MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=2 PSVERSION_COMP=3 [preset00] fRating=4.000 fGammaAdj=1.000 fDecay=0.955 fVideoEchoZoom=0.997 fVideoEchoAlpha=0.500 nVideoEchoOrientation=3 nWaveMode=7 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=1 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.000 fWaveScale=1.286 fWaveSmoothing=0.630 fWaveParam=0.000 fModWaveAlphaStart=0.710 fModWaveAlphaEnd=1.300 fWarpAnimSpeed=1.000 fWarpScale=1.000 fZoomExponent=1.00000 fShader=1.000 zoom=0.99980 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=0.650 wave_g=0.650 wave_b=0.650 wave_x=0.500 wave_y=0.500 ob_size=0.007 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.260 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=32.000 nMotionVectorsY=24.000 mv_dx=0.000 mv_dy=0.000 mv_l=5.000 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.250 b2n=0.000 b3n=0.330 b1x=0.900 b2x=0.960 b3x=0.940 b1ed=0.000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass); wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb); wave_0_per_point3= wave_0_per_point4=mx=mx+(.0002*cos(ma)); wave_0_per_point5=my=my+(.0002*sin(ma)); wave_0_per_point6= wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx); wave_0_per_point8=my=if(above(my,.9),(.9-my),my); wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx); wave_0_per_point10=my=if(below(my,.1),(.9+my),my); wave_0_per_point11= wave_0_per_point12=x=mx; wave_0_per_point13=y=my; wave_0_per_point14= wave_0_per_point15=a=(above(bass+mid+treb,.8)); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass); wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid); wave_1_per_point3= wave_1_per_point4=mx=mx+(.0001*cos(ma)); wave_1_per_point5=my=my+(.0001*sin(ma)); wave_1_per_point6= wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx); wave_1_per_point8=my=if(above(my,.9),(.9-my),my); wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx); wave_1_per_point10=my=if(below(my,.1),(.9+my),my); wave_1_per_point11= wave_1_per_point12=x=mx; wave_1_per_point13=y=my; wave_1_per_point14= wave_1_per_point15=a=(above(bass+mid+treb,.1)); wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid); wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb); wave_2_per_point3= wave_2_per_point4=mx=mx+(.0004*cos(ma)); wave_2_per_point5=my=my+(.0004*sin(ma)); wave_2_per_point6= wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx); wave_2_per_point8=my=if(above(my,.9),(.9-my),my); wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx); wave_2_per_point10=my=if(below(my,.1),(.9+my),my); wave_2_per_point11= wave_2_per_point12=x=mx; wave_2_per_point13=y=my; wave_2_per_point14= wave_2_per_point15=a=(above(bass+mid+treb,.3)); wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass); wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb); wave_3_per_point3= wave_3_per_point4=mx=mx+(.0008*cos(ma)); wave_3_per_point5=my=my+(.0008*sin(ma)); wave_3_per_point6= wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx); wave_3_per_point8=my=if(above(my,.9),(.9-my),my); wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx); wave_3_per_point10=my=if(below(my,.1),(.9+my),my); wave_3_per_point11= wave_3_per_point12=x=mx; wave_3_per_point13=y=my; wave_3_per_point14= wave_3_per_point15=a=(above(bass+mid+treb,.2)); shapecode_0_enabled=0 shapecode_0_sides=14 shapecode_0_additive=0 shapecode_0_thickOutline=1 shapecode_0_textured=0 shapecode_0_num_inst=512 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.03048 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.62832 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=1.000 shapecode_0_r2=1.000 shapecode_0_g2=1.000 shapecode_0_b2=1.000 shapecode_0_a2=1.