MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=2 [preset00] fRating=4.000 fGammaAdj=1.000 fDecay=0.955 fVideoEchoZoom=0.997 fVideoEchoAlpha=0.500 nVideoEchoOrientation=0 nWaveMode=4 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.000 fWaveScale=0.000 fWaveSmoothing=0.500 fWaveParam=0.000 fModWaveAlphaStart=0.500 fModWaveAlphaEnd=1.000 fWarpAnimSpeed=0.626 fWarpScale=1.331 fZoomExponent=1.00000 fShader=1.000 zoom=0.99951 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.08925 sx=1.00000 sy=1.00000 wave_r=0.500 wave_g=0.500 wave_b=0.500 wave_x=0.500 wave_y=0.500 ob_size=0.500 ob_r=0.010 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.260 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.000 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.660 b2n=1.000 b3n=0.810 b1x=0.970 b2x=0.310 b3x=1.000 b1ed=0.200 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=60.80387 wavecode_0_smoothing=0.70000 wavecode_0_r=1.000 wavecode_0_g=0.900 wavecode_0_b=0.900 wavecode_0_a=0.210 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=1 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=67.16520 wavecode_1_smoothing=0.70000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=1 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=0.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=0.700 wavecode_3_g=0.700 wavecode_3_b=1.000 wavecode_3_a=0.600 shapecode_0_enabled=1 shapecode_0_sides=10 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=700 shapecode_0_x=0.500 shapecode_0_y=0.230 shapecode_0_rad=0.03300 shapecode_0_ang=1.82212 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=0.62028 shapecode_0_r=0.000 shapecode_0_g=0.000 shapecode_0_b=1.000 shapecode_0_a=1.000 shapecode_0_r2=1.000 shapecode_0_g2=1.000 shapecode_0_b2=1.000 shapecode_0_a2=0.000 shapecode_0_border_r=0.000 shapecode_0_border_g=0.900 shapecode_0_border_b=0.000 shapecode_0_border_a=0.000 shape_0_per_frame1=sample=instance/num_inst; shape_0_per_frame2= shape_0_per_frame3=//// tree shape_0_per_frame4= shape_0_per_frame5=s=9*sample; p=-int(s); c=above(s,2); shape_0_per_frame6= shape_0_per_frame7=r=if(c,.2,.3); shape_0_per_frame8=g=if(c,.8,.6); shape_0_per_frame9=r2=.5*r; shape_0_per_frame10=g2=.5*g; shape_0_per_frame11= shape_0_per_frame12=x= bnot(p+0)*(0); y= bnot(p+0)*(-5+5*s); shape_0_per_frame13=x=x+bnot(p+1)*(0); y=y+bnot(p+1)*(-5+5*s); shape_0_per_frame14=x=x+bnot(p+2)*(-8+4*s); y=y+bnot(p+2)*(-10.5+4*s); shape_0_per_frame15=x=x+bnot(p+3)*(10.5-3.5*s); y=y+bnot(p+3)*(-11.5+3.5*s); shape_0_per_frame16=x=x+bnot(p+4)*(-12+3*s); y=y+bnot(p+4)*(-12+3*s); shape_0_per_frame17=x=x+bnot(p+5)*(12.5-2.5*s); y=y+bnot(p+5)*(-11+2.5*s); shape_0_per_frame18=x=x+bnot(p+6)*(-12+2*s); y=y+bnot(p+6)*(-9.5+2*s); shape_0_per_frame19=x=x+bnot(p+7)*(10.5-1.5*s); y=y+bnot(p+7)*(-7+1.5*s); shape_0_per_frame20=x=x+bnot(p+8)*(-8+s); y=y+bnot(p+8)*(-3.5+s); shape_0_per_frame21= shape_0_per_frame22=rad=rad*if(c,3*sin(3.14*s),1)*(15-y); shape_0_per_frame23= shape_0_per_frame24=x=x+.2*sin(x-y+time); shape_0_per_frame25=y=y+.2*sin(x+y-time); shape_0_per_frame26= shape_0_per_frame27=z=.08; shape_0_per_frame28= shape_0_per_frame29=x = .5 + 1.5*z*x/q6; shape_0_per_frame30=y = .5 + z*y; shape_0_per_frame31= shape_0_per_frame32=rad=rad*z; shape_0_per_frame33= shape_0_per_frame34=c=equal(instance,0); shape_0_per_frame35=x=if(c,.5,x); shape_0_per_frame36=y=if(c,.3,y); shape_0_per_frame37=sides=if(c,3,10); shape_0_per_frame38=rad=if(c,1.3,rad); shape_0_per_frame39=a2=if(c,1,0); shape_0_per_frame40=r=if(c,0,r); shape_0_per_frame41=g=if(c,0,g); shape_0_per_frame42=b=if(c,1,b); shape_0_per_frame43=r2=if(c,1,r2); shape_0_per_frame44=g2=if(c,1,g2); shape_0_per_frame45=b2=if(c,1,b2); shape_0_per_frame46= shape_0_per_frame47=ang=5*3.14/4; shapecode_1_enabled=1 shapecode_1_sides=60 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_num_inst=2 shapecode_1_x=0.160 shapecode_1_y=0.490 shapecode_1_rad=1.14030 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=0.57273 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=1.000 shapecode_1_a=1.000 shapecode_1_r2=1.000 shapecode_1_g2=1.000 shapecode_1_b2=1.000 shapecode_1_a2=1.000 shapecode_1_border_r=0.300 shapecode_1_border_g=0.900 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_per_frame1=c=instance; shape_1_per_frame2=qx=x-.5; shape_1_per_frame3=x=if(c,.15,.85)+.03*sin(if(c,1,-1)*.3*time); shape_1_per_frame4=y=.5+.05*sin(.2*time); shape_1_per_frame5=rad=rad*.89-.131*abs(qx); shapecode_2_enabled=1 shapecode_2_sides=10 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=43 shapecode_2_x=0.840 shapecode_2_y=0.500 shapecode_2_rad=0.01000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=0.48364 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=1.000 shapecode_2_r2=1.000 shapecode_2_g2=1.000 shapecode_2_b2=1.000 shapecode_2_a2=1.000 shapecode_2_border_r=0.000 shapecode_2_border_g=0.700 shapecode_2_border_b=0.100 shapecode_2_border_a=0.000 shape_2_per_frame1=sample=instance/num_inst; shape_2_per_frame2= shape_2_per_frame3=//// waterfall shape_2_per_frame4= shape_2_per_frame5=x=sample+.4*sin(111*sample+.12*time); shape_2_per_frame6= shape_2_per_frame7=y=.5+.5*sin(128*sample+.1*time); shape_2_per_frame8=y=.05+.9*(y-int(y)); shape_2_per_frame9= shape_2_per_frame10=x=.5+(x-.5)*.6; shape_2_per_frame11= shape_2_per_frame12=rad=rad*(1+.3*sin(546*sample))*(1-.7*y); shapecode_3_enabled=1 shapecode_3_sides=10 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=700 shapecode_3_x=0.500 shapecode_3_y=0.230 shapecode_3_rad=0.03300 shapecode_3_ang=1.82212 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=0.62028 shapecode_3_r=0.000 shapecode_3_g=0.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=1.000 shapecode_3_g2=1.000 shapecode_3_b2=1.000 shapecode_3_a2=0.000 shapecode_3_border_r=0.000 shapecode_3_border_g=0.900 shapecode_3_border_b=0.000 shapecode_3_border_a=1.000 shape_3_per_frame1=sample=instance/num_inst; shape_3_per_frame2=pie=22/7; shape_3_per_frame3=//// tree shape_3_per_frame4= shape_3_per_frame5=s=9*sample; p=-int(s); c=above(s,2); shape_3_per_frame6= shape_3_per_frame7=r=if(c,.2,.3); shape_3_per_frame8=g=if(c,.8,.6); shape_3_per_frame9=r2=.5*r; shape_3_per_frame10=g2=.5*g; shape_3_per_frame11= shape_3_per_frame12=x= bnot(p+0)*(0); y= bnot(p+0)*(-5+5*s); shape_3_per_frame13=x=x+bnot(p+1)*(0); y=y+bnot(p+1)*(-5+5*s); shape_3_per_frame14=x=x+bnot(p+2)*(-8+4*s); y=y+bnot(p+2)*(-10.5+4*s); shape_3_per_frame15=x=x+bnot(p+3)*(10.5-3.5*s); y=y