MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=2 [preset00] fRating=5.000 fGammaAdj=1.580 fDecay=0.500 fVideoEchoZoom=0.481 fVideoEchoAlpha=0.500 nVideoEchoOrientation=0 nWaveMode=4 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.000 fWaveScale=0.000 fWaveSmoothing=0.500 fWaveParam=0.000 fModWaveAlphaStart=0.500 fModWaveAlphaEnd=1.000 fWarpAnimSpeed=1.549 fWarpScale=2.940 fZoomExponent=0.02049 fShader=0.000 zoom=1.00000 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=1.45984 sx=1.00000 sy=1.00000 wave_r=0.500 wave_g=0.500 wave_b=0.500 wave_x=0.500 wave_y=0.500 ob_size=0.005 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=1.000 ib_size=0.000 ib_r=1.000 ib_g=1.000 ib_b=1.000 ib_a=1.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.000 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.040 b2n=0.300 b3n=0.580 b1x=0.770 b2x=1.000 b3x=0.650 b1ed=0.000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=60.80387 wavecode_0_smoothing=0.70000 wavecode_0_r=1.000 wavecode_0_g=0.900 wavecode_0_b=0.900 wavecode_0_a=0.210 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=1 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=67.16520 wavecode_1_smoothing=0.70000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=1 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=0.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=0.700 wavecode_3_g=0.700 wavecode_3_b=1.000 wavecode_3_a=0.600 shapecode_0_enabled=1 shapecode_0_sides=10 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=700 shapecode_0_x=0.500 shapecode_0_y=0.230 shapecode_0_rad=0.03300 shapecode_0_ang=1.82212 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=0.62028 shapecode_0_r=0.000 shapecode_0_g=0.000 shapecode_0_b=1.000 shapecode_0_a=1.000 shapecode_0_r2=1.000 shapecode_0_g2=1.000 shapecode_0_b2=1.000 shapecode_0_a2=0.000 shapecode_0_border_r=0.000 shapecode_0_border_g=0.900 shapecode_0_border_b=0.000 shapecode_0_border_a=0.000 shape_0_per_frame1=sample=instance/num_inst; shape_0_per_frame2= shape_0_per_frame3=//// tree shape_0_per_frame4= shape_0_per_frame5=s=9*sample; p=-int(s); c=above(s,2); shape_0_per_frame6= shape_0_per_frame7=r=if(c,.2,.3); shape_0_per_frame8=g=if(c,.8,.6); shape_0_per_frame9=r2=.5*r; shape_0_per_frame10=g2=.5*g; shape_0_per_frame11= shape_0_per_frame12=x= bnot(p+0)*(0); y= bnot(p+0)*(-5+5*s); shape_0_per_frame13=x=x+bnot(p+1)*(0); y=y+bnot(p+1)*(-5+5*s); shape_0_per_frame14=x=x+bnot(p+2)*(-8+4*s); y=y+bnot(p+2)*(-10.5+4*s); shape_0_per_frame15=x=x+bnot(p+3)*(10.5-3.5*s); y=y+bnot(p+3)*(-11.5+3.5*s); shape_0_per_frame16=x=x+bnot(p+4)*(-12+3*s); y=y+bnot(p+4)*(-12+3*s); shape_0_per_frame17=x=x+bnot(p+5)*(12.5-2.5*s); y=y+bnot(p+5)*(-11+2.5*s); shape_0_per_frame18=x=x+bnot(p+6)*(-12+2*s); y=y+bnot(p+6)*(-9.5+2*s); shape_0_per_frame19=x=x+bnot(p+7)*(10.5-1.5*s); y=y+bnot(p+7)*(-7+1.5*s); shape_0_per_frame20=x=x+bnot(p+8)*(-8+s); y=y+bnot(p+8)*(-3.5+s); shape_0_per_frame21= shape_0_per_frame22=rad=rad*if(c,3*sin(3.14*s),1)*(15-y); shape_0_per_frame23= shape_0_per_frame24=x=x+.2*sin(x-y+time); shape_0_per_frame25=y=y+.2*sin(x+y-time); shape_0_per_frame26= shape_0_per_frame27=z=.08; shape_0_per_frame28= shape_0_per_frame29=x = .5 + 1.5*z*x/q6; shape_0_per_frame30=y = .5 + z*y; shape_0_per_frame31= shape_0_per_frame32=rad=rad*z; shape_0_per_frame33= shape_0_per_frame34=c=equal(instance,0); shape_0_per_frame35=x=if(c,.5,x); shape_0_per_frame36=y=if(c,.3,y); shape_0_per_frame37=sides=if(c,3,10); shape_0_per_frame38=rad=if(c,1.3,rad); shape_0_per_frame39=a2=if(c,1,0); shape_0_per_frame40=r=if(c,0,r); shape_0_per_frame41=g=if(c,0,g); shape_0_per_frame42=b=if(c,1,b); shape_0_per_frame43=r2=if(c,1,r2); shape_0_per_frame44=g2=if(c,1,g2); shape_0_per_frame45=b2=if(c,1,b2); shape_0_per_frame46= shape_0_per_frame47=ang=5*3.14/4; shapecode_1_enabled=1 shapecode_1_sides=60 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_num_inst=2 shapecode_1_x=0.160 shapecode_1_y=0.490 shapecode_1_rad=1.14030 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=0.57273 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=1.000 shapecode_1_a=1.000 shapecode_1_r2=1.000 shapecode_1_g2=1.000 shapecode_1_b2=1.000 shapecode_1_a2=1.000 shapecode_1_border_r=0.300 shapecode_1_border_g=0.900 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_per_frame1=c=instance; shape_1_per_frame2=qx=x-.5; shape_1_per_frame3=x=if(c,.15,.85)+.03*sin(if(c,1,-1)*.3*time); shape_1_per_frame4=y=.5+.05*sin(.2*time); shape_1_per_frame5=rad=rad*.89-.131*abs(qx); shapecode_2_enabled=1 shapecode_2_sides=10 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=43 shapecode_2_x=0.840 shapecode_2_y=0.500 shapecode_2_rad=0.01000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=0.48364 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=1.000 shapecode_2_r2=1.000 shapecode_2_g2=1.000 shapecode_2_b2=1.000 shapecode_2_a2=1.000 shapecode_2_border_r=0.000 shapecode_2_border_g=0.700 shapecode_2_border_b=0.100 shapecode_2_border_a=0.000 shape_2_per_frame1=sample=instance/num_inst; shape_2_per_frame2= shape_2_per_frame3=//// waterfall shape_2_per_frame4= shape_2_per_frame5=x=sample+.4*sin(111*sample+.12*time); shape_2_per_frame6= shape_2_per_frame7=y=.5+.5*sin(128*sample+.1*time); shape_2_per_frame8=y=.05+.9*(y-int(y)); shape_2_per_frame9= shape_2_per_frame10=x=.5+(x-.5)*.6; shape_2_per_frame11= shape_2_per_frame12=rad=rad*(1+.3*sin(546*sample))*(1-.7*y); shapecode_3_enabled=1 shapecode_3_sides=10 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=700 shapecode_3_x=0.500 shapecode_3_y=0.230 shapecode_3_rad=0.03300 shapecode_3_ang=1.82212 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=0.62028 shapecode_3_r=0.000 shapecode_3_g=0.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=1.000 shapecode_3_g2=1.000 shapecode_3_b2=1.000 shapecode_3_a2=0.000 shapecode_3_border_r=0.000 shapecode_3_border_g=0.900 shapecode_3_border_b=0.000 shapecode_3_border_a=1.000 shape_3_per_frame1=sample=instance/num_inst; shape_3_per_frame2=pie=22/7; shape_3_per_frame3=//// tree shape_3_per_frame4= shape_3_per_frame5=s=9*sample; p=-int(s); c=above(s,2); shape_3_per_frame6= shape_3_per_frame7=r=if(c,.2,.3); shape_3_per_frame8=g=if(c,.8,.6); shape_3_per_frame9=r2=.5*r; shape_3_per_frame10=g2=.5*g; shape_3_per_frame11= shape_3_per_frame12=x= bnot(p+0)*(0); y= bnot(p+0)*(-5+5*s); shape_3_per_frame13=x=x+bnot(p+1)*(0); y=y+bnot(p+1)*(-5+5*s); shape_3_per_frame14=x=x+bnot(p+2)*(-8+4*s); y=y+bnot(p+2)*(-10.5+4*s); shape_3_per_frame15=x=x+bnot(p+3)*(10.5-3.5*s); y=y+bnot(p+3)*(-11.5+3.