MILKDROP_PRESET_VERSION=201 PSVERSION=4 PSVERSION_WARP=3 PSVERSION_COMP=4 [preset00] fRating=3.000 fGammaAdj=1.000 fDecay=0.925 fVideoEchoZoom=1.007 fVideoEchoAlpha=0.000 nVideoEchoOrientation=3 nWaveMode=7 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.000 fWaveScale=1.286 fWaveSmoothing=0.630 fWaveParam=0.000 fModWaveAlphaStart=0.710 fModWaveAlphaEnd=1.300 fWarpAnimSpeed=1.459 fWarpScale=2.007 fZoomExponent=1.00000 fShader=0.000 zoom=0.99984 rot=0.00000 cx=0.500 cy=0.500 dx=-0.03800 dy=-0.00200 warp=0.01000 sx=0.95067 sy=0.87865 wave_r=0.650 wave_g=0.650 wave_b=0.650 wave_x=0.500 wave_y=0.500 ob_size=0.015 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=1.000 ib_size=0.260 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=32.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.050 mv_r=0.700 mv_g=0.200 mv_b=0.300 mv_a=0.570 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass); wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb); wave_0_per_point3= wave_0_per_point4=mx=mx+(.0002*cos(ma)); wave_0_per_point5=my=my+(.0002*sin(ma)); wave_0_per_point6= wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx); wave_0_per_point8=my=if(above(my,.9),(.9-my),my); wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx); wave_0_per_point10=my=if(below(my,.1),(.9+my),my); wave_0_per_point11= wave_0_per_point12=x=mx; wave_0_per_point13=y=my; wave_0_per_point14= wave_0_per_point15=a=(above(bass+mid+treb,.8)); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass); wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid); wave_1_per_point3= wave_1_per_point4=mx=mx+(.0001*cos(ma)); wave_1_per_point5=my=my+(.0001*sin(ma)); wave_1_per_point6= wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx); wave_1_per_point8=my=if(above(my,.9),(.9-my),my); wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx); wave_1_per_point10=my=if(below(my,.1),(.9+my),my); wave_1_per_point11= wave_1_per_point12=x=mx; wave_1_per_point13=y=my; wave_1_per_point14= wave_1_per_point15=a=(above(bass+mid+treb,.1)); wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid); wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb); wave_2_per_point3= wave_2_per_point4=mx=mx+(.0004*cos(ma)); wave_2_per_point5=my=my+(.0004*sin(ma)); wave_2_per_point6= wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx); wave_2_per_point8=my=if(above(my,.9),(.9-my),my); wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx); wave_2_per_point10=my=if(below(my,.1),(.9+my),my); wave_2_per_point11= wave_2_per_point12=x=mx; wave_2_per_point13=y=my; wave_2_per_point14= wave_2_per_point15=a=(above(bass+mid+treb,.3)); wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass); wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb); wave_3_per_point3= wave_3_per_point4=mx=mx+(.0008*cos(ma)); wave_3_per_point5=my=my+(.0008*sin(ma)); wave_3_per_point6= wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx); wave_3_per_point8=my=if(above(my,.9),(.9-my),my); wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx); wave_3_per_point10=my=if(below(my,.1),(.9+my),my); wave_3_per_point11= wave_3_per_point12=x=mx; wave_3_per_point13=y=my; wave_3_per_point14= wave_3_per_point15=a=(above(bass+mid+treb,.2)); shapecode_0_enabled=1 shapecode_0_sides=14 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=512 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.03048 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.62832 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=1.000 shapecode_0_r2=1.000 shapecode_0_g2=1.000 shapecode_0_b2=1.000 shapecode_0_a2=1.