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_init1=ma=0; mx=0.1; my=0.1; shape_0_per_frame1=is=instance+1; posneg=(is*0.5)-is; num=num_inst; divp=1*(posneg/num); shape_0_per_frame2=div=is/num; posbeat=divp*q14; dp9=divp*0.9; d9=div*0.45+(divp*.45)*cos(time); shape_0_per_frame3=is9=below((int(dp9+d9))*sin(time)*divp,1*posbeat); shape_0_per_frame4=x=x-0.5; y=y-0.5; shape_0_per_frame5=ma=ma+(above(bass,1)*3.1415*.01*(bass*div)); shape_0_per_frame6=ma=ma-(above(treb,1)*3.1415*.01*(treb/div)); shape_0_per_frame7= shape_0_per_frame8=mx=mx+(.0002*cos(ma*2)); shape_0_per_frame9=my=my+(.0002*sin(ma)); shape_0_per_frame10= shape_0_per_frame11=//mx=abs(mx+(.008*cos(ma*num)*(div))); shape_0_per_frame12=//my=abs(my+(.0008*sin(ma*div)/div)); shape_0_per_frame13=mx=if(above(mx,.48),(.05+div)-mx,mx); shape_0_per_frame14=my=if(above(my,.48),(.05-my)-div,my); shape_0_per_frame15=mx=if(below(mx,-.48),(.05+mx)+div,mx); shape_0_per_frame16=my=if(below(my,-.48),(.05+my)+div,my); shape_0_per_frame17=//mx=(0.5*mx); shape_0_per_frame18= shape_0_per_frame19=x=mx*(div*sin(time/3)+d9); shape_0_per_frame20=x=x*div-divp; shape_0_per_frame21=//my=my*posneg; shape_0_per_frame22=rad=rad+(rad*is)*cos(posneg); shape_0_per_frame23=rad=rad/(is*0.579); shape_0_per_frame24=y=my*(d9+dp9*sin(time*div)); shape_0_per_frame25=//x=x*(divp); shape_0_per_frame26=x=0.5+x*0.5; shape_0_per_frame27=//a=is9; shape_0_per_frame28=//textured=1-is9; shape_0_per_frame29=y=0.65+y*div-abs(divp*sin(time/1.5)); shape_0_per_frame30=a=(above(bass+mid+treb,(is*9)*0.1)); shape_0_per_frame31=g=d9;b=1-g;r=max(g,b); shapecode_1_enabled=1 shapecode_1_sides=4 shapecode_1_additive=1 shapecode_1_thickOutline=1 shapecode_1_textured=0 shapecode_1_num_inst=2 shapecode_1_x=0.080 shapecode_1_y=0.500 shapecode_1_rad=0.44929 shapecode_1_ang=3.14159 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.10462 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=0.000 shapecode_1_a=0.000 shapecode_1_r2=0.000 shapecode_1_g2=0.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=0.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=1.000 shape_1_per_frame1=//ma=ma+(above(bass,1)*3.1415*.05*bass); shape_1_per_frame2=//ma=ma-(above(mid,1)*3.1415*.05*mid); shape_1_per_frame3=d=q1/fps; d-=int(d); shape_1_per_frame4= shape_1_per_frame5=i=instance*2-1; shape_1_per_frame6=d*=sign(i); shape_1_per_frame7=//mx=mx+(.0001*cos(ma)); shape_1_per_frame8=//my=my+(.0001*sin(ma)); shape_1_per_frame9=mx=.5+d*sin(time/9); shape_1_per_frame10=my=.45+d*cos(time/7);; shape_1_per_frame11=mx=if(above(mx,.9),(.9-mx),mx); shape_1_per_frame12=my=if(above(my,.9),(.9-my),my); shape_1_per_frame13=mx=if(below(mx,.1),(.9+mx),mx); shape_1_per_frame14=my=if(below(my,.1),(.9+my),my); shape_1_per_frame15= shape_1_per_frame16=x=mx; shape_1_per_frame17=y=my; shape_1_per_frame18= shape_1_per_frame19=a=(above(bass+mid+treb,.1)); shapecode_2_enabled=0 shapecode_2_sides=14 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=32 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.02970 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.62832 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=1.000 shapecode_2_r2=1.000 shapecode_2_g2=1.000 shapecode_2_b2=1.000 shapecode_2_a2=1.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shape_2_per_frame1=ma=ma+(above(mid,1)*3.1415*.01*mid); shape_2_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb); shape_2_per_frame3= shape_2_per_frame4=mx=mx+(.0004*cos(ma)); shape_2_per_frame5=my=my+(.0004*sin(ma)); shape_2_per_frame6= shape_2_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); shape_2_per_frame8=my=if(above(my,.9),(.9-my),my); shape_2_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); shape_2_per_frame10=my=if(below(my,.1),(.9+my),my); shape_2_per_frame11= shape_2_per_frame12=x=mx; shape_2_per_frame13=y=my; shape_2_per_frame14= shape_2_per_frame15=a=(above(bass+mid+treb,.3)); shapecode_3_enabled=0 shapecode_3_sides=14 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=16 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.03030 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.62832 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=1.000 shapecode_3_g2=1.000 shapecode_3_b2=1.000 shapecode_3_a2=1.