MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=2 PSVERSION_COMP=3 [preset00] fRating=1.000 fGammaAdj=1.560 fDecay=0.970 fVideoEchoZoom=0.997 fVideoEchoAlpha=0.500 nVideoEchoOrientation=1 nWaveMode=2 bAdditiveWaves=0 bWaveDots=1 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=1 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.000 fWaveScale=0.012 fWaveSmoothing=0.900 fWaveParam=0.000 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=1.000 fWarpScale=1.331 fZoomExponent=1.00000 fShader=0.000 zoom=0.99950 rot=0.10000 cx=2.000 cy=2.000 dx=0.00000 dy=0.00000 warp=0.01105 sx=1.00000 sy=1.00000 wave_r=0.500 wave_g=0.400 wave_b=0.300 wave_x=0.500 wave_y=0.500 ob_size=0.500 ob_r=0.010 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.260 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=0.000 nMotionVectorsY=43.200 mv_dx=0.000 mv_dy=0.000 mv_l=1.000 mv_r=1.000 mv_g=0.910 mv_b=0.710 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=0.100 wavecode_0_g=1.000 wavecode_0_b=0.700 wavecode_0_a=1.000 wave_0_init1=t7=1; wave_0_init2=flip=0; wave_0_per_frame1=t1=sin(time)*0.5+0.5; wave_0_per_frame2=t2=sin(time+2.1)*0.5+0.5; wave_0_per_frame3=t3=sin(time+4.2)*0.5+0.5; wave_0_per_frame4= wave_0_per_frame5=t4=sin(time+1.1)*0.5+0.5; wave_0_per_frame6=t5=sin(time+3.1)*0.5+0.5; wave_0_per_frame7=t6=sin(time+5.2)*0.5+0.5; wave_0_per_frame8= wave_0_per_frame9= wave_0_per_frame10=t8= int( sin(time*2)*2 + 3); wave_0_per_frame11=t8=2; wave_0_per_point1=n=sample*6.283; wave_0_per_point2=phs=-sample * 0.2; wave_0_per_point3=tm=q1 + phs; wave_0_per_point4= wave_0_per_point5=flip=flip + 0.5*t7; wave_0_per_point6=t7=if( equal(flip,1) + equal(flip,0) , -t7 , t7 ); wave_0_per_point7= wave_0_per_point8= wave_0_per_point9=tm=if( equal(flip,0.5) , tm+0.02*q8 , tm); wave_0_per_point10= wave_0_per_point11=xp=0; wave_0_per_point12=yp=0.05 + (sin(tm)*0.5 + 0.5)*0.2; wave_0_per_point13=zp=(flip - 0.5) * 0.1; wave_0_per_point14= wave_0_per_point15=//wrist movement; wave_0_per_point16=ang=sin(tm*2)*0.5 +0.5; wave_0_per_point17= wave_0_per_point18=xq=xp; wave_0_per_point19=sinang=sin(ang);cosang=cos(ang); wave_0_per_point20=yq=yp*sinang + zp*cosang; wave_0_per_point21=zq=yp*cosang - zp*sinang; wave_0_per_point22=yq=yp; wave_0_per_point23=zq=zp; wave_0_per_point24= wave_0_per_point25=ang=tm*8 + 1; wave_0_per_point26=sinang=sin(ang);cosang=cos(ang); wave_0_per_point27=xp=xq*sinang + yq*cosang; wave_0_per_point28=yp=xq*cosang - yq*sinang; wave_0_per_point29=zp=zq; wave_0_per_point30= wave_0_per_point31=//forearm movement; wave_0_per_point32=zp=zp-0.3; wave_0_per_point33=ang=3.14 + sin(tm*2 - 0.5)*1.5; wave_0_per_point34=sinang=sin(ang);cosang=cos(ang); wave_0_per_point35=xq=xp; wave_0_per_point36=yq=yp*sinang + zp*cosang; wave_0_per_point37=zq=yp*cosang - zp*sinang; wave_0_per_point38= wave_0_per_point39=//upper arm twist wave_0_per_point40=ang=-1.0 + cos(tm*3.1 + 0.5); wave_0_per_point41=sinang=sin(ang);cosang=cos(ang); wave_0_per_point42=xp=xq*sinang + yq*cosang; wave_0_per_point43=yp=xq*cosang - yq*sinang; wave_0_per_point44=zp=zq; wave_0_per_point45= wave_0_per_point46=//upper arm outward; wave_0_per_point47=zp=zp-0.35; wave_0_per_point48=ang=cos(tm*2.3)*1.75 - 