[preset00] fRating=5.000 fGammaAdj=2.000 fDecay=1.000 fVideoEchoZoom=1.000 fVideoEchoAlpha=0.500 nVideoEchoOrientation=1 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=1 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=1 bInvert=1 fWaveAlpha=0.800 fWaveScale=0.011 fWaveSmoothing=0.750 fWaveParam=-0.420 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=1.000 fWarpScale=1.000 fZoomExponent=1.00000 fShader=0.000 zoom=1.00000 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=1.00000 sx=1.00000 sy=1.00000 wave_r=0.500 wave_g=0.500 wave_b=0.500 wave_x=0.500 wave_y=0.500 ob_size=0.010 ob_r=1.000 ob_g=0.000 ob_b=0.000 ob_a=0.900 ib_size=0.010 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=1.280 nMotionVectorsY=1.248 mv_dx=-0.060 mv_dy=-0.026 mv_l=5.000 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=1 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=1.800 shapecode_0_rad=0.10000 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=1.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.100 shapecode_1_enabled=1 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=1.800 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shapecode_2_enabled=1 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=1.800 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_1=warp = 0; per_frame_2=wave_r = bass_att*.3; per_frame_3=wave_g = treb_att*.3; per_frame_4=wave_b = mid_att*.3; per_frame_5=ob_r = 0.5+0.5*sin(time*5.12); per_frame_6=ob_b = 0.5+0.5*sin(time*6.112); per_frame_7=ob_g = 0.5+0.5*sin(time*7.212); per_frame_8=q1 = zoom + pow((bass+bass_att),3)*.009-.02; per_pixel_1=nn = (time*.2)%7+1; per_pixel_2=nn = 7; per_pixel_3= per_pixel_4=cx = (int(x*nn)+.5)/nn; per_pixel_5=cy = (int(y*nn)+.5)/nn; per_pixel_6= per_pixel_7=dx = (q1+int(x*nn-2))*.0001; per_pixel_8=dx = (q2+int(y*nn-2))*.0001; per_pixel_9=dx = tan(q1+int(x*nn)*(q2+1))*.01; per_pixel_10=dx = tan(q2+int(y*nn)*(q1+1))*.01; per_pixel_11=//rot = tan(q3+int((x)*nn)*(q1+1))*.1; per_pixel_12=//rot = rot +tan(q3+int((y)*nn)*(q2+1))*-.1 per_pixel_13=rot = int(tan(q3+(cx+cy)*10)*2)*.06; per_pixel_14= per_pixel_15=//cx = int(x*nn); per_pixel_16=//cy = int(y*nn); per_pixel_17= per_pixel_18=//rot = .01*tan(time+y); per_pixel_19= per_pixel_20=//flip= (-2 * above(sin(time),-0.9) )+1; per_pixel_21=//var=(bass+mid+treb)/3; per_pixel_22=//rot=((ang&rad/rad)/(var*20))/10; per_pixel_23=//sx=.99-(var*0.01); per_pixel_24=//cx=var*0.1*(ang/12); per_pixel_25=//sy=sx; per_pixel_26= per_pixel_27= per_pixel_28=sx=-.95+(bass*0.5)*rd; per_pixel_29=sy=-.95-(treb*0.5)*ag; per_pixel_30=//dx=sx*0.01; per_pixel_31=//sy=sy*0.01; per_pixel_32= per_pixel_33= per_pixel_34=cx=0.5+q4; per_pixel_35=cy=0.5-q5; per_pixel_36=rd=sqrt( sqr( (x-0.5-q4)*2) + sqr( (y-0.5+q5)*1.5 ) ); per_pixel_37=//zm=(1.1-(rd/4)); per_pixel_38=zm=.95; per_pixel_39= per_pixel_40=ag=atan( (y-0.5+q5)/(x-0.5-q4) ); per_pixel_41=star=atan(ag*6)*((4-rd)-ag)/5; per_pixel_42=zm=zm+star*ag/20*ag; per_pixel_43=sx=zm; per_pixel_44=sy=zm; per_pixel_45=//rot=above(rd,0.7)*(rd-0.7)*sin(time*0.3) per_pixel_46=//rot=above(sin(time),0.96)*sin(ag*11)*0.03; per_pixel_47=//zoom=below(sin(time),-0.96)*sin(ag*19)*0.13 + 1 per_pixel_48=dx=sin(y*140)*(bass*0.01); per_pixel_49=dy=cos(x*140)*(bass*0.01); per_pixel_50= per_pixel_51= per_pixel_52=//o suck my dick rovastar... per_pixel_53=q1 = 