+bnot(p+3)*(-11.5+3.5*s); shape_3_per_frame16=x=x+bnot(p+4)*(-12+3*s); y=y+bnot(p+4)*(-12+3*s); shape_3_per_frame17=x=x+bnot(p+5)*(12.5-2.5*s); y=y+bnot(p+5)*(-11+2.5*s); shape_3_per_frame18=x=x+bnot(p+6)*(-12+2*s); y=y+bnot(p+6)*(-9.5+2*s); shape_3_per_frame19=x=x+bnot(p+7)*(10.5-1.5*s); y=y+bnot(p+7)*(-7+1.5*s); shape_3_per_frame20=x=x+bnot(p+8)*(-8+s); y=y+bnot(p+8)*(-3.5+s); shape_3_per_frame21= shape_3_per_frame22=rad=rad*if(c,3*sin(3.14*s),1)*(15-y); shape_3_per_frame23= shape_3_per_frame24=x=x+.2*sin(x-y+time); shape_3_per_frame25=y=y+.2*sin(x+y-time); shape_3_per_frame26= shape_3_per_frame27=z=.08; shape_3_per_frame28= shape_3_per_frame29=x = .5 + 1.5*z*x/q6; shape_3_per_frame30=y = .5 + z*y; shape_3_per_frame31= shape_3_per_frame32=rad=rad*z; shape_3_per_frame33= shape_3_per_frame34=c=equal(instance,0); shape_3_per_frame35=x=if(c,.5,x); shape_3_per_frame36=y=if(c,.483,y); shape_3_per_frame37=sides=if(c,3,10); shape_3_per_frame38=rad=if(c,.543,rad); shape_3_per_frame39= shape_3_per_frame40=a2=if(c,.411,0.72); shape_3_per_frame41= shape_3_per_frame42=a=max(a2,(1-a2))*1.2; shape_3_per_frame43=r=if(c,0,r); shape_3_per_frame44=g=if(c,0,g); shape_3_per_frame45=b=if(c,.2,b); shape_3_per_frame46=r2=if(c,.21,r2); shape_3_per_frame47=g2=if(c,1,g2); shape_3_per_frame48=b2=if(c,1,b2); shape_3_per_frame49=x=((x-.5)*1.09)+.5; shape_3_per_frame50= shape_3_per_frame51=y=((y-.5)*.9)+.5; shape_3_per_frame52=ang=6*pie/5; shape_3_per_frame53=ang*=(1/pie+if(c,(max(bass*.4,.4)-mid_att)*ang/fps,0)*pie); per_frame_init_1=x1 = 0.5; per_frame_init_2=x2 = 0.5; per_frame_init_3= per_frame_init_4=y2 = 0.9; per_frame_init_5=y1 = 0.5; per_frame_init_6= per_frame_init_7=x3 = 0.8; per_frame_init_8=y3 = 0.5; per_frame_init_9= per_frame_init_10= per_frame_init_11=ax1 = 0; per_frame_init_12=ay1 = 0; per_frame_init_13=ax2 = 0; per_frame_init_14=ay2 = 0; per_frame_init_15=ax3 = 0; per_frame_init_16=ay3 = 0; per_frame_init_17= per_frame_init_18=vr1 = 0.0001; per_frame_init_19=vr2 = 0.0; per_frame_init_20=vr3 = 0.0; per_frame_init_21= per_frame_init_22=vx1 = 0.000; per_frame_init_23=vx2 = 0.000; per_frame_init_24=//vx3 = 0.000; per_frame_1=zoom = 1.004; per_frame_2=warp = 0.4; per_frame_3=wave_a = 0; per_frame_4= per_frame_5=r = 0.03+ max(bass_att,treb_att)*0.01; per_frame_6= per_frame_7=vr = sin(vr1)*r; per_frame_8=bounce = below(y1,r);y1 = y1+vy1;vy1 = if(bounce, abs(vy1)*0.96 + (r-y1)*0.1, vy1-0.0003*60/fps); per_frame_9=vx1 = if(bounce, vx1 + (vr-vx1)*0.15, vx1);vr = if(bounce, vr + (vx1-vr)*0.85 , vr);vr1 = asin(vr/r); per_frame_10=bounce = below(x1,r);x1 = x1+vx1;vx1 = if(bounce, abs(vx1)*0.96 + (r-x1)*0.1, vx1); per_frame_11=vy1 = if(bounce, vy1 + (vr-vy1)*0.15, vy1);vr = if(bounce, vr + (vy1-vr)*0.85 , vr);vr1 = asin(vr/r); per_frame_12=bounce = above(x1,1-r);vx1 = if(bounce, - abs(vx1)*0.96 + (1-r-x1)*0.1, vx1); per_frame_13=vy1 = if(bounce, vy1 + (vr-vy1)*0.15, vy1);vr = if(bounce, vr + (vy1-vr)*0.85 , vr);vr1 = asin(vr/r); per_frame_14= per_frame_15=vr = sin(vr2)*r; per_frame_16=bounce = below(y2,r);y2 = y2+vy2;vy2 = if(bounce, abs(vy2)*0.96 + (r-y2)*0.1, vy2-0.0003*60/fps); per_frame_17=vx2 = if(bounce, vx2 + (vr-vx2)*0.15, vx2);vr = if(bounce, vr + (vx2-vr)*0.85 , vr);vr2 = asin(vr/r); per_frame_18=bounce = below(x2,r);x2 = x2+vx2;vx2 = if(bounce, abs(vx2)*0.96 + (r-x2)*0.1, vx2); per_frame_19=vy2 = if(bounce, vy2 + (vr-vy2)*0.15, vy2);vr = if(bounce, vr + (vy2-vr)*0.85 , vr);vr2 = asin(vr/r); per_frame_20=bounce = above(x2,1-r);vx2 = if(bounce, - abs(vx2)*0.96 + (1-r-x2)*0.1, vx2); per_frame_21=vy2 = if(bounce, vy2 + (vr-vy2)*0.15, vy2);vr = if(bounce, vr + (vy2-vr)*0.85 , vr);vr2 = asin(vr/r); per_frame_22= per_frame_23=vr = sin(vr3)*r; per_frame_24=bounce = below(y3,r);y3 = y3+vy3;vy3 = if(bounce, abs(vy3)*0.96 + (r-y3)*0.1, vy3-0.0003*60/fps); per_frame_25=vx3 = if(bounce, vx3 + (vr-vx3)*0.15, vx3);vr = if(bounce, vr + (vx3-vr)*0.85 , vr);vr3 = asin(vr/r); per_frame_26=bounce = below(x3,r);x3 = x3+vx3;vx3 = if(bounce, abs(vx3)*0.96 + (r-x3)*0.1, vx3); per_frame_27=vy3 = if(bounce, vy3 + (vr-vy3)*0.15, vy3);vr = if(bounce, vr + (vy3-vr)*0.85 , vr);vr3 = asin(vr/r); per_frame_28=bounce = above(x3,1-r);vx3 = if(bounce, - abs(vx3)*0.96 + (1-r-x3)*0.1, vx3); per_frame_29=vy3 = if(bounce, vy3 + (vr-vy3)*0.15, vy3);vr = if(bounce, vr + (vy3-vr)*0.85 , vr);vr3 = asin(vr/r); per_frame_30= per_frame_31=bounce = below( sqrt( sqr(x1+vx1-x2-vx2) + sqr(y1+vy1-y2-vy2)), 2*r); per_frame_32=ref_ang = atan2(x2-x1,y2-y1)+asin(1); // common tangent per_frame_33=v1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx2*vx2+vy2*vy2);w1 = atan2(vx1,vy1);w2 = atan2(vx2,vy2); per_frame_34=vr = sin(vr1)*r; v2r=sin(vr2)*r; per_frame_35=vx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-sin(ref_ang)*v1*cos(w1-ref_ang))*0.04 per_frame_36= + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1); per_frame_37=vy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-cos(ref_ang)*v1*cos(w1-ref_ang))*0.04 per_frame_38= + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1); per_frame_39=vx2 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-sin(ref_ang)*v2*cos(w2-ref_ang))*0.04 per_frame_40= + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx2); per_frame_41=vy2 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-cos(ref_ang)*v2*cos(w2-ref_ang))*0.04 per_frame_42= + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy2); per_frame_43=vr = if(bounce, vr + (cos(w1-ref_ang)*(v1-v2)-vr)*0.96 , vr);vr1 = asin(vr/r); per_frame_44=v2r = if(bounce, v2r + (cos(w2-ref_ang)*(v2-v1)-v2r)*0.96 , v2r);vr2 = asin(v2r/r); per_frame_45= per_frame_46=bounce = below( sqrt( sqr(x1+vx1-x3-vx3) + sqr(y1+vy1-y3-vy3)), 2*r); per_frame_47=ref_ang = atan2(x3-x1,y3-y1)+asin(1); // common tangent per_frame_48=v1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx3*vx3+vy3*vy3);w1 = atan2(vx1,vy1);w2 = atan2(vx3,vy3); per_frame_49=vr = sin(vr1)*r; v2r=sin(vr3)*r; per_frame_50=vx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-sin(ref_ang)*v1*cos(w1-ref_ang))*0.04 per_frame_51= + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1); per_frame_52=vy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-cos(ref_ang)*v1*cos(w1-ref_ang))*0.04 per_frame_53= + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1); per_frame_54=vx3 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-sin(ref_ang)*v2*cos(w2-ref_ang))*0.04 per_frame_55= + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx3); per_frame_56=vy3 