MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=3 [preset00] fRating=1.000 fGammaAdj=1.000 fDecay=0.925 fVideoEchoZoom=1.007 fVideoEchoAlpha=0.000 nVideoEchoOrientation=3 nWaveMode=7 bAdditiveWaves=0 bWaveDots=1 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.070 fWaveScale=3.478 fWaveSmoothing=0.000 fWaveParam=0.000 fModWaveAlphaStart=1.310 fModWaveAlphaEnd=2.000 fWarpAnimSpeed=1.000 fWarpScale=5.921 fZoomExponent=1.00000 fShader=0.000 zoom=1.00030 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.59124 sx=1.00000 sy=0.99998 wave_r=0.650 wave_g=0.000 wave_b=0.650 wave_x=0.500 wave_y=0.500 ob_size=0.000 ob_r=1.000 ob_g=0.050 ob_b=0.100 ob_a=1.000 ib_size=0.000 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=12.000 nMotionVectorsY=9.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.900 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=1 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=0.230 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 wave_3_init1=reg03=22/7; reg16=time; reg19=frame;//pks=0; wave_3_init2=reg06=int(rand(5)+1); wave_3_per_frame1=tim=time-reg16; reg17=tim; reg18=(frame-reg19)/fps; wave_3_per_frame2=volt=sqrt((1+bass)*(1+mid)*(1+treb)); vol=sqrt((1+bass_att)*(1+mid_att)*(1+treb_att)); wave_3_per_frame3=that=above(bass_att,treb_att*.9); wave_3_per_frame4=bts=above(volt*.96,vol)*below(treb_att,max(bass_att,mid_att))*above(vol+volt,pye)*that; wave_3_per_frame5=t2=below(reg17,10);t3=below(reg17,30)-t2; t4=below(reg17,40)-(t2+t3);t5=below(reg17,115)-(t4+t2+t3); wave_3_per_frame6=a=if(t2,.3+bts,if(t3,.63+bts,if(t4,.05+bts,if(t5,.87+bts,.47+bts)))); wave_3_per_frame7=additive=if(t4,above(a,.75),0); wave_3_per_frame8=reg46=(.5+reg45)+(volt-vol); wave_3_per_frame9=reg88=(volt-vol)+(reg45+.5); wave_3_per_point1=v1=.5+value1; v2=.5+value2; bal=(v2-v1)*4;reg44=bal; vvol=(v1+v2)-1;reg45=vvol; wave_3_per_point2=t1 = reg17 - int (reg17); wave_3_per_point3=//sample = (instance+.5)/num_inst; wave_3_per_point4=t_abs = sample*3; wave_3_per_point5=t_rel = sample-time/5; wave_3_per_point6=hit=int(abs((bass+(treb*1.6)+(mid*1.2))-(bass_att+mid_att+treb_att))); wave_3_per_point7= wave_3_per_point8=additive=1-above(hit,1); wave_3_per_point9=//tample=cos(reg17/(3+sample)); wave_3_per_point10=tample=cos(reg17*(3*sample)); wave_3_per_point11=//tample=cos(reg17/((reg03*2)-bass_att+mid_att+bass+mid-treb_att-treb)+sample); wave_3_per_point12=//tample=cos(reg17-(3+sample)); wave_3_per_point13=//tample=cos(reg17/(.25*sample)); wave_3_per_point14=//tample=cos(reg17+(73*sample)); wave_3_per_point15=//tample=cos(reg17*(9*sample)); wave_3_per_point16=//tample=cos(reg17*sample); wave_3_per_point17=samp=sample*2-1; wave_3_per_point18=tamp=sin(samp*reg17); wave_3_per_point19= wave_3_per_point20=ampl = 2*t_abs/2 ; wave_3_per_point21= wave_3_per_point22=k1=sin(time/13); wave_3_per_point23=k2=sin(time/16); wave_3_per_point24=ox = ampl*sin (t_abs*(31+5*k1)) + sin(time/25)*(1-t_abs)*0.04 ; wave_3_per_point25=oy = ampl*cos (t_abs*(31+5*k2)); wave_3_per_point26=oz = -2 ; wave_3_per_point27= wave_3_per_point28= wave_3_per_point29=//r = sqr(sin(t_rel*3.4)); r2=(r*hit)/5; wave_3_per_point30=//g = sqr(sin(t_rel)); g2=t_rel*pi2; wave_3_per_point31=//b = sqr (cos(t_rel*1.8)); b2=r2+g2*k1; wave_3_per_point32= wave_3_per_point33=//a=(0.1*(sin(t_abs*3)) + 0.6*q3*below (abs(1-t_abs-t1 ),0.3))*a; wave_3_per_point34= wave_3_per_point35=xang = time/9.5; wave_3_per_point36=yang = 0*time/7; wave_3_per_point37=zang = -time/22; wave_3_per_point38=fov = 0.5; wave_3_per_point39=//lim=0.00125+0.75*hit; // limit rad wave_3_per_point40= wave_3_per_point41= wave_3_per_point42=// Rotation um x,y,z wave_3_per_point43= wave_3_per_point44=mx = ox*cos(zang) - oy*sin(zang); wave_3_per_point45=my = ox*sin(zang) + oy*cos(zang); wave_3_per_point46= wave_3_per_point47=ox = mx; wave_3_per_point48=oy = my; wave_3_per_point49=mx = ox*cos(yang) + oz*sin(yang); wave_3_per_point50=mz = -ox*sin(yang) + oz*cos(yang); wave_3_per_point51=ox = mx; wave_3_per_point52=oz = mz; wave_3_per_point53=my = oy*cos(xang) - oz*sin(xang); wave_3_per_point54=mz = oy*sin(xang) + oz*cos(xang); wave_3_per_point55=oy = my; wave_3_per_point56=oz = mz; wave_3_per_point57= wave_3_per_point58=oz = oz - 6; wave_3_per_point59=x = ox*fov/oz +0.5; wave_3_per_point60=//x = (x-.5)*0.75 + 0.5; wave_3_per_point61=y = oy*fov/oz + 0.5; wave_3_per_point62= wave_3_per_point63=//a=1;///mz*.5; wave_3_per_point64=//a2=1/mz*.5; wave_3_per_point65=//border_a=1/mz*.5; wave_3_per_point66=//rad=(1/num_inst)/fov; wave_3_per_point67= wave_3_per_point68=//rad=if(above(rad,0.05),min(rad, 0.05),rad); wave_3_per_point69=//rad=if(above(rad,0.05),max(rad, lim),rad); wave_3_per_point70= wave_3_per_point71=//rad=if(below(rad,-0.050),min(rad,-0.05),rad); wave_3_per_point72=//rad=if(below(rad,-0.050),max(rad,-lim),rad); wave_3_per_point73=//ang=ang+(rad*ang)*sin(hit+lim); wave_3_per_point74= wave_3_per_point75= wave_3_per_point76=r=r; g=.67*r; b=.43*g; wave_3_per_point77= wave_3_per_point78=//******************************************** wave_3_per_point79=//rainbow wave_3_per_point80=//r = 0.5 + 0.5 * cos((sample+0.125) * 6.2832); wave_3_per_point81=//g = 0.5 + 0.5 * cos((sample+0.375) * 6.2832); wave_3_per_point82=//b = 0.5 + 0.5 * cos(sample * 3.1415); wave_3_per_point83= wave_3_per_point84=//r = 0.5 + 0.5 * cos((samp+0.125) * 6.2832); wave_3_per_point85=//g = 0.5 + 0.5 * cos((samp+0.375) * 6.2832); wave_3_per_point86=//b = 0.5 + 0.5 * cos(samp * 3.1415); wave_3_per_point87= wave_3_per_point88=//r = 0.43 + 0.423 * cos((tample+0.125) * 6.2832); wave_3_per_point89=//g = 0.43 + 0.423 * cos((tample+0.375) * 6.2832); wave_3_per_point90=//b = 0.43 + 0.423 * cos(tample * 3.1415); wave_3_per_point91= wave_3_per_point92= wave_3_per_point93=//r = 0.3 + 0.23 * cos((tamp+0.125) * 6.2832); wave_3_per_point94=//g = 0.3 + 0.23 * cos((tamp+0.375) * 6.2832); wave_3_per_point95=//b = 0.3 + 0.23 * cos(tamp * 3.1415); wave_3_per_point96= wave_3_per_point97=//r = 0.3 + 0.23 * cos((samp+0.125) * 6.2832); wave_3_per_point98=//g = 0.3 + 0.23 * cos((samp+0.375) * 6.2832); wave_3_per_point99=//b = 0.3 + 0.23 * cos(samp * 3.1415); wave_3_per_point100=y=(y+.3)/1.6; shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.10000 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=1.