MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=3 [preset00] fRating=5.000 fGammaAdj=1.580 fDecay=0.500 fVideoEchoZoom=0.481 fVideoEchoAlpha=0.500 nVideoEchoOrientation=0 nWaveMode=3 bAdditiveWaves=0 bWaveDots=1 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.000 fWaveScale=1.000 fWaveSmoothing=0.630 fWaveParam=0.000 fModWaveAlphaStart=0.500 fModWaveAlphaEnd=1.000 fWarpAnimSpeed=1.549 fWarpScale=2.940 fZoomExponent=0.02049 fShader=0.000 zoom=1.00000 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=1.45984 sx=1.00000 sy=1.00000 wave_r=0.500 wave_g=0.500 wave_b=0.500 wave_x=0.500 wave_y=0.500 ob_size=0.005 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=1.000 ib_size=0.000 ib_r=1.000 ib_g=1.000 ib_b=1.000 ib_a=1.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.000 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.040 b2n=0.300 b3n=0.580 b1x=0.770 b2x=1.000 b3x=0.650 b1ed=0.000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=60.80387 wavecode_0_smoothing=0.70000 wavecode_0_r=1.000 wavecode_0_g=0.900 wavecode_0_b=0.900 wavecode_0_a=0.210 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=1 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=67.16520 wavecode_1_smoothing=0.70000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=1 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=0.000 wavecode_2_a=1.000 wavecode_3_enabled=1 wavecode_3_samples=512 wavecode_3_sep=48 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00815 wavecode_3_smoothing=0.54000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 wave_3_init1=t1=time; t7=rand(99)/100; wave_3_init2=t2=.24; t12=1.25; wave_3_init3=pie=22/7; pi2=pie*2;reg03=pie; reg06=pi2; wave_3_per_frame1=pi2=reg06;pie=reg03;//t5=samples; wave_3_per_frame2=arc= pi2*t7;reg17=time-t1;clmpt=reg17-int(reg17);stdtim=((clmpt*arc)/fps)*30; wave_3_per_frame3=t11=t1me;t12=stdtim; wave_3_per_frame4=//num=(samples+.5)*2;is=(sample*(samples+.5))*2; reg05=is/num; wave_3_per_frame5=reg88=t12-int(t12)-clmpt; wave_3_per_point1=//div=equal((inst/2),int(inst/2)); wave_3_per_point2=v1=value1+(.5); v2=value2+(.5); bal=v2-v1; reg18=bal; wave_3_per_point3=y2=sample*2-1; wave_3_per_point4=t1me=t11;stdtim=t12;stim=(t12+sample);stim-=int(stim); wave_3_per_point5=y2*=.25; wave_3_per_point6=y=y2+.5; wave_3_per_point7= wave_3_per_point8=sampi=sample*6.28; wave_3_per_point9=sax=sin((time+reg16)/fps)*sampi; wave_3_per_point10=cax=cos((time+reg15)/fps)*sampi; wave_3_per_point11=r=tan(cax); wave_3_per_point12=r=min ( max(r*treb+0.5,0),1); wave_3_per_point13=g=tan(sax); wave_3_per_point14=g=min ( max(g*mid+0.5,0),1); wave_3_per_point15=b=tan((r+g)*3.14+3+4.2+q4); wave_3_per_point16=b=min ( max(b*bass+0.5,0),1); wave_3_per_point17=a=(r+g+b)/3.4;additive=below(.123,abs(a-.5)); wave_3_per_point18= wave_3_per_point19=bal+=bal*sin(sample*.15); wave_3_per_point20=bal*=16+q20; wave_3_per_point21=x2=if(div,-.07+value1,.07+value2)+bal; wave_3_per_point22=x=x2+.5+(reg20*.0217); wave_3_per_point23=//y=x*y;// x=(x-1)+y; wave_3_per_point24=//******************************************** wave_3_per_point25=//rainbow wave_3_per_point26=//r = 0.5 + 0.5 * cos((sample+0.125) * pi2); wave_3_per_point27=g = 0.5 + 0.5 * cos((sample+0.375) * pi2); wave_3_per_point28=b = 0.5 + 0.5 * cos(sample * pie); wave_3_per_point29=x+=5; y+=5; wave_3_per_point30=x-=int(x); y-=int(y); shapecode_0_enabled=1 shapecode_0_sides=9 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_num_inst=552 shapecode_0_x=0.500 shapecode_0_y=0.230 shapecode_0_rad=0.03300 shapecode_0_ang=6.28319 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=0.62028 shapecode_0_r=0.000 shapecode_0_g=0.000 shapecode_0_b=1.000 shapecode_0_a=1.000 shapecode_0_r2=1.000 shapecode_0_g2=1.000 shapecode_0_b2=1.000 shapecode_0_a2=0.000 shapecode_0_border_r=0.000 shapecode_0_border_g=0.900 shapecode_0_border_b=0.000 shapecode_0_border_a=0.000 shape_0_per_frame1=c=above(instance-2,0); shape_0_per_frame2=sample=if(c,(instance-2)/(num_inst-2.5),0); shape_0_per_frame3=mrs=if(c,0,instance-1); shape_0_per_frame4=//// tree shape_0_per_frame5= shape_0_per_frame6=s=9*sample; p=-int(s); c=above(s,2); shape_0_per_frame7= shape_0_per_frame8=b=if(c,.2,.3); shape_0_per_frame9=g2=if(c,.8,.6); shape_0_per_frame10=b2=.5*b; shape_0_per_frame11=g=.5*g2; shape_0_per_frame12= shape_0_per_frame13=x= bnot(p+0)*(0); y= bnot(p+0)*(-5+5*s); shape_0_per_frame14=x=x+bnot(p+1)*(0); y=y+bnot(p+1)*(-5+5*s); shape_0_per_frame15=x=x+bnot(p+2)*(-8+4*s); y=y+bnot(p+2)*(-10.5+4*s); shape_0_per_frame16=x=x+bnot(p+3)*(10.5-3.5*s); y=y+bnot(p+3)*(-11.5+3.5*s); shape_0_per_frame17=x=x+bnot(p+4)*(-12+3*s); y=y+bnot(p+4)*(-12+3*s); shape_0_per_frame18=x=x+bnot(p+5)*(12.5-2.5*s); y=y+bnot(p+5)*(-11+2.5*s); shape_0_per_frame19=x=x+bnot(p+6)*(-12+2*s); y=y+bnot(p+6)*(-9.5+2*s); shape_0_per_frame20=x=x+bnot(p+7)*(10.5-1.5*s); y=y+bnot(p+7)*(-7+1.5*s); shape_0_per_frame21=x=x+bnot(p+8)*(-8+s); y=y+bnot(p+8)*(-3.5+s); shape_0_per_frame22= shape_0_per_frame23=rad=rad*if(c,3*sin(3.14*s),1)*(15-y); shape_0_per_frame24= shape_0_per_frame25=x=x+.2*sin(x-y-time); shape_0_per_frame26=y=y+.2*sin(x+y+time); shape_0_per_frame27= shape_0_per_frame28=z=.08; shape_0_per_frame29= shape_0_per_frame30=x = .5 + 1.5*z*x; shape_0_per_frame31=y = .5 + z*y; shape_0_per_frame32= shape_0_per_frame33=rad=rad*z; shape_0_per_frame34= shape_0_per_frame35=c=equal(instance-1,0); shape_0_per_frame36= shape_0_per_frame37=textured=if(c,0,if(mrs,1,0)); shape_0_per_frame38=additive=if(c,0,if(mrs,1,0)); shape_0_per_frame39=x=if(c,.5,if(mrs,.5+(mrs*.35),((x-.5)*1.1)+.5)); shape_0_per_frame40=y=if(c,.3,if(mrs,.5+(mrs*.035),y)); shape_0_per_frame41=sides=if(c,3,if(mrs,19,10)); shape_0_per_frame42=rad=if(c,1.3,if(mrs,.7,rad)); shape_0_per_frame43=a2=if(c,1,0); shape_0_per_frame44=r=if(c,0,r); shape_0_per_frame45=g+=if(c,0,g); shape_0_per_frame46=b=if(c,1,b); shape_0_per_frame47=r2=if(c,1,r2); shape_0_per_frame48=g2+=if(c,1,g2); shape_0_per_frame49=b2=if(c,1,b2); shape_0_per_frame50= shape_0_per_frame51=ang=5*reg03/4; shape_0_per_frame52=tex_ang=if(c,reg06+ang*sin(reg17/(fps-mid_att)),0); shape_0_per_frame53=tex_zoom=(tex_ang/reg06); shapecode_1_enabled=1 shapecode_1_sides=9 shapecode_1_additive=1 shapecode_1_thickOutline=1 shapecode_1_textured=1 shapecode_1_num_inst=550 shapecode_1_x=0.500 shapecode_1_y=0.230 shapecode_1_rad=0.03300 shapecode_1_ang=6.28319 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=0.62028 shapecode_1_r=0.000 shapecode_1_g=0.000 shapecode_1_b=1.000 shapecode_1_a=1.000 shapecode_1_r2=1.000 shapecode_1_g2=1.000 shapecode_1_b2=1.000 shapecode_1_a2=0.000 shapecode_1_border_r=0.000 shapecode_1_border_g=0.900 shapecode_1_border_b=0.000 shapecode_1_border_a=0.000 shape_1_per_frame1=sample=instance/num_inst; shape_1_per_frame2= shape_1_per_frame3=//// tree shape_1_per_frame4= shape_1_per_frame5=s=9*sample; p=-int(s); c=above(s,2); shape_1_per_frame6= shape_1_per_frame7=b=if(c,.2,.3); shape_1_per_frame8=g=if(c,.8,.6); shape_1_per_frame9=b2=.5*b; shape_1_per_frame10=g2=.5*g; shape_1_per_frame11= shape_1_per_frame12=x= bnot(p+0)*(0); y= bnot(p+0)*(-5+5*s); shape_1_per_frame13=x=x+bnot(p+1)*(0); y=y+bnot(p+1)*(-5+5*s); shape_1_per_frame14=x=x+bnot(p+2)*(-8+4*s); y=y+bnot(p+2)*(-10.5+4*s); shape_1_per_frame15=x=x+bnot(p+3)*(10.5-3.5*s); y=y+bnot(p+3)*(-11.5+3.5*s); shape_1_per_frame16=x=x+bnot(p+4)*(-12+3*s); y=y+bnot(p+4)*(-12+3*s); shape_1_per_frame17=x=x+bnot(p+5)*(12.5-2.5*s); y=y+bnot(p+5)*(-11+2.5*s); shape_1_per_frame18=x=x+bnot(p+6)*(-12+2*s); y=y+bnot(p+6)*(-9.5+2*s); shape_1_per_frame19=x=x+bnot(p+7)*(10.5-1.5*s); y=y+bnot(p+7)*(-7+1.5*s); shape_1_per_frame20=x=x+bnot(p+8)*(-8+s); y=y+bnot(p+8)*(-3.5+s); shape_1_per_frame21= shape_1_per_frame22=rad=rad*if(c,3*sin(3.14*s),1)*(15-y); shape_1_per_frame23= shape_1_per_frame24=x=x+.2*sin(x-y+time); shape_1_per_frame25=y=y+.2*sin(x+y-time); shape_1_per_frame26= shape_1_per_frame27=z=.08; shape_1_per_frame28= shape_1_per_frame29=x = .5 + 1.5*z*x; shape_1_per_frame30=y = .5 + z*y; shape_1_per_frame31= shape_1_per_frame32=rad=rad*z; shape_1_per_frame33= shape_1_per_frame34=c=equal(instance,0); shape_1_per_frame35= shape_1_per_frame36=textured=if(c,1,0); shape_1_per_frame37=additive=if(c,0,0); shape_1_per_frame38=x=if(c,.5,((x-.5)*1.1)+.5); shape_1_per_frame39=y=if(c,.3,y); shape_1_per_frame40=sides=if(c,3,10); shape_1_per_frame41=rad=if(c,1.3,rad); shape_1_per_frame42=a2=if(c,.21,.21); shape_1_per_frame43=a=if(c,0.1,a); shape_1_per_frame44=border_a=max(a,a2)+.3*min(a,a2)*sin((y*abs(x-.5)*.29)/ang); shape_1_per_frame45= shape_1_per_frame46=r=if(c,0,r); shape_1_per_frame47=g=if(c,0,g); shape_1_per_frame48=b=if(c,1,b); shape_1_per_frame49=r2=if(c,1,r2); shape_1_per_frame50=g2=if(c,1,g2); shape_1_per_frame51=b2=if(c,1,b2); shape_1_per_frame52= shape_1_per_frame53=ang=5*reg03/4; shape_1_per_frame54=tex_ang=if(c,reg06+ang*sin(reg17/(fps-mid_att)),0); shape_1_per_frame55=tex_zoom=(tex_ang/reg06); shapecode_2_enabled=1 shapecode_2_sides=10 shapecode_2_additive=1 shapecode_2_thickOutline=1 shapecode_2_textured=1 shapecode_2_num_inst=75 shapecode_2_x=0.840 shapecode_2_y=0.210 shapecode_2_rad=0.01928 shapecode_2_ang=0.00000 shapecode_2_tex_ang=3.14159 shapecode_2_tex_zoom=2.92878 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=1.000 shapecode_2_r2=1.000 shapecode_2_g2=1.000 shapecode_2_b2=1.000 shapecode_2_a2=1.000 shapecode_2_border_r=0.000 shapecode_2_border_g=0.700 shapecode_2_border_b=0.100 shapecode_2_border_a=1.000 shape_2_per_frame1=sample=instance/num_inst; shape_2_per_frame2=num_inst=num_inst + 24*sin((0.35*time)*mid); shape_2_per_frame3= shape_2_per_frame4= shape_2_per_frame5=//// waterfall shape_2_per_frame6= shape_2_per_frame7=x=sample+.4*sin(611*sample+.12*time); shape_2_per_frame8= shape_2_per_frame9=y=.7+.13*sin(228*sample*rand(num_inst)*0.1); shape_2_per_frame10=y=.05+.9*(y-int(y)); shape_2_per_frame11=y = (sin((time*sample)/5)*0.190+0.62); shape_2_per_frame12=y=y*1.2 -((1-x)/4); shape_2_per_frame13= shape_2_per_frame14= shape_2_per_frame15=x = (sin(time*sample)*0.29+0.5); shape_2_per_frame16=//x=.5+(x-.5)*.6; shape_2_per_frame17= shape_2_per_frame18=ang = ang + (bass*.2) + (time*.4); shape_2_per_frame19=tex_ang=3.142-ang; shape_2_per_frame20=tex_zoom=tex_zoom + rand(num_inst)*cos(time*(mid_att+ mid)); shape_2_per_frame21= shape_2_per_frame22= shape_2_per_frame23=rad=0.006 - 0.42*atan(time*sample); shape_2_per_frame24=rad=rad*(0.02*sample)*sin(time/5); shape_2_per_frame25=//rad=rad*(1+.13*tan(rand(num_inst)/100*sample)*sample)*((3-1.75*y)*sin(time*(bass_att+treb_att)*sample)); shape_2_per_frame26=//rad = rad + 0.146*cos(time*(rand(num_inst)*tex_zoom)); shape_2_per_frame27=t2=q2; t1=q1; shape_2_per_frame28= shape_2_per_frame29=//x=if(c,.15,.85)+.003*sin(if(c,1,-1)*.3*time); shape_2_per_frame30=//y=.5+.05*sin(.2*time); shape_2_per_frame31=a=t2+(t1*(t2*3))*sin(time); shape_2_per_frame32=//a2=1-a; shape_2_per_frame33=//border_a=a; shape_2_per_frame34=tex_zoom=tex_zoom*a; shapecode_3_enabled=1 shapecode_3_sides=6 shapecode_3_additive=1 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_num_inst=31 shapecode_3_x=0.800 shapecode_3_y=0.500 shapecode_3_rad=0.05536 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.05099 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=1.000 shapecode_3_g2=0.