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.000 shape_3_per_frame1=ma=ma+(above(bass,.5)*3.1415*.02*bass); shape_3_per_frame2=ma=ma-(above(treb,.5)*3.1415*.02*treb); shape_3_per_frame3= shape_3_per_frame4=mx=mx+(.0008*cos(ma)); shape_3_per_frame5=my=my+(.0008*sin(ma)); shape_3_per_frame6= shape_3_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); shape_3_per_frame8=my=if(above(my,.9),(.9-my),my); shape_3_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); shape_3_per_frame10=my=if(below(my,.1),(.9+my),my); shape_3_per_frame11= shape_3_per_frame12=x=mx; shape_3_per_frame13=y=my; shape_3_per_frame14= shape_3_per_frame15=a=(above(bass+mid+treb,.2)); per_frame_init_1=reg07=time; reg06=6.283185307; reg05=frame; reg04=(above(treb,mid*.95))*2-1; per_frame_init_2=reg03=pixelsx/pixelsy; per_frame_1=movement = movement + 0.1*max(0,bass+bass_att-2) + 0.15*pow(bass,3) + 0.005; per_frame_2=q1 = movement/fps; per_frame_3=q26=46; //sunsize per_frame_4=q27=6.2+2*cos(q1); //sun intensity per_frame_5=q28=1+.5*sin(time/4); per_frame_6= per_frame_7=monitor =q1/fps; warp_1=`shader_body warp_2=`{ warp_3=` // sample previous frame warp_4=` ret = tex2D( sampler_main, uv ).xyz; warp_5=` warp_6=` // take the difference between the crisp and blurred images, warp_7=` // then add it back into the image. Creates spots and stripes over time, warp_8=` // basically by breaking up big blocks of white color. warp_9=` ret += (ret - GetBlur1(uv))*0.5; warp_10=` ret *= 0.9; warp_11=` warp_12=` // add noise: warp_13=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 0.4 + rand_frame.xy; warp_14=` ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0 * 12 * saturate(treb_att-1); warp_15=` warp_16=` // desaturate over time, to keep the globs white warp_17=` ret = lerp(ret, lum(ret), 0.018); warp_18=`ret*=.0999; warp_19=`} warp_20=` comp_1=` comp_2=`float2 rs, rs0, uv2, uv3,uv4,dz; comp_3=`float3 noise, ret1, neu; comp_4=`static float2 hor = float2 (texsize.z,0); comp_5=`static float2 ver = float2 (0, texsize.w); comp_6=` comp_7=`shader_body { comp_8=`float2 uv1 = (uv-.5 )*aspect.xy; comp_9=` comp_10=`float z = .1/uv1.y/uv1.x; comp_11=` comp_12=`rs0.x = uv1.x*z; comp_13=`rs0.y = z; comp_14=`rs.x = rs0.x + time/3; comp_15=`rs.y = rs0.y + time/3; comp_16=` comp_17=`noise = lum(tex2D(sampler_noise_hq,rs/2)); comp_18=`noise = noise*2-1; comp_19=` comp_20=`float3 mask = saturate(24*(uv1.y)) ; comp_21=` comp_22=` comp_23=` comp_24=`float dist = 1; comp_25=`float inten = 1; comp_26=`ret1 = 0; comp_27=`int anz = 3; comp_28=`int n = 1; comp_29=`dz = 0; comp_30=`while (n <= anz) { comp_31=` dist = 1-frac(1.0/anz*n+time/18); //evtl sqrt !; comp_32=` comp_33=` inten = sqrt(dist)*(1-dist)*4; comp_34=` uv = uv1*aspect.yx; comp_35=` uv3 = uv*dist +.5 + float2(0.02*((n%2)-.5),.05); comp_36=` comp_37=` dz.x += inten*(2*lum(GetPixel(uv3+hor))- 2*lum(GetPixel(uv3-hor))); comp_38=` dz.y += inten*(2*lum(GetPixel(uv3+ver))- 2*lum(GetPixel(uv3-ver))); comp_39=` neu = GetPixel(uv3); comp_40=` ret1 = max(ret1,neu*inten); comp_41=`n++; comp_42=`} comp_43=` comp_44=`dz = (dz*(1.5+q28)); comp_45=`float2 pos = 1*(q28-.5); comp_46=`uv1 = 4*uv1; comp_47=`float2 uv_rr = sin(uv1 + dz + pos); comp_48=`float2 uv_gg = sin(uv1 + dz*1.4 + pos); comp_49=`float2 uv_bb = sin(uv1 + dz*1.8 +pos); comp_50=`float3 size = float3 (.01,.01,.01) * (1+rand_preset.xyz/q27)*(.5+rand_preset.y); comp_51=`float3 mus = float3(1/length(uv_rr),1/length(uv_gg),1/length(uv_bb))*(.2*size); comp_52=` comp_53=`ret = mus*((rand_preset.x-.5)*4*ret1+q26*(1+rand_preset)) comp_54=`- ret1.r *.35 + (ret1.g + ret1.b)/3 ; comp_55=`ret *= 1+ret; comp_56=`//ret *= GetPixel(lerp(uv,uv_orig,.95)); comp_57=`}