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.100 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shapecode_2_enabled=0 shapecode_2_sides=12 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=92 shapecode_2_x=0.800 shapecode_2_y=0.500 shapecode_2_rad=0.03469 shapecode_2_ang=1.57070 shapecode_2_tex_ang=1.25664 shapecode_2_tex_zoom=3.07260 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=0.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=0.000 shapecode_2_border_b=0.000 shapecode_2_border_a=0.000 shape_2_init1=pie=22/7; reg17=time; reg16=time; reg19=frame;pks=0; shape_2_init2=num_inst=rand(num_inst)+rand(num_inst)-rand(num_inst/2)+num_inst; shape_2_init3=num=num_inst; shape_2_per_frame1=volt=sqrt((1+bass)*(1+mid)*(1+treb)); vol=sqrt((1+bass_att)*(1+mid_att)*(1+treb_att)); shape_2_per_frame2=t1 = time - int (time); pye=(pie*2)*cos(vol); shape_2_per_frame3=sample = (instance+1)/num_inst; that=above(this,0); shape_2_per_frame4=frm=((volt/(vol*1.028)))*4; shape_2_per_frame5=tim=time-reg17; shape_2_per_frame6=t_abs = sample*3;t_rel = sample-time/5; shape_2_per_frame7=reg88=bts; shape_2_per_frame8=bar=bar+bts; bar*=above(64,bar); shape_2_per_frame9=reg88=bts;//int(this*4);//gate;this; shape_2_per_frame10=//bts=if(below(that,0),0,bts);bts* shape_2_per_frame11=ampl = 2*t_abs/8*vol*.5; shape_2_per_frame12= shape_2_per_frame13= shape_2_per_frame14=//that1=that+max(this,that ; shape_2_per_frame15= shape_2_per_frame16=//oldreg=reg16-reg17;//tim; shape_2_per_frame17=reg16+=if(bts,this+.2,0);//newreg=reg16-reg17;memthis-=sum*frame-reg19;sum=this;//newreg-oldreg;//oldreg;memthis+=sum*frame-reg19; shape_2_per_frame18=//mon=mon+this;oldreg- shape_2_per_frame19=//reg88=bar;//oldreg-oldreg;//oldreg-reg16+reg17;//reg16-reg17/newreg;//oldreg;//memthis;//sum;//volt/vol; shape_2_per_frame20= shape_2_per_frame21=//gate=1-max(((vol+volt))/pye,0);//pks=if(above(pm,pks*1.05),(pks-pks)+pm,pks);pm=(this)*60; shape_2_per_frame22= shape_2_per_frame23=k1=sin(time/13); shape_2_per_frame24=k2=sin(time/12); shape_2_per_frame25=ox = ampl*sin (t_abs*(31+5*k1)) + sin(time/25)*(1-t_abs)*0.4 ; shape_2_per_frame26=oy = ampl*cos (t_abs*(31+5*k2)); shape_2_per_frame27=oz = -1 ; shape_2_per_frame28= shape_2_per_frame29=r = sqr(sin(t_rel*3.4)); shape_2_per_frame30=g = sqr(sin(t_rel)); shape_2_per_frame31=b = sqr (cos(t_rel*1.8)); shape_2_per_frame32= shape_2_per_frame33=//a=(0.1*(sin(t_abs*3)) + 0.6*q3*below (abs(1-t_abs-t1 ),0.3))*a; shape_2_per_frame34= shape_2_per_frame35=xang = time/9.5; shape_2_per_frame36=yang = 0*time/7; shape_2_per_frame37=zang = -time/22; shape_2_per_frame38=fov = 0.5; shape_2_per_frame39= shape_2_per_frame40= shape_2_per_frame41=// Rotation