MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=2 PSVERSION_COMP=3 [preset00] fRating=5.000 fGammaAdj=1.000 fDecay=0.995 fVideoEchoZoom=1.007 fVideoEchoAlpha=0.000 nVideoEchoOrientation=3 nWaveMode=7 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.000 fWaveScale=0.573 fWaveSmoothing=0.000 fWaveParam=0.000 fModWaveAlphaStart=0.240 fModWaveAlphaEnd=1.300 fWarpAnimSpeed=0.010 fWarpScale=100.000 fZoomExponent=0.01000 fShader=0.000 zoom=0.99010 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=0.650 wave_g=0.650 wave_b=0.650 wave_x=0.500 wave_y=0.500 ob_size=0.000 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=1.000 ib_size=0.000 ib_r=1.000 ib_g=1.000 ib_b=1.000 ib_a=1.000 nMotionVectorsX=28.000 nMotionVectorsY=9.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.900 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wave_0_init1=t8 = t wave_0_per_point1=x = .5 + (bass*.42)*sin(sample*2*(time*10)) + 5*sin(time*22); wave_0_per_point2=y = .5 + (bass*.42)*cos(sample*2*(time*10)); wave_0_per_point3=r = 1 + .5*sin(sample*2+(time*10)); wave_0_per_point4=g = 1 + .5*sin(sample*2+(time*50)); wave_0_per_point5=b = 1 + .5*sin(sample*2+(time*20)); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 wave_3_init1=//pi wave_3_init2=//t8=3.14159265*0.15; wave_3_init3=//t5 = 1; wave_3_init4= wave_3_init5=//n =300; wave_3_init6=t1 = 300; wave_3_init7=//rx = 0; wave_3_init8=t2 = 10; wave_3_init9=//ry = 0; wave_3_init10=t3 = 0; wave_3_init11=//tpi =3.1415; wave_3_init12=t4 = 2.14159265; wave_3_init13=//c=1; wave_3_init14=t5 = 1; wave_3_init15=//hu=10; wave_3_init16=t6 = 10; wave_3_init17=//hut=-10; wave_3_init18=t7 = -10; wave_3_per_frame1=t7 = 0.5+0.5*sin(time*0.01)*t4; wave_3_per_frame2=t6 = (t7+t6*5)/6; wave_3_per_frame3=t2 = pow(2*bass+bass_att,5)*0.01115111 +oldt2; wave_3_per_frame4=oldt2 = t2; wave_3_per_frame5=//t2 = 3*sin(time*0.01*1.1965); wave_3_per_frame6=t3 = pow(2*bass+bass_att,4)*0.01126213 + oldt3; wave_3_per_frame7=oldt3 = t3; wave_3_per_frame8=//t3 = 3*sin(time*0.01*0.0872); wave_3_per_frame9= wave_3_per_frame10=q1 = -cos(cos(t2)); wave_3_per_frame11=q2 = cos(-t3); wave_3_per_frame12=q3 = sin(cos(-t2)); wave_3_per_frame13=q4 = sin(t3); wave_3_per_point1=u = sample*1-1; wave_3_per_point2=rf = 512; wave_3_per_point3=shc = 1-u*u; wave_3_per_point4=cf = below(sample,1.05); wave_3_per_point5=u=if(cf,sqrt(shc)*(-u/2+0.5), if(below(sample,0.05), (sample-0.05)*15+0.1, pow(shc,0.7)*1.5)); wave_3_per_point6=u = u + v/2; wave_3_per_point7=px = cos(sample*t4*rf)*u/2+cos(t6)+1.5; wave_3_per_point8=py = sample*2-1; wave_3_per_point9=pz = sin(sample*t4*rf)*u/2+2.9; wave_3_per_point10=y1 = py*q1 + pz*q3; wave_3_per_point11=z1 = pz*q1 - py*q3; wave_3_per_point12=x2 = px*q2 + z1*q4; wave_3_per_point13=z2 = z1*q2 - px*q4+5; wave_3_per_point14=x = x2/z2; wave_3_per_point15=y = y1/z2; wave_3_per_point16=x = x*0.5 + 0.5; wave_3_per_point17=y = 0.5*(2*y-1) + 0.5; wave_3_per_point18=r = 0.5+sin(sample*295)*0.5; wave_3_per_point19=g = 0.5*sin(time*0.01*0.0245)+0.999*(0.5+sin((2*x-1)*195)*0.5); wave_3_per_point20=b = 