[preset00] fRating=3.000000 fGammaAdj=2.000000 fDecay=0.980000 fVideoEchoZoom=1.000000 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=0 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bMotionVectorsOn=0 bRedBlueStereo=0 nMotionVectorsX=12 nMotionVectorsY=9 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=1.000000 fWaveScale=0.059958 fWaveSmoothing=0.000000 fWaveParam=-0.380000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 fZoomExponent=1.000000 fShader=0.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=1.000000 sx=1.000000 sy=1.000000 wave_r=0.500000 wave_g=0.500000 wave_b=0.500000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=0.000000 ib_size=0.000000 ib_r=0.000000 ib_g=0.000000 ib_b=0.000000 ib_a=0.000000 per_frame_1=warp=0; per_frame_2=//dx=-0.0005; per_frame_3=//dy=-0.0005; per_frame_4=right_extreme = 0.8; per_frame_5=left_extreme = 0.2; per_frame_6=bottom_extreme = 0.1; per_frame_7=top_extreme = 0.9; per_frame_8=x_start_speed = 0.023; per_frame_9=x_speed_loss = 1; per_frame_10=gravity = 0.001; per_frame_11=y_start_speed = 0.035; per_frame_12=y_speed_loss = 0; per_frame_13=initialise = progress + 1; per_frame_14=direction = if(equal(initialise,1),1,direction); per_frame_15=x_speed = if(equal(initialise,1),x_start_speed,x_speed); per_frame_16=y_speed = if(equal(initialise,1),y_start_speed,y_speed); per_frame_17=wave_x_mod = if(equal(initialise,1),right_extreme - 0.5,wave_x_mod); per_frame_18=wave_y_mod = if(equal(initialise,1),0.001,wave_y_mod); per_frame_19=//initialise = 0; per_frame_20=direction = if(above(wave_x_mod,(right_extreme - 0.5)),-1,if(below(wave_x_mod,(left_extreme - 0.5)),1,direction)); per_frame_21=bounce = below(wave_y_mod,0) + equal(wave_y_mod,0) + above(wave_y_mod,(top_extreme - bottom_extreme)) + equal(wave_y_mod,(top_extreme - bottom_extreme)); per_frame_22=x_speed = x_speed*if(equal(bounce,0),1,x_speed_loss)*if(above(wave_x_mod,(right_extreme - 0.5)),x_speed_loss,if(below(wave_x_mod,(left_extreme - 0.5)),x_speed_loss,1))*if(equal(y_speed,0),x_speed_loss,1); per_frame_23=wave_x_mod = wave_x_mod + direction*x_speed; per_frame_24=wave_x = wave_x + wave_x_mod; per_frame_25=y_speed = y_speed - if(equal(bounce,0),if(equal(y_speed_loss,1),0,gravity),2*y_speed) - equal(y_speed_loss,1)*gravity; per_frame_26=y_speed = if( above( wave_y_mod, 0 ), if( below( wave_y_mod, 0.001 ), if( below( abs( y_speed ), gravity*1.01 ), 0, y_speed ), y_speed ), if(below(y_speed, 0), -y_speed*0.9, y_speed)); per_frame_27=wave_y_mod = wave_y_mod + y_speed; per_frame_28=wave_y = bottom_extreme + wave_y_mod; per_frame_29=wave_r = bass/2; per_frame_30=wave_b = treb/2; per_frame_31=wave_g = mid/2; per_frame_32=wave_mystery = -0.360 +(bass/40) per_pixel_1=zoom = 0.4+rad*1.4; per_pixel_2=rot = abs(sin(rad/2))-0.25;