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_init1=ma=0; mx=0.1; my=0.1; shape_0_per_frame1=is=instance+1; posneg=(is*0.5)-is; num=num_inst; divp=1*(posneg/num); div=is/num; posbeat=divp*q14; dp9=divp*0.9; d9=div*0.45+(divp*.45)*cos(time); shape_0_per_frame2=is9=below((int(dp9+d9))*sin(time)*divp,1*posbeat); shape_0_per_frame3=x=x-0.5; y=y-0.5; shape_0_per_frame4=ma=ma+(above(bass,1)*3.1415*.01*(bass*div)); shape_0_per_frame5=ma=ma-(above(treb,1)*3.1415*.01*(treb/div)); shape_0_per_frame6= shape_0_per_frame7=mx=mx+(.0002*cos(ma*2)); shape_0_per_frame8=my=my+(.0002*sin(ma)); shape_0_per_frame9= shape_0_per_frame10=//mx=abs(mx+(.008*cos(ma*num)*(div))); shape_0_per_frame11=//my=abs(my+(.0008*sin(ma*div)/div)); shape_0_per_frame12=mx=if(above(mx,.48),(.05+div)-mx,mx); shape_0_per_frame13=my=if(above(my,.48),(.05-my)-div,my); shape_0_per_frame14=mx=if(below(mx,-.48),(.05+mx)+div,mx); shape_0_per_frame15=my=if(below(my,-.48),(.05+my)+div,my); shape_0_per_frame16=//mx=(0.5*mx); shape_0_per_frame17= shape_0_per_frame18=x=mx*(div*sin(time/3)+d9); shape_0_per_frame19=x=x*div-divp; shape_0_per_frame20=//my=my*posneg; shape_0_per_frame21=rad=rad+(rad*is)*cos(posneg); shape_0_per_frame22=rad=rad/(is*0.579); shape_0_per_frame23=y=my*(d9+dp9*sin(time*div)); shape_0_per_frame24=//x=x*(divp); shape_0_per_frame25=x=0.5+x*0.5; shape_0_per_frame26=a=is9; shape_0_per_frame27=textured=is9; shape_0_per_frame28=y=0.65+y*div-abs(divp*sin(time/1.5)); shape_0_per_frame29=//a=(above(bass+mid+treb,(is*9)*0.1)); shapecode_1_enabled=0 shapecode_1_sides=14 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=128 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.03000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.62832 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=1.000 shapecode_1_a=1.000 shapecode_1_r2=1.000 shapecode_1_g2=1.000 shapecode_1_b2=1.000 shapecode_1_a2=1.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_per_frame1=ma=ma+(above(bass,1)*3.1415*.05*bass); shape_1_per_frame2=ma=ma-(above(mid,1)*3.1415*.05*mid); shape_1_per_frame3= shape_1_per_frame4=mx=mx+(.0001*cos(ma)); shape_1_per_frame5=my=my+(.0001*sin(ma)); shape_1_per_frame6= shape_1_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); shape_1_per_frame8=my=if(above(my,.9),(.9-my),my); shape_1_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); shape_1_per_frame10=my=if(below(my,.1),(.9+my),my); shape_1_per_frame11= shape_1_per_frame12=x=mx; shape_1_per_frame13=y=my; shape_1_per_frame14= shape_1_per_frame15=a=(above(bass+mid+treb,.1)); shapecode_2_enabled=0 shapecode_2_sides=14 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=32 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.02970 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.62832 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=1.000 shapecode_2_r2=1.000 shapecode_2_g2=1.000 shapecode_2_b2=1.000 shapecode_2_a2=1.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shape_2_per_frame1=ma=ma+(above(mid,1)*3.1415*.01*mid); shape_2_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb); shape_2_per_frame3= shape_2_per_frame4=mx=mx+(.0004*cos(ma)); shape_2_per_frame5=my=my+(.0004*sin(ma)); shape_2_per_frame6= shape_2_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); shape_2_per_frame8=my=if(above(my,.9),(.9-my),my); shape_2_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); shape_2_per_frame10=my=if(below(my,.1),(.9+my),my); shape_2_per_frame11= shape_2_per_frame12=x=mx; shape_2_per_frame13=y=my; shape_2_per_frame14= shape_2_per_frame15=a=(above(bass+mid+treb,.3)); shapecode_3_enabled=0 shapecode_3_sides=14 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=16 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.03030 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.62832 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=1.000 shapecode_3_g2=1.000 shapecode_3_b2=1.000 shapecode_3_a2=1.