[preset00] fRating=4.000 fGammaAdj=1.000 fDecay=0.830 fVideoEchoZoom=1.000 fVideoEchoAlpha=0.000 nVideoEchoOrientation=0 nWaveMode=4 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.000 fWaveScale=1.000 fWaveSmoothing=0.360 fWaveParam=0.000 fModWaveAlphaStart=0.710 fModWaveAlphaEnd=1.300 fWarpAnimSpeed=0.451 fWarpScale=0.289 fZoomExponent=1.00000 fShader=0.900 zoom=1.00034 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=0.650 wave_g=1.000 wave_b=1.000 wave_x=0.500 wave_y=0.500 ob_size=0.010 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.010 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=44.000 nMotionVectorsY=37.824 mv_dx=0.000 mv_dy=0.000 mv_l=0.035 mv_r=0.000 mv_g=0.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=0.860 b1ed=0.800 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.00000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wave_0_init1= wave_0_init2=t1=samples; wave_0_per_point1=st=value2-value1; wave_0_per_point2=instance=(sample*t1); inst=int(instance); wave_0_per_point3=even=equal(inst/2-int(inst/2),0);odd=bnot(even); wave_0_per_point4=x=sample; wave_0_per_point5=x+=.3*st; wave_0_per_point6=y*=.3; wave_0_per_point7=b=odd;r=even;g=0.5+st; wave_0_per_point8= wave_0_per_point9=y+=13.4;y-=int(y); wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.00000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wave_1_init1= wave_1_init2=t1=samples; wave_1_per_point1=st=value2-value1; wave_1_per_point2=instance=(sample*t1); inst=int(instance); wave_1_per_point3=even=equal(inst/2-int(inst/2),0);odd=bnot(even); wave_1_per_point4=x+=.1*st; wave_1_per_point5=r=odd;b=even;g=0.5-st; wave_1_per_point6= wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=1 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.00000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wave_2_init1=t1=samples; wave_2_per_frame1=tic = time - tin; wave_2_per_frame2=tin = time; wave_2_per_frame3=mod = .1*(mod*9 + mid_att); wave_2_per_frame4=tt = tt + tic*((mod+1)*(mod+1)-1); wave_2_per_frame5=t1 = tt; wave_2_per_point1=st=value2-value1; wave_2_per_point2=instance=(sample*t1); inst=int(instance); wave_2_per_point3=even=equal(inst/2-int(inst/2),0);odd=bnot(even); wave_2_per_point4=x=sample+.2*st; wave_2_per_point5=y=(value1*even)+(value2*odd);y*=.38; wave_2_per_point6=x=((x-.5)*.9)+.5; wave_2_per_point7=r=even;b=odd;g=0.5+st; wave_2_per_point8=y+=13.5;y-=int(y); wavecode_3_enabled=1 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.00000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 wave_3_init1=t1=samples; wave_3_per_frame1=tic = time - tin; wave_3_per_frame2=tin = time; wave_3_per_frame3=mod = .1*(mod*9 + mid_att); wave_3_per_frame4=tt = tt + tic*((mod+1)*(mod+1)-1); wave_3_per_frame5=t1 = tt; wave_3_per_point1=st=value2-value1; wave_3_per_point2=instance=(sample*t1); inst=int(instance); wave_3_per_point3=even=equal(inst/2-int(inst/2),0);odd=bnot(even); wave_3_per_point4=x=sample+.1*st; wave_3_per_point5=y=(value1*even)+(value2*odd);y*=.59; wave_3_per_point6=x=((x-.5)*.9)+.5; wave_3_per_point7=r=odd;b=even;g=0.5-st; wave_3_per_point8=y+=13.5;y-=int(y); shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=3 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.10000 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=1.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.100 shape_0_per_frame1= shape_0_per_frame2=//tim=q32/(12-.03*1/(bass_att+mid_att-treb_att)); shape_0_per_frame3=tim=q32/12; shape_0_per_frame4=tau=q3*2; shape_0_per_frame5=sample=instance/num_inst;tample=sample+tim; shape_0_per_frame6=x=x+.1*sin(tample*tau);y=y+.2*cos(tample*tau); shape_0_per_frame7= shape_0_per_frame8= shape_0_per_frame9= shape_0_per_frame10= shape_0_per_frame11=r=1/bass_att;g=.6*r-.1*(1/mid_att);b=.1*r+.1*g; shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_init_1=//Tau per_frame_init_2=//******************************************** per_frame_init_3=pdiv=1/pow(70,3);tau=(2155132.56*pdiv); per_frame_init_4=//******************************************** per_frame_init_5=//*****init vars***** per_frame_init_6=//counters per_frame_init_7=q32=time; q31=frame; per_frame_init_8=//dice per_frame_init_9=roll1=rand(6)+1;roll2=rand(6)+1;roll3=rand(6)+1;roll4=rand(6)+1;roll5=rand(6)+1; per_frame_init_10=q30=int(roll1);q29=int(roll2);q28=int(roll3);q27=int(roll4);q26=int(roll5); per_frame_init_11=q25=roll1-int(roll1);q24=roll2-int(roll2);q23=roll3-int(roll3);q22=roll4-int(roll4);q21=roll5-int(roll5); per_frame_init_12=//aspect per_frame_init_13=q20=pixelsx/pixelsy; per_frame_init_14=q6=tau;q3=q6/2; per_frame_1=//per_frame per_frame_2=q32=time-q32; q31=frame-q31; per_frame_3= per_frame_4=//wave_r = wave_r + 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );wave_g = wave_g + 0.400*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) ); per_frame_5=//wave_b = wave_b + 0.400*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );zoom = zoom + 0.013*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) ); per_frame_6=//rot = rot + 0.040*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) ); per_frame_7=monitor=q6; per_frame_8=//wave_r=1/bass_att;wave_g=.6*wave_r-.1*(1/mid_att);wave_b-.1*wave_r+.1*wave_g; per_frame_9=decay=.9+.1*1/bass; per_pixel_1=kx=x*2-1;ky=y*2-1;kk=max(abs(kx),abs(ky)); per_pixel_2=//zoom=1; per_pixel_3=zoom = zoom +((kx)*(0.08+0.15*sin(q32*q25))*kk) +((ky)*(0.08+0.15*cos(q32*q24))*kk); per_pixel_4=cx=cx+(zoom-1)*0.14;dy=dy+(zoom-1)*0.1; per_pixel_5=//decay=decay*.95+.2*kk;; per_pixel_6=//warp=0+.4*zoom;