0.5 * cos(sample * 3.1415); wave_3_per_point77= wave_3_per_point78=//r = 0.5 + 0.5 * cos((samp+0.125) * 6.2832); wave_3_per_point79=//g = 0.5 + 0.5 * cos((samp+0.375) * 6.2832); wave_3_per_point80=//b = 0.5 + 0.5 * cos(samp * 3.1415); wave_3_per_point81= wave_3_per_point82=r = 0.43 + 0.423 * cos((tample+0.125) * 6.2832); wave_3_per_point83=g = 0.43 + 0.423 * cos((tample+0.375) * 6.2832); wave_3_per_point84=b = 0.43 + 0.423 * cos(tample * 3.1415); wave_3_per_point85= wave_3_per_point86= wave_3_per_point87=//r = 0.3 + 0.23 * cos((tamp+0.125) * 6.2832); wave_3_per_point88=//g = 0.3 + 0.23 * cos((tamp+0.375) * 6.2832); wave_3_per_point89=//b = 0.3 + 0.23 * cos(tamp * 3.1415); wave_3_per_point90= wave_3_per_point91=//r = 0.3 + 0.23 * cos((samp+0.125) * 6.2832); wave_3_per_point92=//g = 0.3 + 0.23 * cos((samp+0.375) * 6.2832); wave_3_per_point93=//b = 0.3 + 0.23 * cos(samp * 3.1415); shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.10000 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=1.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.100 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shapecode_2_enabled=0 shapecode_2_sides=12 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=92 shapecode_2_x=0.800 shapecode_2_y=0.500 shapecode_2_rad=0.03469 shapecode_2_ang=1.57070 shapecode_2_tex_ang=1.25664 shapecode_2_tex_zoom=3.07260 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=0.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=0.000 shapecode_2_border_b=0.000 shapecode_2_border_a=0.000 shape_2_init1=pie=22/7; reg17=time; reg16=time; reg19=frame;pks=0; shape_2_init2=num_inst=rand(num_inst)+rand(num_inst)-rand(num_inst/2)+num_inst; shape_2_init3=num=num_inst; shape_2_per_frame1=volt=sqrt((1+bass)*(1+mid)*(1+treb)); vol=sqrt((1+bass_att)*(1+mid_att)*(1+treb_att)); shape_2_per_frame2=t1 = time - int (time); pye=(pie*2)*cos(vol); shape_2_per_frame3=sample = (instance+1)/num_inst; that=above(this,0); shape_2_per_frame4=frm=((volt/(vol*1.028)))*4; shape_2_per_frame5=tim=time-reg17; shape_2_per_frame6=t_abs = sample*3;t_rel = sample-time/5; shape_2_per_frame7=reg88=bts; shape_2_per_frame8=bar=bar+bts; bar*=above(64,bar); shape_2_per_frame9=reg88=bts;//int(this*4);//gate;this; shape_2_per_frame10=//bts=if(below(that,0),0,bts);bts* shape_2_per_frame11=ampl = 2*t_abs/8*vol*.5; shape_2_per_frame12= shape_2_per_frame13= shape_2_per_frame14=//that1=that+max(this,that ; shape_2_per_frame15= shape_2_per_frame16=//oldreg=reg16-reg17;//tim; shape_2_per_frame17=reg16+=if(bts,this+.2,0);//newreg=reg16-reg17;memthis-=sum*frame-reg19;sum=this;//newreg-oldreg;//oldreg;memthis+=sum*frame-reg19; shape_2_per_frame18=//mon=mon+this;oldreg- shape_2_per_frame19=//reg88=bar;//oldreg-oldreg;//oldreg-reg16+reg17;//reg16-reg17/newreg;//oldreg;//memthis;//sum;//volt/vol; shape_2_per_frame20= shape_2_per_frame21=//gate=1-max(((vol+volt))/pye,0);//pks=if(above(pm,pks*1.05),(pks-pks)+pm,pks);pm=(this)*60; shape_2_per_frame22= shape_2_per_frame23=k1=sin(time/13); shape_2_per_frame24=k2=sin(time/12); shape_2_per_frame25=ox = ampl*sin (t_abs*(31+5*k1)) + sin(time/25)*(1-t_abs)*0.4 ; shape_2_per_frame26=oy = ampl*cos (t_abs*(31+5*k2)); shape_2_per_frame27=oz = -1 ; shape_2_per_frame28= shape_2_per_frame29=r = sqr(sin(t_rel*3.4)); shape_2_per_frame30=g = sqr(sin(t_rel)); shape_2_per_frame31=b = sqr (cos(t_rel*1.8)); shape_2_per_frame32= shape_2_per_frame33=//a=(0.1*(sin(t_abs*3)) + 0.6*q3*below (abs(1-t_abs-t1 ),0.3))*a; shape_2_per_frame34= shape_2_per_frame35=xang = time/9.5; shape_2_per_frame36=yang = 0*time/7; shape_2_per_frame37=zang = -time/22; shape_2_per_frame38=fov = 0.5; shape_2_per_frame39= shape_2_per_frame40= shape_2_per_frame41=// Rotation um x,y,z shape_2_per_frame42= shape_2_per_frame43=mx = ox*cos(zang) - oy*sin(zang); shape_2_per_frame44=my = ox*sin(zang) + oy*cos(zang); shape_2_per_frame45= shape_2_per_frame46=ox = mx; shape_2_per_frame47=oy = my; shape_2_per_frame48=mx = ox*cos(yang) + oz*sin(yang); shape_2_per_frame49=mz = - ox*sin(yang) + oz*cos(yang); shape_2_per_frame50=ox = mx; shape_2_per_frame51=oz = mz; shape_2_per_frame52=my = oy*cos(xang) - oz*sin(xang); shape_2_per_frame53=mz = oy*sin(xang) + oz*cos(xang); shape_2_per_frame54=oy = my; shape_2_per_frame55=oz = mz; shape_2_per_frame56= shape_2_per_frame57=oz = oz - 6; shape_2_per_frame58=x = ox*fov/oz +0.5; shape_2_per_frame59=//x = (x-.5)*0.75 + 0.5; shape_2_per_frame60=y = oy*fov/oz + 0.5; shape_2_per_frame61= shapecode_3_enabled=1 shapecode_3_sides=6 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1024 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=3.14159 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.400 shapecode_3_b=0.300 shapecode_3_a=0.600 shapecode_3_r2=0.300 shapecode_3_g2=0.300 shapecode_3_b2=0.200 shapecode_3_a2=0.605 shapecode_3_border_r=0.400 shapecode_3_border_g=0.300 shapecode_3_border_b=0.180 shapecode_3_border_a=0.020 shape_3_per_frame1=t1 = reg17 - int (reg17); shape_3_per_frame2=sample = (instance+.5)/num_inst; shape_3_per_frame3=t_abs = sample*3; shape_3_per_frame4=t_rel = sample-time/5; shape_3_per_frame5=hit=int(abs((bass+(treb*1.6)+(mid*1.2))-(bass_att+mid_att+treb_att))); shape_3_per_frame6= shape_3_per_frame7=ampl = 2*t_abs/2 ; shape_3_per_frame8= shape_3_per_frame9=k1=sin(time/13); shape_3_per_frame10=k2=sin(time/16); shape_3_per_frame11=ox = ampl*sin (t_abs*(31+5*k1)) + sin(time/25)*(1-t_abs)*0.04 ; shape_3_per_frame12=oy = ampl*cos (t_abs*(31+5*k2)); shape_3_per_frame13=oz = -2 ; shape_3_per_frame14= shape_3_per_frame15= shape_3_per_frame16=//r = sqr(sin(t_rel*3.4)); r2=(r*hit)/5; shape_3_per_frame17=//g = sqr(sin(t_rel)); g2=t_rel*pi2; shape_3_per_frame18=//b = sqr (cos(t_rel*1.8)); b2=r2+g2*k1; shape_3_per_frame19= shape_3_per_frame20=//a=(0.1*(sin(t_abs*3)) + 0.6*q3*below (abs(1-t_abs-t1 ),0.3))*a; shape_3_per_frame21= shape_3_per_frame22=xang = time/9.5; shape_3_per_frame23=yang = 0*time/7; shape_3_per_frame24=zang = -time/22; shape_3_per_frame25=fov = 0.5; shape_3_per_frame26=//lim=0.00125+0.75*hit; // limit rad shape_3_per_frame27= shape_3_per_frame28= shape_3_per_frame29=// Rotation um x,y,z shape_3_per_frame30= shape_3_per_frame31=mx = ox*cos(zang) - oy*sin(zang); shape_3_per_frame32=my = ox*sin(zang) + oy*cos(zang); shape_3_per_frame33= shape_3_per_frame34=ox = mx; shape_3_per_frame35=oy = my; shape_3_per_frame36=mx = ox*cos(yang) + oz*sin(yang); shape_3_per_frame37=mz = -ox*sin(yang) + oz*cos(yang); shape_3_per_frame38=ox = mx; shape_3_per_frame39=oz = mz; shape_3_per_frame40=my = oy*cos(xang) - oz*sin(xang); shape_3_per_frame41=mz = oy*sin(xang) + oz*cos(xang); shape_3_per_frame42=oy = my; shape_3_per_frame43=oz = mz; shape_3_per_frame44= shape_3_per_frame45=oz = oz - 6; shape_3_per_frame46=x = ox*fov/oz +0.5; shape_3_per_frame47=//x = (x-.5)*0.75 + 0.5; shape_3_per_frame48=y = oy*fov/oz + 0.5; shape_3_per_frame49=siz=reg03/2.5; shape_3_per_frame50=//a=1;///mz*.5; shape_3_per_frame51=//a2=1/mz*.5; shape_3_per_frame52=//border_a=1/mz*.5; shape_3_per_frame53=rad=(siz/num_inst)/fov; shape_3_per_frame54= shape_3_per_frame55=//rad=if(above(rad,0.05),min(rad, 0.05),rad); shape_3_per_frame56=//rad=if(above(rad,0.05),max(rad, lim),rad); shape_3_per_frame57= shape_3_per_frame58=//rad=if(below(rad,-0.050),min(rad,-0.05),rad); shape_3_per_frame59=//rad=if(below(rad,-0.050),max(rad,-lim),rad); shape_3_per_frame60=//ang=ang+(rad*ang)*sin(hit+lim); shape_3_per_frame61=r=r; g=.67*r; b=.43*g; shape_3_per_frame62=r2=r; g2=.62*r; b2=.34*g; shape_3_per_frame63= shape_3_per_frame64=border_r=r/treb_att; shape_3_per_frame65=border_b=.72*border_r; shape_3_per_frame66=border_b=.42*border_g; per_frame_init_1=index = 0; per_frame_init_2=loop (100000, per_frame_init_3= megabuf(index) = 0; per_frame_init_4= gmegabuf(index) = 0; per_frame_init_5= index = index + 1; per_frame_init_6=); per_frame_init_7= per_frame_init_8=flen = 128; shapes = 32; sortbase = 7000; per_frame_init_9= per_frame_init_10=reg07 = sortbase; per_frame_init_11=n = 0; per_frame_init_12=loop (flen, per_frame_init_13= gmegabuf(sortbase+n) = n; per_frame_init_14= n = n+1; per_frame_init_15=); per_frame_init_16= per_frame_1=dec_m = pow (0.8, 30/fps); per_frame_2=dec_s = pow (0.98, 30/fps); per_frame_3= per_frame_4=vol = pow(bass+treb,1)*8; per_frame_5=vol_ = vol_*dec_m + (1-dec_m)*vol; per_frame_6= per_frame_7= per_frame_8=//Kreuzkorrelation per_frame_9= per_frame_10=//Struktur per_frame_11=//0: Masse per_frame_12=//1: Geschw. per_frame_13=//2: Weg per_frame_14=//3..7: Frei; per_frame_15= per_frame_16=feder = 150; per_frame_17=damp = 1-dt*0.1; per_frame_18= per_frame_19=dt = 1/fps; per_frame_20=n = 0; per_frame_21=num = 100; per_frame_22= per_frame_23=maxind = 0; per_frame_24=Masse = 0.25; per_frame_25=loop (num, per_frame_26= Masse *= 1.03; per_frame_27= Kraft = (vol-vol_)*sqrt(Masse) - feder * gmegabuf(n + 2) ; per_frame_28= gmegabuf (n+4) = gmegabuf(n+1); //alte Geschwindigkeit per_frame_29= gmegabuf (n+1) += Kraft / Masse * dt; per_frame_30= gmegabuf (n+1) *= damp; per_frame_31= gmegabuf (n+2) += gmegabuf(n+1) * dt ; per_frame_32= gmegabuf (n+3) = gmegabuf(n+3) *dec_s + abs (gmegabuf(n+1))* (1-dec_s)*0.1; per_frame_33= if (gmegabuf(n+3) > gmegabuf (maxind+3),maxind = n,0); per_frame_34= n += 8; per_frame_35=); per_frame_36=push = gmegabuf(maxind+1) * gmegabuf (maxind+4) < 0; per_frame_37=push *= (gmegabuf (maxind+1) < 0); per_frame_38= per_frame_39=if (push, t1 = time - t0; t0 = time, 0); per_frame_40=t1 = max (t1, 0.1); per_frame_41=bps = dec_s * bps + (1-dec_s) / t1; per_frame_42= per_frame_43= per_frame_44=trunner = trunner + dt*bps*3.1416*2; per_frame_45=corr = if (push, 0.5*corr + 0.5*cos (trunner), corr*dec_s); per_frame_46=trunner -= corr * dt; per_frame_47=q10 = trunner/2; per_frame_48= per_frame_49= per_frame_50=q32 = aspecty; per_frame_51= per_frame_52=q1 = push; per_frame_53=prog = prog + push; per_frame_54=q2 = prog % 8; per_frame_55=monitor = corr; per_pixel_1=zoom = .99; rot = 0; warp = 0; dy = -0.004; dx = 0.002; warp_1=`sampler sampler_rand01; warp_2=` warp_3=`shader_body warp_4=`{ warp_5=` // sample previous frame warp_6=` ret = tex2D( sampler_main, uv ).xyz; warp_7=` warp_8=` // darken (decay) over time warp_9=` ret *= 0.795; //or try: ret -= 0.004; warp_10=`ret = tex2d(sampler_rand01,uv_orig).zzy; warp_11=`} comp_1=`sampler sampler_pw_noise_lq; comp_2=` comp_3=`float2 rs, rss, rss0, tmp, uvo; comp_4=`float3 noise; comp_5=` comp_6=`float2 complex_div(float2 numerator, float2 denominator){ comp_7=` return float2( numerator.x*denominator.x + numerator.y*denominator.y, comp_8=` numerator.y*denominator.x - numerator.x*denominator.y)/ comp_9=` (denominator.x*denominator.x + denominator.y*denominator.y); comp_10=`} comp_11=` comp_12=`float2 uv_polar(float2 domain, float2 center){ comp_13=` float2 c = domain - center; comp_14=` float rad_hq = length(c); comp_15=` float ang_hq = atan2(c.x,c.y); comp_16=` return float2(ang_hq, rad_hq); comp_17=`} comp_18=` comp_19=`float2 uv_polar_logarithmic(float2 domain, float2 center, int fins, float log_factor, float2 coord){ comp_20=` float2 polar = uv_polar(domain, center); comp_21=` return float2(polar.x*fins+coord.x, log_factor*log(polar.y) + coord.y); comp_22=`} comp_23=` comp_24=`float2 uv_moebius_transformation(float2 