MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=2 [preset00] fRating=1.000 fGammaAdj=1.000 fDecay=0.960 fVideoEchoZoom=1.007 fVideoEchoAlpha=0.000 nVideoEchoOrientation=1 nWaveMode=2 bAdditiveWaves=0 bWaveDots=1 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.000 fWaveScale=0.012 fWaveSmoothing=0.900 fWaveParam=0.000 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=1.000 fWarpScale=1.000 fZoomExponent=1.00000 fShader=0.000 zoom=1.00000 rot=0.00000 cx=0.500 cy=0.500 dx=0.00001 dy=0.00001 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=0.500 wave_g=0.400 wave_b=0.300 wave_x=0.500 wave_y=0.500 ob_size=0.010 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=1.000 ib_size=0.010 ib_r=0.000 ib_g=0.000 ib_b=0.000 ib_a=0.500 nMotionVectorsX=3.000 nMotionVectorsY=2.000 mv_dx=0.020 mv_dy=-0.020 mv_l=0.150 mv_r=0.490 mv_g=0.480 mv_b=0.300 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=0.100 wavecode_0_g=1.000 wavecode_0_b=0.700 wavecode_0_a=1.000 wave_0_per_point1=n=sample*6.283; wave_0_per_point2=phs=-sample * 0.2; wave_0_per_point3=tm=q1 + phs; wave_0_per_point4= wave_0_per_point5=flip=flip+1; wave_0_per_point6=flip=flip*below(flip,2); wave_0_per_point7= wave_0_per_point8=xp=0; wave_0_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2; wave_0_per_point10=zp=0; wave_0_per_point11= wave_0_per_point12=//wrist movement; wave_0_per_point13=ang=sin(tm*2)*0.5 +0.5; wave_0_per_point14= wave_0_per_point15=xq=xp; wave_0_per_point16=yq=yp*sin(ang) + zp*cos(ang); wave_0_per_point17=zq=yp*cos(ang) - zp*sin(ang); wave_0_per_point18=yq=yp; wave_0_per_point19=zq=zp; wave_0_per_point20= wave_0_per_point21=ang=tm*8; wave_0_per_point22=xp=xq*sin(ang) + yq*cos(ang); wave_0_per_point23=yp=xq*cos(ang) - yq*sin(ang); wave_0_per_point24=zp=zq; wave_0_per_point25= wave_0_per_point26=//forearm movement; wave_0_per_point27=zp=zp-0.3; wave_0_per_point28=ang=3.14 + sin(tm*2 - 0.5)*1.5; wave_0_per_point29=xq=xp; wave_0_per_point30=yq=yp*sin(ang) + zp*cos(ang); wave_0_per_point31=zq=yp*cos(ang) - zp*sin(ang); wave_0_per_point32= wave_0_per_point33=//upper arm twist wave_0_per_point34=ang=-1.0 + cos(tm*3 + 0.5); wave_0_per_point35=xp=xq*sin(ang) + yq*cos(ang); wave_0_per_point36=yp=xq*cos(ang) - yq*sin(ang); wave_0_per_point37=zp=zq; wave_0_per_point38= wave_0_per_point39=//upper arm outward; wave_0_per_point40=zp=zp-0.35; wave_0_per_point41=ang=cos(tm*2)*0.75 - 1.05; wave_0_per_point42=xq=xp*sin(ang) + zp*cos(ang); wave_0_per_point43=yq=yp; wave_0_per_point44=zq=xp*cos(ang) - zp*sin(ang); wave_0_per_point45= wave_0_per_point46=//upper arm up down; wave_0_per_point47=ang=cos(tm)*0.5 - 0.5; wave_0_per_point48=xp=xq; wave_0_per_point49=yp=yq*cos(ang) - zq*sin(ang); wave_0_per_point50=zp=yq*sin(ang) + zq*cos(ang); wave_0_per_point51= wave_0_per_point52=//xp=xq;yp=yq;zp=zq; wave_0_per_point53= wave_0_per_point54= wave_0_per_point55=//project into screenspace and draw on screen wave_0_per_point56=zp=zp+2; wave_0_per_point57=xs=xp/zp; wave_0_per_point58=ys=yp/zp; wave_0_per_point59= wave_0_per_point60=x=xs+0.5; wave_0_per_point61=y=ys*1.3+0.5; wave_0_per_point62= wave_0_per_point63= wave_0_per_point64=a=(1-sample)*flip; wave_0_per_point65= wave_0_per_point66=b=b+pow(1-sample,2)*0.3 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=0.200 wavecode_1_g=1.000 wavecode_1_b=0.600 wavecode_1_a=1.000 