MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=1.000 fGammaAdj=1.980 fDecay=0.500 fVideoEchoZoom=0.952 fVideoEchoAlpha=0.500 nVideoEchoOrientation=3 nWaveMode=7 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.000 fWaveScale=1.286 fWaveSmoothing=0.630 fWaveParam=0.000 fModWaveAlphaStart=0.710 fModWaveAlphaEnd=1.300 fWarpAnimSpeed=1.459 fWarpScale=2.007 fZoomExponent=1.00000 fShader=0.000 zoom=0.99990 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=0.99990 sy=1.00000 wave_r=0.650 wave_g=0.650 wave_b=0.650 wave_x=0.500 wave_y=0.500 ob_size=0.000 ob_r=0.400 ob_g=0.000 ob_b=0.000 ob_a=0.100 ib_size=0.310 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=32.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.050 mv_r=0.700 mv_g=0.200 mv_b=0.300 mv_a=0.570 b1n=0.000 b2n=0.000 b3n=0.000 b1x=0.800 b2x=1.000 b3x=1.000 b1ed=0.000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass); wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb); wave_0_per_point3= wave_0_per_point4=mx=mx+(.0002*cos(ma)); wave_0_per_point5=my=my+(.0002*sin(ma)); wave_0_per_point6= wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx); wave_0_per_point8=my=if(above(my,.9),(.9-my),my); wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx); wave_0_per_point10=my=if(below(my,.1),(.9+my),my); wave_0_per_point11= wave_0_per_point12=x=mx; wave_0_per_point13=y=my; wave_0_per_point14= wave_0_per_point15=a=(above(bass+mid+treb,.8)); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass); wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid); wave_1_per_point3= wave_1_per_point4=mx=mx+(.0001*cos(ma)); wave_1_per_point5=my=my+(.0001*sin(ma)); wave_1_per_point6= wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx); wave_1_per_point8=my=if(above(my,.9),(.9-my),my); wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx); wave_1_per_point10=my=if(below(my,.1),(.9+my),my); wave_1_per_point11= wave_1_per_point12=x=mx; wave_1_per_point13=y=my; wave_1_per_point14= wave_1_per_point15=a=(above(bass+mid+treb,.1)); wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid); wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb); wave_2_per_point3= wave_2_per_point4=mx=mx+(.0004*cos(ma)); wave_2_per_point5=my=my+(.0004*sin(ma)); wave_2_per_point6= wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx); wave_2_per_point8=my=if(above(my,.9),(.9-my),my); wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx); wave_2_per_point10=my=if(below(my,.1),(.9+my),my); wave_2_per_point11= wave_2_per_point12=x=mx; wave_2_per_point13=y=my; wave_2_per_point14= wave_2_per_point15=a=(above(bass+mid+treb,.3)); wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass); wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb); wave_3_per_point3= wave_3_per_point4=mx=mx+(.0008*cos(ma)); wave_3_per_point5=my=my+(.0008*sin(ma)); wave_3_per_point6= wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx); wave_3_per_point8=my=if(above(my,.9),(.9-my),my); wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx); wave_3_per_point10=my=if(below(my,.1),(.9+my),my); wave_3_per_point11= wave_3_per_point12=x=mx; wave_3_per_point13=y=my; wave_3_per_point14= wave_3_per_point15=a=(above(bass+mid+treb,.2)); shapecode_0_enabled=1 shapecode_0_sides=7 shapecode_0_additive=0 shapecode_0_thickOutline=1 shapecode_0_textured=0 shapecode_0_num_inst=384 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.06302 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.62832 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=0.500 shapecode_0_r2=0.900 shapecode_0_g2=0.200 shapecode_0_b2=0.500 shapecode_0_a2=0.400 shapecode_0_border_r=0.000 shapecode_0_border_g=0.000 shapecode_0_border_b=0.000 shapecode_0_border_a=1.000 