5*s); shape_3_per_frame16=x=x+bnot(p+4)*(-12+3*s); y=y+bnot(p+4)*(-12+3*s); shape_3_per_frame17=x=x+bnot(p+5)*(12.5-2.5*s); y=y+bnot(p+5)*(-11+2.5*s); shape_3_per_frame18=x=x+bnot(p+6)*(-12+2*s); y=y+bnot(p+6)*(-9.5+2*s); shape_3_per_frame19=x=x+bnot(p+7)*(10.5-1.5*s); y=y+bnot(p+7)*(-7+1.5*s); shape_3_per_frame20=x=x+bnot(p+8)*(-8+s); y=y+bnot(p+8)*(-3.5+s); shape_3_per_frame21= shape_3_per_frame22=rad=rad*if(c,3*sin(3.14*s),1)*(15-y); shape_3_per_frame23= shape_3_per_frame24=x=x+.2*sin(x-y+time); shape_3_per_frame25=y=y+.2*sin(x+y-time); shape_3_per_frame26= shape_3_per_frame27=z=.08; shape_3_per_frame28= shape_3_per_frame29=x = .5 + 1.5*z*x/q6; shape_3_per_frame30=y = .5 + z*y; shape_3_per_frame31= shape_3_per_frame32=rad=rad*z; shape_3_per_frame33= shape_3_per_frame34=c=equal(instance,0); shape_3_per_frame35=x=if(c,.5,x); shape_3_per_frame36=y=if(c,.483,y); shape_3_per_frame37=sides=if(c,3,10); shape_3_per_frame38=rad=if(c,.543,rad); shape_3_per_frame39= shape_3_per_frame40=a2=if(c,.411,0.72); shape_3_per_frame41= shape_3_per_frame42=a=max(a2,(1-a2))*1.2; shape_3_per_frame43=r=if(c,0,r); shape_3_per_frame44=g=if(c,0,g); shape_3_per_frame45=b=if(c,.2,b); shape_3_per_frame46=r2=if(c,.21,r2); shape_3_per_frame47=g2=if(c,1,g2); shape_3_per_frame48=b2=if(c,1,b2); shape_3_per_frame49=x=((x-.5)*1.09)+.5; shape_3_per_frame50= shape_3_per_frame51=y=((y-.5)*.9)+.5; shape_3_per_frame52=ang=6*pie/5; shape_3_per_frame53=ang*=(1/pie+if(c,(max(bass*.4,.4)-mid_att)*ang/fps,0)*pie); per_frame_init_1=x1 = 0; per_frame_init_2=y1 = 0; per_frame_1=//q1 = 0; per_frame_2=v = 0.8; per_frame_3=j1 = j1*0.95 + sqr(bass*4)*v; per_frame_4=j2 = j2*0.95 + sqr(mid*4)*v; per_frame_5=j3 = j3*0.95 + sqr(treb*4)*v; per_frame_6= per_frame_7=n = n + j1*0.0052; per_frame_8=n1 = n1 + j2*0.0052; per_frame_9=n2 = n2 + j3*0.0052; per_frame_10= per_frame_11= per_frame_12=q12 = n*0.01; per_frame_13=q13 = n1*0.01; per_frame_14=q14 = n2*0.01; per_frame_15= per_frame_16=k = k*0.99 + sqr(mid_att*2); per_frame_17=q25 = k*0.00; per_frame_18= per_frame_19=zoom = 0.995; per_frame_20=warp = 0; per_frame_21= per_frame_22=rot = -0.00; per_frame_23= per_frame_24=w = -0.46; per_frame_25=q21 = sin(w); per_frame_26=q22 = cos(w); per_frame_27= per_frame_28=w = -n*0.001; per_frame_29=q23 = sin(w); per_frame_30=q24 = cos(w); per_frame_31=q29 = n1*0.004; per_frame_32=q30 = n2*0.004; per_frame_33= per_frame_34=//before inversion per_frame_35=scale = 3; per_frame_36=angle = (n1-n2)*0.0004; per_frame_37=translation_x = 0; per_frame_38=translation_y = 0.02; per_frame_39= per_frame_40=//complex inverted per_frame_41=iscale = 0.2; per_frame_42=iangle = sin(time*0.1337)*0.04; per_frame_43=itranslation_u = 0; per_frame_44=itranslation_v = 0; per_frame_45= per_frame_46= per_frame_47=// the möbius transformation per_frame_48=// z -> (az+b)/(cz-d); where a,b,c,d are complex numbers and z will be the uv-vector per_frame_49=// (az+b)/(cz-d) = a/c + mu/(cz+d), with mu = (bc-ad)/c per_frame_50=// so a/c and mu can be calculated outside of the shader per_frame_51= per_frame_52=a_r = cos(angle)*scale; per_frame_53=a_i = sin(angle)*scale; per_frame_54=b_r = translation_x; per_frame_55=b_i = translation_y; per_frame_56= per_frame_57=c_r = -cos(iangle)*iscale; per_frame_58=c_i = -sin(iangle)*iscale; per_frame_59=d_r = itranslation_u; per_frame_60=d_i = itranslation_v; per_frame_61= per_frame_62=// c^(-1) per_frame_63=c_inv_r = c_r/(c_r*c_r+c_i*c_i); per_frame_64=c_inv_i = c_i/(c_r*c_r+c_i*c_i); per_frame_65= per_frame_66=// a*c^(-1) per_frame_67=ac_r = (a_r*c_inv_r - a_i*c_inv_i); per_frame_68=ac_i = (a_r*c_inv_i - a_i*c_inv_r); per_frame_69= per_frame_70=// (bc-ad) per_frame_71=bcad_r = (b_r*c_r - b_i*c_i)-(a_r*d_r-a_i*d_i); per_frame_72=bcad_i = (b_r*c_i - b_i*c_r)-(a_r*d_i-a_i*d_r); per_frame_73= per_frame_74=// mu*c^(-1) per_frame_75=q3 = bcad_r*c_inv_r - bcad_i*c_inv_i; per_frame_76=q4 = bcad_r*c_inv_i - bcad_i*c_inv_r; per_frame_77= per_frame_78=q1 = ac_r; per_frame_79=q2 = ac_i; per_frame_80= per_frame_81=q5 = c_r; per_frame_82=q6 = c_i; per_frame_83=q7 = d_r; per_frame_84=q8 = d_i; per_pixel_1=r = bass/4; per_pixel_2=cx1 = 0.5+sin(time*0.618)*0.2; per_pixel_3=cy1 = 0.5+cos(time*1.618)*0.2; per_pixel_4=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1)); per_pixel_5=dir = (bass)*(r*r-d*d)*0.3; per_pixel_6=x1 = if( above(d,r),0, sin(y-cy1)*dir); per_pixel_7=y1 = if( above(d,r),0, -sin(x-cx1)*dir); per_pixel_8= per_pixel_9= per_pixel_10=cx1 = 0.5+sin(time*2.618)*0.3; per_pixel_11=cy1 = 0.5+cos(time*3.14)*0.3; per_pixel_12=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1)); per_pixel_13=dir = -(mid)*(r*r-d*d)*0.3; per_pixel_14=x2 = if( above(d,r),0, sin(y-cy1)*dir); per_pixel_15=y2 = if( above(d,r),0, -sin(x-cx1)*dir); per_pixel_16= per_pixel_17=cx1 = 0.5+sin(-time*2.618)*0.4; per_pixel_18=cy1 = 0.5+cos(-time*1.14)*0.4; per_pixel_19=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1)); per_pixel_20=dir = -(treb)*(r*r-d*d)*0.3; per_pixel_21=x3 = if( above(d,r),0, sin(y-cy1)*dir); per_pixel_22=y3 = if( above(d,r),0, -sin(x-cx1)*dir); per_pixel_23= per_pixel_24=v = 0.4; per_pixel_25=dx = (x1+x2+x3)*v; per_pixel_26=dy = (y1+y2+y3)*v; warp_1=`shader_body { warp_2=`float corr = texsize.xy*texsize_noise_lq.zw; warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy; warp_4=` warp_5=` warp_6=`float3 noiseVal =lum (tex2D(sampler_noise_lq, corr*uv*.02+ .1*rand_frame)); warp_7=` warp_8=`float2 k1 = float2((uv.x), (uv.y)); warp_9=` warp_10=`float3 ret1 = GetBlur1(uv) ; warp_11=` warp_12=`float2 zz = uv.xy * texsize.xy *.01*q28; warp_13=`float h1 = (cos(zz.y*q1) * sin(-zz.y)); warp_14=`float h2 = (sin(zz.x) * cos(zz.y*q2)); warp_15=` warp_16=`uv.xy -= float2(h1,h2)*texsize.zw * 18; warp_17=` warp_18=` warp_19=`float3 crisp = tex2D(sampler_main,uv) ; warp_20=` warp_21=`//crisp = lerp (crisp, 1-crisp.zyx, 0.01); warp_22=` warp_23=` ret = crisp*.99 -.01; warp_24=`} comp_1=`shader_body comp_2=`{ comp_3=`//uv = uv + 0.02*float2(cos(uv.y*27),sin(uv.x*39)); comp_4=`float2 m = float2(1-q4,q8); comp_5=`float2 bg_uv = m + (uv-m)*0.992; // subtle 3D shadow drop comp_6=`float2 mid_uv = m + (uv-m)*0.996; comp_7=`ret = lerp( float3(0,0,0.2), float3(0.3,0,1),tex2D( sampler_fw_main, bg_uv).y); comp_8=`ret = lerp(ret, float3(1,1,0), max(GetBlur1(bg_uv).z*1.5,tex2D( sampler_main, mid_uv).z)); // if that isn't a cool glow effect? comp_9=`ret *= 1-GetBlur1(bg_uv).x*2; // drop shadow comp_10=`ret = lerp( ret, float3(1,0.1,0.4),tex2D( sampler_fw_main, uv).x); comp_11=`//ret = tex2D(sampler_main, uv); comp_12=`}