MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=2 PSVERSION_COMP=3 [preset00] fRating=3.000 fGammaAdj=1.000 fDecay=1.000 fVideoEchoZoom=1.010 fVideoEchoAlpha=0.000 nVideoEchoOrientation=2 nWaveMode=0 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=1 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.005 fWaveScale=0.118 fWaveSmoothing=0.900 fWaveParam=-0.480 fModWaveAlphaStart=0.400 fModWaveAlphaEnd=1.600 fWarpAnimSpeed=1.000 fWarpScale=1.000 fZoomExponent=1.00000 fShader=0.000 zoom=0.99990 rot=0.00000 cx=0.500 cy=0.860 dx=0.00001 dy=0.00001 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=0.800 wave_g=0.490 wave_b=1.000 wave_x=0.500 wave_y=0.500 ob_size=0.000 ob_r=1.000 ob_g=1.000 ob_b=1.000 ob_a=1.000 ib_size=0.000 ib_r=0.000 ib_g=0.000 ib_b=0.000 ib_a=0.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=1.850 mv_r=0.500 mv_g=0.500 mv_b=0.500 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=100 wavecode_0_sep=128 wavecode_0_bSpectrum=1 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=2.15542 wavecode_0_smoothing=0.00000 wavecode_0_r=1.000 wavecode_0_g=0.000 wavecode_0_b=1.000 wavecode_0_a=0.500 wave_0_per_frame1=t1 = 0; wave_0_per_point1=instance = t1; wave_0_per_point2=n = instance * 8; wave_0_per_point3=x = (1+instance) / (1+100); wave_0_per_point4= wave_0_per_point5=y = 0.5 + gmegabuf(n + 2)*.1; wave_0_per_point6=t1 += 1; wavecode_1_enabled=0 wavecode_1_samples=128 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=0.89152 wavecode_1_smoothing=0.82000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=0.100 wave_1_per_point1=k1 = sample; wave_1_per_point2=instance = int(sample*128); wave_1_per_point3=//alt: n = instance*4+1000; wave_1_per_point4= wave_1_per_point5=n = gmegabuf(reg07+instance)+1000; wave_1_per_point6= wave_1_per_point7= wave_1_per_point8=x = k1; wave_1_per_point9=y = gmegabuf(n)*4+time*.0; wave_1_per_point10= wave_1_per_point11=y = y - int(y); wave_1_per_point12= wave_1_per_point13=a = .2*(z >= 0); wave_1_per_point14=a2 = a; wave_1_per_point15=rad = .01; wave_1_per_point16= wave_1_per_point17=k2 = gmegabuf(reg07+instance); wave_1_per_point18= wave_1_per_point19=r = k2/num_inst; wave_1_per_point20=b = 1-r; wave_1_per_point21=g = pow(r-.5,2)*2; wave_1_per_point22= wavecode_2_enabled=0 wavecode_2_samples=32 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=0.89152 wavecode_2_smoothing=0.82000 wavecode_2_r=0.000 wavecode_2_g=0.200 wavecode_2_b=0.600 wavecode_2_a=1.000 wave_2_per_point1=step = 1; wave_2_per_point2=n = int(sample*32)+step+1000; wave_2_per_point3=re = gmegabuf(n)-gmegabuf(n+step); wave_2_per_point4=im = gmegabuf(n)-gmegabuf(n-step); wave_2_per_point5=rad= .2*gmegabuf(n); wave_2_per_point6=dist = dist - int(dist) + .1; wave_2_per_point7= wave_2_per_point8=x = re + .5; wave_2_per_point9=y = im + .5; wave_2_per_point10= wave_2_per_point11=a = above(dist,0); wave_2_per_point12=a2 = 0; wave_2_per_point13= wave_2_per_point14=r = instance/num_inst; wave_2_per_point15=b = 1-r; wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=1 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=100 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.01999 shapecode_0_ang=0.00000 shapecode_0_tex_ang=1.00531 shapecode_0_tex_zoom=1.53117 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=1.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=0.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=0.000 shapecode_0_border_a=0.000 shape_0_per_frame1= shape_0_per_frame2=n = (num_inst-instance) * 8; shape_0_per_frame3=x = instance / num_inst; shape_0_per_frame4= shape_0_per_frame5= shape_0_per_frame6=opos = (instance % inter ) / inter; shape_0_per_frame7=opos = 0; shape_0_per_frame8=y0 = gmegabuf(n + 2)* (1-opos) + gmegabuf (m+2)*opos; shape_0_per_frame9= shape_0_per_frame10=y = 0.25 + y0* q32*.1; shape_0_per_frame11=//x = 0.5 + gmegabuf(n+8 + 2)*.1 ; shape_0_per_frame12= shape_0_per_frame13=rad = abs(gmegabuf(n + 2))*0.05 + 0.04; shape_0_per_frame14=rad = 0.04; shape_0_per_frame15=r = instance / num_inst; shape_0_per_frame16=b = 1; shape_0_per_frame17=g = min (1,abs(gmegabuf(n + 2))/2) ; shape_0_per_frame18=a2 = 0.5; shapecode_1_enabled=1 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=100 shapecode_1_x=0.260 shapecode_1_y=0.200 shapecode_1_rad=0.13159 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=0.93550 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=0.600 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=0.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=0.000 shapecode_1_border_b=0.000 shapecode_1_border_a=0.700 shape_1_per_frame1= shape_1_per_frame2=n = (num_inst-instance) * 8; shape_1_per_frame3=x = instance / num_inst; shape_1_per_frame4= shape_1_per_frame5= shape_1_per_frame6=opos = (instance % inter ) / inter; shape_1_per_frame7=opos = 0; shape_1_per_frame8=y0 = gmegabuf(n + 3)* (1-opos) + gmegabuf (m+2)*opos; shape_1_per_frame9= shape_1_per_frame10=y = 0.25 + y0* q32*.1; shape_1_per_frame11=//x = 0.5 + gmegabuf(n+8 + 2)*.1 ; shape_1_per_frame12= shape_1_per_frame13=rad = abs(gmegabuf(n + 2))*0.05 + 0.04; shape_1_per_frame14=rad = 0.02; shape_1_per_frame15=r = instance / num_inst; shape_1_per_frame16=b = 1; shape_1_per_frame17=g = min (1,abs(gmegabuf(n + 2))/2) ; shapecode_2_enabled=1 shapecode_2_sides=4 shapecode_2_additive=1 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.650 shapecode_2_y=0.380 shapecode_2_rad=0.15640 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=0.73678 