shape_0_init1=ma=0; mx=0.1; my=0.1; shape_0_per_frame1=is=instance+1; posneg=(is*0.5)-is; num=num_inst; divp=1*(posneg/num); shape_0_per_frame2=div=is/num; posbeat=divp*q14; dp9=divp*0.9; d9=div*0.45+(divp*.45)*cos((time/(31-bass+treb))*42); shape_0_per_frame3=is9=below((int(dp9+d9))*sin((time/(29-bass+mid))*33)*divp,1*posbeat); shape_0_per_frame4=x=x-0.5; y=y-0.5; shape_0_per_frame5=ma=ma+(above(bass,1)*3.1415*.01*(bass*div)); shape_0_per_frame6=ma=ma-(above(treb,1)*3.1415*.01*(treb/div)); shape_0_per_frame7= shape_0_per_frame8=mx=mx+(.002*cos(ma*2)); shape_0_per_frame9=my=my+(.002*sin(ma)); shape_0_per_frame10= shape_0_per_frame11=//mx=abs(mx+(.008*cos(ma*num)*(div))); shape_0_per_frame12=//my=abs(my+(.0008*sin(ma*div)/div)); shape_0_per_frame13=mx=if(above(mx,.48),(.05+div)-mx,mx); shape_0_per_frame14=my=if(above(my,.48),(.05-my)-div,my); shape_0_per_frame15=mx=if(below(mx,-.48),(.05+mx)+div,mx); shape_0_per_frame16=my=if(below(my,-.48),(.05+my)+div,my); shape_0_per_frame17=//mx=(0.5*mx); shape_0_per_frame18= shape_0_per_frame19=x=mx*(div*sin(time/7)+d9); shape_0_per_frame20=x=x*div+divp*sin(time*div); shape_0_per_frame21=//my=my*posneg; shape_0_per_frame22=rad=rad+(rad*is)*cos(posneg+is9); shape_0_per_frame23=rad=rad/(is*1.05-.079*cos(is9)); shape_0_per_frame24=y=my*(d9+dp9*cos(time*div)); shape_0_per_frame25=//x=x*(divp); shape_0_per_frame26=x=0.5+x*0.5; shape_0_per_frame27=//a=is9; shape_0_per_frame28=//textured=1-is9; shape_0_per_frame29=y=0.65+y*div-abs(divp*sin(time/3.5)); shape_0_per_frame30=a=(above(bass+mid+treb,(is*9)-int(is*9.2)*0.1)); shape_0_per_frame31=g=1/d9;b=1-g;r=max(g,b)*.5; shape_0_per_frame32=a2=1-a; shape_0_per_frame33=x=((x-.5)*.7)+.5; shape_0_per_frame34=y+=.15; shape_0_per_frame35=y=((y-.5)*.7)+.5; shapecode_1_enabled=0 shapecode_1_sides=14 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=128 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.03000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.62832 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=1.000 shapecode_1_a=1.000 shapecode_1_r2=1.000 shapecode_1_g2=1.000 shapecode_1_b2=1.000 shapecode_1_a2=1.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_per_frame1=ma=ma+(above(bass,1)*3.1415*.05*bass); shape_1_per_frame2=ma=ma-(above(mid,1)*3.1415*.05*mid); shape_1_per_frame3= shape_1_per_frame4=mx=mx+(.0001*cos(ma)); shape_1_per_frame5=my=my+(.0001*sin(ma)); shape_1_per_frame6= shape_1_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); shape_1_per_frame8=my=if(above(my,.9),(.9-my),my); shape_1_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); shape_1_per_frame10=my=if(below(my,.1),(.9+my),my); shape_1_per_frame11= shape_1_per_frame12=x=mx; shape_1_per_frame13=y=my; shape_1_per_frame14= shape_1_per_frame15=a=(above(bass+mid+treb,.1)); shapecode_2_enabled=0 shapecode_2_sides=14 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=32 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.02970 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.62832 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=1.000 shapecode_2_r2=1.000 shapecode_2_g2=1.000 shapecode_2_b2=1.000 shapecode_2_a2=1.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shape_2_per_frame1=ma=ma+(above(mid,1)*3.1415*.01*mid); shape_2_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb); shape_2_per_frame3= shape_2_per_frame4=mx=mx+(.0004*cos(ma)); shape_2_per_frame5=my=my+(.0004*sin(ma)); shape_2_per_frame6= shape_2_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); shape_2_per_frame8=my=if(above(my,.9),(.9-my),my); shape_2_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); shape_2_per_frame10=my=if(below(my,.1),(.9+my),my); shape_2_per_frame11= shape_2_per_frame12=x=mx; shape_2_per_frame13=y=my; shape_2_per_frame14= shape_2_per_frame15=a=(above(bass+mid+treb,.3)); shapecode_3_enabled=0 shapecode_3_sides=14 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=16 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.03030 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.62832 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=1.000 shapecode_3_g2=1.000 shapecode_3_b2=1.000 shapecode_3_a2=1.