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.000 shape_3_per_frame1=ma=ma+(above(bass,.5)*3.1415*.02*bass); shape_3_per_frame2=ma=ma-(above(treb,.5)*3.1415*.02*treb); shape_3_per_frame3= shape_3_per_frame4=mx=mx+(.0008*cos(ma)); shape_3_per_frame5=my=my+(.0008*sin(ma)); shape_3_per_frame6= shape_3_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); shape_3_per_frame8=my=if(above(my,.9),(.9-my),my); shape_3_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); shape_3_per_frame10=my=if(below(my,.1),(.9+my),my); shape_3_per_frame11= shape_3_per_frame12=x=mx; shape_3_per_frame13=y=my; shape_3_per_frame14= shape_3_per_frame15=a=(above(bass+mid+treb,.2)); per_frame_init_1=xk = 0; per_frame_1=dec_med = pow (0.8, 30/fps); per_frame_2=dec_slow = pow (0.95, 30/fps); per_frame_3=dec_xlow = pow (0.995, 30/fps); per_frame_4=beat = max (max (bass, mid), treb); per_frame_5=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_6=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2); per_frame_7=t0 = is_beat*time + (1-is_beat)*t0; per_frame_8=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_9=index = (index + is_beat) %16; per_frame_10=index2 = (index2 + is_beat*bnot(index))%2; per_frame_11= per_frame_12=q21 = beat; per_frame_13=q22 = peak; per_frame_14=q23 = index; per_frame_15=q24 = is_beat; per_frame_16=q26 = bass_att + mid_att + treb_att; per_frame_17=q27 = index + 1; per_frame_18= per_frame_19= per_frame_20=k1 = is_beat*equal(index%3,0); per_frame_21=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_22=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_23=rott = p2 * 3.1416/4; per_frame_24= per_frame_25=q1 = cos(rott); per_frame_26=q2 = sin(rott); per_frame_27=q3 = -q2; per_frame_28=q4 = q1; per_frame_29= per_frame_30=trel = time/3; per_frame_31=q5 = cos(trel); per_frame_32=q6 = sin(trel); per_frame_33=q7 = -q6; per_frame_34=q8 = q5; per_frame_35= per_frame_36=puls = puls*dec_slow + q22*(1-dec_slow); per_frame_37=q17 = min(8,puls+4)*31; per_frame_38=q18 = .006 + .04*(sin(time/14)+1)/2; per_frame_39=q19 = sin(time*1)*.05; per_frame_40=q20 = cos(time*1.6)*.05; per_frame_41= per_frame_42=monitor = q18; warp_1=` warp_2=`float3 color, mus; warp_3=`float dx,dy; warp_4=`float2 rs, rs0, uv1, c, tmp, zz, uvo; warp_5=`float3 noise, ret1; warp_6=`int n; warp_7=`shader_body { warp_8=`uvo = uv_orig; warp_9=`uv1 = (uv_orig-.5);//*aspect.xy; warp_10=` warp_11=`float z = 1/abs(uv1.y+.3); warp_12=`rs.x = uv1.x*10; warp_13=`rs.y = z*2; warp_14=`rs0 = rs; warp_15=`rs *=2; warp_16=` warp_17=` warp_18=`c = uv1*4+float2(-.5,0); warp_19=`//c = rs*.1; warp_20=`zz = c; warp_21=` warp_22=`for (n=1; n<=6; n++) warp_23=`{ warp_24=`tmp = zz; warp_25=`zz.x = tmp.x*tmp.x - tmp.y*tmp.y; warp_26=`zz.y = 2*tmp.x * tmp.y; warp_27=`zz = zz + c; warp_28=`} warp_29=` warp_30=`float len=dot(zz,zz); warp_31=` warp_32=`ret = tex2D(sampler_noise_lq,abs(zz)/12) * .15/(len+2); warp_33=`//ret += (-0.001*(1/ (len+2))); warp_34=`ret += tex2D (sampler_fc_main, uv+ zz*q18); warp_35=` warp_36=`//ret += GetBlur2 (frac(uvo))*.8 * saturate(len-6); warp_37=` warp_38=`ret *= 1; warp_39=`ret = ret *.99-.01; warp_40=` warp_41=`} comp_1=`shader_body comp_2=`{ comp_3=`float2 uv1 = (uv-0.5)*aspect.xy; comp_4=` comp_5=`//float ang1 = atan2(uv1.y, uv1.x); comp_6=`//float rad1 = log(length(uv1)-0.1); comp_7=` comp_8=`float rad2 = length(uv1) + .1; comp_9=`float rad1 = .1/rad2 ; comp_10=` comp_11=`float2 uv2 = float2 (ang/3.14, rad1); comp_12=`uv2.y = uv2.y +0.1*time; comp_13=`uv2.x = uv2.x +.0*time; comp_14=` comp_15=`float2 uv3 = float2 (ang/3.14, rad1*1.5); comp_16=`uv3.y = uv3.y +0.08*time ; comp_17=`uv3.x = uv3.x + time/32; comp_18=` comp_19=`float3 crisp = 2*GetPixel(uv2) + GetPixel(uv3); comp_20=`crisp += 2*GetBlur2(frac(uv2)) + 2*GetBlur2(frac(uv3)); comp_21=` comp_22=`float3 lay1 = float3 (0,0,1)*uv.y*pow(1-rad,8); comp_23=` comp_24=`crisp = 3*crisp * pow(rad,1); comp_25=` comp_26=`float mask = saturate(1-4*rad); comp_27=` comp_28=`ret = crisp + lay1*mask + mask * GetPixel(uv); comp_29=` comp_30=`}