domain, float2 zeroPoint, float2 infinityPoint,float zoom){ comp_25=` return complex_div((domain - zeroPoint)*zoom, domain - infinityPoint)+0.5; comp_26=`} comp_27=` comp_28=`float2 uv_bipolar_logarithmic(float2 domain, float2 northPole, float2 southPole, int fins, float log_factor, float2 coord){ comp_29=` float2 help_uv = uv_moebius_transformation(domain, northPole, southPole, 1); comp_30=` return uv_polar_logarithmic(help_uv,0.5,fins,log_factor,coord)*float2(M_INV_PI_2,1); comp_31=`} comp_32=` comp_33=`float2 uv_scale(float2 domain, float2 center, float2 scale){ comp_34=` return center + (domain-center)*scale; comp_35=`} comp_36=`float2 uv_lens_half_sphere(float2 domain, float2 position, float radius, float refractivity){ comp_37=` float2 polar = uv_polar(domain, position); comp_38=` float cone = saturate(1-polar.y/radius); comp_39=` float halfsphere = sqrt(1-pow(cone-1,2)); comp_40=` float w = atan2(1-cone,halfsphere); comp_41=` float refrac_w = w-asin(sin(w)/refractivity); comp_42=` float refrac_d = 1-cone - sin(refrac_w)*halfsphere/cos(refrac_w); comp_43=` float2 refrac_uv =position+float2(sin(polar.x),cos(polar.x))*refrac_d*radius; comp_44=` bool mask =(length(domain-position)= 0); comp_58=` tmp = abs(frac(rss*8)-.5); comp_59=` float3 dots = saturate(.04/length(tmp)) *noise; comp_60=` rss = float2 (rss0.x,rss0.y+(time+o)/4); comp_61=` rss = mul(rss,float2x2(.7,.7,-.7,.7)); comp_62=` noise = (tex2D(sampler_pw_noise_lq,rss/32)-.5 >= 0); comp_63=` tmp = abs(frac(rss*8)-.5); comp_64=` dots += saturate(.02/length(tmp)) * noise; comp_65=` dots *= saturate(.2/abs(rss0.y)); comp_66=` return dots*dots; comp_67=`return 0; comp_68=`} comp_69=` comp_70=` comp_71=` comp_72=` comp_73=` comp_74=` comp_75=`shader_body comp_76=`{ comp_77=`uv = 0.5 + (uv-0.5)*aspect.wz; comp_78=`time *= 0.4; comp_79=` comp_80=`float2 pole1 =float2(0.1,0.5); comp_81=`float2 pole2 =float2(0.9,0.5); comp_82=` comp_83=`float stars = hardcore_stars(uv,pole1,0) + hardcore_stars(uv,pole2,2); comp_84=` comp_85=`uv = uv_bipolar_logarithmic(uv, pole1, pole2, 2, 0.3, float2(q26,q27)*float2(8,1)); comp_86=`uv = 0.5 + (1.0 - abs( frac( uv * 0.5 ) * 2 - 1.0 )-0.5)*0.98; // Eo.S. mirror code with cutted borders comp_87=`uv = uv.yx; comp_88=` comp_89=`float2 uv1 = uv; comp_90=`float2 d = texsize.zw*3; comp_91=`float3 dx = GetBlur1(uv1 + float2(1,0)*d) - GetBlur1(uv1 - float2(1,0)*d); comp_92=`float3 dy = GetBlur1(uv1 + float2(0,1)*d) - GetBlur1(uv1 - float2(0,1)*d); comp_93=`uv1 = uv+float2(dx.x,dy.x)*texsize.zw*32; comp_94=` ret = GetPixel(uv1).x*float3(1,0,0)*0.5; comp_95=` comp_96=`ret.x += (+dx.x - dy.x)*0.4; comp_97=`ret.x = pow(ret.x,0.8)*1.2; comp_98=` comp_99=`ret = lerp(ret,float3(1,1,1),GetPixel(uv1).z); comp_100=` comp_101=`//ret = lerp(ret,1-GetPixel(uv)*1.5,stars); comp_102=`} comp_103=` comp_104=`