wave_1_per_point1=n=sample*6.283; wave_1_per_point2=phs=-sample * 0.2; wave_1_per_point3=tm=q1 + phs; wave_1_per_point4= wave_1_per_point5=flip=flip+1; wave_1_per_point6=flip=flip*below(flip,2); wave_1_per_point7= wave_1_per_point8=xp=0; wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2; wave_1_per_point10=yp=-yp; wave_1_per_point11=zp=0; wave_1_per_point12= wave_1_per_point13=//wrist movement; wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5; wave_1_per_point15= wave_1_per_point16=xq=xp; wave_1_per_point17=yq=yp*sin(ang) + zp*cos(ang); wave_1_per_point18=zq=yp*cos(ang) - zp*sin(ang); wave_1_per_point19=yq=yp; wave_1_per_point20=zq=zp; wave_1_per_point21= wave_1_per_point22=ang=tm*8; wave_1_per_point23=xp=xq*sin(ang) + yq*cos(ang); wave_1_per_point24=yp=xq*cos(ang) - yq*sin(ang); wave_1_per_point25=zp=zq; wave_1_per_point26= wave_1_per_point27=//forearm movement; wave_1_per_point28=zp=zp-0.3; wave_1_per_point29=ang=3.14 + sin(tm*2 - 0.5)*1.5; wave_1_per_point30=xq=xp; wave_1_per_point31=yq=yp*sin(ang) + zp*cos(ang); wave_1_per_point32=zq=yp*cos(ang) - zp*sin(ang); wave_1_per_point33= wave_1_per_point34=//upper arm twist wave_1_per_point35=ang=-1.0 + cos(tm*3 + 0.5); wave_1_per_point36=xp=xq*sin(ang) + yq*cos(ang); wave_1_per_point37=yp=xq*cos(ang) - yq*sin(ang); wave_1_per_point38=zp=zq; wave_1_per_point39= wave_1_per_point40=//upper arm outward; wave_1_per_point41=zp=zp-0.35; wave_1_per_point42=ang=cos(tm*2)*0.75 - 1.05; wave_1_per_point43=xq=xp*sin(ang) + zp*cos(ang); wave_1_per_point44=yq=yp; wave_1_per_point45=zq=xp*cos(ang) - zp*sin(ang); wave_1_per_point46= wave_1_per_point47=//upper arm up down; wave_1_per_point48=ang=cos(tm)*0.5 - 0.5; wave_1_per_point49=xp=xq; wave_1_per_point50=yp=yq*cos(ang) - zq*sin(ang); wave_1_per_point51=zp=yq*sin(ang) + zq*cos(ang); wave_1_per_point52= wave_1_per_point53=//xp=xq;yp=yq;zp=zq; wave_1_per_point54= wave_1_per_point55= wave_1_per_point56=//project into screenspace and draw on screen wave_1_per_point57=zp=zp+2; wave_1_per_point58=xs=xp/zp; wave_1_per_point59=ys=yp/zp; wave_1_per_point60= wave_1_per_point61=x=xs+0.5; wave_1_per_point62=y=ys*1.3+0.5; wave_1_per_point63= wave_1_per_point64= wave_1_per_point65=a=(1-sample)*flip; wave_1_per_point66= wave_1_per_point67= wave_1_per_point68=b=b+pow(1-sample,2)*0.3 wave_1_per_point69= wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=1 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=0.600 wavecode_2_b=0.100 wavecode_2_a=1.000 wave_2_per_point1=n=sample*6.283; wave_2_per_point2=tm=q1; wave_2_per_point3=phs=-sample*0.5; wave_2_per_point4= wave_2_per_point5=flip=flip+1; wave_2_per_point6=flip=flip*below(flip,2); wave_2_per_point7= wave_2_per_point8=xp=0; wave_2_per_point9=yp=flip*0.1; wave_2_per_point10=zp=0; wave_2_per_point11= wave_2_per_point12=//wrist movement; wave_2_per_point13=ang=sin(tm*2+phs - 2)*0.5 +0.5 + 2; wave_2_per_point14= wave_2_per_point15=xq=xp; wave_2_per_point16=yq=yp*sin(ang) + zp*cos(ang); wave_2_per_point17=zq=yp*cos(ang) - zp*sin(ang); wave_2_per_point18= wave_2_per_point19=ang=cos(tm*2+phs - 2)*1.5 ; wave_2_per_point20=xp=xq*sin(ang) + yq*cos(ang); wave_2_per_point21=yp=xq*cos(ang) - yq*sin(ang); wave_2_per_point22=zp=zq; wave_2_per_point23= wave_2_per_point24=//forearm movement; wave_2_per_point25=zp=zp-0.3; wave_2_per_point26=ang=3.14 + sin(tm*2+phs - 