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=0.700 shapecode_2_r2=1.000 shapecode_2_g2=1.000 shapecode_2_b2=1.000 shapecode_2_a2=0.000 shapecode_2_border_r=0.500 shapecode_2_border_g=0.500 shapecode_2_border_b=0.000 shapecode_2_border_a=0.000 shape_2_per_frame1=a = 0.5; a2 = q1; shape_2_per_frame2=x = 0.1+q2/10; shape_2_per_frame3=y = 0.6; shapecode_3_enabled=1 shapecode_3_sides=20 shapecode_3_additive=0 shapecode_3_thickOutline=1 shapecode_3_textured=0 shapecode_3_num_inst=401 shapecode_3_x=0.600 shapecode_3_y=0.550 shapecode_3_rad=0.97237 shapecode_3_ang=1.25664 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=0.34933 shapecode_3_r=1.000 shapecode_3_g=0.600 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=0.000 shapecode_3_b2=1.000 shapecode_3_a2=0.000 shapecode_3_border_r=0.200 shapecode_3_border_g=0.700 shapecode_3_border_b=0.500 shapecode_3_border_a=0.000 shape_3_per_frame1=i= instance; sa= i/num_inst; p= 1+(17*sa)%17; s= 17*sa-p+1; c=6.28/360; shape_3_per_frame2= shape_3_per_frame3=c1= (p==1); c2= (p==2); c3= (p==3); c4= (p==4); c5= (p==5); shape_3_per_frame4=c6= (p==6); c7= (p==7); c8= (p==8); c9= (p==9); c10= (p==10); shape_3_per_frame5=c11= (p==11); c12= (p==12); c13= (p==13); c14= (p==14); c15= (p==15); shape_3_per_frame6=c16= (p==16); c17= (p==17); shape_3_per_frame7= shape_3_per_frame8= shape_3_per_frame9=/// 4. Horn - c9 shape_3_per_frame10=/// 3. Head - c11 shape_3_per_frame11=/// 2. Neck - c10 shape_3_per_frame12=/// 5. L Upper arm - c1 8. R Upper arm - c15 shape_3_per_frame13=/// 6. L Lower arm - c2 9. R Lower arm - c16 shape_3_per_frame14=/// 7. L Hand - c3 10. R Hand - c17 shape_3_per_frame15=/// 1. Torso - c8 shape_3_per_frame16=/// 11. L Upper leg - c4 14. R Upper leg - c12 shape_3_per_frame17=/// 12. L Lower leg - c5 15. R Lower leg - c13 shape_3_per_frame18=/// 13. L Foot - c6 16. R Foot - c14 shape_3_per_frame19=/// 17. Tail - c7 shape_3_per_frame20= shape_3_per_frame21= shape_3_per_frame22=v=q10; /// speed shape_3_per_frame23= shape_3_per_frame24=t1= sin(v); t2= sin(1+v); t3= sin(2*v); t4= cos(v); shape_3_per_frame25= shape_3_per_frame26= shape_3_per_frame27=// length angle (degrees) width shape_3_per_frame28= shape_3_per_frame29=d1 = 30; w1 = 25+ 3*t4- 20*s; h1 = 15*(1+.1*s); shape_3_per_frame30=d2 = 15; w2 = 25+5*t4; h2 = 8; shape_3_per_frame31=d3 = 0; w3 = w2+0; h3 = 18*(1-s); shape_3_per_frame32=d4 = 10; w4 = w3 +90 ; h4 = 0; shape_3_per_frame33=d5 = 18; w5 = -150 + 65*t1; h5 = 12*(1-.3*s); shape_3_per_frame34=d6 = 16; w6 = w5 - 70 + 10*t1; h6 = 10*(1-.3*s); shape_3_per_frame35=d7 = 10; w7 = w6 + 0*t1; h7 = 8*(1-.3*s); shape_3_per_frame36=d8 = d5; w8 = -150 - 65*t1; h8 = h5; shape_3_per_frame37=d9 = d6; w9 = w8 - 70 - 10*t1; h9 = h6; shape_3_per_frame38=d10 = d7; w10 = w9 + 0*t1; h10 = h7; shape_3_per_frame39=d11 = 28; w11 = 160 + 55*t1; h11 = 15*(1-.3*s); shape_3_per_frame40=d12 = 28; w12 = w11 + 90 - 30*t4; h12 = 12*(1-.3*s); shape_3_per_frame41=d13 = 12; w13 = w12-90-20*t4; h13 = 8*(1-.3*s); shape_3_per_frame42=d14 = d11; w14 = 160 - 55*t1; h14 = h11; shape_3_per_frame43=d15 = d12; w15 = w14 + 90 + 30*t4; h15 = h12; shape_3_per_frame44=d16 = d13; w16 = w15-90+20*t4; h16 = h13; shape_3_per_frame45=d17 = 0; w17 = 0; h17 = 0; shape_3_per_frame46= shape_3_per_frame47= /// JOINTS /// shape_3_per_frame48= shape_3_per_frame49= x1= d1*(-.5+s)*sin(w1*c) ; y1= 2.5*t3 + d1*(-.5+s)*cos(w1*c); x1lj= if(i==0, x1, x1lj); x1rj= if(c8, x1, x1rj); shape_3_per_frame50= y1lj= if(i==0, y1, y1lj); y1rj= if(c8, y1, y1rj); shape_3_per_frame51= x2= x1rj + d2*s*sin(w2*c); y2= y1rj + d2*s*cos(w2*c); x2j= if(c10, x2, x2j); y2j= if(c10, y2, y2j); shape_3_per_frame52= x3= x2j + d3*s*sin(w3*c) ; y3= y2j + d3*s*cos(w3*c) ; x3j= if(c11, x3, x3j); y3j= if(c11, y3, y3j); shape_3_per_frame53= x4= x3j + d4*s*sin(w4*c) ; y4= y3j + d4*s*cos(w4*c) ; shape_3_per_frame54= x5= x1rj + d5*s*sin(w5*c) ; y5= y1rj + d5*s*cos(w5*c) ; x5j= if(c1, x5, x5j); y5j= if(c1, y5, y5j); shape_3_per_frame55= x6= x5j + d6*s*sin(w6*c) ; y6= y5j + d6*s*cos(w6*c) ; x6j= if(c2, x6, x6j); y6j= if(c2, y6, y6j); shape_3_per_frame56= x7= x6j + d7*s*sin(w7*c) ; y7= y6j + d7*s*cos(w7*c) ; shape_3_per_frame57= x8= x1rj + d8*s*sin(w8*c) ; y8= y1rj + d8*s*cos(w8*c) ; x8j= if(c15, x8, x8j); y8j= if(c15, y8, y8j); shape_3_per_frame58= x9= x8j + d9*s*sin(w9*c); y9= y8j + d9*s*cos(w9*c); x9j= if(c16, x9, x9j); y9j= if(c16, y9, y9j); shape_3_per_frame59=x10= x9j + d10*s*sin(w10*c); y10= y9j + d10*s*cos(w10*c); shape_3_per_frame60=x11= x1lj + d11*s*sin(w11*c) ; y11= y1lj + d11*s*cos(w11*c) ; x11j= if(c4, x11, x11j) ; y11j= if(c4, y11, y11j); shape_3_per_frame61=x12= x11j + d12*s*sin(w12*c) ; y12= y11j + d12*s*cos(w12*c) ; x12j= if(c5, x12, x12j); y12j= if(c5, y12, y12j); shape_3_per_frame62=x13= x12j + d13*s*sin(w13*c) ; y13= y12j + d13*s*cos(w13*c) ; shape_3_per_frame63=x14= x1lj + d14*s*sin(w14*c) ; y14= y1lj + d14*s*cos(w14*c) ; x14j= if(c12, x14, x14j); y14j= if(c12, y14, y14j); shape_3_per_frame64=x15= x14j + d15*s*sin(w15*c) ; y15= y14j + d15*s*cos(w15*c) ; x15j= if(c13, x15, x15j); y15j= if(c13, y15, y15j); shape_3_per_frame65=x16= x15j + d16*s*sin(w16*c) ; y16= y15j + d16*s*cos(w16*c) ; shape_3_per_frame66=x17= x1lj + d17*s*sin(w17*c) ; y17= y1lj + d17*s*cos(w17*c) ; shape_3_per_frame67= shape_3_per_frame68= shape_3_per_frame69= shape_3_per_frame70=mx= c1*x5 + c2*x6 + c3*x7 + c4*x11 + c5*x12 + c6*x13 + c7*x17 + c8*x1 + c9*x4 shape_3_per_frame71= + c10*x2 + c11*x3 + c12*x14 + c13*x15 + c14*x16 + c15*x8 + c16*x9 + c17*x10 ; shape_3_per_frame72=my= c1*y5 + c2*y6 + c3*y7 + c4*y11 + c5*y12 + c6*y13 + c7*y17 + c8*y1 + c9*y4 shape_3_per_frame73= + c10*y2 + c11*y3 + c12*y14 + c13*y15 + c14*y16 + c15*y8 + c16*y9 + c17*y10 ; shape_3_per_frame74= shape_3_per_frame75= shape_3_per_frame76=z= .0045; shape_3_per_frame77=x= .5 + z*mx; y= .5+ z*my ; shape_3_per_frame78= shape_3_per_frame79= shape_3_per_frame80=ra= c1*h5 + c2*h6 + c3*h7 + c4*h11 + c5*h12 + c6*h13 + c7*h17 + c8*h1 + c9*h4 shape_3_per_frame81= + c10*h2 + c11*h3 + c15*h8 + c16*h9 + c17*h10 + c12*h14 + c13*h15 + c14*h16 ; shape_3_per_frame82= shape_3_per_frame83=rad *= z*ra*(1+.1*cos(17*6.28*sa)); shape_3_per_frame84= shape_3_per_frame85=r2 =.05/s; per_frame_init_1=fade=0; per_frame_1=decay=.3; per_frame_2=q6=aspecty; per_frame_3=bs=int((above(abs(bass),abs(bass_att))+above(abs(mid),abs(mid_att))+above(abs(treb_att),abs(treb)))/2); per_frame_4= per_frame_5=fade=min((bs*0.4)/fps+fade,1); per_frame_6= per_frame_7=x2*=(fade*1.2); y2*=(fade*.8); per_frame_8=q15=fade; per_frame_9= per_frame_10=//// flexi's beat counter per_frame_11=bt1 = bt1*0.95 + sqr(bass*4)*20/fps; per_frame_12=bt2 = bt2 + bt1*0.005; per_frame_13=bt = bt2 *0.01; per_frame_14=tt1 = tt1*0.95 + sqr(treb*4)*20/fps; per_frame_15=tt2 = tt2 + tt1*0.005; per_frame_16=tt = tt2 *0.01; per_frame_17=monitor=q15; per_frame_18= per_frame_19=q1=bt; per_frame_20=q2=tt; per_frame_21= per_frame_22=btt=btt+1/fps; per_frame_23=q3=btt; per_frame_24= per_frame_25= per_frame_26= per_frame_27=t10=t10+5/fps; per_frame_28=t10=t10*above(50,t10); per_frame_29=q10=t10; warp_1=`shader_body warp_2=`{ warp_3=` // sample previous frame warp_4=` ret = tex2D( sampler_pc_main, float2(uv.x+0.003, uv.y)).xyz; warp_5=` warp_6=` // darken (decay) over time warp_7=` ret *= 1; warp_8=`} comp_1=`sampler sampler_pw_noise_lq; comp_2=` comp_3=`float2 rs, rss, rss0, tmp, uvo; comp_4=`float3 noise; comp_5=` comp_6=`float2 complex_div(float2 numerator, float2 denominator){ comp_7=` return float2( numerator.x*denominator.x + numerator.y*denominator.y, comp_8=` numerator.y*denominator.x - numerator.x*denominator.y)/ comp_9=` (denominator.x*denominator.x + denominator.y*denominator.y); comp_10=`} comp_11=` comp_12=`float2 uv_polar(float2 domain, float2 center){ comp_13=` float2 c = domain - center; comp_14=` float rad_hq = length(c); comp_15=` float ang_hq = atan2(c.x,c.y); comp_16=` return float2(ang_hq, rad_hq); comp_17=`} comp_18=` comp_19=`float2 uv_polar_logarithmic(float2 domain, float2 center, int fins, float log_factor, float2 coord){ comp_20=` float2 polar = uv_polar(domain, center); comp_21=` return float2(polar.x*fins+coord.x, log_factor*log(polar.y) + coord.y); comp_22=`} comp_23=` comp_24=`float2 uv_moebius_transformation(float2 domain, float2 zeroPoint, float2 infinityPoint,float zoom){ comp_25=` return complex_div((domain - zeroPoint)*zoom, domain - infinityPoint)+0.5; comp_26=`} comp_27=` comp_28=`float2 uv_bipolar_logarithmic(float2 domain, float2 northPole, float2 southPole, int fins, float log_factor, float2 coord){ comp_29=` float2 help_uv = uv_moebius_transformation(domain, northPole, southPole, 1); comp_30=` return uv_polar_logarithmic(help_uv,0.5,fins,log_factor,coord)*float2(M_INV_PI_2,1); comp_31=`} comp_32=` comp_33=`float2 uv_scale(float2 domain, float2 center, float2 scale){ comp_34=` return center + (domain-center)*scale; comp_35=`} comp_36=`float2 uv_lens_half_sphere(float2 domain, float2 position, float radius, float refractivity){ comp_37=` float2 polar = uv_polar(domain, position); comp_38=` float cone = saturate(1-polar.y/radius); comp_39=` float halfsphere = sqrt(1-pow(cone-1,2)); comp_40=` float w = atan2(1-cone,halfsphere); comp_41=` float refrac_w = w-asin(sin(w)/refractivity); comp_42=` float refrac_d = 1-cone - sin(refrac_w)*halfsphere/cos(refrac_w); comp_43=` float2 refrac_uv =position+float2(sin(polar.x),cos(polar.x))*refrac_d*radius; comp_44=` bool mask =(length(domain-position)= 0); comp_58=` tmp = abs(frac(rss*8)-.5); comp_59=` float3 dots = saturate(.04/length(tmp)) *noise; comp_60=` rss = float2 (rss0.x,rss0.y+(time+o)/4); comp_61=` rss = mul(rss,float2x2(.7,.7,-.7,.7)); comp_62=` noise = (tex2D(sampler_pw_noise_lq,rss/32)-.5 >= 0); comp_63=` tmp = abs(frac(rss*8)-.5); comp_64=` dots += saturate(.02/length(tmp)) * noise; comp_65=` dots *= saturate(.2/abs(rss0.y)); comp_66=` return dots*dots; comp_67=`return 0; comp_68=`} comp_69=` comp_70=` comp_71=` comp_72=` comp_73=` comp_74=` comp_75=`shader_body comp_76=`{ comp_77=`uv = 0.5 + (uv-0.5)*aspect.wz; comp_78=`time *= 0.4; comp_79=` comp_80=`float2 pole1 =float2(0.1,0.5); comp_81=`float2 pole2 =float2(0.9,0.5); comp_82=` comp_83=`float stars = hardcore_stars(uv,pole1,0) + hardcore_stars(uv,pole2,2); comp_84=` comp_85=`uv = uv_bipolar_logarithmic(uv, pole1, pole2, 2, 0.3, float2(q26,q27)*float2(8,1)); comp_86=`uv = 0.5 + (1.0 - abs( frac( uv * 0.5 ) * 2 - 1.0 )-0.5)*0.98; // Eo.S. mirror code with cutted borders comp_87=`uv = uv.yx; comp_88=` comp_89=`float2 uv1 = uv; comp_90=`float2 d = texsize.zw*3; comp_91=`float3 dx = GetBlur1(uv1 + float2(1,0)*d) - GetBlur1(uv1 - float2(1,0)*d); comp_92=`float3 dy = GetBlur1(uv1 + float2(0,1)*d) - GetBlur1(uv1 - float2(0,1)*d); comp_93=`uv1 = uv+float2(dx.x,dy.x)*texsize.zw*32; comp_94=` ret = GetPixel(uv1).x*float3(1,0,0)*0.5; comp_95=` comp_96=`ret.x += (+dx.x - dy.x)*0.4; comp_97=`ret.x = pow(ret.x,0.8)*1.2; comp_98=` comp_99=`ret = lerp(ret,float3(1,1,1),GetPixel(uv1).z); comp_100=` comp_101=`//ret = lerp(ret,1-GetPixel(uv)*1.5,stars); comp_102=`} comp_103=` comp_104=`