MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=0 PSVERSION_COMP=2 [preset00] fRating=4.000 fGammaAdj=1.000 fDecay=0.955 fVideoEchoZoom=0.997 fVideoEchoAlpha=0.500 nVideoEchoOrientation=0 nWaveMode=4 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.000 fWaveScale=0.000 fWaveSmoothing=0.500 fWaveParam=0.000 fModWaveAlphaStart=0.500 fModWaveAlphaEnd=1.000 fWarpAnimSpeed=0.404 fWarpScale=1.149 fZoomExponent=0.52897 fShader=1.000 zoom=0.74927 rot=0.58000 cx=0.080 cy=0.710 dx=-0.38000 dy=0.08000 warp=0.03300 sx=0.96088 sy=0.96098 wave_r=0.500 wave_g=0.500 wave_b=0.500 wave_x=0.500 wave_y=0.500 ob_size=0.010 ob_r=1.000 ob_g=1.000 ob_b=1.000 ob_a=0.000 ib_size=0.110 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=-0.000 mv_dy=-0.760 mv_l=0.100 mv_r=0.460 mv_g=1.000 mv_b=0.000 mv_a=0.630 b1n=0.660 b2n=1.000 b3n=0.810 b1x=0.970 b2x=0.310 b3x=1.000 b1ed=0.200 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=60.80387 wavecode_0_smoothing=0.70000 wavecode_0_r=1.000 wavecode_0_g=0.900 wavecode_0_b=0.900 wavecode_0_a=0.210 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=1 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=67.16520 wavecode_1_smoothing=0.70000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=1 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=0.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=0.700 wavecode_3_g=0.700 wavecode_3_b=1.000 wavecode_3_a=0.600 shapecode_0_enabled=1 shapecode_0_sides=63 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_num_inst=613 shapecode_0_x=0.500 shapecode_0_y=0.230 shapecode_0_rad=0.03756 shapecode_0_ang=0.87965 shapecode_0_tex_ang=3.95841 shapecode_0_tex_zoom=0.36244 shapecode_0_r=0.300 shapecode_0_g=1.000 shapecode_0_b=0.000 shapecode_0_a=0.300 shapecode_0_r2=0.200 shapecode_0_g2=0.830 shapecode_0_b2=0.000 shapecode_0_a2=0.700 shapecode_0_border_r=0.050 shapecode_0_border_g=0.570 shapecode_0_border_b=0.000 shapecode_0_border_a=0.730 shape_0_per_frame1=sample=instance/num_inst; shape_0_per_frame2= shape_0_per_frame3=//// tree shape_0_per_frame4= shape_0_per_frame5=s=9*sample; p=-int(s); c=above(s,2); shape_0_per_frame6= shape_0_per_frame7=b=if(c,-1,.013); shape_0_per_frame8=r=if(c,1,-0.21); shape_0_per_frame9=g=if(c,1.5,.81); shape_0_per_frame10=b2=5*b; shape_0_per_frame11=g2=g +0.17*sin(ang); shape_0_per_frame12=r2=r +0.2*sin(ang); shape_0_per_frame13= shape_0_per_frame14=x= bnot(p+0)*(0); y= bnot(p+0)*(-5+5*s); shape_0_per_frame15=x=x+bnot(p+1)*(0); y=y+bnot(p+1)*(-5+5*s); shape_0_per_frame16=x=x+bnot(p+2)*(-8+4*s); y=y+bnot(p+2)*(-10.5+4*s); shape_0_per_frame17=x=x+bnot(p+3)*(10.5-3.5*s); y=y+bnot(p+3)*(-11.5+3.5*s); shape_0_per_frame18=x=x+bnot(p+4)*(-12+3*s); y=y+bnot(p+4)*(-12+3*s); shape_0_per_frame19=x=x+bnot(p+5)*(12.5-2.5*s); y=y+bnot(p+5)*(-11+2.5*s); shape_0_per_frame20=x=x+bnot(p+6)*(-12+2*s); y=y+bnot(p+6)*(-9.5+2*s); shape_0_per_frame21=x=x+bnot(p+7)*(10.5-1.5*s); y=y+bnot(p+7)*(-7+1.5*s); shape_0_per_frame22=x=x+bnot(p+8)*(-8+s); y=y+bnot(p+8)*(-3.5+s); shape_0_per_frame23= shape_0_per_frame24=rad=rad*if(c,3*sin(3.14*s),1)*(15-y); shape_0_per_frame25= shape_0_per_frame26=x=x+.2*sin(x-y+time); shape_0_per_frame27=y=y+.2*sin(x+y-time); shape_0_per_frame28= shape_0_per_frame29=z=.08; shape_0_per_frame30= shape_0_per_frame31=x = .5 + 1.5*z*x/q6; shape_0_per_frame32=y = .5 + z*y; shape_0_per_frame33= shape_0_per_frame34=rad=rad*z; shape_0_per_frame35= shape_0_per_frame36=c=equal(instance,0); shape_0_per_frame37=x=if(c,.5,x); shape_0_per_frame38=y=if(c,.42,y); shape_0_per_frame39=sides=if(c,5,10); shape_0_per_frame40=rad=if(c,1.3,rad); shape_0_per_frame41=a=if(c,0,r2); shape_0_per_frame42=a1=if(c,1,0.1); shape_0_per_frame43=r=if(c,0.72,r2*0.7); shape_0_per_frame44=g=g+(if(c,1-g,0.25))*sin(time*mid); shape_0_per_frame45=b=if(c,0.1,0); shape_0_per_frame46=r2=0.7 +(if(c,0,0.19)*sin(time*bass)*y); shape_0_per_frame47=g2=if(c,0.7,1.1); shape_0_per_frame48=b2=if(c,0,b2); shape_0_per_frame49=a2=0.4 +(if(c,0,0.25)*sin(time)*x); shape_0_per_frame50= shape_0_per_frame51=ang=5*3.14/4; shape_0_per_frame52= shape_0_per_frame53=additive=if(c,0,1); shape_0_per_frame54=textured=if(c,1,0); shape_0_per_frame55=tex_ang=tex_ang +2*sin(time/7); shape_0_per_frame56=tex_ang=tex_ang+(mid*0.2)*sin(time*0.3); shape_0_per_frame57=tex_zoom=tex_zoom+0.2*cos(time/3); shapecode_1_enabled=1 shapecode_1_sides=12 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_num_inst=2 shapecode_1_x=0.160 shapecode_1_y=0.490 shapecode_1_rad=1.14030 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=0.63265 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=0.160 shapecode_1_a=1.000 shapecode_1_r2=1.000 shapecode_1_g2=1.000 shapecode_1_b2=1.000 shapecode_1_a2=1.000 shapecode_1_border_r=0.300 shapecode_1_border_g=0.900 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_per_frame1=c=instance; shape_1_per_frame2= shape_1_per_frame3=x=if(c,.15,.85)+.02*sin(if(c,1,0.7)*.3*time); shape_1_per_frame4=y=.5+.05*sin(.2*time); shape_1_per_frame5=rad=if(c, rad,rad*0.9); shape_1_per_frame6=sides=if(c,12,14); shape_1_per_frame7=a2=0.82+ 0.09*sin(if(c,1,-1)*time/6); shape_1_per_frame8=border_a=0.1+0.1*sin(time/9); shape_1_per_frame9= shapecode_2_enabled=1 shapecode_2_sides=10 shapecode_2_additive=1 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_num_inst=43 shapecode_2_x=0.840 shapecode_2_y=0.500 shapecode_2_rad=0.01000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=0.48364 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=1.000 shapecode_2_r2=1.000 shapecode_2_g2=1.000 shapecode_2_b2=1.000 shapecode_2_a2=1.000 shapecode_2_border_r=0.000 shapecode_2_border_g=0.700 shapecode_2_border_b=0.100 shapecode_2_border_a=0.000 shape_2_per_frame1=sample=instance/num_inst; shape_2_per_frame2= shape_2_per_frame3=//// waterfall shape_2_per_frame4= shape_2_per_frame5=x=sample+.4*sin(111*sample+.12*time); shape_2_per_frame6= shape_2_per_frame7=y=.5+.5*sin(228*sample+.1*time); shape_2_per_frame8=y=.05+.9*(y-int(y)); shape_2_per_frame9= shape_2_per_frame10=x=.5+(x-.5)*.6; shape_2_per_frame11= shape_2_per_frame12=rad=rad*(1+.3*sin(546*sample))*(1-.7*y); shapecode_3_enabled=0 