[preset00] fRating=2.000 fGammaAdj=1.000 fDecay=0.965 fVideoEchoZoom=1.347 fVideoEchoAlpha=1.000 nVideoEchoOrientation=0 nWaveMode=3 bAdditiveWaves=1 bWaveDots=1 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=4.100 fWaveScale=0.889 fWaveSmoothing=0.630 fWaveParam=0.000 fModWaveAlphaStart=0.710 fModWaveAlphaEnd=1.300 fWarpAnimSpeed=1.000 fWarpScale=1.331 fZoomExponent=0.08547 fShader=0.000 zoom=0.98962 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=0.000 wave_g=0.210 wave_b=0.290 wave_x=0.500 wave_y=0.500 ob_size=0.500 ob_r=1.000 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.035 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=5.000 mv_r=0.014 mv_g=0.992 mv_b=0.009 mv_a=0.100 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=0 shapecode_0_sides=100 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.40271 shapecode_0_ang=6.28319 shapecode_0_tex_ang=6.28319 shapecode_0_tex_zoom=2.98779 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=1.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.100 shape_0_per_frame1=r1 = q1; shape_0_per_frame2=r2 = q2; shape_0_per_frame3=r3 = q3; shape_0_per_frame4=b1 = q2; shape_0_per_frame5=b2 = q1; shape_0_per_frame6=b3 = q3; shape_0_per_frame7=g1 = q3; shape_0_per_frame8=g2 = q2; shape_0_per_frame9=g3 = q1; shape_0_per_frame10= shape_0_per_frame11=//Yes, I half assed these; shape_0_per_frame12= shape_0_per_frame13=think = q2; shape_0_per_frame14=border_r = if(above(q1,0), .5 - .2 * sin (q1), 1 - 1 * sin(time * .25)); shape_0_per_frame15=border_b = if(below(q1,1), .5 + .2 * sin (q2), 1 - 1 * sin(time * .25)); shape_0_per_frame16= shape_0_per_frame17=textured = q1; shape_0_per_frame18=rad = rad - .5 * (q2); shape_0_per_frame19=ang = ang - .3 * (q1); shape_0_per_frame20=sides = sides - 97 * (q1); shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_init_1=rand1 = rand(100) * .01; per_frame_init_2=rand2 = rand(100) * .01; per_frame_init_3=rand3 = rand(100) * .01; per_frame_init_4=rand4 = rand(100) * .01; per_frame_init_5=rand5 = rand(100) * .01; per_frame_init_6=rand6 = rand(100) * .01; per_frame_init_7= per_frame_init_8= per_frame_init_9= per_frame_init_10= per_frame_1=bass_thresh = above(bass_att,bass_thresh) * 2 + (1 - above(bass_att,bass_thresh)) * ((bass_thresh - 1.3) * 0.96 + 1.3); per_frame_2=treb_thresh = above(treb_att,treb_thresh) * 2 + (1 - above(treb_att,treb_thresh)) * ((treb_thresh - 1.3) * 0.96 + 1.3); per_frame_3=mid_thresh = above(mid_att,mid_thresh) * 2 + (1 - above(mid_att,mid_thresh)) * ((mid_thresh - 1.3) * 0.96 + 1.3); per_frame_4=vol_thresh = bass_thresh + mid_thresh + treb_thresh * .5; per_frame_5= per_frame_6=q1 = bass_thresh; per_frame_7=q2 = treb_thresh; per_frame_8=q3 = mid_thresh; per_frame_9=q4 = vol_thresh; per_frame_10=q5 = thump; per_frame_11=monitor = thump; per_frame_12= per_frame_13=//thump1 = if(above(q1, 1.96),1, 0); per_frame_14=//thump2 = if(above(q2, 1.96),1, 0); per_frame_15=//thump3 = if(above(q3, 1.96),1, 0); per_frame_16=//You can use thump1, thump2, and thump3, and the commented wave_* lines below, isntead. per_frame_17=thump = if(above(q4, 4.65),1,0); per_frame_18= per_frame_19=r1 = rand1; per_frame_20=b1 = rand2; per_frame_21=g1 = rand3; per_frame_22= per_frame_23=r2 = rand4; per_frame_24=b2 = rand5; per_frame_25=g2 = rand6; per_frame_26= per_frame_27=//wave_r = if(equal(thump1, 1), r1, r2); per_frame_28=//wave_b = if(equal(thump2, 1), b1, b2); per_frame_29=//wave_g = if(equal(thump3, 1), g1, g2); per_frame_30= per_frame_31=wave_r = if(equal(thump, 1), r1, r2); per_frame_32=wave_b = if(equal(thump, 1), b1, b2); per_frame_33=wave_g = if(equal(thump, 1), g1, g2); per_frame_34= per_frame_35=mv_a = .35 + .3 * sin(q4); per_frame_36=mv_r = wave_r; per_frame_37=mv_g = wave_g; per_frame_38=mv_b = wave_b; per_frame_39=mv_x = mv_x - 1 * sin (progress); per_frame_40= per_frame_41=wave_x = wave_x + .2 * sin (time * .05); per_frame_42=wave_y = wave_y - .2 * sin (time * .25); per_frame_43= per_frame_44=//Movment normals per_frame_45=zoom = 1; per_frame_46=zoom_exp = 1; per_frame_47=warp = 0; per_frame_48=dx = 0; per_frame_49=dy = 0; per_frame_50=sx = 1; per_frame_51=sy = 1; per_frame_52=cx = .5; per_frame_53=cy = .5; per_frame_54=rot = 0; per_pixel_1=zoom1 = zoom + .01 * sin (rad * 20 * q1) - .006 * sin (rad * 3.14 * q2); per_pixel_2=zoom2 = zoom - .01 * sin (ang * 3.14 * q1) - .006 * sin (rad * 3.14 * q2); per_pixel_3=zoom = if(equal(q5, 1), zoom1 ,zoom2); per_pixel_4=rot1 = rot + .05 * sin (rad * 20 * q2); per_pixel_5=rot2 = rot - .05 * sin (rad * 20 * q3); per_pixel_6=rot = if(equal(q5, 1), rot1 ,rot2); per_pixel_7= per_pixel_8= per_pixel_9= per_pixel_10=