MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=0 [preset00] fRating=3.000 fGammaAdj=1.840 fDecay=0.950 fVideoEchoZoom=1.000 fVideoEchoAlpha=0.000 nVideoEchoOrientation=0 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.000 fWaveScale=0.010 fWaveSmoothing=0.900 fWaveParam=0.300 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=1.000 fWarpScale=1.000 fZoomExponent=4.90483 fShader=1.000 zoom=1.00000 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=1.000 wave_g=1.000 wave_b=1.000 wave_x=0.500 wave_y=0.500 ob_size=0.000 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=0.920 ib_size=0.000 ib_r=0.000 ib_g=0.000 ib_b=0.000 ib_a=0.000 nMotionVectorsX=12.000 nMotionVectorsY=9.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.900 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.00000 wavecode_0_r=0.400 wavecode_0_g=0.400 wavecode_0_b=0.650 wavecode_0_a=1.000 wave_0_per_frame1=t1=32; // double num of rays wave_0_per_frame2=t2=.02*q4; // size; wave_0_per_frame3= wave_0_per_frame4= wave_0_per_frame5=t5=6.2831*(.08*time-int(.08*time)); //speed wave_0_per_frame6=t8=0; wave_0_per_frame7= wave_0_per_frame8= wave_0_per_frame9=t3=-1+q7*.3333+.1667; wave_0_per_frame10=t4=-1+q8*.3333+.1667; wave_0_per_frame11= wave_0_per_frame12=t6=pow( q1,3); // interpolation parameter wave_0_per_point1=sample=.5*(0+sample); wave_0_per_point2= wave_0_per_point3=ns=equal(t8%t1,0); wave_0_per_point4= wave_0_per_point5=ccx = .85*sin(5.234+100*sample+t5)*cos(200*6.2831*sample+ 3.14*sample+2.45+t5); wave_0_per_point6=ccy = 1.5*sin(100*sample+0.456+t5)*sin(100*6.2831*sample+ 3.14*sample+1.12+t5); wave_0_per_point7=ccz = .85*sin(3.12+100*sample+t5)*cos(300*6.2831*sample +3.14*sample+.95+t5); wave_0_per_point8= wave_0_per_point9=rr=.075+.067*abs(sin(6.2831*ccy)); wave_0_per_point10=ccx=ccx*(1-t6)+ (t3+rr*cos(sample*6.2831+6*time))*t6; wave_0_per_point11=ccz=ccz*(1-t6)+ (t4+rr*sin(sample*6.2831+6*time))*t6; wave_0_per_point12= wave_0_per_point13=cenx=(1-ns)*cenx+ns*(q4*ccx); wave_0_per_point14=ceny=(1-ns)*ceny+ns*(q2+q4*abs(ccy)); wave_0_per_point15=cenz=(1-ns)*cenz+ns*(q3+q4*ccz); wave_0_per_point16=central=equal(t8%2,0); wave_0_per_point17=angle=6.2831*(t8-1)/t1; wave_0_per_point18= wave_0_per_point19=ax=cenx+(1-central)*q4*t2*cos(angle+.12*ceny); wave_0_per_point20=ay=ceny+(1-central)*q4*t2*sin(angle+.12*ceny); wave_0_per_point21=az=cenz; wave_0_per_point22=a=central*above(t8,0)*.07*above(ceny,q2); wave_0_per_point23= wave_0_per_point24=invz=1/(az+100); wave_0_per_point25=x=.5+5*ax*invz; wave_0_per_point26=y=.5+5*ay*invz; wave_0_per_point27= wave_0_per_point28=t8=(t8+1)%t1; wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=1 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.00000 wavecode_1_r=0.400 wavecode_1_g=0.400 wavecode_1_b=0.650 wavecode_1_a=1.000 wave_1_per_frame1=t1=32; // double num of rays