um x,y,z shape_2_per_frame42= shape_2_per_frame43=mx = ox*cos(zang) - oy*sin(zang); shape_2_per_frame44=my = ox*sin(zang) + oy*cos(zang); shape_2_per_frame45= shape_2_per_frame46=ox = mx; shape_2_per_frame47=oy = my; shape_2_per_frame48=mx = ox*cos(yang) + oz*sin(yang); shape_2_per_frame49=mz = - ox*sin(yang) + oz*cos(yang); shape_2_per_frame50=ox = mx; shape_2_per_frame51=oz = mz; shape_2_per_frame52=my = oy*cos(xang) - oz*sin(xang); shape_2_per_frame53=mz = oy*sin(xang) + oz*cos(xang); shape_2_per_frame54=oy = my; shape_2_per_frame55=oz = mz; shape_2_per_frame56= shape_2_per_frame57=oz = oz - 6; shape_2_per_frame58=x = ox*fov/oz +0.5; shape_2_per_frame59=//x = (x-.5)*0.75 + 0.5; shape_2_per_frame60=y = oy*fov/oz + 0.5; shape_2_per_frame61= shapecode_3_enabled=1 shapecode_3_sides=6 shapecode_3_additive=0 shapecode_3_thickOutline=1 shapecode_3_textured=0 shapecode_3_num_inst=1024 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=3.14159 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.400 shapecode_3_b=0.300 shapecode_3_a=0.600 shapecode_3_r2=0.300 shapecode_3_g2=0.300 shapecode_3_b2=0.200 shapecode_3_a2=0.605 shapecode_3_border_r=0.400 shapecode_3_border_g=0.300 shapecode_3_border_b=0.180 shapecode_3_border_a=0.020 shape_3_per_frame1=t1 = reg17 - int (reg17); shape_3_per_frame2=sample = (instance+.5)/num_inst; shape_3_per_frame3=tample=sample*(reg17/(5-mid_att)); shape_3_per_frame4=t_abs = sample*3; shape_3_per_frame5=t_rel = sample-time/5; shape_3_per_frame6=hit=int(abs((bass+(treb*1.6)+(mid*1.2))-(bass_att+mid_att+treb_att))); shape_3_per_frame7=additive=above(hit,2); shape_3_per_frame8=ampl = 2*t_abs/2 ; shape_3_per_frame9= shape_3_per_frame10=k1=sin(time/13); shape_3_per_frame11=k2=sin(time/16); shape_3_per_frame12=ox = ampl*sin (t_abs*(31+5*k1)) + sin(time/25)*(1-t_abs)*0.04 ; shape_3_per_frame13=oy = ampl*cos (t_abs*(31+5*k2)); shape_3_per_frame14=oz = -2 ; shape_3_per_frame15= shape_3_per_frame16= shape_3_per_frame17=//r = sqr(sin(t_rel*3.4)); r2=(r*hit)/5; shape_3_per_frame18=//g = sqr(sin(t_rel)); g2=t_rel*pi2; shape_3_per_frame19=//b = sqr (cos(t_rel*1.8)); b2=r2+g2*k1; shape_3_per_frame20= shape_3_per_frame21=//a=(0.1*(sin(t_abs*3)) + 0.6*q3*below (abs(1-t_abs-t1 ),0.3))*a; shape_3_per_frame22= shape_3_per_frame23=xang = time/9.5; shape_3_per_frame24=yang = 0*time/7; shape_3_per_frame25=zang = -time/22; shape_3_per_frame26=fov = 0.5; shape_3_per_frame27=//lim=0.00125+0.75*hit; // limit rad shape_3_per_frame28= shape_3_per_frame29= shape_3_per_frame30=// Rotation um x,y,z shape_3_per_frame31= shape_3_per_frame32=mx = ox*cos(zang) - oy*sin(zang); shape_3_per_frame33=my = ox*sin(zang) + oy*cos(zang); shape_3_per_frame34= shape_3_per_frame35=ox = mx; shape_3_per_frame36=oy = my; shape_3_per_frame37=mx = ox*cos(yang) + oz*sin(yang); shape_3_per_frame38=mz = -ox*sin(yang) + oz*cos(yang); shape_3_per_frame39=ox = mx; shape_3_per_frame40=oz = mz; shape_3_per_frame41=my = oy*cos(xang) - oz*sin(xang); shape_3_per_frame42=mz = oy*sin(xang) + oz*cos(xang); shape_3_per_frame43=oy = my; shape_3_per_frame44=oz = mz; shape_3_per_frame45= shape_3_per_frame46=oz = oz - 6; shape_3_per_frame47=x = ox*fov/oz +0.5; shape_3_per_frame48=//x = (x-.5)*0.75 + 0.5; shape_3_per_frame49=y = oy*fov/oz + 0.5; shape_3_per_frame50=siz=reg03/2.5; shape_3_per_frame51=//a=1;///mz*.5; shape_3_per_frame52=//a2=1/mz*.5; shape_3_per_frame53=//border_a=1/mz*.5; shape_3_per_frame54=rad=(siz/num_inst)/fov;rad=rad*2.4; shape_3_per_frame55= shape_3_per_frame56=//rad=if(above(rad,0.05),min(rad, 0.05),rad); shape_3_per_frame57=//rad=if(above(rad,0.05),max(rad, lim),rad); shape_3_per_frame58= shape_3_per_frame59=//rad=if(below(rad,-0.050),min(rad,-0.05),rad); shape_3_per_frame60=//rad=if(below(rad,-0.050),max(rad,-lim),rad); shape_3_per_frame61=//ang=ang+(rad*ang)*sin(hit+lim); shape_3_per_frame62=//r=r; g=.67*r; b=.43*g; shape_3_per_frame63=//tample=sample*(reg17/(5.5-mid_att)); shape_3_per_frame64= shape_3_per_frame65=a = 0.8 + 0.123 * cos((tample+0.125) * 6.2832); shape_3_per_frame66=a2 = 0.43 + 0.423 * cos((tample+0.375) * 6.2832); shape_3_per_frame67=border_a = 0.43 + 0.423 * cos(tample * 3.1415); shape_3_per_frame68= shape_3_per_frame69=tample=sample*(reg17/(5-mid_att)); shape_3_per_frame70= shape_3_per_frame71=r = 0.55 + 0.25 * cos((tample+0.125) * 6.2832); shape_3_per_frame72=g = 0.55 + 0.25 * cos((tample+0.375) * 6.2832); shape_3_per_frame73=b = 0.55 + 0.25 * cos(tample * 3.1415); shape_3_per_frame74= shape_3_per_frame75=tample=sample*(reg17/(5-bass_att)); shape_3_per_frame76= shape_3_per_frame77=r2 = 0.55 + 0.25 * cos((tample+0.125) * 6.2832); shape_3_per_frame78=g2 = 0.55 + 0.25 * cos((tample+0.375) * 6.2832); shape_3_per_frame79=b2 = 0.55 + 0.25 * cos(tample * 3.1415); shape_3_per_frame80=r2*=a2; g2*=a2; b2*=a2; shape_3_per_frame81= shape_3_per_frame82=border_r=(r+r2)*.5*border_a; shape_3_per_frame83=border_g=(g+g2)*.5*border_a; shape_3_per_frame84=border_b=(b+b2)*.5*border_a; shape_3_per_frame85= per_frame_1=wzoom = 0.18*sin(time); per_frame_2=q3=wzoom; per_frame_3=q1 = 0.8 - 0.3*sin(-time*1.3); per_frame_4=q2 = 0.8 - 0.3*cos(-time); per_frame_5= per_frame_6=vol = 0.1*(vol*6 + (bass_att+(.3*bass)+mid_att+treb_att)*0.333333); per_frame_7=q20 = vol; per_frame_8=q17=time*.1-int(time*.1); per_frame_9=monitor=q17; per_frame_10=mtime = mtime+vol*0.05; per_frame_11=rx = 0.3+0.05*sin(mtime*0.3); per_frame_12=ry = 0.5+0.05*sin(mtime*0.4); per_frame_13=q4=rx; per_frame_14=q5=ry; per_frame_15=tx = 0.5+0.4*sin(mtime*0.18); per_frame_16=ty = 0.5+1.3*sin(mtime*0.14); per_frame_17=q6=tx; per_frame_18=q7=ty; per_frame_19= per_frame_20=tr = 0.5 + 0.4*(0.6*sin(mtime*0.64) + 0.4*sin(mtime*0.32)); per_frame_21=tb = 0.5 + 0.4*(0.6*sin(-mtime*0.24) + 0.4*sin(mtime*0.72)); per_frame_22=tg = 0.5 + 0.4*(0.6*sin(mtime*0.42) + 0.4*cos(mtime*0.50)); per_frame_23=q11=tr; per_frame_24=q12=tg; per_frame_25=q13=rb; per_frame_26= per_frame_27= per_frame_28= per_frame_29=bass_thresh = above(bass_att,bass_thresh)*2 + per_frame_30= (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3); per_frame_31=count = equal(bass_thresh, 2)*1 + (1-equal(bass_thresh, 2))*count; per_frame_32=count = count - above(count, 0.02)*0.02; per_frame_33=q10=count; per_frame_34= per_frame_35=// raytraced sphere code per_frame_36= per_frame_37=d =min(15-(1/fps)*2, 20+(4*(1/fps))*cos(time/5)); // distance of the sphere, the farther you're away the more you'll see on the horizon per_frame_38=z = 0.4; // distance of the pane where the scene is projected on, wider distance = smaller apex angle of the camera, very small distances = fish eyes view per_frame_39= per_frame_40=zz = 10 + bass_att*2; // linear zoom per_frame_41= per_frame_42=pi = asin(1)*2; per_frame_43=pi2inv = 0.5/pi; per_frame_44=maskangle = asin( 1/d); per_frame_45=q32 = maskangle; // hit = (cameras angle < mask_angle) per_frame_46=q31 = d; per_frame_47=q30 = z; per_frame_48=q29 = pi2inv; per_frame_49=q28 = pi; per_frame_50=q27 = 1/zz; per_frame_51=q26 = time; per_frame_52=v = 0.4; per_frame_53=j1 = j1*0.95 + sqr(bass*4)*v; per_frame_54=j2 = j2*0.95 + sqr(mid*4)*v; per_frame_55=j3 = j3*0.95 + sqr(treb*4)*v; per_frame_56= per_frame_57=n = n + j1*0.0052; per_frame_58=n1 = n1 + j2*0.0052; per_frame_59=n2 = n2 + j3*0.0052; per_frame_60= per_frame_61= per_frame_62=w1 = n*0.01; // solid angles to rotate the sphere in its origin per_frame_63=w2 = n1*0.01; per_frame_64=w3 = n2*0.01; per_frame_65= per_frame_66=q20 = cos(w1); per_frame_67=q21 = sin(w1); per_frame_68=q22 = cos(w2); per_frame_69=q23 = sin(w2); per_frame_70=q24 = cos(w3); per_frame_71=q25 = sin(w3); warp_1=`sampler sampler_rand01; warp_2=`sampler sampler_rand02; warp_3=` warp_4=`shader_body warp_5=`{ warp_6=` // sample previous frame warp_7=` ret = tex2D( sampler_main, uv ).xyz; warp_8=` warp_9=` // darken (decay) over time warp_10=` ret *= 0.395; //or try: ret -= 0.004; warp_11=`ret +=lerp((.71*q22)* tex2d(sampler_rand01 ,uv_orig),(.71*q23)* tex2d(sampler_rand02 ,uv_orig), ret*2-1); warp_12=`//ret +=1*(0.7+0.3*cos(frame/fps+mid_att+bass_att%frame/1000/frame))- tex2d(sampler_rand02 ,uv_orig); warp_13=` ret -=.34;//= 0.795; //or try: ret -= 0.004; warp_14=` warp_15=`} comp_1=`sampler sampler_pw_noise_lq; comp_2=` comp_3=`float2 rs, rss, rss0, tmp, uvo; comp_4=`float3 noise; comp_5=` comp_6=`float2 complex_div(float2 numerator, float2 denominator){ comp_7=` return float2( numerator.x*denominator.x + numerator.y*denominator.y, comp_8=` numerator.y*denominator.x - numerator.x*denominator.y)/ comp_9=` (denominator.x*denominator.x + denominator.y*denominator.y); comp_10=`} comp_11=` comp_12=`float2 uv_polar(float2 domain, float2 center){ comp_13=` float2 c = domain - center; comp_14=` float rad_hq = length(c); comp_15=` float ang_hq = atan2(c.x,c.y); comp_16=` return float2(ang_hq, rad_hq); comp_17=`} comp_18=` comp_19=`float2 uv_polar_logarithmic(float2 domain, float2 center, int fins, float log_factor, float2 coord){ comp_20=` float2 polar = uv_polar(domain, center); comp_21=` return float2(polar.x*fins+coord.x, log_factor*log(polar.y) + coord.y); comp_22=`} comp_23=` comp_24=`float2 uv_moebius_transformation(float2 domain, float2 zeroPoint, float2 infinityPoint,float zoom){ comp_25=` return complex_div((domain - zeroPoint)*zoom, domain - infinityPoint)+0.5; comp_26=`} comp_27=` comp_28=`float2 uv_bipolar_logarithmic(float2 domain, float2 northPole, float2 southPole, int fins, float log_factor, float2 coord){ comp_29=` float2 help_uv = uv_moebius_transformation(domain, northPole, southPole, 1); comp_30=` return uv_polar_logarithmic(help_uv,0.5,fins,log_factor,coord)*float2(M_INV_PI_2,1); comp_31=`} comp_32=` comp_33=`float2 uv_scale(float2 domain, float2 center, float2 scale){ comp_34=` return center + (domain-center)*scale; comp_35=`} comp_36=`float2 uv_lens_half_sphere(float2 domain, float2 position, float radius, float refractivity){ comp_37=` float2 polar = uv_polar(domain, position); comp_38=` float cone = saturate(1-polar.y/radius); comp_39=` float halfsphere = sqrt(1-pow(cone-1,2)); comp_40=` float w = atan2(1-cone,halfsphere); comp_41=` float refrac_w = w-asin(sin(w)/refractivity); comp_42=` float refrac_d = 1-cone - sin(refrac_w)*halfsphere/cos(refrac_w); comp_43=` float2 refrac_uv =position+float2(sin(polar.x),cos(polar.x))*refrac_d*radius; comp_44=` bool mask =(length(domain-position)= 0); comp_58=` tmp = abs(frac(rss*8)-.5); comp_59=` float3 dots = saturate(.04/length(tmp)) *noise; comp_60=` rss = float2 (rss0.x,rss0.y+(time+o)/4); comp_61=` rss = mul(rss,float2x2(.7,.7,-.7,.7)); comp_62=` noise = (tex2D(sampler_pw_noise_lq,rss/32)-.5 >= 0); comp_63=` tmp = abs(frac(rss*8)-.5); comp_64=` dots += saturate(.02/length(tmp)) * noise; comp_65=` dots *= saturate(.2/abs(rss0.y)); comp_66=` return dots*dots; comp_67=`return 0; comp_68=`} comp_69=` comp_70=` comp_71=` comp_72=` comp_73=` comp_74=` comp_75=`shader_body comp_76=`{ comp_77=`uv = 0.5 + (uv-0.5)*aspect.wz; comp_78=`time *= 0.4; comp_79=` comp_80=`float2 pole1 =float2(0.1,0.5); comp_81=`float2 pole2 =float2(0.9,0.5); comp_82=` comp_83=`float stars = hardcore_stars(uv,pole1,0) + hardcore_stars(uv,pole2,2); comp_84=` comp_85=`uv = uv_bipolar_logarithmic(uv, pole1, pole2, 2, 0.3, float2(q26,q27)*float2(8,1)); comp_86=`uv = 0.5 + (1.0 - abs( frac( uv * 0.5 ) * 2 - 1.0 )-0.5)*0.98; // Eo.S. mirror code with cutted borders comp_87=`uv = uv.yx; comp_88=` comp_89=`float2 uv1 = uv; comp_90=`float2 d = texsize.zw*3; comp_91=`float3 dx = GetBlur1(uv1 + float2(1,0)*d) - GetBlur1(uv1 - float2(1,0)*d); comp_92=`float3 dy = GetBlur1(uv1 + float2(0,1)*d) - GetBlur1(uv1 - float2(0,1)*d); comp_93=`uv1 = uv+float2(dx.x,dy.x)*texsize.zw*32; comp_94=` ret = GetPixel(uv1).x*float3(1,0,0)*0.5; comp_95=` comp_96=`ret.x += (+dx.x - dy.x)*0.4; comp_97=`ret.x = pow(ret.x,0.8)*1.2; comp_98=` comp_99=`ret = lerp(ret,float3(1,1,1),GetPixel(uv1).z); comp_100=` comp_101=`//ret = lerp(ret,1-GetPixel(uv)*1.5,stars); comp_102=`} comp_103=` comp_104=`