MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=3 [preset00] fRating=4.000 fGammaAdj=2.000 fDecay=0.990 fVideoEchoZoom=2.000 fVideoEchoAlpha=0.000 nVideoEchoOrientation=0 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.000 fWaveScale=2.630 fWaveSmoothing=0.630 fWaveParam=0.000 fModWaveAlphaStart=1.000 fModWaveAlphaEnd=1.100 fWarpAnimSpeed=1.459 fWarpScale=2.007 fZoomExponent=1.00000 fShader=0.000 zoom=0.99990 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=0.99990 sy=1.00000 wave_r=1.000 wave_g=1.000 wave_b=1.000 wave_x=0.500 wave_y=0.500 ob_size=0.000 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=0.100 ib_size=0.000 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=12.000 nMotionVectorsY=9.000 mv_dx=1.000 mv_dy=1.000 mv_l=5.000 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=128 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=0 wavecode_0_scaling=0.50000 wavecode_0_smoothing=0.50000 wavecode_0_r=0.000 wavecode_0_g=0.000 wavecode_0_b=0.000 wavecode_0_a=1.000 wave_0_per_point1=x=sample*0.48; wave_0_per_point2=y=0.5+(value1*0.5); wave_0_per_point3=g=above(0.20,abs(y-0.5)); wave_0_per_point4=r=below(0.10,abs(y-0.5)); wavecode_1_enabled=1 wavecode_1_samples=128 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.50000 wavecode_1_smoothing=0.50000 wavecode_1_r=0.000 wavecode_1_g=0.000 wavecode_1_b=0.000 wavecode_1_a=1.000 wave_1_per_point1=x=0.52+(sample*0.48); wave_1_per_point2=y=0.5+(value2*0.5); wave_1_per_point3=g=above(0.20,abs(y-0.5)); wave_1_per_point4=r=below(0.10,abs(y-0.5)); wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=1 shapecode_0_sides=20 shapecode_0_additive=0 shapecode_0_thickOutline=1 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.04983 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=0.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=0.000 shapecode_0_b2=0.000 shapecode_0_a2=1.000 shapecode_0_border_r=0.000 shapecode_0_border_g=0.000 shapecode_0_border_b=1.000 shapecode_0_border_a=1.000 shape_0_per_frame1=myband = mid; shape_0_per_frame2=yscale=if(int(rand(2)),.003,-.003); shape_0_per_frame3=xscale=if(int(rand(2)),.003,-.003); shape_0_per_frame4=yvol=myband*yscale; shape_0_per_frame5=xvol=myband*xscale; shape_0_per_frame6=y=.5+yvol; shape_0_per_frame7=x=.5+xvol; shape_0_per_frame8= shape_0_per_frame9=rad=0.05+(myband*0.1); shape_0_per_frame10=r=above(myband,1.2); shape_0_per_frame11=r2=r; shape_0_per_frame12=g=below(myband,1.5); shape_0_per_frame13=g2=g; shape_0_per_frame14= shapecode_1_enabled=1 shapecode_1_sides=20 shapecode_1_additive=0 shapecode_1_thickOutline=1 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.700 shapecode_1_rad=0.04983 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=0.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=0.000 shapecode_1_b2=0.000 shapecode_1_a2=1.000 shapecode_1_border_r=0.000 shapecode_1_border_g=0.000 shapecode_1_border_b=1.000 shapecode_1_border_a=1.000 shape_1_per_frame1=myband = treb; shape_1_per_frame2=yscale=if(int(rand(2)),.003,-.003); shape_1_per_frame3=xscale=if(int(rand(2)),.003,-.003); shape_1_per_frame4=yvol=myband*yscale; shape_1_per_frame5=xvol=myband*xscale; shape_1_per_frame6=y=.75+yvol; shape_1_per_frame7=x=.5+xvol; shape_1_per_frame8= shape_1_per_frame9=rad=0.05+(myband*0.1); shape_1_per_frame10=r=above(myband,1.2); shape_1_per_frame11=r2=r; shape_1_per_frame12=g=below(myband,1.5); shape_1_per_frame13=g2=g; shape_1_per_frame14= shape_1_per_frame15= shapecode_2_enabled=1 shapecode_2_sides=20 shapecode_2_additive=0 shapecode_2_thickOutline=1 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.300 shapecode_2_rad=0.04983 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=0.