MILKDROP_PRESET_VERSION=201 PSVERSION=4 PSVERSION_WARP=4 PSVERSION_COMP=3 [preset00] fRating=1.000 fGammaAdj=1.980 fDecay=0.500 fVideoEchoZoom=1.000 fVideoEchoAlpha=0.500 nVideoEchoOrientation=3 nWaveMode=7 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.000 fWaveScale=0.862 fWaveSmoothing=0.450 fWaveParam=0.000 fModWaveAlphaStart=0.000 fModWaveAlphaEnd=1.320 fWarpAnimSpeed=1.691 fWarpScale=29.444 fZoomExponent=1.00000 fShader=0.000 zoom=0.99296 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=7.11382 sx=0.99990 sy=1.00000 wave_r=0.000 wave_g=0.000 wave_b=0.000 wave_x=0.500 wave_y=0.500 ob_size=0.000 ob_r=1.000 ob_g=1.000 ob_b=1.000 ob_a=0.050 ib_size=0.260 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=19.200 nMotionVectorsY=9.600 mv_dx=0.000 mv_dy=0.000 mv_l=0.500 mv_r=1.000 mv_g=0.650 mv_b=0.300 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.000 wavecode_0_enabled=0 wavecode_0_samples=282 wavecode_0_sep=20 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=3.91581 wavecode_0_smoothing=0.10000 wavecode_0_r=0.200 wavecode_0_g=0.300 wavecode_0_b=1.000 wavecode_0_a=0.600 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.89152 wavecode_1_smoothing=0.82000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=0.100 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.89152 wavecode_2_smoothing=0.82000 wavecode_2_r=0.000 wavecode_2_g=0.200 wavecode_2_b=0.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=1 shapecode_0_sides=100 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_num_inst=2 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.99984 shapecode_0_ang=3.14159 shapecode_0_tex_ang=6.28319 shapecode_0_tex_zoom=1.82002 shapecode_0_r=0.600 shapecode_0_g=0.600 shapecode_0_b=0.600 shapecode_0_a=1.000 shapecode_0_r2=0.600 shapecode_0_g2=0.600 shapecode_0_b2=0.600 shapecode_0_a2=1.000 shapecode_0_border_r=0.700 shapecode_0_border_g=0.600 shapecode_0_border_b=0.600 shapecode_0_border_a=1.000 shape_0_per_frame1= shape_0_per_frame2=cis=instance; cx=instance*2; c=cx-1; //grad=0+(0.7*((xmo*0.7+ x*cos(time/4))+ymo+y)/7)*sin(time*0.92-y); shape_0_per_frame3=//xmo=x-0.5; shape_0_per_frame4=xmo=(x-0.5)+ 0.079*sin(time); xmo=xmo*q20+(xmo*.03*sin(rad*q19)); shape_0_per_frame5=ymo=(y-0.5)+ 0.079*cos(time); ymo=ymo*q20+(ymo*.03*sin(rad*q19+.5+0.12*cos(reg63*q20))); shape_0_per_frame6=xmo=if(cis,0.0-xmo, xmo); shape_0_per_frame7=ymo=if(cis, 0.0-ymo, ymo); shape_0_per_frame8=//rad=if(cis,rad-(xmo+ymo*sin(time*0.8)), rad+(xmo-ymo*cos(time*0.8))); shape_0_per_frame9=tex_zoom=tex_zoom*((xmo*ymo)*0.5+(1+0.08*cos(reg64)-xmo*1-ymo)+0.12*cos(reg63)); shape_0_per_frame10=border_a=border_a-tex_zoom; shape_0_per_frame11=rad=.1+(tex_zoom*.05); shape_0_per_frame12=x=xmo+0.5; shape_0_per_frame13=//y=ymo; shape_0_per_frame14=y=(ymo*1.6)+0.5; shape_0_per_frame15=ang=reg62*(.5+(.5*sin(q19)*c)); shape_0_per_frame16=tex_ang=reg62+ang*cos(q20*(reg62*.5)); shapecode_1_enabled=1 shapecode_1_sides=100 shapecode_1_additive=1 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=12 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.11913 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=6.19589 shapecode_1_r=0.000 shapecode_1_g=0.550 shapecode_1_b=0.500 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=0.400 shapecode_1_b2=0.400 shapecode_1_a2=0.070 shapecode_1_border_r=0.300 shapecode_1_border_g=0.700 shapecode_1_border_b=0.800 