MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=4.000 fGammaAdj=1.000 fDecay=0.955 fVideoEchoZoom=0.997 fVideoEchoAlpha=0.500 nVideoEchoOrientation=0 nWaveMode=7 bAdditiveWaves=0 bWaveDots=1 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.070 fWaveScale=3.478 fWaveSmoothing=0.000 fWaveParam=0.000 fModWaveAlphaStart=1.310 fModWaveAlphaEnd=2.000 fWarpAnimSpeed=0.037 fWarpScale=0.015 fZoomExponent=1.22019 fShader=1.000 zoom=1.00000 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.03300 sx=1.00000 sy=1.00000 wave_r=0.650 wave_g=0.000 wave_b=0.650 wave_x=0.500 wave_y=0.500 ob_size=0.000 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=1.000 ib_size=0.090 ib_r=0.000 ib_g=0.000 ib_b=0.000 ib_a=0.000 nMotionVectorsX=12.000 nMotionVectorsY=9.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.900 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.660 b2n=1.000 b3n=0.810 b1x=0.970 b2x=0.310 b3x=1.000 b1ed=0.200 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=1 wavecode_3_samples=512 wavecode_3_sep=90 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 wave_3_init1=reg03=22/7; reg16=time; reg19=frame;//pks=0; wave_3_init2=reg06=int(rand(5)+1); wave_3_per_frame1=tim=time-reg16; reg17=tim; reg18=(frame-reg19)/fps; wave_3_per_frame2=volt=sqrt((1+bass)*(1+mid)*(1+treb)); vol=sqrt((1+bass_att)*(1+mid_att)*(1+treb_att)); wave_3_per_frame3=that=above(bass_att,treb_att*.9); wave_3_per_frame4=bts=above(volt*.96,vol)*below(treb_att,max(bass_att,mid_att))*above(vol+volt,pye)*that; wave_3_per_frame5=t2=below(reg17,10);t3=below(reg17,30)-t2; t4=below(reg17,40)-(t2+t3);t5=below(reg17,115)-(t4+t2+t3); wave_3_per_frame6=a=if(t2,.3+bts,if(t3,.63+bts,if(t4,.05+bts,if(t5,.87+bts,.47+bts)))); wave_3_per_frame7=additive=if(t4,above(a,.75),0); wave_3_per_frame8=reg46=(.5+reg45)+(volt-vol); wave_3_per_frame9=reg88=(volt-vol)+(reg45+.5); wave_3_per_point1=v1=.5+value1; v2=.5+value2; bal=(v2-v1)*4;reg44=bal; vvol=(v1+v2)-1;reg45=vvol; wave_3_per_point2=t1 = reg17 - int (reg17); wave_3_per_point3=//sample = (instance+.5)/num_inst; wave_3_per_point4=t_abs = sample*3; wave_3_per_point5=t_rel = sample-time/5; wave_3_per_point6=hit=int(abs((bass+(treb*1.6)+(mid*1.2))-(bass_att+mid_att+treb_att))); wave_3_per_point7=//tample=cos(reg17/(3+sample)); wave_3_per_point8=tample=cos(reg17*(3*sample)); wave_3_per_point9=//tample=cos(reg17/((reg03*2)-bass_att+mid_att+bass+mid-treb_att-treb)+sample); wave_3_per_point10=//tample=cos(reg17-(3+sample)); wave_3_per_point11=//tample=cos(reg17/(.25*sample)); wave_3_per_point12=//tample=cos(reg17+(73*sample)); wave_3_per_point13=//tample=cos(reg17*(9*sample)); wave_3_per_point14=//tample=cos(reg17*sample); wave_3_per_point15=samp=sample*2-1; wave_3_per_point16=tamp=sin(samp*reg17); wave_3_per_point17= wave_3_per_point18=ampl = 2*t_abs/2 ; wave_3_per_point19= wave_3_per_point20=k1=sin(time/13); wave_3_per_point21=k2=sin(time/16); wave_3_per_point22=ox = ampl*sin (t_abs*(31+5*k1)) + sin(time/25)*(1-t_abs)*0.04 ; wave_3_per_point23=oy = ampl*cos (t_abs*(31+5*k2)); wave_3_per_point24=oz = -2 ; wave_3_per_point25= wave_3_per_point26= wave_3_per_point27=//r = sqr(sin(t_rel*3.4)); r2=(r*hit)/5; wave_3_per_point28=//g = sqr(sin(t_rel)); g2=t_rel*pi2; wave_3_per_point29=//b = sqr (cos(t_rel*1.8)); b2=r2+g2*k1; wave_3_per_point30= wave_3_per_point31=//a=(0.1*(sin(t_abs*3)) + 0.6*q3*below (abs(1-t_abs-t1 ),0.3))*a; wave_3_per_point32= wave_3_per_point33=xang = time/9.5; wave_3_per_point34=yang = 0*time/7; wave_3_per_point35=zang = -time/22; wave_3_per_point36=fov = 0.5; wave_3_per_point37=//lim=0.00125+0.75*hit; // limit rad wave_3_per_point38= wave_3_per_point39= wave_3_per_point40=// Rotation um x,y,z wave_3_per_point41= wave_3_per_point42=mx = ox*cos(zang) - oy*sin(zang); wave_3_per_point43=my = ox*sin(zang) + oy*cos(zang); wave_3_per_point44= wave_3_per_point45=ox = mx; wave_3_per_point46=oy = my; wave_3_per_point47=mx = ox*cos(yang) + oz*sin(yang); wave_3_per_point48=mz = -ox*sin(yang) + oz*cos(yang); wave_3_per_point49=ox = mx; wave_3_per_point50=oz = mz; wave_3_per_point51=my = oy*cos(xang) - oz*sin(xang); wave_3_per_point52=mz = oy*sin(xang) + oz*cos(xang); wave_3_per_point53=oy = my; wave_3_per_point54=oz = mz; wave_3_per_point55= wave_3_per_point56=oz = oz - 6; wave_3_per_point57=x = ox*fov/oz +0.5; wave_3_per_point58=//x = (x-.5)*0.75 + 0.5; wave_3_per_point59=y = oy*fov/oz; wave_3_per_point60= wave_3_per_point61=//a=1;///mz*.5; wave_3_per_point62=//a2=1/mz*.5; wave_3_per_point63=//border_a=1/mz*.5; wave_3_per_point64=//rad=(1/num_inst)/fov; wave_3_per_point65= wave_3_per_point66=//rad=if(above(rad,0.05),min(rad, 0.05),rad); wave_3_per_point67=//rad=if(above(rad,0.05),max(rad, lim),rad); wave_3_per_point68= wave_3_per_point69=//rad=if(below(rad,-0.050),min(rad,-0.05),rad); wave_3_per_point70=//rad=if(below(rad,-0.050),max(rad,-lim),rad); wave_3_per_point71=//ang=ang+(rad*ang)*sin(hit+lim); wave_3_per_point72=//******************************************** wave_3_per_point73=//rainbow wave_3_per_point74=//r = 0.5 + 0.5 * cos((sample+0.125) * 6.2832); wave_3_per_point75=//g = 0.5 + 0.5 * cos((sample+0.375) * 6.2832); wave_3_per_point76=//b = 0.5 + 0.5 * cos(sample * 3.1415); wave_3_per_point77= wave_3_per_point78=r = 0.5 + 0.5 * cos((tamp+0.125) * 6.2832); wave_3_per_point79=g = 0.5 + 0.5 * cos((tamp+0.375) * 6.2832); wave_3_per_point80=b = 0.5 + 0.5 * cos(tamp * 3.1415); wave_3_per_point81= wave_3_per_point82=//g = 0.43 + 0.423 * cos((tample+0.125) * 6.2832); wave_3_per_point83=//b = 0.43 + 0.423 * cos((tample+0.375) * 6.2832); wave_3_per_point84=//r = 0.43 + 0.423 * cos(tample * 3.1415); wave_3_per_point85= wave_3_per_point86= wave_3_per_point87=//r = 0.3 + 0.23 * cos((tamp+0.125) * 6.2832); wave_3_per_point88=//g = 0.3 + 0.23 * cos((tamp+0.375) * 6.2832); wave_3_per_point89=//b = 0.3 + 0.23 * cos(tamp * 3.1415); wave_3_per_point90= wave_3_per_point91=//r = 0.3 + 0.23 * cos((samp+0.125) * 6.2832); wave_3_per_point92=//g = 0.3 + 0.23 * cos((samp+0.375) * 6.2832); wave_3_per_point93=//b = 0.3 + 0.23 * cos(samp * 3.1415); wave_3_per_point94=//y+=.1; wave_3_per_point95= wave_3_per_point96=y*=1.3; wave_3_per_point97=//y-=.5; wave_3_per_point98=y+=5;y*=.5; y-=int(y); shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.10000 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=1.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.100 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shapecode_2_enabled=0 shapecode_2_sides=12 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=92 shapecode_2_x=0.800 shapecode_2_y=0.500 shapecode_2_rad=0.03469 shapecode_2_ang=1.57070 shapecode_2_tex_ang=1.25664 shapecode_2_tex_zoom=3.07260 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=0.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=0.000 shapecode_2_border_b=0.000 shapecode_2_border_a=0.000 shape_2_init1=pie=22/7; reg17=time; reg16=time; reg19=frame;pks=0; shape_2_init2=num_inst=rand(num_inst)+rand(num_inst)-rand(num_inst/2)+num_inst; shape_2_init3=num=num_inst; shape_2_per_frame1=volt=sqrt((1+bass)*(1+mid)*(1+treb)); vol=sqrt((1+bass_att)*(1+mid_att)*(1+treb_att)); shape_2_per_frame2=t1 = time - int (time); pye=(pie*2)*cos(vol); shape_2_per_frame3=sample = (instance+1)/num_inst; that=above(this,0); shape_2_per_frame4=frm=((volt/(vol*1.028)))*4; shape_2_per_frame5=tim=time-reg17; shape_2_per_frame6=t_abs = sample*3;t_rel = sample-time/5; shape_2_per_frame7=reg88=bts; shape_2_per_frame8=bar=bar+bts; bar*=above(64,bar); shape_2_per_frame9=reg88=bts;//int(this*4);//gate;this; shape_2_per_frame10=//bts=if(below(that,0),0,bts);bts* shape_2_per_frame11=ampl = 2*t_abs/8*vol*.5; shape_2_per_frame12= shape_2_per_frame13= shape_2_per_frame14=//that1=that+max(this,that ; shape_2_per_frame15= shape_2_per_frame16=//oldreg=reg16-reg17;//tim; shape_2_per_frame17=reg16+=if(bts,this+.2,0);//newreg=reg16-reg17;memthis-=sum*frame-reg19;sum=this;//newreg-oldreg;//oldreg;memthis+=sum*frame-reg19; shape_2_per_frame18=//mon=mon+this;oldreg- shape_2_per_frame19=//reg88=bar;//oldreg-oldreg;//oldreg-reg16+reg17;//reg16-reg17/newreg;//oldreg;//memthis;//sum;//volt/vol; shape_2_per_frame20= shape_2_per_frame21=//gate=1-max(((vol+volt))/pye,0);//pks=if(above(pm,pks*1.05),(pks-pks)+pm,pks);pm=(this)*60; shape_2_per_frame22= shape_2_per_frame23=k1=sin(time/13); shape_2_per_frame24=k2=sin(time/12); shape_2_per_frame25=ox = ampl*sin (t_abs*(31+5*k1)) + sin(time/25)*(1-t_abs)*0.4 ; shape_2_per_frame26=oy = ampl*cos (t_abs*(31+5*k2)); shape_2_per_frame27=oz = -1 ; shape_2_per_frame28= shape_2_per_frame29=r = sqr(sin(t_rel*3.4)); shape_2_per_frame30=g = sqr(sin(t_rel)); shape_2_per_frame31=b = sqr (cos(t_rel*1.8)); shape_2_per_frame32= shape_2_per_frame33=//a=(0.1*(sin(t_abs*3)) + 