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=0.000 shapecode_2_b2=0.000 shapecode_2_a2=1.000 shapecode_2_border_r=0.000 shapecode_2_border_g=0.000 shapecode_2_border_b=1.000 shapecode_2_border_a=1.000 shape_2_per_frame1=myband = bass; shape_2_per_frame2=yscale=if(int(rand(2)),.003,-.003); shape_2_per_frame3=xscale=if(int(rand(2)),.003,-.003); shape_2_per_frame4=yvol=myband*yscale; shape_2_per_frame5=xvol=myband*xscale; shape_2_per_frame6=y=.25+yvol; shape_2_per_frame7=x=.5+xvol; shape_2_per_frame8= shape_2_per_frame9=rad=0.05+(myband*0.1); shape_2_per_frame10=r=above(myband,1.2); shape_2_per_frame11=r2=r; shape_2_per_frame12=g=below(myband,1.5); shape_2_per_frame13=g2=g; shape_2_per_frame14= shapecode_3_enabled=1 shapecode_3_sides=12 shapecode_3_additive=1 shapecode_3_thickOutline=1 shapecode_3_textured=0 shapecode_3_num_inst=70 shapecode_3_x=0.800 shapecode_3_y=0.500 shapecode_3_rad=0.03469 shapecode_3_ang=1.57070 shapecode_3_tex_ang=1.25664 shapecode_3_tex_zoom=3.07260 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=0.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=0.000 shapecode_3_border_b=0.000 shapecode_3_border_a=0.000 shape_3_init1=pie=22/7; reg17=time; reg16=time; reg19=frame;pks=0; shape_3_init2=num_inst=rand(num_inst)+rand(num_inst)-rand(num_inst/2)+num_inst; shape_3_init3=num=num_inst; shape_3_per_frame1=pie=22/7; shape_3_per_frame2=pi2=pie*2; shape_3_per_frame3=volt=((1+bass)*(1+mid)*(1+treb)); shape_3_per_frame4=vol=((1+bass_att)*(1+mid_att)*(1+treb_att)); shape_3_per_frame5=vol=sqrt(vol); volt=sqrt(volt); shape_3_per_frame6=t1 = tim - int (tim); pye=(pie*2)*cos(vol); shape_3_per_frame7= shape_3_per_frame8=sample = (instance+1)/num_inst; that=above(this,0); shape_3_per_frame9= shape_3_per_frame10=frm=((volt/(vol*1.028)))/4*pi2; tim=time-reg17; shape_3_per_frame11= shape_3_per_frame12=sfg=sample/frm*pye; shape_3_per_frame13= shape_3_per_frame14=t_abs = sample*3; t_rel = sample-time/frm; shape_3_per_frame15= shape_3_per_frame16=bts=above(volt*.96,vol)*below(treb_att,max(bass_att,mid_att))*above(vol+volt,pi2); shape_3_per_frame17= shape_3_per_frame18=bar+=if(that,bts,0); bar*=above(64,bar); shape_3_per_frame19=//reg88=bts;//int(this*4);//gate;this;//bts=if(below(that,0),0,bts); shape_3_per_frame20= shape_3_per_frame21=ampl = 2*t_abs/8*vol*.5; shape_3_per_frame22=this=time-reg16; shape_3_per_frame23= shape_3_per_frame24=//that1=that+max(this,that ; //oldreg=reg16-reg17;//tim; shape_3_per_frame25=reg16+=if(bts,this+.212,0); newreg=reg16-reg17; shape_3_per_frame26= shape_3_per_frame27= shape_3_per_frame28=this=time-reg16; shape_3_per_frame29=tz=tim+this+ shape_3_per_frame30=reg88=int(frm);// shape_3_per_frame31=//mon=mon+this;oldreg-//reg88=bar;//oldreg-oldreg;//oldreg-reg16+reg17;//reg16-reg17/newreg;//oldreg;//memthis;//sum;//volt/vol; shape_3_per_frame32= shape_3_per_frame33=//gate=1-max(((vol+volt))/pye,0);//pks=if(above(pm,pks*1.05),(pks-pks)+pm,pks);pm=(this)*60; shape_3_per_frame34=pwee=1/frm*sfg; shape_3_per_frame35=k1=sin(time/13); shape_3_per_frame36=k2=sin(time/(17+sfg)); shape_3_per_frame37=ox = ampl*sin (t_abs*(k1))*sin(this+tim/25)*(1-t_abs)*0.4; shape_3_per_frame38=oy = ampl*cos (t_abs*(27.5*k2)); shape_3_per_frame39=oz = -1 ; shape_3_per_frame40= shape_3_per_frame41=r = sqr(sin(t_rel*pye));g = sqr(sin(t_rel*pye));b = sqr (cos(t_rel*1.8)); shape_3_per_frame42= shape_3_per_frame43=//a=(0.1*(sin(t_abs*3)) + 0.6*q3*below (abs(1-t_abs-t1 ),0.3))*a; shape_3_per_frame44= shape_3_per_frame45=xang = time/9.78+t1; shape_3_per_frame46=yang = 0*time/7-this; shape_3_per_frame47=zang = -time/17.72-pye; shape_3_per_frame48=fov = 0.5; shape_3_per_frame49= shape_3_per_frame50= shape_3_per_frame51=// Rotation um x,y,z shape_3_per_frame52= shape_3_per_frame53=mx = ox*cos(zang) - oy*sin(zang); shape_3_per_frame54=my = ox*sin(zang) + oy*cos(zang); shape_3_per_frame55= shape_3_per_frame56=ox = mx; shape_3_per_frame57=oy = my; shape_3_per_frame58=mx = ox*cos(yang) + oz*sin(yang); shape_3_per_frame59=mz = - ox*sin(yang) + oz*cos(yang); shape_3_per_frame60=ox = mx; shape_3_per_frame61=oz = mz; shape_3_per_frame62=my = oy*cos(xang) - oz*sin(xang); shape_3_per_frame63=mz = oy*sin(xang) + oz*cos(xang); shape_3_per_frame64=oy = my; shape_3_per_frame65=oz = mz; shape_3_per_frame66= shape_3_per_frame67=oz = oz - 6; shape_3_per_frame68=x = ox*fov/oz +0.5; shape_3_per_frame69=//x = (x-.5)*0.75 + 0.5; shape_3_per_frame70=y = oy*fov/oz + 0.5; shape_3_per_frame71= per_frame_init_1=q1 = 0; q2 = 0; q3 = 0; q4 = 0; q5 = 0; q6 = 0; q7 = 0; q8 = 0; q9 = 0; q10 = 0; per_frame_init_2=q11 = 0; q12 = 0; q13 = 0; q14 = 0; q15 = 0; q16 = 0; q17 = 0; q18 = 0; q19 = 0; q20 = 0; per_frame_init_3=q21 = 0; q22 = 0; q23 = 0; q24 = 0; q25 = 0; q26 = 0; q27 = 0; q28 = 0; q29 = 0; q10 = 3; per_frame_init_4=q31 = 0; q32 = 0; per_frame_init_5= per_frame_init_6=XCam = rand(10)-5; YCam = 2.5; ZCam = -rand(8); per_frame_init_7=xang = rand(1)-.6; per_frame_init_8= per_frame_init_9=power = 1; speed = 1; XVog = rand(6)-3; YVog = 1; ZVog = rand(4)-2; per_frame_init_10=reg30 = rand(8); per_frame_init_11=reg31 = rand(8); per_frame_init_12=reg32 = rand(8); per_frame_init_13= per_frame_init_14= per_frame_init_15=rvol = 1; per_frame_init_16=n = 0; per_frame_init_17=loop (10000, per_frame_init_18= gmegabuf(n) = 0; per_frame_init_19= megabuf(n) = 0; per_frame_init_20= n = n+1; per_frame_init_21=); per_frame_init_22= per_frame_init_23=base = 10000; per_frame_init_24=megabuf(base) = .54; megabuf(base+1) = 1.02; megabuf(base+2) = .42; per_frame_init_25=megabuf(base+10) = .54; megabuf(base+11) = 1.02; megabuf(base+12) = .45; per_frame_init_26= per_frame_init_27=reg00 = 0; reg01 = 0;reg02 = 0; reg03 = 0; reg04 = 2 + rand(3); per_frame_init_28=reg05 = 0; reg06 = 0;reg07 = 0; reg08 = 0; reg09 = 0; per_frame_init_29=reg10 = 0; reg11 = 0;reg12 = 0; reg13 = 0; reg14 = 0; per_frame_init_30=reg15 = 0; reg16 = 0;reg17 = 0; reg18 = 0; reg19 = 0; per_frame_init_31=reg20 = 0; reg21 = 0;reg22 = 0; reg23 = 0; reg24 = 0; per_frame_init_32=reg25 = 0; reg26 = 0;reg27 = 0; reg28 = 0; reg29 = 0; per_frame_init_33=reg30 = 0; reg31 = 0;reg32 = 0; reg33 = 0; reg34 = 0; per_frame_init_34=reg35 = 0; reg36 = 0;reg37 = 0; reg38 = 0; reg39 = 0; per_frame_init_35=reg40 = 0; reg41 = 0;reg42 = 0; reg43 = 0; reg44 = 0; per_frame_init_36= per_frame_init_37=reg50 = rand(6); per_frame_init_38=reg51 = rand(6); per_frame_init_39= per_frame_init_40=scene = int(rand(20)+1)*10; per_frame_init_41=base = 10000; per_frame_init_42=megabuf(base+140) = .7; megabuf(base+141) = 1.0; megabuf(base+142) = .9; per_frame_init_43=megabuf(base+130) = .6; megabuf(base+131) = 1.1; megabuf(base+132) = .86; per_frame_init_44=megabuf(base+120) = .64; megabuf(base+121) = 1.02; megabuf(base+122) = .4; per_frame_init_45=megabuf(base+110) = .66; megabuf(base+111) = 1.08; megabuf(base+112) = .62; per_frame_init_46=megabuf(base+100) = .58; megabuf(base+101) = 1.07; megabuf(base+102) = .58; per_frame_init_47=megabuf(base+90) = .61; megabuf(base+91) = 1.06; megabuf(base+92) = .89; per_frame_init_48=megabuf(base+80) = .58; megabuf(base+81) = 1.06; megabuf(base+82) = .54; per_frame_init_49=megabuf(base+70) = .58; megabuf(base+71) = 1.06; megabuf(base+72) = .48; per_frame_init_50=megabuf(base+60) = .56; megabuf(base+61) = 1.02; megabuf(base+62) = .52; per_frame_init_51=megabuf(base+50) = .54; megabuf(base+51) = 1.04; megabuf(base+52) = .49; per_frame_init_52=megabuf(base+40) = .52; megabuf(base+41) = 1.04; megabuf(base+42) = .49; per_frame_init_53=megabuf(base+30) = .505; megabuf(base+31) = 1.02; megabuf(base+32) = .48; per_frame_init_54=megabuf(base+20) = .54; megabuf(base+21) = 1.02; megabuf(base+22) = .5; per_frame_init_55=megabuf(base+10) = .54; megabuf(base+11) = 1.02; megabuf(base+12) = .45; per_frame_init_56=megabuf(base+150) = .48; megabuf(base+151) = .79; megabuf(base+152) = .595; per_frame_init_57=megabuf(base+160) = .51; megabuf(base+161) = .74; megabuf(base+162) = .6; per_frame_init_58=megabuf(base+170) = .6; megabuf(base+171) = .55; megabuf(base+172) = .72; per_frame_init_59=megabuf(base+180) = .51; megabuf(base+181) = .49; megabuf(base+182) = .87; per_frame_init_60=megabuf(base+190) = .66; megabuf(base+191) = .06; megabuf(base+192) = .25; per_frame_init_61=megabuf(base+200) = .61; megabuf(base+201) = .4; megabuf(base+202) = .3; per_frame_init_62=megabuf(base+210) = .82; megabuf(base+211) = .51; megabuf(base+212) = -.3; per_frame_init_63=megabuf(base+220) = .48; megabuf(base+220) = .79; megabuf(base+220) = .595; per_frame_init_64=megabuf(base+230) = .64; megabuf(base+231) = .24; megabuf(base+232) = .17; per_frame_init_65=megabuf(base+240) = .49; megabuf(base+241) = .76; megabuf(base+242) = .6; per_frame_init_66=zoom = 1.0; per_frame_init_67= per_frame_1=q31 = .8; //Tele per_frame_2=q32 = .2; //Verschiebung Y-Mitte ; pos-> Vogel nach oben per_frame_3=size = .3* (1 + above(xang,0)*xang/3); per_frame_4=dec_m = pow (0.85, 30/fps); dec_s = pow (0.98, 30/fps); per_frame_5=beat = if(tic, mid_att*4, beat*dec_s); per_frame_6=tic = above(mid_att, beat)*above(time,t0+1); t0 = if(tic,time,t0); count = count + tic; per_frame_7=vol = (bass_att+mid_att+treb_att)/3; per_frame_8=vol_ = vol_*dec_s + (1-dec_s) * vol; per_frame_9= per_frame_10=speed = dec_s*speed + (1-dec_s)*(vol_/4+.3)*size*4 ; //# per_frame_11= per_frame_12=//Kameraposition rel. zu Vogel per_frame_13=reg00 = if(tic*bnot(count%4), rand(8)-4, reg00); per_frame_14=reg01 = if(tic*bnot(count%6), (rand(8))/6+0, reg01); per_frame_15=reg02 = if(tic*bnot(count%8), rand(10)-4, reg02); per_frame_16= per_frame_17=reg03 = reg03 + max(min((reg00-reg03),.1), -.1)/fps*20; per_frame_18=reg04 = reg04 + max(min((reg01-reg04),.05), -.05)/fps*20; per_frame_19=reg05 = reg05 + max(min((reg02-reg05),.1), -.1)/fps*20; per_frame_20=dec_f = pow(.93,30/fps); //# per_frame_21= per_frame_22=//Kamera Richtung per_frame_23=dxang = -asin((YVog-YCam)/dist); per_frame_24=xang = xang*dec_f + (1-dec_f)*min(max(dxang,-1),2); //VorfAKTOR ? per_frame_25= per_frame_26=yang1 = atan(-(XVog-XCam)/(ZVog-ZCam)) ; per_frame_27=yang1 = if (below(ZVog-ZCam,0),if(above(XVog-XCam,0),yang1+3.1416,yang1-3.1416),yang1); per_frame_28=per = if(below(yang1,yanga-6),per+1,per); per_frame_29=per = if(above(yang1,yanga+6),per-1,per); per_frame_30=yanga = yang1; per_frame_31=yang = yang*dec_f + (1-dec_f)*(yang1+per*6.2832); per_frame_32=yang_ = yang_*dec_f + (1-dec_f)*yang; per_frame_33=zang = -atan((yang-yang_)*4)/2; per_frame_34= per_frame_35=//Kamera Position per_frame_36=rvol = rvol*dec_s + (1-dec_s) * min(max(vol_,0),1); per_frame_37=rvol = min(max(rvol,0),1); per_frame_38=dec_f = pow(.98, 30/fps); //#separate fr ang und pos ! per_frame_39=dec_f = rvol*dec_f + (1-rvol); per_frame_40=//dec_f = 1; per_frame_41=XCam = XCam*dec_f + (1-dec_f)* (XVog-reg03) ; per_frame_42=ZCam = ZCam*dec_f + (1-dec_f)* (ZVog-reg05); //# bei grosser YVog reduzieren per_frame_43=YMin = 4*above(xang,0)*pow(xang/1.6,1.5); per_frame_44=YCam1 = YCam1*dec_f + (1-dec_f)*reg04; per_frame_45=YCam = YCam1 + YMin + .5; per_frame_46=dist = sqrt(pow(XCam-XVog,2)+pow(YCam-YVog,2)+pow(ZCam-ZVog,2)); per_frame_47= per_frame_48=//VOGEL per_frame_49=reg12 = if(tic*bnot(count%3), (rand(100)-50)/50, reg12*bnot(count%3)); per_frame_50=reg15 = dec_s * reg15 + (1-dec_s)*(reg12+ (rand(10)-5)*(rand(10)-5)/2/fps); //# rand ? per_frame_51= per_frame_52=//Vogel Flugrichtung per_frame_53=xangV = 0; per_frame_54=yangV = yangV + -zangV/fps/2; per_frame_55=zangV = reg15 ; //hier Richtung steuern per_frame_56=twing = twing + (1+.2*cos(trel))/fps*6*sqrt(power); per_frame_57=q4 = power/2*sin(twing+.5)+.2-.2*power ; //wing angle per_frame_58=q5 = power*.8*cos(twing+.5)-.1+power/4; //wing bend per_frame_59=q7 = -sin(twing+.5)*.015*power; //body uplift per_frame_60= per_frame_61= per_frame_62=//Vogel Position per_frame_63=reg41 = if(tic*bnot(count%5), max(rand(8)-2,.5), reg41*above(vol_,.7)); per_frame_64=reg44 = reg44 + max(min((reg41-reg44),.05), -.05)/fps*5; per_frame_65=power = dec_m * power + (1-dec_m)*min(max((reg41-reg44)*2 + vol_-.2,.1),1.6); per_frame_66=XVog = XVog + sin(yangV)/fps*speed*(1-q5/16); per_frame_67=ZVog = ZVog + cos(yangV)/fps*speed*(1-q5/16); per_frame_68=YVog = dec_s * YVog + (1-dec_s)*max(min(reg44,8),.2); per_frame_69= per_frame_70= per_frame_71=//YVog = 1; XVog = 0; ZVog = 0;xang = .0; yang = 0; zang = 0; XCam = 0; YCam = 1; ZCam = -2; per_frame_72=yangV = time*0; xangV = 0; zangV = 0; per_frame_73=//yang = time/4*0 + int(time)%4*6.28/4; xang = -.12; zang = 0; per_frame_74=//xang = -.20; yang = 0;zang = 0; per_frame_75= per_frame_76=//Vogel Rumpf per_frame_77=n = -0; per_frame_78=loop (80, per_frame_79= k1 = n/6/80; k2 = 1-pow(2,-pow(k1*4,2)); per_frame_80= megabuf(n) = 