MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=4.000 fGammaAdj=1.000 fDecay=0.950 fVideoEchoZoom=1.007 fVideoEchoAlpha=0.000 nVideoEchoOrientation=3 nWaveMode=7 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.000 fWaveScale=0.622 fWaveSmoothing=0.558 fWaveParam=0.000 fModWaveAlphaStart=0.870 fModWaveAlphaEnd=1.290 fWarpAnimSpeed=1.000 fWarpScale=1.000 fZoomExponent=1.00000 fShader=0.000 zoom=0.99990 rot=0.10000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=1.00000 sx=0.81954 sy=0.74192 wave_r=0.700 wave_g=0.700 wave_b=0.700 wave_x=0.500 wave_y=0.500 ob_size=0.010 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=0.100 ib_size=0.500 ib_r=0.000 ib_g=0.000 ib_b=0.000 ib_a=0.000 nMotionVectorsX=28.000 nMotionVectorsY=9.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.900 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wave_2_per_point1=x=x+0.5+0.008*sin((y*2-1)*48)+0.008*sin((y*2-1)*64); wave_2_per_point2=y=y+0.5+0.008*cos((x*2-1)*64)+0.008*cos((x*2-1)*48); wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=1 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=1 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.19300 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=0.040 shapecode_0_r2=0.000 shapecode_0_g2=0.000 shapecode_0_b2=0.000 shapecode_0_a2=0.900 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.400 shape_0_per_frame1=sides = 40*q7; shape_0_per_frame2=sides = 9; shape_0_per_frame3=ang = q8*3.4; shape_0_per_frame4=x = 0.5 + 0.18*cos(q8*0.5) + 0.03*cos(time*0.7); shape_0_per_frame5=y = 0.5 + 0.18*sin(q8*0.5) + 0.03*sin(time*0.7); shape_0_per_frame6=r = 0.5 + 0.5*sin(time*0.713 + 1); shape_0_per_frame7=g = 0.5 + 0.5*sin(time*0.563 + 2); shape_0_per_frame8=b = 0.5 + 0.5*sin(time*0.654 + 5); shape_0_per_frame9=r2 = 0.5 + 0.5*sin(time*0.885 + 4); shape_0_per_frame10=g2 = 0.5 + 0.5*sin(time*0.556+ 1); shape_0_per_frame11=b2 = 0.5 + 0.5*sin(time*0.638 + 3); shapecode_1_enabled=1 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=1 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.34000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=0.040 shapecode_1_r2=0.000 shapecode_1_g2=0.000 shapecode_1_b2=0.000 shapecode_1_a2=0.900 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.400 shape_1_per_frame1=sides = 3; shape_1_per_frame2=ang = q8*2.15; shape_1_per_frame3=x = 0.5 + 0.18*cos(q8*0.5) + 0.03*cos(time*0.7); shape_1_per_frame4=y = 0.5 + 0.18*sin(q8*0.5) + 0.03*sin(time*0.7); shape_1_per_frame5=r = 0.5 - 0.5*sin(time*1.43 + 1); shape_1_per_frame6=g = 0.5 - 0.5*sin(time*0.583 + 2); shape_1_per_frame7=b = 0.5 - 0.5*sin(time*0.751 + 5); shape_1_per_frame8=r2 = 0.5 + 0.5*sin(time*2.845 + 4); shape_1_per_frame9=g2 = 0.5 + 0.5*sin(time*0.756+ 1); shape_1_per_frame10=b2 = 0.5 + 0.5*sin(time*0.688 + 3); shapecode_2_enabled=1 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=1 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.35000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=0.040 shapecode_2_r2=0.000 shapecode_2_g2=0.000 shapecode_2_b2=0.000 shapecode_2_a2=0.300 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.400 shape_2_per_frame1=sides = 360; shape_2_per_frame2=ang = q8*1.4; shape_2_per_frame3=x = 0.5 + 0.18*cos(q8*0.5) + 0.03*cos(time*0.7); shape_2_per_frame4=y = 0.5 + 0.18*sin(q8*0.5) + 0.03*sin(time*0.7); shape_2_per_frame5=r = 0.5 + 0.5*sin(q8*0.713 + 1); shape_2_per_frame6=g = 0.5 + 0.5*sin(q8*0.563 + 2); shape_2_per_frame7=b = 0.5 + 0.5*sin(q8*0.654 + 5); shape_2_per_frame8=r2 = 0.5 + 0.5*sin(q8*0.885 + 4); shape_2_per_frame9=g2 = 0.5 + 0.5*sin(q8*0.556+ 1); shape_2_per_frame10=b2 = 0.5 + 0.5*sin(q8*0.638 + 3); shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_1=warp=0; per_frame_2=wave_r = wave_r + 0.45*(0.5*sin(time*0.701)+ 0.3*cos(time*0.438)); per_frame_3=wave_b = wave_b - 0.4*(0.5*sin(time*4.782)+0.5*cos(time*0.522)); per_frame_4=wave_g = wave_g + 0.4*sin(time*1.731); per_frame_5=wave_x = int(rand(3))*0.33+0.165; per_frame_6=wave_y = int(rand(3))*0.33+0.165; per_frame_7=ob_r = above(bass_att,bass)*(bass_att-bass)*4; per_frame_8=volume = 0.3*(bass+mid+att); per_frame_9=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate); per_frame_10=lastbeat = lastbeat + equal(lastbeat,0)*time; per_frame_11=meanbass_att = 0.1*(meanbass_att*9 + bass_att); per_frame_12=peakbass_att = max(bass_att,peakbass_att); per_frame_13=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1)); per_frame_14=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1); per_frame_15=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995); per_frame_16=lastbeat = beat*time + (1-beat)*lastbeat; per_frame_17=peakbass_att = max(peakbass_att,1.1*meanbass_att); per_frame_18=ib_a = beat*0.5; per_frame_19= per_frame_20= per_frame_21= per_frame_22= per_frame_23= per_frame_24=bass_thresh=above(bass_att,bass_thresh)*2+ (1-above(bass_att,bass_thresh))*((bass_thresh-1.4)*0.85+1.5); per_frame_25=treb_thresh=above(treb_att,treb_thresh)*2+ per_frame_26=(1-above(treb_att,treb_thresh))*((treb_thresh-1.4)*0.85+1.5); per_frame_27=mid_thresh=above(mid_att,mid_thresh)*2+ per_frame_28=(1-above(mid_att,mid_thresh))*((mid_thresh-1.4)*0.85+1.5); per_frame_29=vol=bass+treb+mid*0.44; per_frame_30=vol_att=bass_att+treb_att+mid_att*3.04; per_frame_31=vol_thresh=bass_thresh+treb_thresh+mid_Att*bnot(2); per_frame_32=vol2=vol+vol_att+vol_thresh*0.03; per_frame_33=thud=bass+vol-treb-mid/treb_Att/mid_att*bnot(log(3)); per_frame_34=solice=0.05*sin(int(rand(vol)))/int(rand(vol2))*0.042; per_frame_35=intensity=if(above(vol,int(rand(2))),.02,0)*0.25; per_frame_36=minimal=if(equal(vol2,int(rand(3))),.02,-.10)*bnot(2); per_frame_37=q1=vol; per_frame_38=q2=vol_att; per_frame_39=q3=vol_thresh; per_frame_40=q4=vol2; per_frame_41=q5=solice; per_frame_42=q6=thud; per_frame_43=q7=intensity; per_frame_44=q8=minimal; per_frame_45=sy=sx+50*cos(q3+q6)-sy*sin(q4+q6); per_frame_46=sx=sx+50*sin(q8+q7)-sx*cos(q3+q6); per_pixel_1=cx = (-1&(x*3))*0.33+0.165; per_pixel_2=cy = (-1&(y*3))*0.33+0.165; per_pixel_3=rot = rot*pow(-1,(-1&(x+q2*3)) + (-1&(x+q4*3))); warp_1=`#define sampler_pic sampler_prayerwheel warp_2=`sampler2D sampler_pic; warp_3=` warp_4=`shader_body warp_5=`{ warp_6=` ret = tex2D( sampler_main, uv ).xyz; warp_7=` warp_8=` // ERROR DIFFUSION DITHER - looks great warp_9=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy; warp_10=` ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0*1; warp_11=` warp_12=` // mix in img... warp_13=` float3 pic = tex2D(sampler_pic, uv_orig).xyz; warp_14=` float lum = lum(pic); warp_15=` float use_it = abs(lum - frac((bass+mid+treb)*0.2)); warp_16=` use_it = saturate(1 - use_it*33); warp_17=` ret = lerp(ret, pic, use_it.xxx); warp_18=` warp_19=` // darken over time warp_20=` //ret -= 0.004; warp_21=` //ret *= 0.99; warp_22=` ret *= 0.97 + 0.03*saturate( length(uv - uv_orig)*200 ); // center only warp_23=`} warp_24=` comp_1=`shader_body comp_2=`{ comp_3=` ret = tex2D(sampler_main, uv).xyz; comp_4=` comp_5=` float3 d = float3(texsize.zw, 0)*1.0; comp_6=` float b1 = lum(GetPixel(uv + d.xz)); comp_7=` float b2 = lum(GetPixel(uv - d.xz)); comp_8=` float b3 = lum(GetPixel(uv + d.zy)); comp_9=` float b4 = lum(GetPixel(uv - d.zy)); comp_10=` comp_11=` //ret = 0; comp_12=` ret *= -1; comp_13=` ret += saturate((b1-b2)*64)*1.00*float3(1,0.6,0.1); comp_14=` ret += saturate((b3-b4)*64)*1.00*float3(0.2,0.5,0.7); comp_15=` ret -= saturate( GetBlur1(uv)*4 - 1 ); comp_16=` comp_17=` ret *= 1.5; comp_18=`}