[preset00] fRating=2.000000 fGammaAdj=2.750 fDecay=1.000 fVideoEchoZoom=1.010 fVideoEchoAlpha=0.000 nVideoEchoOrientation=2 nWaveMode=4 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=1 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.000 fWaveScale=0.007 fWaveSmoothing=0.500 fWaveParam=-0.400 fModWaveAlphaStart=0.500 fModWaveAlphaEnd=1.000 fWarpAnimSpeed=1.000 fWarpScale=1.000 fZoomExponent=1.00000 fShader=0.000 zoom=0.99990 rot=0.00000 cx=0.500 cy=0.860 dx=0.00001 dy=0.00001 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=0.500 wave_g=0.500 wave_b=0.500 wave_x=0.500 wave_y=0.500 ob_size=0.000 ob_r=0.040 ob_g=0.040 ob_b=0.040 ob_a=1.000 ib_size=0.000 ib_r=0.000 ib_g=0.000 ib_b=0.000 ib_a=0.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.000 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=100.00000 wavecode_0_smoothing=0.70000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=0.040 wave_0_per_point1=//// stars wave_0_per_point2= wave_0_per_point3=q10=123*sample; wave_0_per_point4= wave_0_per_point5=x = -.5+sample; wave_0_per_point6=y = -.5+abs(sin(q10)); wave_0_per_point7= wave_0_per_point8=t=.02*time; wave_0_per_point9=mx = x*cos(t)+y*sin(t); wave_0_per_point10=my = y*cos(t)-x*sin(t); wave_0_per_point11= wave_0_per_point12=///random factor wave_0_per_point13=p1=.1*sin(630*sample); wave_0_per_point14=p2=.1*sin(530*sample); wave_0_per_point15= wave_0_per_point16=x= .5+p1+mx; wave_0_per_point17=y= .5+p2+my; wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=1 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=67.16520 wavecode_1_smoothing=0.70000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=1 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=0.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=0.700 wavecode_3_g=0.700 wavecode_3_b=1.000 wavecode_3_a=0.600 shapecode_0_enabled=1 shapecode_0_sides=10 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=300 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.01000 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=0.29701 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=0.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_per_frame1=i=instance; sa=i/num_inst; shape_0_per_frame2= shape_0_per_frame3=c=below(sa,.5); shape_0_per_frame4= shape_0_per_frame5=x3=if(i%2,-.05,.05)+.12*sin(533*sa+.2*time); shape_0_per_frame6=y3=if(c,-.05,.05)+.05*sin(876*sa+.14*time); shape_0_per_frame7= shape_0_per_frame8=z3a=(100*sa)-q10; z3a += 50* (z3a<0); shape_0_per_frame9=z3b =(-50+100*sa)+q10; z3b -= 50* (z3b>50); shape_0_per_frame10=z3=if(c,z3a,z3b); shape_0_per_frame11= shape_0_per_frame12= shape_0_per_frame13=d=0; zoom=20; shape_0_per_frame14= shape_0_per_frame15= shape_0_per_frame16=l = sqrt(x3*x3 + y3*y3); shape_0_per_frame17=w = atan2(x3,y3); shape_0_per_frame18=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d)); shape_0_per_frame19=p = tan(asin(1) + atan2(d+z3,l)); shape_0_per_frame20= shape_0_per_frame21=x1 = zoom*sin(w)*p; shape_0_per_frame22=y1 = zoom*cos(w)*p; shape_0_per_frame23= shape_0_per_frame24=x = 0.5 + x1/q6; shape_0_per_frame25=y = 0.5 + y1; shape_0_per_frame26= shape_0_per_frame27=rad *= .1*zoom/d; shape_0_per_frame28= shapecode_1_enabled=1 shapecode_1_sides=10 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=100 shapecode_1_x=0.200 shapecode_1_y=0.500 shapecode_1_rad=0.12521 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.85290 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=1.000 shapecode_1_a=1.000 shapecode_1_r2=1.000 shapecode_1_g2=1.000 shapecode_1_b2=1.000 shapecode_1_a2=1.000 shapecode_1_border_r=0.000 shapecode_1_border_g=0.