shapecode_1_border_a=0.000 shape_1_init1=tao=6.283185307;t1=tao; shape_1_init2=t2=time; shape_1_init3=reg62=tao; shape_1_per_frame1=//num variables; shape_1_per_frame2=//tao=6.283185307; pi=tao*.5; shape_1_per_frame3=//t1=tao; shape_1_per_frame4=t6=t1*.5; shape_1_per_frame5= shape_1_per_frame6=//time variables shape_1_per_frame7=reg01=time-t2; shape_1_per_frame8=tv1=reg01/9; tv6=reg01/t1; tvpi=tv6-t6; shape_1_per_frame9=reg63=tv6; reg64=tvpi; shape_1_per_frame10=//instance variables shape_1_per_frame11=i=instance;i1=instance+1;num=num_inst; shape_1_per_frame12= shape_1_per_frame13=pair=int(i1/2); even=equal(pair,i1/2); odd=1-even; shape_1_per_frame14= shape_1_per_frame15= shape_1_per_frame16=//sample variables shape_1_per_frame17=sample=i1/num; shape_1_per_frame18=sampair=pair/(num*.5); shape_1_per_frame19=samrev=1-sample; shape_1_per_frame20=sam21=sample*2-1; shape_1_per_frame21=samsec=sample*section; section=0; shape_1_per_frame22=tsam=reg01*sample; tsam2=reg01+sample; shape_1_per_frame23=ttv1=tv1*sample; ttv2=tv1+sample; shape_1_per_frame24=//spacial variables shape_1_per_frame25=dis1=.2; shape_1_per_frame26= shape_1_per_frame27= shape_1_per_frame28= shape_1_per_frame29=x+=dis1*sin(ttv2*t1); shape_1_per_frame30=y+=dis1*cos(ttv2*t1); shape_1_per_frame31=y=(y-.5)*reg06+.5; shapecode_2_enabled=0 shapecode_2_sides=44 shapecode_2_additive=1 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.503 shapecode_2_y=0.500 shapecode_2_rad=0.03886 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=0.60986 shapecode_2_r=1.000 shapecode_2_g=0.100 shapecode_2_b=0.000 shapecode_2_a=0.900 shapecode_2_r2=1.000 shapecode_2_g2=1.000 shapecode_2_b2=1.000 shapecode_2_a2=0.000 shapecode_2_border_r=0.500 shapecode_2_border_g=0.500 shapecode_2_border_b=0.500 shapecode_2_border_a=0.000 shapecode_3_enabled=0 shapecode_3_sides=100 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.01000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=0.49981 shapecode_3_r=0.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=0.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=0.200 shapecode_3_border_g=0.700 shapecode_3_border_b=0.500 shapecode_3_border_a=0.000 per_frame_init_1=reg06=pixelsx/pixelsy; per_frame_init_2= per_frame_init_3=dirx = 1; per_frame_1=dec_med = pow (0.7, 30/fps); per_frame_2=dec_slow = pow (0.9, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, avg+peak) * above (time, t0+.1); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %16; per_frame_9=index2 = (index2 + is_beat*bnot(index))%4; per_frame_10= per_frame_11=q20 = avg; per_frame_12=q21 = beat; per_frame_13=q22 = peak; per_frame_14=q23 = index; per_frame_15=q24 = is_beat; per_frame_16=q26 = bass + mid + treb; per_frame_17=q29 = 2 * (index2%2-.5); per_frame_18=q25 = min(1,q22/2); per_frame_19= per_frame_20=k1 = is_beat*equal(index%4,0); per_frame_21=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_22=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_23=rott = p2 * 3.1416/4; per_frame_24=q1 = cos(rott); per_frame_25=q2 = sin(rott); per_frame_26=q3 = -q2; per_frame_27=q4 = q1; per_frame_28= per_frame_29= per_frame_30=q27 = index; per_frame_31=q28 = index2; per_frame_32= per_frame_33=mov = mov*dec_med + (1-dec_med)*above(index%8,2); per_frame_34=movez = movez + 1/fps*mov; per_frame_35=q30 = movez; per_frame_36=//************************** per_frame_37= per_frame_38=q8 = movex; q9 = movey; per_frame_39= per_frame_40=trel1 = trel1 + (q1*q22*3)/fps; per_frame_41=trel2 = trel2 + (q2*q22*2)/fps; per_frame_42=trel3 = trel3 + 4*(1-mov)/fps; per_frame_43=trel4 = trel4 + 1 * mov/fps; per_frame_44= per_frame_45=q11 = .3*sin(trel1); per_frame_46=q12 = .1*cos(trel2); per_frame_47=q13 = 8 + 6*sin(trel3); per_frame_48= per_frame_49=q14 = .3*sin(trel2); per_frame_50=q15 = .2*cos(trel3) ; per_frame_51=q16 = 6 + 3*sin(trel1); per_frame_52= per_frame_53=q17 = .3*sin(trel4); per_frame_54=q18 = .3*cos(trel2); per_frame_55=q19 = 3 + sin(trel3); per_frame_56= per_frame_57=trot = trel1/2; per_frame_58=trot = index2*6.28/4; per_frame_59=q5 = cos(trot); per_frame_60=q6 = sin(trot); per_frame_61=q7 = -q6; per_frame_62=q8 = q5; per_frame_63= per_frame_64= per_frame_65= per_frame_66= per_frame_67= per_frame_68=monitor=reg64; warp_1=`shader_body warp_2=`{ warp_3=` float1 d = 0.08; warp_4=` float1 dx = ( GetBlur1(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y; warp_5=` float1 dy = ( GetBlur3(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y; warp_6=` float2 my_uv = uv - float2(dx,dy)*0.01; warp_7=` warp_8=` warp_9=` warp_10=` float2 v = 0.01; warp_11=` ret.y = tex2D( sampler_fc_main, my_uv-floor(my_uv)).y; warp_12=` warp_13=` warp_14=` ret.y += (ret.y - GetBlur2(my_uv-floor(my_uv)).y)*.1; warp_15=` ret.y += 0.006-GetBlur1(uv-floor(uv)).x*5; warp_16=` warp_17=` ret.y = lerp( ret.y, lum(ret).x, 0); warp_18=` warp_19=`//-------------------------------- warp_20=` warp_21=` d = 0.01; warp_22=` my_uv = float2(-dy,dx)*0.05; warp_23=` warp_24=` dx = ( GetBlur2(uv + float2(d,0)) - GetBlur3(uv-float2(d,0)) ).z; warp_25=` dy = ( GetBlur2(uv + float2(0,d)) - GetBlur1(uv-float2(0,d)) ).z; warp_26=` my_uv += uv - float2(dx,dy)*0.005; warp_27=` warp_28=` warp_29=` warp_30=` v = 0.01; warp_31=` ret.z =tex2D( sampler_pw_main, my_uv - floor(my_uv)).z; warp_32=` warp_33=` warp_34=` ret.z += (ret.z - GetBlur1(my_uv-floor(my_uv)).z)*0.13; warp_35=` ret.z *= 0.95; warp_36=` ret.z += 0.03-GetBlur3(uv-floor(uv)).x - tex2D( sampler_main, my_uv - floor(my_uv)).y*0.05; warp_37=` warp_38=` ret.x = tex2D( sampler_main, uv_orig).x - 0.3; warp_39=` warp_40=`} comp_1=`sampler sampler_rand00; comp_2=` comp_3=` comp_4=`//float4 texsize_rand00; comp_5=` comp_6=`float2 uv2, lfo; comp_7=` comp_8=`shader_body comp_9=`{ comp_10=` comp_11=` lfo.x *=sin(time*.1); comp_12=` lfo.y *=cos(time*.3); comp_13=` comp_14=`// uv -= 0.5; comp_15=` float y0 = 0.411; comp_16=` comp_17=` float z = clamp (y0/uv.y, -.5,4); //define a variable z just for convenience //clamp (var, -=top, +=bot) comp_18=` float zp=-pow(z,2); comp_19=` comp_20=` comp_21=` float2 uv3 = float2 (uv.x, uv.y/.5); comp_22=` comp_23=`float po2=44/7; comp_24=`float3 sky =tex2d(sampler_rand00,uv3).xyz/3; // mask>>>; =0); =0.3); comp_42=`float4 noise9 = tex3D(sampler_noisevol_hq, comp_43=` ((dz.xyy*q28 comp_44=` )*texsize.xyy*texsize_noisevol_hq.zww comp_45=` ).xyz* comp_46=` float3(1,1,0)*0.05 + comp_47=` time*float3(0,0,1)*q31 comp_48=` ); comp_49=`if(ret.x> q26*q13 && ret.x<= q23*q11 )ret.z -= (noise9).x*.5; comp_50=`if(ret.y> q25*q11 && ret.y<= q22*q12 )ret.x -= (noise9).y*.5; comp_51=`if(ret.z> q24*q12 && ret.z<= q21*q13 )ret.y -= (noise9).z*.5; comp_52=`ret = lerp(ret,float3(0.2,0.1,0),GetPixel(uv + float2(dx.x,dy.x)*texsize.zw*18).x*6); comp_53=`ret = lerp(ret,1,GetPixel(uv).z); comp_54=` comp_55=`}