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-cos(ref_ang)*v2*cos(w2-ref_ang))*0.04 per_frame_57= + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy3); per_frame_58=vr = if(bounce, vr + (cos(w1-ref_ang)*(v1-v2)-vr)*0.96 , vr);vr1 = asin(vr/r); per_frame_59=v2r = if(bounce, v2r + (cos(w2-ref_ang)*(v2-v1)-v2r)*0.96 , v2r);vr3 = asin(v2r/r); per_frame_60= per_frame_61=bounce = below( sqrt( sqr(x3+vx3-x2-vx2) + sqr(y3+vy3-y2-vy2)), 2*r); per_frame_62=ref_ang = atan2(x2-x3,y2-y3)+asin(1); // common tangent per_frame_63=v1 = sqrt(vx3*vx3+vy3*vy3);v2 = sqrt(vx2*vx2+vy2*vy2);w1 = atan2(vx3,vy3);w2 = atan2(vx2,vy2); per_frame_64=vr = sin(vr3)*r; v2r=sin(vr2)*r; per_frame_65=vx3 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-sin(ref_ang)*v1*cos(w1-ref_ang))*0.04 per_frame_66= + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx3); per_frame_67=vy3 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-cos(ref_ang)*v1*cos(w1-ref_ang))*0.04 per_frame_68= + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy3); per_frame_69=vx2 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-sin(ref_ang)*v2*cos(w2-ref_ang))*0.04 per_frame_70= + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx2); per_frame_71=vy2 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-cos(ref_ang)*v2*cos(w2-ref_ang))*0.04 per_frame_72= + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy2); per_frame_73=vr = if(bounce, vr + (cos(w1-ref_ang)*(v1-v2)-vr)*0.96 , vr);vr3 = asin(vr/r); per_frame_74=v2r = if(bounce, v2r + (cos(w2-ref_ang)*(v2-v1)-v2r)*0.96 , v2r);vr2 = asin(v2r/r); per_frame_75= per_frame_76= per_frame_77= per_frame_78= per_frame_79=q1 = aspectx; per_frame_80=q2 = aspecty; per_frame_81=q3 = r*2; per_frame_82= per_frame_83=q4 = x1; q5 = y1; q6 = vr1; per_frame_84=q7 = x2; q8 = y2; q9 = vr2; per_frame_85=q10 = x3; q11 = y3; q12 = vr3; warp_1=`shader_body { warp_2=`float corr = texsize.xy*texsize_noise_lq.zw; warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy; warp_4=` warp_5=` warp_6=`float3 noiseVal =lum (tex2D(sampler_noise_lq, corr*uv*.02+ .1*rand_frame)); warp_7=` warp_8=`float2 k1 = float2((uv.x), (uv.y)); warp_9=` warp_10=`float3 ret1 = GetBlur1(uv) ; warp_11=` warp_12=`float2 zz = uv.xy * texsize.xy *.01*q28; warp_13=`float h1 = (cos(zz.y*q1) * sin(-zz.y)); warp_14=`float h2 = (sin(zz.x) * cos(zz.y*q2)); warp_15=` warp_16=`uv.xy -= float2(h1,h2)*texsize.zw * 18; warp_17=` warp_18=` warp_19=`float3 crisp = tex2D(sampler_main,uv) ; warp_20=` warp_21=`//crisp = lerp (crisp, 1-crisp.zyx, 0.01); warp_22=` warp_23=` ret = crisp*.99 -.01; warp_24=`} comp_1=`shader_body comp_2=`{ comp_3=`//uv = uv + 0.02*float2(cos(uv.y*27),sin(uv.x*39)); comp_4=`float2 m = float2(1-q4,q8); comp_5=`float2 bg_uv = m + (uv-m)*0.992; // subtle 3D shadow drop comp_6=`float2 mid_uv = m + (uv-m)*0.996; comp_7=`ret = lerp( float3(0,0,0.2), float3(0.3,0,1),tex2D( sampler_fw_main, bg_uv).y); comp_8=`ret = lerp(ret, float3(1,1,0), max(GetBlur1(bg_uv).z*1.5,tex2D( sampler_main, mid_uv).z)); // if that isn't a cool glow effect? comp_9=`ret *= 1-GetBlur1(bg_uv).x*2; // drop shadow comp_10=`ret = lerp( ret, float3(1,0.1,0.4),tex2D( sampler_fw_main, uv).x); comp_11=`//ret = tex2D(sampler_main, uv); comp_12=`}