0.5)*1.5; wave_2_per_point27=xq=xp; wave_2_per_point28=yq=yp*sin(ang) + zp*cos(ang); wave_2_per_point29=zq=yp*cos(ang) - zp*sin(ang); wave_2_per_point30= wave_2_per_point31=//upper arm twist wave_2_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs + 0.5); wave_2_per_point33=xp=xq*sin(ang) + yq*cos(ang); wave_2_per_point34=yp=xq*cos(ang) - yq*sin(ang); wave_2_per_point35=zp=zq; wave_2_per_point36= wave_2_per_point37=//upper arm outward; wave_2_per_point38=zp=zp-0.35; wave_2_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05; wave_2_per_point40=xq=xp*sin(ang) + zp*cos(ang); wave_2_per_point41=yq=yp; wave_2_per_point42=zq=xp*cos(ang) - zp*sin(ang); wave_2_per_point43= wave_2_per_point44=//upper arm up down; wave_2_per_point45=ang=cos(tm+phs)*0.5 - 0.5; wave_2_per_point46=xp=xq; wave_2_per_point47=yp=yq*cos(ang) - zq*sin(ang); wave_2_per_point48=zp=yq*sin(ang) + zq*cos(ang); wave_2_per_point49= wave_2_per_point50=//xp=xq;yp=yq;zp=zq; wave_2_per_point51= wave_2_per_point52= wave_2_per_point53=//project into screenspace and draw on screen wave_2_per_point54=zp=zp+2; wave_2_per_point55=xs=xp/zp; wave_2_per_point56=ys=yp/zp; wave_2_per_point57= wave_2_per_point58=x=xs+0.5; wave_2_per_point59=y=ys*1.3+0.5; wave_2_per_point60= wave_2_per_point61= wave_2_per_point62=a=(1-sample)*0.05 wave_2_per_point63= wavecode_3_enabled=1 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=1 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=0.300 wavecode_3_b=0.100 wavecode_3_a=1.000 wave_3_per_point1=n=sample*6.283; wave_3_per_point2=tm=q1 ; wave_3_per_point3=phs=-sample*0.5; wave_3_per_point4= wave_3_per_point5=flip=flip+1; wave_3_per_point6=flip=flip*below(flip,2); wave_3_per_point7= wave_3_per_point8=xp=0; wave_3_per_point9=yp=flip*0.1; wave_3_per_point10=zp=0; wave_3_per_point11= wave_3_per_point12=//wrist movement; wave_3_per_point13=ang=sin(tm*2+phs-2)*0.5 +0.5 + 2; wave_3_per_point14= wave_3_per_point15=xq=xp; wave_3_per_point16=yq=yp*sin(ang) + zp*cos(ang); wave_3_per_point17=zq=yp*cos(ang) - zp*sin(ang); wave_3_per_point18= wave_3_per_point19=ang=cos(tm*2+phs-2)*1.5; wave_3_per_point20=xp=xq*sin(ang) + yq*cos(ang); wave_3_per_point21=yp=xq*cos(ang) - yq*sin(ang); wave_3_per_point22=zp=zq; wave_3_per_point23= wave_3_per_point24=//forearm movement; wave_3_per_point25=zp=zp-0.3; wave_3_per_point26=ang=3.14 + sin(tm*2+phs-0.5)*1.5; wave_3_per_point27=xq=xp; wave_3_per_point28=yq=yp*sin(ang) + zp*cos(ang); wave_3_per_point29=zq=yp*cos(ang) - zp*sin(ang); wave_3_per_point30= wave_3_per_point31=//upper arm twist wave_3_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs); wave_3_per_point33=xp=xq*sin(ang) + yq*cos(ang); wave_3_per_point34=yp=xq*cos(ang) - yq*sin(ang); wave_3_per_point35=zp=zq; wave_3_per_point36= wave_3_per_point37=//upper arm outward; wave_3_per_point38=zp=zp-0.35; wave_3_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05; wave_3_per_point40=xq=xp*sin(ang) + zp*cos(ang); wave_3_per_point41=yq=yp; wave_3_per_point42=zq=xp*cos(ang) - zp*sin(ang); wave_3_per_point43= wave_3_per_point44=//upper arm up down; wave_3_per_point45=ang=cos(tm+phs)*0.5 - 0.5; wave_3_per_point46=xp=xq; wave_3_per_point47=yp=yq*cos(ang) - zq*sin(ang); wave_3_per_point48=zp=yq*sin(ang) + zq*cos(ang); wave_3_per_point49= wave_3_per_point50=//xp=xq;yp=yq;zp=zq; wave_3_per_point51= wave_3_per_point52= wave_3_per_point53=//project