0.5*sin(time*0.01*0.1876)+0.495*(0.5+sin((2*y-1)*208)*0.5); shapecode_0_enabled=0 shapecode_0_sides=32 shapecode_0_additive=0 shapecode_0_thickOutline=1 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.04999 shapecode_0_ang=0.01000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=0.900 shapecode_0_r2=0.000 shapecode_0_g2=1.000 shapecode_0_b2=0.000 shapecode_0_a2=0.900 shapecode_0_border_r=0.460 shapecode_0_border_g=0.370 shapecode_0_border_b=0.600 shapecode_0_border_a=0.900 shape_0_per_frame1=x = 0.5 + 0.07*cos(q3*0.5) + 0.31*cos(time*0.09); shape_0_per_frame2=y = 0.5 + 0.07*sin(q3*0.5) + 0.31*sqr(sin(time*1)); shape_0_per_frame3=r = 0.5 + 0.5*sin(time*713 + 2); shape_0_per_frame4=g = 0.5 + 0.5*cos(time*863 + 3); shape_0_per_frame5=b = 0.5 + 0.5*sin(time*354 + 1); shape_0_per_frame6=r2 = 0.5 + 0.5*cos(time*185 + 3); shape_0_per_frame7=g2 = 0.5 + 0.5*sin(time*556+ 2); shape_0_per_frame8=b2 = 0.5 + 0.5*sin(time*0.01*0.838 + 4); shape_0_per_frame9=border_red = sin(time*0.01*0.874); shape_0_per_frame10=border_green = sin(time*0.01*0.834); shape_0_per_frame11=border_blue = sin(time*0.01*0.734); shapecode_1_enabled=1 shapecode_1_sides=32 shapecode_1_additive=0 shapecode_1_thickOutline=1 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.05033 shapecode_1_ang=0.03000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=0.210 shapecode_1_g=0.440 shapecode_1_b=0.230 shapecode_1_a=0.900 shapecode_1_r2=0.180 shapecode_1_g2=1.000 shapecode_1_b2=0.110 shapecode_1_a2=0.900 shapecode_1_border_r=0.150 shapecode_1_border_g=0.400 shapecode_1_border_b=0.480 shapecode_1_border_a=0.900 shape_1_per_frame1=ang = time*0.01*2.4; shape_1_per_frame2=//x = 0.5 + 0.26*cos(time*0.01*3.1) + 0.13*cos(time*0.01*1.7); shape_1_per_frame3=//y = 0.5 + 0.22*sin(time*0.01*3.3) + 0.14*sin(time*0.01*1.2); shape_1_per_frame4=r = 0.5 + 0.5*sin(time*0.01*0.713 + 1); shape_1_per_frame5=g = 0.5 + 0.5*sin(time*0.01*0.563 + 2); shape_1_per_frame6=b = 0.5 + 0.5*cos(time*0.01*0.654 + 5); shape_1_per_frame7=r2 = 0.15 + 0.5*cos(time*0.01*0.885 + 4); shape_1_per_frame8=g2 = 0.5 + 0.5*sin(time*0.01*0.556+ 1); shape_1_per_frame9=b2 = 0.5 + 0.5*sin(time*0.01*0.638 + 3); shape_1_per_frame10=border_red = sin(time*0.01*0.644); shape_1_per_frame11=border_green = cos(time*0.01*0.874); shape_1_per_frame12=border_blue = sin(time*0.01*0.954); shapecode_2_enabled=0 shapecode_2_sides=32 shapecode_2_additive=0 shapecode_2_thickOutline=1 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.05033 shapecode_2_ang=0.03000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=0.210 shapecode_2_g=0.440 shapecode_2_b=0.230 shapecode_2_a=0.900 shapecode_2_r2=0.180 shapecode_2_g2=1.000 shapecode_2_b2=0.110 shapecode_2_a2=0.900 shapecode_2_border_r=0.150 shapecode_2_border_g=0.400 shapecode_2_border_b=0.480 shapecode_2_border_a=0.900 shape_2_per_frame1=ang = time*0.01*2.4; shape_2_per_frame2=x = 0.5 + 0.22*cos(time*0.01*3.3) + 0.14*cos(time*0.01*1.2); shape_2_per_frame3=y = 0.5 + 0.26*sin(time*0.01*3.1) + 0.13*sin(time*0.01*1.7); shape_2_per_frame4=r = 0.5 + 0.5*sin(time*0.01*1.013 + 