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=0.000 shapecode_3_border_g=0.200 shapecode_3_border_b=1.000 shapecode_3_border_a=0.650 shape_3_per_frame1=//i=2*instance; shape_3_per_frame2= shape_3_per_frame3=//x1=gmegabuf(i); y1=gmegabuf(i+1)+200; shape_3_per_frame4= shape_3_per_frame5=//zoom=57/q1; shape_3_per_frame6=//x= .5+zoom*x1/q6+.7*sin(.06*time)/q6; shape_3_per_frame7=//y= 0.9*y+.15*sin(.16*time); shape_3_per_frame8= shape_3_per_frame9=//ang=3.14/4; shape_3_per_frame10=//rad=treb*(bass+x+mid+mid_att)/(bass_att*rad); shape_3_per_frame11=sample=instance/num_inst; shape_3_per_frame12=num_inst=num_inst + 24*sin((0.35*time)*treb); shape_3_per_frame13= shape_3_per_frame14= shape_3_per_frame15=//// waterfall shape_3_per_frame16= shape_3_per_frame17=x=sample+.4*sin(911*sample+.12*time); shape_3_per_frame18= shape_3_per_frame19=y=.7+.13*sin(228*sample*rand(num_inst)*0.1); shape_3_per_frame20=y=.05+.9*(y-int(y)); shape_3_per_frame21=y = (sin((time*sample)/5)*0.190+0.62); shape_3_per_frame22=y=y*1.1 -((1-x)/6); shape_3_per_frame23= shape_3_per_frame24= shape_3_per_frame25=x = (sin(time*sample)*0.29+0.5); shape_3_per_frame26=x=.5+(x-.5)*.56; shape_3_per_frame27= shape_3_per_frame28=ang = ang + (bass*.2) + (time*.4); shape_3_per_frame29=tex_ang=3.142-ang; shape_3_per_frame30=//tex_zoom=tex_zoom + rand(num_inst)*cos(time*(mid_att+ mid)); shape_3_per_frame31= shape_3_per_frame32= shape_3_per_frame33=//rad=0.076 - 0.2*tan(time*sample); shape_3_per_frame34=//rad=rad+(.402*sample)*atan(time*y)*y; shape_3_per_frame35=//a=rad*(.038*x); shape_3_per_frame36=t2=q2; t1=q1; shape_3_per_frame37= shape_3_per_frame38=//x=if(c,.15,.85)+.003*sin(if(c,1,-1)*.3*time); shape_3_per_frame39=//y=.5+.05*sin(.2*time); shape_3_per_frame40=a=t2+(t1*(t2*3))*sin(time); shape_3_per_frame41=a2=a*sample; shape_3_per_frame42=//border_a=a; shape_3_per_frame43=tex_zoom=if(true,0,tex_zoom*sample); shape_3_per_frame44=true=equal(instance,int(rand(num_inst))); shape_3_per_frame45=textured=if(true,1,0); shape_3_per_frame46=r=if(true,0,1); shape_3_per_frame47=r2=1-r; shape_3_per_frame48=g=if(true,g,.5+t1); shape_3_per_frame49=g2=1-g; per_frame_init_1=x1 = 0; per_frame_init_2=y1 = 0; per_frame_1=//q1 = 0; per_frame_2=v = 0.8; per_frame_3=j1 = j1*0.95 + sqr(bass*4)*v; per_frame_4=j2 = j2*0.95 + sqr(mid*4)*v; per_frame_5=j3 = j3*0.95 + sqr(treb*4)*v; per_frame_6= per_frame_7=n = n + j1*0.0052; per_frame_8=n1 = n1 + j2*0.0052; per_frame_9=n2 = n2 + j3*0.0052; per_frame_10= per_frame_11= per_frame_12=q12 = n*0.01; per_frame_13=q13 = n1*0.01; per_frame_14=q14 = n2*0.01; per_frame_15= per_frame_16=k = k*0.99 + sqr(mid_att*2); per_frame_17=q25 = k*0.00; per_frame_18= per_frame_19=zoom = 0.995; per_frame_20=warp = 0; per_frame_21= per_frame_22=rot = -0.00; per_frame_23= per_frame_24=w = -0.46; per_frame_25=q21 = sin(w); per_frame_26=q22 = cos(w); per_frame_27= per_frame_28=w = -n*0.001; per_frame_29=q23 = sin(w); per_frame_30=q24 = cos(w); per_frame_31=q29 = n1*0.004; per_frame_32=q30 = n2*0.004; per_frame_33= per_frame_34=//before inversion per_frame_35=scale = 3; per_frame_36=angle = (n1-n2)*0.0004; per_frame_37=translation_x = 0; per_frame_38=translation_y = 0.02; per_frame_39= per_frame_40=//complex inverted per_frame_41=iscale = 0.2; per_frame_42=iangle = sin(time*0.1337)*0.04; per_frame_43=itranslation_u = 0; per_frame_44=itranslation_v = 0; per_frame_45= per_frame_46= per_frame_47=// the möbius transformation per_frame_48=// z -> (az+b)/(cz-d); where a,b,c,d are complex numbers and z will be the uv-vector per_frame_49=// (az+b)/(cz-d) = a/c + mu/(cz+d), with mu = (bc-ad)/c per_frame_50=// so a/c and mu can be calculated outside of the shader per_frame_51= per_frame_52=a_r = cos(angle)*scale; per_frame_53=a_i = sin(angle)*scale; per_frame_54=b_r = translation_x; per_frame_55=b_i = translation_y; per_frame_56= per_frame_57=c_r = -cos(iangle)*iscale; per_frame_58=c_i = -sin(iangle)*iscale; per_frame_59=d_r = itranslation_u; per_frame_60=d_i = itranslation_v; per_frame_61= per_frame_62=// c^(-1) per_frame_63=c_inv_r = c_r/(c_r*c_r+c_i*c_i); per_frame_64=c_inv_i = c_i/(c_r*c_r+c_i*c_i); per_frame_65= per_frame_66=// a*c^(-1) per_frame_67=ac_r = (a_r*c_inv_r - a_i*c_inv_i); per_frame_68=ac_i = (a_r*c_inv_i - a_i*c_inv_r); per_frame_69= per_frame_70=// (bc-ad) per_frame_71=bcad_r = (b_r*c_r - b_i*c_i)-(a_r*d_r-a_i*d_i); per_frame_72=bcad_i = (b_r*c_i - b_i*c_r)-(a_r*d_i-a_i*d_r); per_frame_73= per_frame_74=// mu*c^(-1) per_frame_75=q3 = bcad_r*c_inv_r - bcad_i*c_inv_i; per_frame_76=q4 = bcad_r*c_inv_i - bcad_i*c_inv_r; per_frame_77= per_frame_78=q1 = ac_r; per_frame_79=q2 = ac_i; per_frame_80= per_frame_81=q5 = c_r; per_frame_82=q6 = c_i; per_frame_83=q7 = d_r; per_frame_84=q8 = d_i; per_pixel_1=r = bass/4; per_pixel_2=cx1 = 0.5+sin(time*0.618)*0.2; per_pixel_3=cy1 = 0.5+cos(time*1.618)*0.2; per_pixel_4=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1)); per_pixel_5=dir = (bass)*(r*r-d*d)*0.3; per_pixel_6=x1 = if( above(d,r),0, sin(y-cy1)*dir); per_pixel_7=y1 = if( above(d,r),0, -sin(x-cx1)*dir); per_pixel_8= per_pixel_9= per_pixel_10=cx1 = 0.5+sin(time*2.618)*0.3; per_pixel_11=cy1 = 