wave_1_per_frame2=t2=.02*q4; // size; wave_1_per_frame3= wave_1_per_frame4= wave_1_per_frame5=t5=6.2831*(.08*time-int(.08*time)); //speed wave_1_per_frame6=t8=0; wave_1_per_frame7= wave_1_per_frame8= wave_1_per_frame9=t3=-1+q7*.3333+.1667; wave_1_per_frame10=t4=-1+q8*.3333+.1667; wave_1_per_frame11= wave_1_per_frame12=t6=pow( q1,3); // interpolation parameter wave_1_per_point1=sample=.5*(0+sample); wave_1_per_point2= wave_1_per_point3=ns=equal(t8%t1,0); wave_1_per_point4= wave_1_per_point5=ccx = .85*sin(5.234+100*sample+t5)*cos(200*6.2831*sample+ 3.14*sample+2.45+t5); wave_1_per_point6=ccy = 1.5*sin(100*sample+0.456+t5)*sin(100*6.2831*sample+ 3.14*sample+1.12+t5); wave_1_per_point7=ccz = .85*sin(3.12+100*sample+t5)*cos(300*6.2831*sample +3.14*sample+.95+t5); wave_1_per_point8= wave_1_per_point9=rr=.075+.067*abs(sin(6.2831*ccy)); wave_1_per_point10=ccx=ccx*(1-t6)+ (t3+rr*cos(sample*6.2831+6*time))*t6; wave_1_per_point11=ccz=ccz*(1-t6)+ (t4+rr*sin(sample*6.2831+6*time))*t6; wave_1_per_point12= wave_1_per_point13=cenx=(1-ns)*cenx+ns*(q4*ccx); wave_1_per_point14=ceny=(1-ns)*ceny+ns*(q2+q4*abs(ccy)); wave_1_per_point15=cenz=(1-ns)*cenz+ns*(q3+q4*ccz); wave_1_per_point16=central=equal(t8%2,0); wave_1_per_point17=angle=6.2831*(t8-1)/t1; wave_1_per_point18= wave_1_per_point19=ax=cenx+(1-central)*q4*t2*cos(angle+.12*ceny); wave_1_per_point20=ay=ceny+(1-central)*q4*t2*sin(angle+.12*ceny); wave_1_per_point21=az=cenz; wave_1_per_point22=a=central*above(t8,0)*.07*above(ceny,q2); wave_1_per_point23= wave_1_per_point24=invz=1/(az+100); wave_1_per_point25=x=.5+5*ax*invz; wave_1_per_point26=y=.5+5*ay*invz; wave_1_per_point27= wave_1_per_point28=t8=(t8+1)%t1; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=1 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.00000 wavecode_2_r=0.400 wavecode_2_g=0.400 wavecode_2_b=0.650 wavecode_2_a=1.000 wave_2_per_frame1=t1=32; // double num of rays wave_2_per_frame2=t2=.02*q4; // size; wave_2_per_frame3= wave_2_per_frame4= wave_2_per_frame5=t5=6.2831*(.08*time-int(.08*time)); //speed wave_2_per_frame6=t8=0; wave_2_per_frame7= wave_2_per_frame8= wave_2_per_frame9=t3=-1+q7*.3333+.1667; wave_2_per_frame10=t4=-1+q8*.3333+.1667; wave_2_per_frame11= wave_2_per_frame12=t6=pow( q1,3); // interpolation parameter wave_2_per_point1=sample=.5*(1+sample); wave_2_per_point2= wave_2_per_point3=ns=equal(t8%t1,0); wave_2_per_point4= wave_2_per_point5=ccx = .85*sin(5.234+100*sample+t5)*cos(200*6.2831*sample+ 3.14*sample+2.45+t5); wave_2_per_point6=ccy = 1.5*sin(100*sample+0.456+t5)*sin(100*6.2831*sample+ 3.14*sample+1.12+t5); wave_2_per_point7=ccz = .85*sin(3.12+100*sample+t5)*cos(300*6.2831*sample +3.14*sample+.95+t5); wave_2_per_point8= wave_2_per_point9=rr=.075+.067*abs(sin(6.2831*ccy)); wave_2_per_point10=ccx=ccx*(1-t6)+ (t3+rr*cos(sample*6.2831+6*time))*t6; wave_2_per_point11=ccz=ccz*(1-t6)+ (t4+rr*sin(sample*6.2831+6*time))*t6; wave_2_per_point12= wave_2_per_point13=cenx=(1-ns)*cenx+ns*(q4*ccx); wave_2_per_point14=ceny=(1-ns)*ceny+ns*(q2+q4*abs(ccy)); wave_2_per_point15=cenz=(1-ns)*cenz+ns*(q3+q4*ccz); wave_2_per_point16=central=equal(t8%2,0); wave_2_per_point17=angle=6.2831*(t8-1)/t1; wave_2_per_point18= wave_2_per_point19=ax=cenx+(1-central)*q4*t2*cos(angle+.12*ceny); wave_2_per_point20=ay=ceny+(1-central)*q4*t2*sin(angle+.12*ceny); wave_2_per_point21=az=cenz; wave_2_per_point22=a=central*above(t8,0)*.07*above(ceny,q2); wave_2_per_point23= wave_2_per_point24=invz=1/(az+100); wave_2_per_point25=x=.5+5*ax*invz; wave_2_per_point26=y=.5+5*ay*invz; wave_2_per_point27= wave_2_per_point28=t8=(t8+1)%t1; wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=1 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.00000 wavecode_3_r=0.400 wavecode_3_g=0.400 wavecode_3_b=0.650 wavecode_3_a=1.000 wave_3_per_frame1=t1=32; // double num of rays wave_3_per_frame2=t2=.02*q4; // size; wave_3_per_frame3= wave_3_per_frame4= wave_3_per_frame5=t5=6.2831*(.08*time-int(.08*time)); //speed wave_3_per_frame6=t8=0; wave_3_per_frame7= wave_3_per_frame8= wave_3_per_frame9=t3=-1+q7*.3333+.1667; wave_3_per_frame10=t4=-1+q8*.3333+.1667; wave_3_per_frame11= wave_3_per_frame12=t6=pow( q1,3); // interpolation parameter wave_3_per_point1=sample=.5*(1+sample); wave_3_per_point2= wave_3_per_point3=ns=equal(t8%t1,0); wave_3_per_point4= wave_3_per_point5=ccx = .85*sin(5.234+100*sample+t5)*cos(200*6.2831*sample+ 3.14*sample+2.45+t5); wave_3_per_point6=ccy = 1.5*sin(100*sample+0.456+t5)*sin(100*6.2831*sample+ 3.14*sample+1.12+t5); wave_3_per_point7=ccz = .85*sin(3.12+100*sample+t5)*cos(300*6.2831*sample +3.14*sample+.95+t5); wave_3_per_point8= wave_3_per_point9=rr=.075+.067*abs(sin(6.2831*ccy)); wave_3_per_point10=ccx=ccx*(1-t6)+ (t3+rr*cos(sample*6.2831+6*time))*t6; wave_3_per_point11=ccz=ccz*(1-t6)+ (t4+rr*sin(sample*6.2831+6*time))*t6; wave_3_per_point12= wave_3_per_point13=cenx=(1-ns)*cenx+ns*(q4*ccx); wave_3_per_point14=ceny=(1-ns)*ceny+ns*(q2+q4*abs(ccy)); wave_3_per_point15=cenz=(1-ns)*cenz+ns*(q3+q4*ccz); wave_3_per_point16=central=equal(t8%2,0); wave_3_per_point17=angle=6.2831*(t8-1)/t1; wave_3_per_point18= wave_3_per_point19=ax=cenx+(1-central)*q4*t2*cos(angle+.12*ceny); wave_3_per_point20=ay=ceny+(1-central)*q4*t2*sin(angle+.12*ceny); wave_3_per_point21=az=cenz; wave_3_per_point22=a=central*above(t8,0)*.07*above(ceny,q2); wave_3_per_point23= wave_3_per_point24=invz=1/(az+100); wave_3_per_point25=x=.5+5*ax*invz; wave_3_per_point26=y=.5+5*ay*invz; wave_3_per_point27= wave_3_per_point28=t8=(t8+1)%t1; shapecode_0_enabled=1 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_num_inst=2 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=1.20320 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=0.47413 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=1.000 shapecode_0_r2=1.000 shapecode_0_g2=1.000 shapecode_0_b2=1.000 shapecode_0_a2=0.500 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_per_frame1=is=instance*2-1;pos=.25; shape_0_per_frame2=x=.5+pos*is;y=.55+.006*bass_att; shapecode_1_enabled=0 shapecode_1_sides=30 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.12202 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.300 shapecode_1_b=0.100 shapecode_1_a=0.000 shapecode_1_r2=0.000 shapecode_1_g2=0.