5); shape_2_per_frame5=g = 0.5 + 0.5*cos(time*0.01*1.063 + 2); shape_2_per_frame6=b = 0.5 + 0.5*sin(time*0.01*1.054 + 1); shape_2_per_frame7=r2 = 0.5 + 0.5*sin(time*0.01*1.085 + 3); shape_2_per_frame8=g2 = 0.5 + 0.5*cos(time*0.01*1.056+ 1); shape_2_per_frame9=b2 = 0.5 + 0.5*sin(time*0.01*1.038 + 4); shape_2_per_frame10=border_red = sin(time*0.01*0.574); shape_2_per_frame11=border_green = sin(time*0.01*0.774); shape_2_per_frame12=border_blue = cos(time*0.01*1.054); shapecode_3_enabled=0 shapecode_3_sides=32 shapecode_3_additive=0 shapecode_3_thickOutline=1 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.510 shapecode_3_y=0.490 shapecode_3_rad=0.05026 shapecode_3_ang=0.06283 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=0.900 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.900 shapecode_3_border_r=0.460 shapecode_3_border_g=0.280 shapecode_3_border_b=0.540 shapecode_3_border_a=0.900 shape_3_per_frame1=x = 0.5 + 0.07*cos(q3*0.5) + 0.31*sin(time*0.01*3.7); shape_3_per_frame2=y = 0.5 + 0.07*sin(q3*0.5) + 0.31*cos(time*0.01*3.7); shape_3_per_frame3=r = 0.5 + 0.5*sin(time*0.01*1.013 + 2); shape_3_per_frame4=g = 0.5 + 0.5*cos(time*0.01*0.863 + 3); shape_3_per_frame5=b = 0.5 + 0.5*sin(time*0.01*1.054 + 1); shape_3_per_frame6=r2 = 0.5 + 0.5*cos(time*0.01*1.185 + 3); shape_3_per_frame7=g2 = 0.5 + 0.5*sin(time*0.01*1.356+ 2); shape_3_per_frame8=b2 = 0.5 + 0.5*sin(time*0.01*0.738 + 4); shape_3_per_frame9=border_red = sin(time*0.01*1.074); shape_3_per_frame10=border_green = sin(time*0.01*0.834); shape_3_per_frame11=border_blue = sin(time*0.01*0.934); per_frame_init_1=x1 = 0.9; per_frame_init_2=y1 = 0.5; per_frame_init_3= per_frame_init_4=x2 = 0.5; y2 = 0.5; per_frame_init_5=x3 = 0.5; y3 = 0.5; per_frame_init_6=x4 = 0.5; y4 = 0.5; per_frame_1=zoom = 1;//0.999; per_frame_2=warp = 0; per_frame_3=dx = -0.001; per_frame_4=rot = 0.0; warp_1=`shader_body warp_2=`{ warp_3=` float2 d = texsize.zw*4; warp_4=` float3 dx = ( 2*GetBlur1(uv+float2(1,0)*d)-2*GetBlur1(uv-float2(1,0)*d) ); warp_5=` float3 dy = ( 2*GetBlur1(uv+float2(0,1)*d)-2*GetBlur1(uv-float2(0,1)*d) ); warp_6=`float2 dz = -float2(dx.x,dy.x)*texsize.zw*1; warp_7=` warp_8=`//ret = GetPixel(uv); warp_9=`ret = 0; warp_10=`ret.x = tex2d(sampler_fw_main,uv - dz).x - 0.0 - (GetBlur3(uv).x-GetBlur1(uv+dz).x) ; warp_11=`float4 noise2 = tex3D(sampler_noisevol_hq, warp_12=` ((uv.xyy+float3(lum(roam_sin.xy), warp_13=` lum(roam_cos.yx), warp_14=` 0)*0.5 warp_15=` )*texsize.xyy*texsize_noisevol_hq.zww warp_16=` ).xyz* warp_17=` float3(1,1,0)*0.05 + warp_18=` time*float3(0,0,1)*0.2 warp_19=` ); warp_20=`ret += (noise2)*.2; warp_21=`} comp_1=`shader_body comp_2=`{ comp_3=`ret = GetPixel(uv).x*(1-GetBlur2(uv).x); comp_4=`float4 noise2 = tex3D(sampler_noisevol_hq, comp_5=` ((uv.xyy+float3(lum(roam_sin.xy), comp_6=` lum(roam_cos.yx), comp_7=` 0)*0.5 comp_8=` )*texsize.xyy*texsize_noisevol_hq.zww comp_9=` ).xyz* comp_10=` float3(1,1,0)*0.05 + comp_11=` time*float3(0,0,1)*0.2 comp_12=` ); comp_13=`ret *= (noise2)*2.31; comp_14=`ret += (1-GetPixel(uv).x)*GetBlur1(uv).x*float3(2,1.2,0); comp_15=`}