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.000 shape_3_per_frame1=ma=ma+(above(bass,.5)*3.1415*.02*bass); shape_3_per_frame2=ma=ma-(above(treb,.5)*3.1415*.02*treb); shape_3_per_frame3= shape_3_per_frame4=mx=mx+(.0008*cos(ma)); shape_3_per_frame5=my=my+(.0008*sin(ma)); shape_3_per_frame6= shape_3_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); shape_3_per_frame8=my=if(above(my,.9),(.9-my),my); shape_3_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); shape_3_per_frame10=my=if(below(my,.1),(.9+my),my); shape_3_per_frame11= shape_3_per_frame12=x=mx; shape_3_per_frame13=y=my; shape_3_per_frame14= shape_3_per_frame15=a=(above(bass+mid+treb,.2)); per_frame_init_1=t0a = time; t0 = time+.5; per_frame_init_2=//sdev = .01; per_frame_init_3=//spb_ = .5; spb = .51; per_frame_init_4=p1 = 0; p2 = 0; per_frame_init_5=height = 1.5; per_frame_init_6=speed = .2; per_frame_init_7=p1 = rand(100); p2 = rand(100); //starting pos per_frame_1=dec_m = pow (0.85, 30/fps); dec_s = pow (0.96, 30/fps); per_frame_2= per_frame_3=beat = bass+mid+treb; per_frame_4=avg = avg*dec_s + beat*(1-dec_s); per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_m; per_frame_8=index = (index + is_beat) %16; per_frame_9=index2 = (index2 + is_beat*bnot(index))%8; per_frame_10= per_frame_11=q20 = vol_; per_frame_12=q22 = max(0,peak-.0)+.01; per_frame_13=q24 = is_beat; per_frame_14=q27 = index +1; per_frame_15= per_frame_16=//----Position ("mov" in comp.S ) per_frame_17=q5 = .01*time; q6 = .5+.003*time; per_frame_18= per_frame_19=//----Angles per_frame_20=yang = 0.3*sin(time/7); xang = -.7; zang = 0.021*time; per_frame_21= per_frame_22=//----Height above gnd per_frame_23=pos_z = .5*cos(xang)*cos(yang); per_frame_24= per_frame_25=//----Depth of profile per_frame_26=q29 = .15/pos_z;//*cos(xang)*cos(yang); per_frame_27= per_frame_28=//----Sun direction; use zang as argument for sun from front per_frame_29=sun_ang = zang; per_frame_30=q1 = sin(sun_ang); q2 = cos(sun_ang); per_frame_31= per_frame_32=ox = 0; oy = 0; oz = pos_z; per_frame_33=mx = ox*cos(zang) - oy*sin(zang); per_frame_34=my = ox*sin(zang) + oy*cos(zang); per_frame_35=ox = mx;oy = my; per_frame_36=mx = ox*cos(yang) + oz*sin(yang); per_frame_37=mz = - ox*sin(yang) + oz*cos(yang); per_frame_38=ox = mx;oz = mz; per_frame_39=my = oy*cos(xang) - oz*sin(xang); per_frame_40=mz = oy*sin(xang) + oz*cos(xang); per_frame_41=oy = my;oz = mz; per_frame_42=q11=ox; q12 = oy; q13 = oz; //Position per_frame_43= per_frame_44=//Vektor x nach rechts per_frame_45=ox = 1; oy = 0; oz = 0; per_frame_46=mx = ox*cos(zang) - oy*sin(zang); per_frame_47=my = ox*sin(zang) + oy*cos(zang); per_frame_48=ox = mx;oy = my; per_frame_49=mx = ox*cos(yang) + oz*sin(yang); per_frame_50=mz = - ox*sin(yang) + oz*cos(yang); per_frame_51=ox = mx;oz = mz; per_frame_52=my = oy*cos(xang) - oz*sin(xang); per_frame_53=mz = oy*sin(xang) + oz*cos(xang); per_frame_54=oy = my;oz = mz; per_frame_55=q14=ox; q15 = oy; q16 = oz; per_frame_56= per_frame_57= per_frame_58=//Vektor z nach hinten per_frame_59=ox = 0; oy = 0; oz = 1;; per_frame_60=mx = ox*cos(zang) - oy*sin(zang); per_frame_61=my = ox*sin(zang) + oy*cos(zang); per_frame_62=ox = mx;oy = my; per_frame_63=mx = ox*cos(yang) + oz*sin(yang); per_frame_64=mz = - ox*sin(yang) + oz*cos(yang); per_frame_65=ox = mx;oz = mz; per_frame_66=my = oy*cos(xang) - oz*sin(xang); per_frame_67=mz = oy*sin(xang) + oz*cos(xang); per_frame_68=oy = my; per_frame_69=oz = mz; per_frame_70=q17=ox; q18 = oy; q19 = oz; per_frame_71= per_frame_72= per_frame_73=q32 = aspecty; per_pixel_1=zoom = 1.0; per_pixel_2=rot = .0; warp_1=`shader_body warp_2=`{ warp_3=` // sample previous frame warp_4=` float2 pix = texsize.zw*2; warp_5=` ret = GetBlur3(0.5 + (uv+pix-0.5)*0.94); warp_6=` ret -= 0.024; warp_7=`} comp_1=` comp_2=`shader_body comp_3=`{ comp_4=` comp_5=`//float2 uv_o = uv; comp_6=` comp_7=`ret = GetBlur3(uv); comp_8=` comp_9=`float2 uv2 = uv*(1-.1*tex2D(sampler_noise_lq,saturate(ret.xy)+.01*time).xy); comp_10=`uv2 += .05*tex2D(sampler_noise_lq,sin(ret.xy)+.01*time).xy; comp_11=` comp_12=`uv = lerp(uv,uv2,bass_att-1); comp_13=` comp_14=`ret = tex2d(sampler_fc_main,uv); comp_15=` comp_16=`ret *= 1.33; comp_17=`}