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shapecode_2_enabled=1 shapecode_2_sides=30 shapecode_2_additive=1 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.24486 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=0.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shape_2_per_frame1=ang=.45*cos(.6*time+.34+sin(2.54*time+1.02)); shape_2_per_frame2=additive=below(frame%5,4); shape_2_per_frame3= shape_2_per_frame4= shape_2_per_frame5= shape_2_per_frame6= shape_2_per_frame7=r2=.3*abs(cos(time*.543+7.34+sin(time*.123+1.75))); shape_2_per_frame8=g2=.3*abs(sin(time*.543+7.34+sin(time*.123+1.75))); shape_2_per_frame9=b2=.3*abs(cos(time*.543+7.34+cos(time*.123+1.75))); shape_2_per_frame10= shape_2_per_frame11= shape_2_per_frame12=hue=.1*time; // change this shape_2_per_frame13=h=6*(hue-int(hue)); shape_2_per_frame14=sw1=below(h,1); sw2=(1-sw1)*below(h,2); sw3=(1-sw1)*(1-sw2)*below(h,3); sw4=(1-sw1)*(1-sw2)*(1-sw3)*below(h,4); shape_2_per_frame15=sw6=above(h,5); sw5=(1-sw1)*(1-sw2)*(1-sw3)*(1-sw4)*(1-sw6); shape_2_per_frame16=r=sw1+sw2*(2-h)+sw5*(h-4)+sw6; shape_2_per_frame17=g=sw1*h+sw2+sw3+sw4*(4-h); shape_2_per_frame18=b=sw3*(h-2)+sw4+sw5+sw6*(6-h); shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=1.97879 shapecode_3_ang=3.14150 shapecode_3_tex_ang=4.20973 shapecode_3_tex_zoom=0.67042 shapecode_3_r=0.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=0.000 shapecode_3_r2=1.000 shapecode_3_g2=1.000 shapecode_3_b2=1.000 shapecode_3_a2=1.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.000 shape_3_per_frame1=additive=above(frame%10,0); shape_3_per_frame2=r2=1-.3*abs(cos(time*.543+7.34+sin(time*.123+1.75))); shape_3_per_frame3=g2=1-.3*abs(sin(time*.543+7.34+sin(time*.123+1.75))); shape_3_per_frame4=b2=1-.3*abs(sin(time*.543+7.34+cos(time*.123+1.75))); per_frame_1=// -------------------------------- Beat Detective v0.07 ---------------------------------- per_frame_2=sure=if(equal(sure,0),.6,sure); per_frame_3=interval=if(equal(interval,0),40,interval); per_frame_4=lastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat); per_frame_5=dbass=(bass-pbass)/FPS; per_frame_6=beat=above(dbass,.6*maxdbass)*above(frame-lastbeat,FPS/3); per_frame_7=sure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5), per_frame_8=min(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996); per_frame_9=sure=max(.5,sure); per_frame_10=cheat=if(above(frame,lastbeat+interval+ int(FPS/10))*above(sure,.91),1,cheat); per_frame_11=beat=if(cheat,1,beat); per_frame_12=sure=if(cheat,.95*sure,sure); per_frame_13=maxdbass=max(maxdbass*.999,dbass); per_frame_14=maxdbass=max(.012,maxdbass); per_frame_15=maxdbass=min(.02,maxdbass); per_frame_16=interval=if(beat, frame-lastbeat,interval); per_frame_17=lastbeat=if(beat,frame-cheat*int(FPS/10),lastbeat); per_frame_18=cheat=0; per_frame_19=pbass=bass; per_frame_20=// ---------------------------------------------------------------------------------------------- per_frame_21= per_frame_22=warp=0; per_frame_23=zoom=1.04; per_frame_24= per_frame_25=rnd=equal(frame%400,0); per_frame_26=offy=(1-rnd)*offy+rnd*(-3+int(rand(600))/100); per_frame_27=offz=(1-rnd)*offz+rnd*(-80-0*int(rand(1000))/1000); per_frame_28=sc=(1-rnd)*sc+rnd*(1+int(rand(500))/100); per_frame_29=offx=0; per_frame_30=offy=-3.1; per_frame_31=offz=-300+160*pow(contVol,.25); per_frame_32=sc=4; per_frame_33= per_frame_34=q2=offy; // y-offset per_frame_35=q3=offz; // z-offset per_frame_36=q4=sc; // scale per_frame_37= per_frame_38=q5=3.1415*cos(.05*time+.84+sin(time*.1+6.43)); // rot-y; per_frame_39=q6=.2;//.6-.45*abs(sin(time*.15+2.43+cos(time*.09+1.87))); // rot-x; per_frame_40= per_frame_41=q5=0;q6=0; per_frame_42= per_frame_43= per_frame_44=stime=if(equal(stime,0),time,stime ); per_frame_45=mytime=time-stime; per_frame_46=phase = .1*mytime - int(.1*mytime); per_frame_47=tilex=if(below(phase,.025),1 + int(rand(4)),tilex ); per_frame_48=tilez=if(below(phase,.025),1 + int(rand(4)),tilez ); per_frame_49=q7=tilex; per_frame_50= per_frame_51=contVol=((bass+mid+att)*.3333)*.02+contVol*.98; per_frame_52=contVol=min(1,contVol); per_frame_53=zoom=1.01+.05*contVol; per_frame_54= per_frame_55=darken=above(frame%3,0); per_frame_56= per_frame_57=c1=above(contvol,.7)*min(contvol-.7,.3); per_frame_58=dx=c1*.05*(-10+int(rand(20))); per_frame_59=dy=c1*.05*(-10+int(rand(20))); per_frame_60= per_frame_61=solarize=0; per_frame_62=darken=frame%2; per_frame_63=brighten=1-darken; per_frame_64=//invert=beat; per_frame_65=//gamma=gamma+.5*sqrt(1-(frame-lastbeat)/interval); per_frame_66=monitor=gamma; per_frame_67= per_frame_68=q8=min((frame-lastbeat)/interval,1); per_frame_69=q1=.05*cos(1.943*time+2.43+sin(1.83*time+2.01) ); per_frame_70= per_frame_71=sx=1-2*beat*above(contVol,.8); per_frame_72=sy=1-2*beat*above(contVol,.8); per_frame_73=invert=beat*above(contVol,.8); per_pixel_1=//rot = q1*(2*rad-1); warp_1=`shader_body warp_2=`{ warp_3=` // sample previous frame warp_4=` ret = tex2D( sampler_fc_main, uv); warp_5=` warp_6=` //Layer code - Thanks to flexi. warp_7=` float2 uv1 = lerp(uv_orig,uv,1); //equals uv warp_8=` float2 uv2 = lerp(uv_orig,uv,0.2); // 20% of uv warp_9=` float2 uv3 = lerp(uv_orig,uv,0.4); //20% of uv but in the opposite direction warp_10=` warp_11=` ret.x = GetPixel(uv1).x*0.97; warp_12=` ret.y = GetPixel(uv2).y*0.98; warp_13=` ret.z = GetPixel(uv3).z*0.96+ret.xy*.25; warp_14=` warp_15=` // darken (decay) over time warp_16=` ret -= .0085+.005*ret ; warp_17=`}