[preset00] fRating=1.000 fGammaAdj=1.000 fDecay=1.000 fVideoEchoZoom=0.407 fVideoEchoAlpha=0.000 nVideoEchoOrientation=0 nWaveMode=4 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=1 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.000 fWaveScale=1.000 fWaveSmoothing=0.360 fWaveParam=0.000 fModWaveAlphaStart=0.710 fModWaveAlphaEnd=1.300 fWarpAnimSpeed=1.000 fWarpScale=1.331 fZoomExponent=1.00000 fShader=0.000 zoom=0.99951 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=0.650 wave_g=1.000 wave_b=1.000 wave_x=0.500 wave_y=0.500 ob_size=0.000 ob_r=0.010 ob_g=0.000 ob_b=0.000 ob_a=1.000 ib_size=0.005 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=1.000 nMotionVectorsX=44.000 nMotionVectorsY=37.824 mv_dx=0.000 mv_dy=0.000 mv_l=0.035 mv_r=0.000 mv_g=0.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=1.000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=40 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=1.00000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wave_0_init1=t5=time; wave_0_per_frame1=tin=vol; wave_0_per_frame2=t6=time-t5; wave_0_per_point1=v1=value1+.5; v2=value2+.5; bal=v2-v1; brot=bal*6.283185307; wave_0_per_point2=tim=t6; delay=min(max(0,t6-10),15); wave_0_per_point3=sp = (sample*6.283185307)*8*8*4; wave_0_per_point4=it = it+1; wave_0_per_point5=it = it*above(sample,0); wave_0_per_point6=sz = 1.42; //q8; wave_0_per_point7=ss = sample*6; wave_0_per_point8= wave_0_per_point9= wave_0_per_point10=ox = sz*.5*pow(-1,it)*below(ss,1) + .5*pow(-1,it)*above(ss,1)*sz*below(ss,2) + above(ss,2)*.5*pow(-1,it)*sz*below(ss,3); wave_0_per_point11=oy = (ss-.5)*sz*below(ss,1) + sz*.5*above(ss,1)*below(ss,2) + (.5-(ss-2))*sz*above(ss,2)*below(ss,3); wave_0_per_point12=oz = -sz*.5*below(ss,1) + ((ss-1)-.5)*sz*above(ss,1)*below(ss,2) + sz*.5*above(ss,2)*below(ss,3); wave_0_per_point13= wave_0_per_point14= wave_0_per_point15=ox = ox + above(ss,3)*below(ss,4)*-.5*sz + above(ss,4)*below(ss,5)*sz*(-.5+(ss-4)) + above(ss,5)*sz*.5; wave_0_per_point16=oy = oy + above(ss,3)*below(ss,4)*.5*sz*pow(-1,it) + above(ss,4)*below(ss,5)*sz*-.5 + above(ss,5)*sz*(-.5+(ss-5)); wave_0_per_point17=oz = oz + above(ss,3)*below(ss,4)*sz*(.5-(ss-3)) + above(ss,4)*below(ss,5)*sz*.5*pow(-1,it) + above(ss,5)*sz*.5*pow(-1,it); wave_0_per_point18= wave_0_per_point19=xang = (6.283185307*sin(0.12*time+(sample*2-1)))*(delay/15); //q2 wave_0_per_point20=axang = 0; wave_0_per_point21=yang = .152*tim+(6.283185307*cos(0.07*time+.3333-(sample*2-1))+brot*.01)*(delay/15); //q3 wave_0_per_point22=ayang = 0; wave_0_per_point23=zang = (6.283185307*sin(0.06*time+.6666+(sample*2-1)))*(delay/15); //q4 wave_0_per_point24=azang = 0; wave_0_per_point25=fov = .3; wave_0_per_point26= wave_0_per_point27=mx = ox*cos(zang) - oy*sin(zang); wave_0_per_point28=my = ox*sin(zang) + oy*cos(zang); wave_0_per_point29=ox = mx; wave_0_per_point30=oy = my; wave_0_per_point31=mx = ox*cos(yang) + oz*sin(yang); wave_0_per_point32=mz = - ox*sin(yang) + oz*cos(yang); wave_0_per_point33=ox = mx; wave_0_per_point34=oz = mz; wave_0_per_point35=my = oy*cos(xang) - oz*sin(xang); wave_0_per_point36=mz = oy*sin(xang) + oz*cos(xang); wave_0_per_point37=oy = my; wave_0_per_point38=oz = mz; wave_0_per_point39= wave_0_per_point40=a = .05; wave_0_per_point41=mod = (oz+1)*.5; wave_0_per_point42=a = a*max(min(mod,1),0); wave_0_per_point43=oz = oz - 2; wave_0_per_point44=x = ox*fov/oz + 0.5; wave_0_per_point45=x = (x-.5)*0.75 + 0.5; wave_0_per_point46=y = oy*fov/oz + 0.5; wave_0_per_point47= wave_0_per_point48=r = .5+.5*sin(bass_att+q9*(1-sample)); wave_0_per_point49=g = 0.5 + 0.5*sin(mid_att+q19*sample); wave_0_per_point50=b = 0.5 + 0.5*cos(treb_att+q9*(sample*2-1)); wave_0_per_point51=a=max(max(r,g),b); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=40 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=1 wavecode_1_scaling=1.00000 wavecode_1_smoothing=1.00000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wave_1_init1=t5=time; wave_1_per_frame1=tin=vol; wave_1_per_frame2=t6=time-t5; wave_1_per_point1=v1=value1+.5; v2=value2+.5; bal=v2-v1; brot=bal*6.283185307; wave_1_per_point2=tim=t6; delay=min(max(0,t6-10),15); wave_1_per_point3=sp = (sample*6.283185307)*8*8*4; wave_1_per_point4=it = it+1; wave_1_per_point5=it = it*above(sample,0); wave_1_per_point6=sz = 1.42; //q8; wave_1_per_point7=ss = sample*6; wave_1_per_point8= wave_1_per_point9= wave_1_per_point10=ox = sz*.5*pow(-1,it)*below(ss,1) + .5*pow(-1,it)*above(ss,1)*sz*below(ss,2) + above(ss,2)*.5*pow(-1,it)*sz*below(ss,3); wave_1_per_point11=oy = (ss-.5)*sz*below(ss,1) + sz*.5*above(ss,1)*below(ss,2) + (.5-(ss-2))*sz*above(ss,2)*below(ss,3); wave_1_per_point12=oz = -sz*.5*below(ss,1) + ((ss-1)-.5)*sz*above(ss,1)*below(ss,2) + sz*.5*above(ss,2)*below(ss,3); wave_1_per_point13= wave_1_per_point14= wave_1_per_point15=ox = ox + above(ss,3)*below(ss,4)*-.5*sz + above(ss,4)*below(ss,5)*sz*(-.5+(ss-4)) + above(ss,5)*sz*.5; wave_1_per_point16=oy = oy + above(ss,3)*below(ss,4)*.5*sz*pow(-1,it) + above(ss,4)*below(ss,5)*sz*-.5 + above(ss,5)*sz*(-.5+(ss-5)); wave_1_per_point17=oz = oz + above(ss,3)*below(ss,4)*sz*(.5-(ss-3)) + above(ss,4)*below(ss,5)*sz*.5*pow(-1,it) + above(ss,5)*sz*.5*pow(-1,it); wave_1_per_point18= wave_1_per_point19=xang = (6.283185307*sin(0.12*time+(sample*2-1)))*(delay/15); //q2 wave_1_per_point20=axang = 0; wave_1_per_point21=yang = .152*tim+(6.283185307*cos(0.07*time+.3333-(sample*2-1))+brot*.01)*(delay/15); //q3 wave_1_per_point22=ayang = 0; wave_1_per_point23=zang = (6.283185307*sin(0.06*time+.6666+(sample*2-1)))*(delay/15); //q4 wave_1_per_point24=azang = 0; wave_1_per_point25=fov = .3; wave_1_per_point26= wave_1_per_point27=mx = ox*cos(zang) - oy*sin(zang); wave_1_per_point28=my = ox*sin(zang) + oy*cos(zang); wave_1_per_point29=ox = mx; wave_1_per_point30=oy = my; wave_1_per_point31=mx = ox*cos(yang) + oz*sin(yang); wave_1_per_point32=mz = - ox*sin(yang) + oz*cos(yang); wave_1_per_point33=ox = mx; wave_1_per_point34=oz = mz; wave_1_per_point35=my = oy*cos(xang) - oz*sin(xang); wave_1_per_point36=mz = oy*sin(xang) + oz*cos(xang); wave_1_per_point37=oy = my; wave_1_per_point38=oz = mz; wave_1_per_point39= wave_1_per_point40=a = .05; wave_1_per_point41=mod = (oz+1)*.5; wave_1_per_point42=a = a*max(min(mod,1),0); wave_1_per_point43=oz = oz - 2; wave_1_per_point44=x = ox*fov/oz + 0.5; wave_1_per_point45=x = (x-.5)*0.75 + 0.5; wave_1_per_point46=y = oy*fov/oz + 0.5; wave_1_per_point47= wave_1_per_point48=r = .5+.5*sin(bass_att+q9*(1-sample)); wave_1_per_point49=g = 0.5 + 0.5*sin(mid_att+q19*sample); wave_1_per_point50=b = 0.5 + 0.5*cos(treb_att+q9*(sample*2-1)); wave_1_per_point51=a=max(max(r,g),b); wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.00000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wave_2_init1=t1=samples; wave_2_per_frame1=tic = time - tin; wave_2_per_frame2=tin = time; wave_2_per_frame3=mod = .1*(mod*9 + mid_att); wave_2_per_frame4=tt = tt + tic*((mod+1)*(mod+1)-1); wave_2_per_frame5=t1 = tt; wave_2_per_point1=st=value2-value1; wave_2_per_point2=instance=(sample*t1); inst=int(instance); wave_2_per_point3=even=equal(inst/2-int(inst/2),0);odd=bnot(even); wave_2_per_point4=x=sample+.2*st; wave_2_per_point5=y=(value1*even)+(value2*odd);y*=.38; wave_2_per_point6=x=((x-.5)*.9)+.5; wave_2_per_point7=r=even;b=odd;g=0.5+st; wave_2_per_point8=y+=13.5;y-=int(y); wavecode_3_enabled=1 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.00000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 wave_3_init1=t1=samples; wave_3_per_frame1=tic = time - tin; wave_3_per_frame2=tin = time; wave_3_per_frame3=mod = .1*(mod*9 + mid_att); wave_3_per_frame4=tt = tt + tic*((mod+1)*(mod+1)-1); wave_3_per_frame5=t1 = tt; wave_3_per_point1=st=value2-value1; wave_3_per_point2=instance=(sample*t1); inst=int(instance); wave_3_per_point3=even=equal(inst/2-int(inst/2),0);odd=bnot(even); wave_3_per_point4=x=sample+.1*st; wave_3_per_point5=y=(value1*even)+(value2*odd);y*=.59; wave_3_per_point6=x=((x-.5)*.9)+.5; wave_3_per_point7=//r=even;b=odd;g=0.5+st; wave_3_per_point8=y+=13.5;y-=int(y); shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=3 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.10000 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=1.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.100 shape_0_per_frame1= shape_0_per_frame2=//tim=q32/(12-.03*1/(bass_att+mid_att-treb_att)); shape_0_per_frame3=tim=q32/12; shape_0_per_frame4=tau=q3*2; shape_0_per_frame5=sample=instance/num_inst;tample=sample+tim; shape_0_per_frame6=x=x+.1*sin(tample*tau);y=y+.2*cos(tample*tau); shape_0_per_frame7= shape_0_per_frame8= shape_0_per_frame9= shape_0_per_frame10= shape_0_per_frame11=r=1/bass_att;g=.6*r-.1*(1/mid_att);b=.1*r+.1*g; shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_1=wave_a = 0; per_frame_2= per_frame_3= per_frame_4= per_frame_5=//Thanks to Zylot for rainbow generator per_frame_6=counter1 = if(equal(counter2,1),if(equal(counter1,1),0,counter1+.2),1); per_frame_7=counter2 = if(equal(counter1,1),if(equal(counter2,1),0,counter2+.2),1); per_frame_8=cdelay1 = if(equal(cdelay2,1),1,if(equal(colorcounter%2,1),if(equal(counter1,1),2 ,0), if(equal(counter2,1),2,0))); per_frame_9=cdelay2 = if(equal(cdelay1,2),1,0); per_frame_10=colorcounter = if(above(colorcounter,7),0,if(equal(cdelay1,1),colorcounter+1,colorcounter)); per_frame_11=ib_rr = .5*if(equal(colorcounter,1),1, if(equal(colorcounter,2),1, if(equal(colorcounter,3),1, if(equal(colorcounter,4),sin(counter2+2.1), if(equal(colorcounter,5),0, if(equal(colorcounter,6),0,sin(counter1))))))); per_frame_12=ib_gg = .5*if(equal(colorcounter,1),0, if(equal(colorcounter,2),sin(counter2*.5), if(equal(colorcounter,3),sin((counter1+1.75)*.4), if(equal(colorcounter,4),1, if(equal(colorcounter,5),1, if(equal(colorcounter,6),sin(counter2+2),0)))))); per_frame_13=ib_bb = if(equal(colorcounter,1),sin(counter1+2.1), if(equal(colorcounter,2),0, if(equal(colorcounter,3),0, if(equal(colorcounter,4),0, if(equal(colorcounter,5),sin(counter1), if(equal(colorcounter,6),1,1)))))); per_frame_14= per_frame_15= per_frame_16= per_frame_17= per_frame_18= per_frame_19=ib_r=tan(time*24); per_frame_20=ib_r=min(ib_r,1); per_frame_21=ib_r=max(ib_r,0); per_frame_22=ib_g=tan(time*24+3.14); per_frame_23=ib_g=min(ib_g,1); per_frame_24=ib_g=max(ib_g,0); per_frame_25=ib_b=tan(time*24+6.28); per_frame_26=ib_b=min(ib_b,1); per_frame_27=ib_b=max(ib_b,0); per_frame_28= per_frame_29=ob_r=ib_r-0.5; per_frame_30=ob_g=ib_g-0.5; per_frame_31=ob_b=ib_b-0.5; per_frame_32=q1=ib_rr; per_frame_33=q2=1-ib_gg; per_frame_34=q3=ib_bb; per_frame_35= per_frame_36= per_frame_37= per_frame_38=decay = 1; per_frame_39= per_frame_40= per_frame_41=//echo_orient=((bass_att+mid_att+treb_att)/3)*3; per_frame_42=//solarize=above(0.5,bass); per_frame_43=//darken=above(0.4,treb); per_frame_44= per_frame_45=musictime=musictime+(mid*mid*mid)*0.02*(75/fps); per_frame_46= per_frame_47=xpos=sin(musictime*0.6)*0.3; per_frame_48=ypos=sin(musictime*0.4)*0.3; per_frame_49=q4=xpos; per_frame_50=q5=ypos; per_frame_51= per_frame_52= per_frame_53=//invert=above(sin(time),0.5); per_pixel_1=//flip= (-2 * above(sin(time),-0.9) )+1; per_pixel_2=//var=(bass+mid+treb)/3; per_pixel_3=//rot=((ang&rad/rad)/(var*20))/10; per_pixel_4=//sx=.99-(var*0.01); per_pixel_5=//cx=var*0.1*(ang/12); per_pixel_6=//sy=sx; per_pixel_7= per_pixel_8=zoom=.97; per_pixel_9= per_pixel_10=cx=0.5+q4; per_pixel_11=cy=0.5-q5; per_pixel_12=rd=sqrt( sqr( (x-0.5-q4)*2) + sqr( (y-0.5+q5)*1.5 ) ); per_pixel_13=//zm=(1.1-(rd/4)); per_pixel_14=zm=1; per_pixel_15= per_pixel_16=ag=atan( (y-0.5+q5)/(x-0.5-q4) ); per_pixel_17=star=(sin(ag/5)*(2-rd)+pow((tan(rd*6.28*32)*0.5+0.5),2)*0.1)+(rd/3); per_pixel_18=star=min(star,8);star=max(star,-8); per_pixel_19=zm=zm+star/20; per_pixel_20=sx=zm; per_pixel_21=sy=zm; per_pixel_22=rot=above(rd,0.7)/(rd+7)*(bass_att*0.1)/rd; per_pixel_23=dx=sin(x*50)*(bass*0.005)*ag; per_pixel_24=dy=cos(y*50)*(bass*0.005)*ag;