0.4*rad; per_pixel_54=q2= (0.3*rad); per_pixel_55=q3 = below(rad,0.1*q5+ 0.3); per_pixel_56=q7 =if(q3,0,10 + int(1*(rad))); per_pixel_57=q8 =if(q3,0,10 + int(1*(rad))); per_pixel_58=cx =if(q3,0.5,(-1&(x*q7-q1+.5))*(1/q7)+0.1*q1); per_pixel_59=cy =if(q3,0.5,(-1&(y*q8-q2+.5))*(1/q8)+0.1*q2); per_pixel_60=rot = if(q3,2*q6*rad,0.1*rad+ 0.1*bass+0.00*cx*cy); per_pixel_61=//zoom = if(q3,0.3+0.3*q5+ 0.5*q4,zoom); per_pixel_62=num = 8; per_pixel_63=pi = 3.141592654; per_pixel_64=radi = (y-.5)*.75; per_pixel_65=radi = (y-.5); per_pixel_66=radi = pow(radi*radi + (x-.5)*(x-.5),.5); per_pixel_67= per_pixel_68=an = ang + pi + time; per_pixel_69=an = an - pi*2*int(an/(pi*2)); per_pixel_70= per_pixel_71=mod = .1; per_pixel_72= per_pixel_73=seg = ang + pi; per_pixel_74=seg = seg/(pi*2)*num; per_pixel_75=seg = int(seg); per_pixel_76=seg = seg - equal(seg,num); per_pixel_77= per_pixel_78=anga = (ang + pi) - (pi*2/num)*seg; per_pixel_79=anga = if(equal(seg%2,0),(pi*2/num) - anga,anga); per_pixel_80=//anga = anga + pi/6; // num = 6 per_pixel_81=anga = anga + pi/4; // num = 8 per_pixel_82=//anga = anga + .85; // num = 10 per_pixel_83= per_pixel_84= per_pixel_85=ox = .5 - radi*sin(anga); per_pixel_86=oy = .5 + radi*cos(anga); per_pixel_87= per_pixel_88=//rot = if(equal(seg,0),rot,0); per_pixel_89= per_pixel_90=dx = equal(seg,3)*(x-ox); per_pixel_91=dy = equal(seg,3)*(y-oy); per_pixel_92= per_pixel_93=dx = above(seg,0)*(x-ox); per_pixel_94=dy = above(seg,0)*(y-oy); per_pixel_95= per_pixel_96=//dx = equal(seg,1)*(x - .5)*2; per_pixel_97=nn = (time*.2)%7+1; per_pixel_98=nn = 7; per_pixel_99= per_pixel_100=cx = (int(x*nn)+.5)/nn; per_pixel_101=cy = (int(y*nn)+.5)/nn; per_pixel_102= per_pixel_103=dx = (q1+int(x*nn-2))*.0001; per_pixel_104=dx = (q2+int(y*nn-2))*.0001; per_pixel_105=dx = tan(q1+int(x*nn)*(q2+1))*.01; per_pixel_106=dx = tan(q2+int(y*nn)*(q1+1))*.01; per_pixel_107=//rot = tan(q3+int((x)*nn)*(q1+1))*.1; per_pixel_108=//rot = rot +tan(q3+int((y)*nn)*(q2+1))*-.1 per_pixel_109=rot = int(tan(q3+(cx+cy)*10)*2)*.06; per_pixel_110= per_pixel_111=//cx = int(x*nn); per_pixel_112=//cy = int(y*nn); per_pixel_113= per_pixel_114=//rot = .01*tan(time+y); per_pixel_115= per_pixel_116=zoom =q1+ rad*sin(ang*25)*.1; per_pixel_117=du = x*2-1 - q1; per_pixel_118=dv = y*2-1 - q2; per_pixel_119=dist = sqrt(du*du+dv*dv); per_pixel_120=ang2 = atan2(du,dv); per_pixel_121=mult = 0.008/(dist+0.4); per_pixel_122=dx = mult*sin(ang2-1); per_pixel_123=dy = mult*cos(ang2-1); per_pixel_124=du = x*2-1 - q3; per_pixel_125=dv = y*2-1 - q4; per_pixel_126=dist = sqrt(du*du+dv*dv); per_pixel_127=ang2 = atan2(du,dv); per_pixel_128=mult = 0.008/(dist+0.4); per_pixel_129=dx = dx + mult*sin(ang2+1); per_pixel_130=dy = dy + mult*cos(ang2+1); per_pixel_131=du = x*2-1 - q5; per_pixel_132=dv = y*2-1 - q6; per_pixel_133=dist = sqrt(du*du+dv*dv); per_pixel_134=ang2 = atan2(du,dv); per_pixel_135=mult = 0.008/(dist+0.2); per_pixel_136=dx = dx + mult*sin(ang2+2); per_pixel_137=dy = dy + mult*cos(ang2+2); per_pixel_138=du = x*2-1 - q7; per_pixel_139=dv = y*2-1 - q8; per_pixel_140=dist = sqrt(du*du+dv*dv); per_pixel_141=ang2 = atan2(du,dv); per_pixel_142=mult = 0.008/(dist+0.2); per_pixel_143=dx = dx + mult*sin(ang2-2); per_pixel_144=dy = dy + mult*cos(ang2-2); per_pixel_145=zoom = 3*dx - 3*dy+1; per_pixel_146=//rot = 3*dx - 3*dy; per_pixel_147=//dx = 0; per_pixel_148=//dy =0;