0-zangV*pow(1-k1,3)/6; per_frame_81= megabuf(n+1) = k2*q7-(1-cos(12.5*pow(k1,.55)))*.03*k1*sign(k1-.29); per_frame_82= megabuf(n+2) = .45-k1; per_frame_83= megabuf(n+3) = k1*(1.2-cos(12.5*pow(k1,.55))) + .2; per_frame_84= megabuf(n+3) = k1*(1.5-.4*k1-cos(12.5*pow(k1,.55))) + .2+.0/(k1+1); per_frame_85= megabuf(n+4) = .4; per_frame_86= n = n+6; per_frame_87=); per_frame_88= per_frame_89=//Vogel Fluegel per_frame_90=sep = 26; n0 = n; per_frame_91=loop (520, per_frame_92= k1 = (n-n0)/6; per_frame_93= fnum = (int(k1/sep))/520*sep; per_frame_94= flen = (k1%sep)/sep; per_frame_95= //draw flat wing in x;z plane per_frame_96= z0 = (flen - flen*fnum)*(.6+fnum)/2.4 + fnum*(1-2*fnum)/16 ; per_frame_97= x0 = (fnum/4 + flen*fnum*fnum/2.5)+ .00*int(k1%4); per_frame_98= megabuf(n+1) = x0*sin(q4 + q5/2*(pow(2,-16*pow(x0-.02,2)))) +q7 -flen*.1*q5*x0 per_frame_99= +.04*(1-fnum)*cos((flen-.5)*2) + .0; per_frame_100=/// megabuf(n+1) = megabuf(n+1) * (1+((k1%2)-.5)*zangV*2); per_frame_101= megabuf(n) = (x0*cos(q4)-x0*q5/16+.04)*((k1%2)-.5)*2; per_frame_102= megabuf(n+2) = -z0-.03; per_frame_103= megabuf(n+3) = .7-x0*.6; per_frame_104= megabuf(n+4) = max(1+fnum/2-flen,0)/2 ; per_frame_105= n = n+6; per_frame_106=); per_frame_107= per_frame_108=//Landschaft per_frame_109=//Vektor x nach rechts per_frame_110=ox = 1; oy = 0; oz = 0; per_frame_111=mx = ox*cos(zang) - oy*sin(zang); per_frame_112=my = ox*sin(zang) + oy*cos(zang); per_frame_113=ox = mx;oy = my; per_frame_114=mx = ox*cos(yang) + oz*sin(yang); per_frame_115=mz = - ox*sin(yang) + oz*cos(yang); per_frame_116=ox = mx;oz = mz; per_frame_117=my = oy*cos(xang) - oz*sin(xang); per_frame_118=mz = oy*sin(xang) + oz*cos(xang); per_frame_119=oy = my;oz = mz; per_frame_120=q14=ox; q15 = oy; q16 = oz; per_frame_121= per_frame_122=//Vektor y nach oben per_frame_123=ox = 0; oy = 1; oz = 0;; per_frame_124=mx = ox*cos(zang) - oy*sin(zang); per_frame_125=my = ox*sin(zang) + oy*cos(zang); per_frame_126=ox = mx;oy = my; per_frame_127=mx = ox*cos(yang) + oz*sin(yang); per_frame_128=mz = - ox*sin(yang) + oz*cos(yang); per_frame_129=ox = mx;oz = mz; per_frame_130=my = oy*cos(xang) - oz*sin(xang); per_frame_131=mz = oy*sin(xang) + oz*cos(xang); per_frame_132=oy = my; oz = mz; per_frame_133=q17=ox; q18 = oy; q19 = oz; per_frame_134= per_frame_135=//Rotation Vogel, eigene Achse per_frame_136=reg20 = cos(xangV); reg21 = sin(xangV); per_frame_137=reg22 = cos(yangV); reg23 = sin(yangV); per_frame_138=reg24 = cos(zangV); reg25 = sin(zangV); per_frame_139= per_frame_140=n = 0; per_frame_141=loop (620, per_frame_142= ox = megabuf(n)*size; per_frame_143= oy = megabuf(n+1)*size; per_frame_144= oz = megabuf(n+2)*size; per_frame_145= megabuf(n+3) = megabuf(n+3)*size; per_frame_146= mx = ox*reg24 - oy*reg25; my = ox*reg25 + oy*reg24; per_frame_147= ox = mx; oy = my; per_frame_148= mx = ox*reg22 + oz*reg23; mz = -ox*reg23 + oz*reg22; per_frame_149= ox = mx; oz = mz; per_frame_150= my = oy*reg20 + oz*reg21; mz = -oy*reg21 + oz*reg20; per_frame_151= oy = my; oz = mz; per_frame_152= megabuf(n) = ox; per_frame_153= megabuf(n+1) = oy; per_frame_154= megabuf(n+2) = oz; per_frame_155= n = n+6; per_frame_156=); per_frame_157=reg20 = cos(xang); reg21 = sin(xang); per_frame_158=reg22 = cos(yang); reg23 = sin(yang); per_frame_159=reg24 = cos(zang); reg25 = sin(-zang); per_frame_160= per_frame_161=//Projektion Vogel, im Raum per_frame_162=n = 0; per_frame_163=loop (620, per_frame_164= ox = megabuf(n)+XVog-XCam; per_frame_165= oy = megabuf(n+1)+YVog-YCam; per_frame_166= oz = megabuf(n+2)+ZVog-ZCam; per_frame_167= r0 = megabuf(n+3); per_frame_168= mx = ox*reg24 -oy*reg25; my = ox*reg25 + oy*reg24; per_frame_169= ox = mx; oy = my; per_frame_170= mx = ox*reg22 + oz*reg23; mz = -ox*reg23 + oz*reg22; per_frame_171= ox = mx; oz = mz; per_frame_172= my = oy*reg20 + oz*reg21; mz = -oy*reg21 + oz*reg20; per_frame_173= oy = my; oz = mz; per_frame_174= gmegabuf(n) = ox/oz + .5; per_frame_175= gmegabuf(n+1) = oy/oz*aspecty+ .5+q32; per_frame_176= gmegabuf(n+2) = oz; per_frame_177= gmegabuf(n+3) = megabuf(n+3)*.17/oz*aspecty; per_frame_178= gmegabuf(n+4) = megabuf(n+4); per_frame_179= n = n+6; per_frame_180=); per_frame_181= per_frame_182=chg = tic*below(xang,-.7); per_frame_183=scene = if(chg, (count%24)*10+10, scene); per_frame_184=//scene = 150; per_frame_185=//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ per_frame_186= per_frame_187=q1 = dist; per_frame_188=q8 = (cos(yang))/8; per_frame_189= per_frame_190=q10 = megabuf(base+scene) + .015*sin(XCam/80); per_frame_191=q11 = megabuf(base+scene+1) + .015*sin(YCam/80); per_frame_192=q12 = megabuf(base+scene+2) + .02*sin(time/100); per_frame_193= per_frame_194=day = 120; per_frame_195=q20 = .5 + .3*sin(time/day*1.46); //cloud per_frame_196=q21 = .35 + .4*sin(time/day+reg50); //day per_frame_197=q22 = cos(time/day+reg50); per_frame_198= per_frame_199=q23 = 0.4 + .45*(1-q21/2)*max(sin(time/day*2.734+reg51/2),0); //fog density, <1 ! per_frame_200=q24 = min(max(.5 + 1 * q22,.2),.8); //fogcol, 1 = cool per_frame_201= per_frame_202=q5 = 1+sin(time/day*1.78+reg51) ; per_frame_203=//q6 = (2.5+sin(time/day*.753))/10; per_frame_204= per_frame_205=q25 = XCam/8; per_frame_206=q26 = -ZCam/8; per_frame_207=q27 = YCam/4; per_frame_208=q28 = 0.35/YCam; per_frame_209=q30 = (above(xang,0)*xang/6+.5); per_frame_210=monitor = q26; per_frame_211=//xang = 0; per_frame_212= per_pixel_1=zoom = 1 + cos(16*x)*.05; warp_1=`shader_body { warp_2=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy; warp_3=` warp_4=` warp_5=`float3 noiseVal =lum (tex2D(sampler_noise_lq,uv+ rand_frame))-.5; warp_6=` warp_7=`float2 k1 = float2((uv.x), (uv.y)); warp_8=` warp_9=`float3 ret1 = GetBlur1(uv) ; warp_10=` warp_11=`float2 zz = uv.xy * texsize.xy *.02 ; warp_12=`float h1 = (cos(zz.y) * sin(-zz.y)); warp_13=`float h2 = (sin(zz.x) * cos(zz.y)); warp_14=` warp_15=`uv.xy += q28*float2(h1,h2)*texsize.zw * 64; warp_16=` warp_17=`float3 crisp = tex2D(sampler_main,uv) + noiseVal/20; warp_18=` warp_19=` warp_20=`float2 uv6 = .3*sin(42*uv); warp_21=`float dots = .001/length(uv6.x); warp_22=` warp_23=`crisp += dots*roam_cos*0; warp_24=`crisp = lerp (crisp.zxy, crisp, 0.1*lum(crisp)); warp_25=` warp_26=`ret = (q24)*(crisp*.99 -.01) + (1-q24)*GetPixel(uv)*.99; warp_27=`} comp_1=`sampler sampler_pw_noise_lq; comp_2=` comp_3=`float2 rs, rss, rss0, tmp, uvo; comp_4=`float3 noise; comp_5=` comp_6=`float2 complex_div(float2 numerator, float2 denominator){ comp_7=` return float2( numerator.x*denominator.x + numerator.y*denominator.y, comp_8=` numerator.y*denominator.x - numerator.x*denominator.y)/ comp_9=` (denominator.x*denominator.x + denominator.y*denominator.y); comp_10=`} comp_11=` comp_12=`float2 uv_polar(float2 domain, float2 center){ comp_13=` float2 c = domain - center; comp_14=` float rad_hq = length(c); comp_15=` float ang_hq = atan2(c.x,c.y); comp_16=` return float2(ang_hq, rad_hq); comp_17=`} comp_18=` comp_19=`float2 uv_polar_logarithmic(float2 domain, float2 center, int fins, float log_factor, float2 coord){ comp_20=` float2 polar = uv_polar(domain, center); comp_21=` return float2(polar.x*fins+coord.x, log_factor*log(polar.y) + coord.y); comp_22=`} comp_23=` comp_24=`float2 uv_moebius_transformation(float2 domain, float2 zeroPoint, float2 infinityPoint,float zoom){ comp_25=` return complex_div((domain - zeroPoint)*zoom, domain - infinityPoint)+0.5; comp_26=`} comp_27=` comp_28=`float2 uv_bipolar_logarithmic(float2 domain, float2 northPole, float2 southPole, int fins, float log_factor, float2 coord){ comp_29=` float2 help_uv = uv_moebius_transformation(domain, northPole, southPole, 1); comp_30=` return uv_polar_logarithmic(help_uv,0.5,fins,log_factor,coord)*float2(M_INV_PI_2,1); comp_31=`} comp_32=` comp_33=`float2 uv_scale(float2 domain, float2 center, float2 scale){ comp_34=` return center + (domain-center)*scale; comp_35=`} comp_36=`float2 uv_lens_half_sphere(float2 domain, float2 position, float radius, float refractivity){ comp_37=` float2 polar = uv_polar(domain, position); comp_38=` float cone = saturate(1-polar.y/radius); comp_39=` float halfsphere = sqrt(1-pow(cone-1,2)); comp_40=` float w = atan2(1-cone,halfsphere); comp_41=` float refrac_w = w-asin(sin(w)/refractivity); comp_42=` float refrac_d = 1-cone - sin(refrac_w)*halfsphere/cos(refrac_w); comp_43=` float2 refrac_uv =position+float2(sin(polar.x),cos(polar.x))*refrac_d*radius; comp_44=` bool mask =(length(domain-position)= 0); comp_58=` tmp = abs(frac(rss*8)-.5); comp_59=` float3 dots = saturate(.04/length(tmp)) *noise; comp_60=` rss = float2 (rss0.x,rss0.y+(time+o)/4); comp_61=` rss = mul(rss,float2x2(.7,.7,-.7,.7)); comp_62=` noise = (tex2D(sampler_pw_noise_lq,rss/32)-.5 >= 0); comp_63=` tmp = abs(frac(rss*8)-.5); comp_64=` dots += saturate(.02/length(tmp)) * noise; comp_65=` dots *= saturate(.2/abs(rss0.y)); comp_66=` return dots*dots; comp_67=`return 0; comp_68=`} comp_69=` comp_70=` comp_71=` comp_72=` comp_73=` comp_74=` comp_75=`shader_body comp_76=`{ comp_77=`uv = 0.5 + (uv-0.5)*aspect.wz; comp_78=`time *= 0.4; comp_79=` comp_80=`float2 pole1 =float2(0.1,0.5); comp_81=`float2 pole2 =float2(0.9,0.5); comp_82=` comp_83=`float stars = hardcore_stars(uv,pole1,0) + hardcore_stars(uv,pole2,2); comp_84=` comp_85=`uv = uv_bipolar_logarithmic(uv, pole1, pole2, 2, 0.3, float2(q26,q27)*float2(8,1)); comp_86=`uv = 0.5 + (1.0 - abs( frac( uv * 0.5 ) * 2 - 1.0 )-0.5)*0.98; // Eo.S. mirror code with cutted borders comp_87=`uv = uv.yx; comp_88=` comp_89=`float2 uv1 = uv; comp_90=`float2 d = texsize.zw*3; comp_91=`float3 dx = GetBlur1(uv1 + float2(1,0)*d) - GetBlur1(uv1 - float2(1,0)*d); comp_92=`float3 dy = GetBlur1(uv1 + float2(0,1)*d) - GetBlur1(uv1 - float2(0,1)*d); comp_93=`uv1 = uv+float2(dx.x,dy.x)*texsize.zw*32; comp_94=` ret = GetPixel(uv1).x*float3(1,0,0)*0.5; comp_95=` comp_96=`ret.x += (+dx.x - dy.x)*0.4; comp_97=`ret.x = pow(ret.x,0.8)*1.2; comp_98=` comp_99=`ret = lerp(ret,float3(1,1,1),GetPixel(uv1).z); comp_100=` comp_101=`//ret = lerp(ret,1-GetPixel(uv)*1.5,stars); comp_102=`} comp_103=` comp_104=`