into screenspace and draw on screen wave_3_per_point54=zp=zp+2; wave_3_per_point55=xs=xp/zp; wave_3_per_point56=ys=yp/zp; wave_3_per_point57= wave_3_per_point58=x=-xs+0.5; wave_3_per_point59=y=ys*1.3+0.5; wave_3_per_point60= wave_3_per_point61= wave_3_per_point62=a=(1-sample)*0.05; wave_3_per_point63= shapecode_0_enabled=1 shapecode_0_sides=7 shapecode_0_additive=0 shapecode_0_thickOutline=1 shapecode_0_textured=1 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=1.36937 shapecode_0_ang=0.75398 shapecode_0_tex_ang=1.88496 shapecode_0_tex_zoom=0.64544 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=1.000 shapecode_0_r2=1.000 shapecode_0_g2=1.000 shapecode_0_b2=0.000 shapecode_0_a2=1.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.250 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_1=wave_r = 0.5 + 0.5*sin(1.6*time); per_frame_2=wave_g = 0.5 + 0.5*sin(4.1*time); per_frame_3=wave_b = -1 + (1-wave_r + 1-wave_g); per_frame_4=warp = 0; per_frame_5=pfthresh = above(bass_att,pfthresh)*2+(1-above(bass_att,pfthresh))*((pfthresh-1.3)*0.96+1.3); per_frame_6=pfdx_r = equal(pfthresh,2)*0.015*sin(5*time)+(1-equal(pfthresh,2))*pfdx_r; per_frame_7=pfdy_r = equal(pfthresh,2)*0.015*sin(6*time)+(1-equal(pfthresh,2))*pfdy_r; per_frame_8=rg1 = abs(sin(time)); per_frame_9=rg2 = 3*above(rg1,0.75) + 2*below(rg1,0.25) + 1*above(rg1,0.25)*below(rg1,0.5)+ per_frame_10=0*above(rg1,0.5)*below(rg1,0.75); per_frame_11=rg3 = if(equal(pfthresh,2),rg2,rg3); per_frame_12= per_frame_13=q1 = wave_r; per_frame_14=q2 = wave_g; per_frame_15=q3 = wave_b; per_frame_16= per_frame_17=ob_r = 0.5*q2 + 0.5*q1; per_frame_18=ob_g = 1-abs(q2); per_frame_19=ob_b = 1-abs(q3); per_frame_20=dx = dx + 12*pfdx_r*rg3; per_frame_21=dy = dy + 12*pfdy_r*rg3; per_frame_22=ib_r = 1-abs(ob_r); per_frame_23=ib_g = 1-abs(ob_g); per_frame_24=ib_b = 1-abs(ob_b); per_frame_25=echo_orient = rg3; per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3); per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r; per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r; per_pixel_4=tg1 = abs(sin(time)); per_pixel_5=tg2 = 12*dx_r*above(tg1,0.5) + 12*dy_r*below(tg1,0.5); per_pixel_6=tg3 = if(equal(thresh,2),tg2,tg3); per_pixel_7= per_pixel_8= per_pixel_9=zoom = zoom - (0.01+0.8*abs(tg3)); per_pixel_10=rot = rot + max(12*dx_r*(0.5-tg3),5*tg3); per_pixel_11=dy = dy + tg3*(rad-2*(0.6)*sin(2*abs(1-2*cos(3*rad)))); per_pixel_12=dx = dx + tg3*(rad-2*(0.6)*cos(2*abs(1-2*sin(3*rad)))); warp_1=`float3 ret1; warp_2=`shader_body { warp_3=` warp_4=`ret = 0; warp_5=` warp_6=` warp_7=`} comp_1=`float2 rs; comp_2=`shader_body comp_3=`{ comp_4=` comp_5=` comp_6=`float2 uv1 = (uv-.5)*aspect.xy; comp_7=` comp_8=`rs.x = ang/3.14 + q28; comp_9=`rs.y = .1/(.05+length (uv1))+time*.5; comp_10=` comp_11=`uv = frac(rs); comp_12=`uv1 = frac(rs); comp_13=`float3 ret1 = tex2D(sampler_main, uv) + GetBlur1(uv); comp_14=` comp_15=`float2 hor = float2 (texsize.z,0); comp_16=`float2 ver = float2 (0,texsize.w); comp_17=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor); comp_18=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver); comp_19=`float2 dz = float2 (dx,dy); comp_20=` comp_21=`uv1 = .3*cos(uv1*16) - 4*dz;; comp_22=`float3 dots = saturate(.04/length(uv1)); comp_23=` comp_24=`ret1 = 4*(1+bass_att)*dots*(.6-ret1); comp_25=` comp_26=`ret = .8*ret1; comp_27=`}