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_per_frame1=sample=instance/num_inst; shape_1_per_frame2= shape_1_per_frame3=p=0; shape_1_per_frame4= shape_1_per_frame5=z=(.15+.05*sin(.16*time))*(1+4*p)*(1+.4*sin(time+10*p)); shape_1_per_frame6= shape_1_per_frame7=x1= z* (.3*sin(.5*q1)/(.2+p) + .3*sin(6*p+time)); shape_1_per_frame8=y1= z* ( .3*sin(.5*q2)/(.2+p) + .3*sin(6*p-time)); shape_1_per_frame9= shape_1_per_frame10= shape_1_per_frame11=///// star shape_1_per_frame12= shape_1_per_frame13=p0=3; p1=p0*sample; p2=p1%p0; p3=2*3.14/p0; shape_1_per_frame14= shape_1_per_frame15=x=p2-p1; y=0; shape_1_per_frame16= shape_1_per_frame17=t = 20*sin(.02*time+.1*q1+.1*q2); shape_1_per_frame18= shape_1_per_frame19=mx=x*sin(p2*p3+t)+y*cos(p2*p3+t); shape_1_per_frame20=my=y*sin(p2*p3+t)-x*cos(p2*p3+t); shape_1_per_frame21= shape_1_per_frame22=d=sqrt(mx*mx+my*my); shape_1_per_frame23=rad=rad*(1-.6*d); shape_1_per_frame24= shape_1_per_frame25=zoom=.8*z; shape_1_per_frame26=x=.5+(x1+zoom*mx)/q6; y=.5+y1 + zoom*my; shape_1_per_frame27= shape_1_per_frame28=rad=rad*zoom*sin(3*3.14*sample); shapecode_2_enabled=1 shapecode_2_sides=40 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=2.03064 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.87170 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=1.000 shapecode_2_r2=1.000 shapecode_2_g2=1.000 shapecode_2_b2=1.000 shapecode_2_a2=0.700 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shape_2_per_frame1=p=0; shape_2_per_frame2= shape_2_per_frame3=z=(.15+.05*sin(.16*time))*(1+4*p)*(1+.4*sin(time+10*p)); shape_2_per_frame4= shape_2_per_frame5=x1= z* (.3*sin(.5*q1)/(.2+p) + .3*sin(6*p+time)); shape_2_per_frame6=y1= z* ( .3*sin(.5*q2)/(.2+p) + .3*sin(6*p-time)); shape_2_per_frame7= shape_2_per_frame8=x =.5 + x1/q6; y =.5 + y1; shape_2_per_frame9= shape_2_per_frame10=rad*=z; shapecode_3_enabled=1 shapecode_3_sides=6 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1020 shapecode_3_x=0.380 shapecode_3_y=0.280 shapecode_3_rad=0.49923 shapecode_3_ang=1.57079 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=0.46942 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=1.000 shapecode_3_g2=1.000 shapecode_3_b2=1.000 shapecode_3_a2=1.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 shape_3_per_frame1=i=instance; sa=i/num_inst; shape_3_per_frame2= shape_3_per_frame3=n1=34; n2=30; p=((i/n2)%n1)/n1; shape_3_per_frame4= shape_3_per_frame5=c = i == (510+510*sin(.12*time))%1020; shape_3_per_frame6=t = n1*6.28*sa + 20*sin(.02*time+.1*q1+.1*q2); shape_3_per_frame7= shape_3_per_frame8=z=(.15+.05*sin(.16*time))*(1+5*p)*(1+.4*sin(time+10*p)); shape_3_per_frame9= shape_3_per_frame10=x1= z* (cos(t)*(1-.3*c) + .3*sin(.5*q1)/(.2+p) + .3*sin(7*p+time)); shape_3_per_frame11=y1= z* (sin(t)*(1-.3*c) + .3*sin(.5*q2)/(.2+p) + .3*sin(7*p-time)); shape_3_per_frame12= shape_3_per_frame13=x =.5 + x1/q6; y =.5 + y1; shape_3_per_frame14= shape_3_per_frame15=rad *= z*(1-.92*c); ang=3.14/4-t; shape_3_per_frame16= shape_3_per_frame17=r=.3*p*(1+.2*sin(i+i*i))+5*c; g=5*c; b=5*c; shape_3_per_frame18=r2=.5*r; g2=.5*g; b2=.5*b; per_frame_1=decay=.6; per_frame_2=q6=aspecty; per_frame_3= per_frame_4=//// flexi's beat counter per_frame_5=bt1 = bt1*0.95 + sqr(bass*4)*20/fps; per_frame_6=bt2 = bt2 + bt1*0.005; per_frame_7=bt = bt2 *0.01; per_frame_8=tt1 = tt1*0.95 + sqr(treb*4)*20/fps; per_frame_9=tt2 = tt2 + tt1*0.005; per_frame_10=tt = tt2 *0.01; per_frame_11= per_frame_12=q1=bt; q2=tt; per_frame_13= per_frame_14= per_frame_15= per_frame_16=t10=t10+2/fps; per_frame_17=t10=t10*above(50,t10); per_frame_18=q10=t10;