0.5+cos(time*3.14)*0.3; per_pixel_12=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1)); per_pixel_13=dir = -(mid)*(r*r-d*d)*0.3; per_pixel_14=x2 = if( above(d,r),0, sin(y-cy1)*dir); per_pixel_15=y2 = if( above(d,r),0, -sin(x-cx1)*dir); per_pixel_16= per_pixel_17=cx1 = 0.5+sin(-time*2.618)*0.4; per_pixel_18=cy1 = 0.5+cos(-time*1.14)*0.4; per_pixel_19=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1)); per_pixel_20=dir = -(treb)*(r*r-d*d)*0.3; per_pixel_21=x3 = if( above(d,r),0, sin(y-cy1)*dir); per_pixel_22=y3 = if( above(d,r),0, -sin(x-cx1)*dir); per_pixel_23= per_pixel_24=v = 0.4; per_pixel_25=dx = (x1+x2+x3)*v; per_pixel_26=dy = (y1+y2+y3)*v; warp_1=`sampler sampler_worms; warp_2=`float3 color, mus; warp_3=`float dx,dy; warp_4=`shader_body { warp_5=` warp_6=` warp_7=`float2 uv1 = (uv_orig-.5) * aspect.xy; warp_8=` warp_9=`float2 uv6 = uv1; warp_10=` warp_11=`float z = 6*q2*length(uv1) ; warp_12=`float2 d = -normalize(1/uv1); warp_13=` warp_14=`float2 rs = clamp(tan(q1*z+q27/8)*d,-8,8); warp_15=` warp_16=`//rs *= cos(uv1.yx*q27*3) ; warp_17=` warp_18=`uv += rs/32; warp_19=` warp_20=`uv6 = 2*(float2(rad, length(uv1))); warp_21=` warp_22=`//uv6 = mul(uv6,float2x2(_qa)); warp_23=` warp_24=`mus = (1/(sqrt(uv6.y-q27/18))); warp_25=`//mus = 1/(length(.1*sin(22*uv+rand_frame*6))); warp_26=`//mus *= float3 (1,.84,.5); warp_27=`//mus *= roam_cos; warp_28=` warp_29=`float3 blur = GetBlur1(frac(uv)); warp_30=` warp_31=`float3 crisp= tex2D(sampler_main,uv) - .03*rad; warp_32=` warp_33=`float3 ret1 = crisp - blur*.0 + .02*mus* roam_cos; warp_34=`ret = q24*(ret1 * .99 - .0206) + (1-q24)*GetPixel((uv_orig-.5)*1+.5); warp_35=` warp_36=` warp_37=`float4 noise9 = tex3D(sampler_noisevol_hq, warp_38=` ((uv6.xyy*q27 warp_39=` )*texsize.xyy*texsize_noisevol_hq.zww warp_40=` ).xyz* warp_41=` float3(1,1,0)*0.05 + warp_42=` time*float3(0,0,1)*q29 warp_43=` ); warp_44=`if(ret.x> q21*q13 && ret.x<= q24*q11 )ret.y += (noise9).x*.5; warp_45=`if(ret.y> q22*q11 && ret.y<= q25*q12 )ret.z += (noise9).y*.5; warp_46=`if(ret.z> q23*q12 && ret.z<= q26*q13 )ret.x += (noise9).z*.5; warp_47=`} comp_1=`shader_body comp_2=`{ comp_3=` ret = tex2D(sampler_main, uv).xyz; comp_4=` comp_5=` float bl = GetBlur2(uv+.7); comp_6=` float2 texc = bl*ret.xyz; comp_7=` comp_8=`float4 noise9 = tex3D(sampler_noisevol_hq, comp_9=` ((uv.xyy*q28 comp_10=` )*texsize.xyy*texsize_noisevol_hq.zww comp_11=` ).xyz* comp_12=` float3(1,1,0)*0.05 + comp_13=` time*float3(0,0,1)*q31 comp_14=` ); comp_15=`if(ret.x> q26*q13 && ret.x<= q23*q11 )ret.z -= (noise9).x*.5; comp_16=`if(ret.y> q25*q11 && ret.y<= q22*q12 )ret.x -= (noise9).y*.5; comp_17=`if(ret.z> q24*q12 && ret.z<= q21*q13 )ret.y -= (noise9).z*.5; comp_18=` ret = tex2D(sampler_main, texc); comp_19=`}