0.6*q3*below (abs(1-t_abs-t1 ),0.3))*a; shape_2_per_frame34= shape_2_per_frame35=xang = time/9.5; shape_2_per_frame36=yang = 0*time/7; shape_2_per_frame37=zang = -time/22; shape_2_per_frame38=fov = 0.5; shape_2_per_frame39= shape_2_per_frame40= shape_2_per_frame41=// Rotation um x,y,z shape_2_per_frame42= shape_2_per_frame43=mx = ox*cos(zang) - oy*sin(zang); shape_2_per_frame44=my = ox*sin(zang) + oy*cos(zang); shape_2_per_frame45= shape_2_per_frame46=ox = mx; shape_2_per_frame47=oy = my; shape_2_per_frame48=mx = ox*cos(yang) + oz*sin(yang); shape_2_per_frame49=mz = - ox*sin(yang) + oz*cos(yang); shape_2_per_frame50=ox = mx; shape_2_per_frame51=oz = mz; shape_2_per_frame52=my = oy*cos(xang) - oz*sin(xang); shape_2_per_frame53=mz = oy*sin(xang) + oz*cos(xang); shape_2_per_frame54=oy = my; shape_2_per_frame55=oz = mz; shape_2_per_frame56= shape_2_per_frame57=oz = oz - 6; shape_2_per_frame58=x = ox*fov/oz +0.5; shape_2_per_frame59=//x = (x-.5)*0.75 + 0.5; shape_2_per_frame60=y = oy*fov/oz + 0.5; shape_2_per_frame61= shapecode_3_enabled=1 shapecode_3_sides=6 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1024 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=3.14159 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.400 shapecode_3_b=0.300 shapecode_3_a=0.600 shapecode_3_r2=0.300 shapecode_3_g2=0.300 shapecode_3_b2=0.200 shapecode_3_a2=0.605 shapecode_3_border_r=0.400 shapecode_3_border_g=0.300 shapecode_3_border_b=0.180 shapecode_3_border_a=0.020 shape_3_per_frame1=t1 = reg17 - int (reg17); shape_3_per_frame2=sample = (instance+.5)/num_inst; shape_3_per_frame3=t_abs = sample*3; shape_3_per_frame4=t_rel = sample-time/5; shape_3_per_frame5=hit=int(abs((bass+(treb*1.6)+(mid*1.2))-(bass_att+mid_att+treb_att))); shape_3_per_frame6=samp=sample*2-1; shape_3_per_frame7=tamp=sin(samp*reg17); shape_3_per_frame8= shape_3_per_frame9=ampl = 2*t_abs/2 ; shape_3_per_frame10= shape_3_per_frame11=k1=sin(time/13); shape_3_per_frame12=k2=sin(time/16); shape_3_per_frame13=ox = ampl*sin (t_abs*(31+5*k1)) + sin(time/25)*(1-t_abs)*0.04 ; shape_3_per_frame14=oy = ampl*cos (t_abs*(31+5*k2)); shape_3_per_frame15=oz = -2 ; shape_3_per_frame16= shape_3_per_frame17= shape_3_per_frame18=//r = sqr(sin(t_rel*3.4)); r2=(r*hit)/5; shape_3_per_frame19=//g = sqr(sin(t_rel)); g2=t_rel*pi2; shape_3_per_frame20=//b = sqr (cos(t_rel*1.8)); b2=r2+g2*k1; shape_3_per_frame21= shape_3_per_frame22=//a=(0.1*(sin(t_abs*3)) + 0.6*q3*below (abs(1-t_abs-t1 ),0.3))*a; shape_3_per_frame23= shape_3_per_frame24=xang = time/9.5; shape_3_per_frame25=yang = 0*time/7; shape_3_per_frame26=zang = -time/22; shape_3_per_frame27=fov = 0.5; shape_3_per_frame28=//lim=0.00125+0.75*hit; // limit rad shape_3_per_frame29= shape_3_per_frame30= shape_3_per_frame31=// Rotation um x,y,z shape_3_per_frame32= shape_3_per_frame33=mx = ox*cos(zang) - oy*sin(zang); shape_3_per_frame34=my = ox*sin(zang) + oy*cos(zang); shape_3_per_frame35= shape_3_per_frame36=ox = mx; shape_3_per_frame37=oy = my; shape_3_per_frame38=mx = ox*cos(yang) + oz*sin(yang); shape_3_per_frame39=mz = -ox*sin(yang) + oz*cos(yang); shape_3_per_frame40=ox = mx; shape_3_per_frame41=oz = mz; shape_3_per_frame42=my = oy*cos(xang) - oz*sin(xang); shape_3_per_frame43=mz = oy*sin(xang) + oz*cos(xang); shape_3_per_frame44=oy = my; shape_3_per_frame45=oz = mz; shape_3_per_frame46= shape_3_per_frame47=oz = oz - 6; shape_3_per_frame48=x = ox*fov/oz +0.5; shape_3_per_frame49=//x = (x-.5)*0.75 + 0.5; shape_3_per_frame50=y = oy*fov/oz + 0.5; shape_3_per_frame51=siz=24.3*reg03/(1+1/oz); shape_3_per_frame52=//a=1;///mz*.5; shape_3_per_frame53=//a2=1/mz*.5; shape_3_per_frame54=//border_a=1/mz*.5; shape_3_per_frame55=rad=(siz/num_inst)*fov/oz; shape_3_per_frame56= shape_3_per_frame57=//rad=if(above(rad,0.05),min(rad, 0.05),rad); shape_3_per_frame58=//rad=if(above(rad,0.05),max(rad, lim),rad); shape_3_per_frame59= shape_3_per_frame60=//rad=if(below(rad,-0.050),min(rad,-0.05),rad); shape_3_per_frame61=//rad=if(below(rad,-0.050),max(rad,-lim),rad); shape_3_per_frame62=//ang=ang+(rad*ang)*sin(hit+lim); shape_3_per_frame63=r=1*.5+.5*abs(tamp/(2-max(.7,treb_att))); g=.67*r; b=.43*g; shape_3_per_frame64=r2=r; g2=(.42+.2*y)*r; b2=.34*g; shape_3_per_frame65=a=min(.85+rad,1); shape_3_per_frame66=border_r=r/treb_att; shape_3_per_frame67=border_g=.72*border_r; shape_3_per_frame68=border_b=.42*border_g; per_frame_init_1=mv_x=64;mv_y=48; per_frame_init_2=nut=0; per_frame_init_3=stp=0;stq=0; per_frame_init_4=rtp=0;rtq=0; per_frame_init_5=wvr=0; per_frame_init_6=decay=0; per_frame_init_7=dcsp=0 per_frame_init_8= per_frame_1=decay=1; per_frame_2=zoom=0.95+.075*max(treb_att,bass_att); per_frame_3= per_frame_4=warp = 0; per_frame_5= per_frame_6=vol=(bass_att+mid_att+treb_att)*0.25; per_frame_7=vol=vol*vol; per_frame_8=mtime=mtime+vol*0.1; per_frame_9= per_frame_10=q1=mtime*0.4-.05*time; warp_1=`//sampler sampler_rand00; warp_2=`shader_body warp_3=`{ warp_4=` // sample previous frame warp_5=` ret = tex2D( sampler_main, uv ).xyz; warp_6=` warp_7=` // darken (decay) over time warp_8=` ret *= 1.79; //or try: ret -= 0.004; warp_9=`ret-= tex2d(sampler_main,uv_orig); warp_10=`} comp_1=`shader_body comp_2=`{ comp_3=` comp_4=`float2 uv1 = uv-.5; comp_5=` comp_6=`float3 ret1 = tex2D(sampler_main, uv) +tex2D(sampler_main, 1-uv)*0; comp_7=` comp_8=` comp_9=`float2 hor = float2 (texsize.z,0); comp_10=`float2 ver = float2 (0,texsize.w); comp_11=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor); comp_12=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver); comp_13=`float2 dz = float2 (dx,dy); comp_14=` comp_15=`uv1 = .3*cos(uv1*2+1.7) -2*dz;; comp_16=`float3 dots = saturate(.03/length(uv1)); comp_17=` comp_18=` comp_19=`ret1 = (-ret1/4) + 6*dots*(-0.08+ret1); comp_20=` comp_21=`ret = ret1; comp_22=`}