shapecode_3_sides=6 shapecode_3_additive=1 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1000 shapecode_3_x=0.820 shapecode_3_y=0.500 shapecode_3_rad=0.03300 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=0.77203 shapecode_3_r=0.000 shapecode_3_g=0.400 shapecode_3_b=1.000 shapecode_3_a=0.600 shapecode_3_r2=1.000 shapecode_3_g2=1.000 shapecode_3_b2=1.000 shapecode_3_a2=0.000 shapecode_3_border_r=0.000 shapecode_3_border_g=0.200 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 shape_3_per_frame1=i=2*instance; shape_3_per_frame2= shape_3_per_frame3=x1=gmegabuf(i); y1=gmegabuf(i+1)+200; shape_3_per_frame4= shape_3_per_frame5=zoom=57/q1; shape_3_per_frame6=x= .5+zoom*x1/q6+.7*sin(.06*time)/q6; shape_3_per_frame7=y= .5+zoom*y1+.15*sin(.16*time); shape_3_per_frame8= shape_3_per_frame9=ang=3.14/4; shape_3_per_frame10=rad=.10*rad; shape_3_per_frame11= per_frame_1=dec_med = pow (0.9, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %8; per_frame_9=index2 = (index2 + is_beat*bnot(index))%8; per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3; per_frame_11= per_frame_12=q20 = avg; per_frame_13=q21 = beat; per_frame_14=q22 = peak; per_frame_15=q23 = index; per_frame_16=q24 = is_beat; per_frame_17=q26 = bass + mid + treb + 1; per_frame_18=q27 = index + 1; per_frame_19=q28 = index2+1; per_frame_20= per_frame_21=k1 = is_beat*equal(index%2,0); per_frame_22=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_23=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_24=rott = p2 * 3.1416/4; per_frame_25= per_frame_26=q1 = cos(rott); per_frame_27=q2 = sin(rott); per_frame_28=q3 = -q2; per_frame_29=q4 = q1; per_frame_30= per_frame_31=movex = movex + .03*30/fps; per_frame_32=q29 = movex; per_frame_33=movez = movez + .07*30/fps; per_frame_34=q30 = movez; per_frame_35= per_frame_36=crawl = crawl + .001*(2+q22)*30/fps; per_frame_37=q31 = crawl; per_frame_38= per_frame_39=q32 = 2 + sin(time/7); per_frame_40=monitor = index2; per_frame_41=rot = rot + (rot*0.12)*sin(ang); per_pixel_1=zoom = (2+rad)*((rad+ang)*1.5); per_pixel_2=warp = zoom; comp_1=`sampler sampler_fc_rand01; comp_2=`shader_body comp_3=`{ comp_4=` comp_5=`float2 uv1 = uv-.5; comp_6=` comp_7=`float3 ret1 = tex2D(sampler_main, uv) +tex2D(sampler_main, 1-uv)*0; comp_8=` comp_9=` comp_10=`float2 hor = float2 (texsize.z,0); comp_11=`float2 ver = float2 (0,texsize.w); comp_12=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor); comp_13=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver); comp_14=`float2 dz = float2 (dx,dy); comp_15=` comp_16=`uv1 = .3*cos(uv1*2+1.7) -2*dz;; comp_17=`float3 dots = saturate(.03/length(uv1)); comp_18=` comp_19=`ret+= .37*tex2D(sampler_fc_rand01, uv).xyz; comp_20=`ret=ret.xyz-dots; comp_21=`ret1 = (-ret1/4) + 6*dots*(-0.08+ret1); comp_22=` comp_23=`ret +=.53* ret1; comp_24=`}