MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=3 [preset00] fRating=1.000 fGammaAdj=1.000 fDecay=0.900 fVideoEchoZoom=1.000 fVideoEchoAlpha=0.000 nVideoEchoOrientation=3 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.000 fWaveScale=0.010 fWaveSmoothing=0.000 fWaveParam=0.000 fModWaveAlphaStart=1.000 fModWaveAlphaEnd=1.000 fWarpAnimSpeed=1.000 fWarpScale=2.853 fZoomExponent=1.00000 fShader=0.000 zoom=1.03100 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=1.19646 sx=1.00000 sy=1.00000 wave_r=0.000 wave_g=0.000 wave_b=0.000 wave_x=0.500 wave_y=0.500 ob_size=0.010 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.010 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=5.000 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=495 wavecode_0_sep=4 wavecode_0_bSpectrum=1 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=100.00000 wavecode_0_smoothing=1.00000 wavecode_0_r=0.000 wavecode_0_g=0.040 wavecode_0_b=0.000 wavecode_0_a=0.990 wavecode_1_enabled=0 wavecode_1_samples=445 wavecode_1_sep=4 wavecode_1_bSpectrum=1 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=1 wavecode_1_scaling=100.00000 wavecode_1_smoothing=1.00000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=0.990 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=4 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=0.09348 wavecode_2_smoothing=1.00000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=484 wavecode_3_sep=4 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=9.94125 wavecode_3_smoothing=1.00000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.481 shapecode_0_y=0.458 shapecode_0_rad=0.62327 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.17257 shapecode_0_r=0.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=0.000 shapecode_0_b2=0.000 shapecode_0_a2=1.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.481 shapecode_1_y=0.642 shapecode_1_rad=0.62263 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=2.23888 shapecode_1_r=0.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=0.000 shapecode_1_b2=0.000 shapecode_1_a2=1.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shapecode_2_enabled=0 shapecode_2_sides=3 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.800 shapecode_2_y=0.500 shapecode_2_rad=0.67562 shapecode_2_ang=0.00000 shapecode_2_tex_ang=2.57611 shapecode_2_tex_zoom=0.55595 shapecode_2_r=0.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=0.000 shapecode_2_b2=0.000 shapecode_2_a2=1.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=1.000 shapecode_3_enabled=0 shapecode_3_sides=34 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.990 shapecode_3_y=0.990 shapecode_3_rad=0.02558 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=0.000 shapecode_3_g=1.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=1.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.000 per_frame_1=wave_r = wave_r + 0.300*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) ); per_frame_2=wave_g = wave_g + 0.300*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) ); per_frame_3=wave_b = wave_b + 0.300*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) ); per_frame_4=zoom = zoom + 0.013*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) ); per_frame_5=rot = rot + 0.040*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) ); per_frame_6=decay = decay - 0.01*below(frame%2,1); per_pixel_1=zoom=zoom+0.04*sin(ang*5+time*2.3); warp_1=`#define whatever02 sampler_rosebackgroundwithframe warp_2=`#define whatever03 sampler_rosebackground warp_3=`sampler whatever02; warp_4=`sampler whatever03; warp_5=`float4 texsize_rosebackground; warp_6=`shader_body warp_7=`{float3 tex3 = tex2D(whatever02,uv*1.1).xyz; warp_8=`float3 tex2 = tex2D(whatever03,(uv*texsize.xy+frame*3.5)*texsize_rosebackground.zw*2); warp_9=`float3 tex= tex2D(whatever03,(uv*texsize.xy+frame)*texsize_rosebackground.zw*5); warp_10=` // shadow: warp_11=` float L3 = lum(GetBlur2(uv -0.501)); warp_12=` tex *= .65-saturate(L3*.7); warp_13=`float3 tex4 = tex2+tex *(lum(tex2)<0.01); warp_14=`ret = tex3+tex4*(lum(tex3)<0.01); warp_15=`float2 uv2 = uv-(0.45); warp_16=`ret *= (abs(uv2.x-.031) > 0.1229) || (abs(uv2.y) > 0.309);} comp_1=`sampler sampler_knockknock; comp_2=`float4 texsize_knockknock; comp_3=`shader_body comp_4=`{ comp_5=`ret = tex2D(sampler_main, uv).xyz; comp_6=` float L = lum(ret); comp_7=` float use_tex = 1 - saturate(L*10-1); comp_8=`float3 tex = lerp (ret, tex2D (sampler_knockknock,uv*1.06), .5-lum(ret-.1)); comp_9=`float2 uv1 = uv-.5; comp_10=`float3 ret1 = tex2D(sampler_main, uv) +tex2D(sampler_main, 1-uv)*0; comp_11=` comp_12=`float2 hor = float2 (texsize.z,0); comp_13=`float2 ver = float2 (0,texsize.w); comp_14=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor); comp_15=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver); comp_16=`float2 dz = float2 (dx,dy)*.4; comp_17=` comp_18=`uv1 = .3*cos(uv1*3+.1) -2*dz;; comp_19=`float3 dots = saturate(.03/length(uv1)); comp_20=` comp_21=`ret1 = (-ret1/4) + 6*dots*(-0.08+ret1); comp_22=` comp_23=`ret = lum(ret1)*pow(hue_shader.yxz,8)*3; comp_24=` comp_25=` // shadow: comp_26=` float L2 = lum(GetBlur2(uv - 0.01)); comp_27=` tex *= 1-saturate(L2*3); comp_28=` ret = lerp(ret, tex, use_tex); comp_29=` ret *= 1.70; //old gamma effect comp_30=`}