1.05; wave_0_per_point49=sinang=sin(ang);cosang=cos(ang); wave_0_per_point50=xq=xp*sinang + zp*cosang; wave_0_per_point51=yq=yp; wave_0_per_point52=zq=xp*cosang - zp*sinang; wave_0_per_point53= wave_0_per_point54=//upper arm up down; wave_0_per_point55=ang=cos(tm)*0.5 - 0.5; wave_0_per_point56=sinang=sin(ang);cosang=cos(ang); wave_0_per_point57=xp=xq; wave_0_per_point58=yp=yq*cosang - zq*sinang; wave_0_per_point59=zp=yq*sinang + zq*cosang; wave_0_per_point60= wave_0_per_point61=//xp=xq;yp=yq;zp=zq; wave_0_per_point62= wave_0_per_point63= wave_0_per_point64=//project into screenspace and draw on screen wave_0_per_point65=zp=zp+2; wave_0_per_point66=xs=xp/zp; wave_0_per_point67=ys=yp/zp; wave_0_per_point68= wave_0_per_point69=x=xs+0.5; wave_0_per_point70=y=ys*1.3+0.5; wave_0_per_point71= wave_0_per_point72=a=if( equal(q8,1) , (1-sample) , sample); wave_0_per_point73=a=a* above( sin(tm*128*t8) , 0 ); wave_0_per_point74=a=a* (1-abs(flip - 0.5)); wave_0_per_point75= wave_0_per_point76= wave_0_per_point77=mag=(1-abs(flip - 0.5)*2)+1; wave_0_per_point78=r=min(t4*mag,1); wave_0_per_point79=g=min(t5*mag,1); wave_0_per_point80=b=min(t6*mag,1); wave_0_per_point81= wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=0.200 wavecode_1_g=1.000 wavecode_1_b=0.600 wavecode_1_a=1.000 wave_1_init1=t7=1; wave_1_init2=flip=0; wave_1_per_frame1=t1=sin(time)*0.5+0.5; wave_1_per_frame2=t2=sin(time+2.1)*0.5+0.5; wave_1_per_frame3=t3=sin(time+4.2)*0.5+0.5; wave_1_per_frame4= wave_1_per_frame5=t4=sin(time+1.1)*0.5+0.5; wave_1_per_frame6=t5=sin(time+3.1)*0.5+0.5; wave_1_per_frame7=t6=sin(time+5.2)*0.5+0.5; wave_1_per_frame8= wave_1_per_frame9= wave_1_per_frame10=t8= int( sin(time*2)*2 + 3); wave_1_per_frame11=t8=2 wave_1_per_point1=n=sample*6.283; wave_1_per_point2=phs=-sample * 0.2; wave_1_per_point3=tm=q1 + phs; wave_1_per_point4= wave_1_per_point5=flip=flip + 0.5*t7; wave_1_per_point6=t7=if( equal(flip,1) + equal(flip,0) , -t7 , t7 ); wave_1_per_point7= wave_1_per_point8= wave_1_per_point9=tm=if( equal(flip,0.5) , tm+0.02*q8 , tm); wave_1_per_point10= wave_1_per_point11= wave_1_per_point12=xp=0; wave_1_per_point13=yp=0.05 + (sin(tm)*0.5 + 0.5)*0.2 +0.1; wave_1_per_point14=yp=-yp; wave_1_per_point15=zp=(flip - 0.5) * 0.1; wave_1_per_point16= wave_1_per_point17=//wrist movement; wave_1_per_point18=ang=sin(tm*2)*0.5 +0.5; wave_1_per_point19= wave_1_per_point20=sinang=sin(ang);cosang=cos(ang); wave_1_per_point21=xq=xp; wave_1_per_point22=yq=yp*sinang + zp*cosang; wave_1_per_point23=zq=yp*cosang - zp*sinang; wave_1_per_point24=yq=yp; wave_1_per_point25=zq=zp; wave_1_per_point26= wave_1_per_point27=ang=tm*8+1; wave_1_per_point28=sinang=sin(ang);cosang=cos(ang); wave_1_per_point29=xp=xq*sinang + yq*cosang; wave_1_per_point30=yp=xq*cosang - yq*sinang; wave_1_per_point31=zp=zq; wave_1_per_point32= wave_1_per_point33=//forearm movement; wave_1_per_point34=zp=zp-0.3; wave_1_per_point35=ang=3.14 + sin(tm*2 - 0.5)*1.5; wave_1_per_point36=sinang=sin(ang);cosang=cos(ang); wave_1_per_point37=xq=xp; wave_1_per_point38=yq=yp*sinang + zp*cosang; wave_1_per_point39=zq=yp*cosang - zp*sinang; wave_1_per_point40= wave_1_per_point41=//upper arm twist wave_1_per_point42=ang=-1.0 + cos(tm*3.1 + 0.5); wave_1_per_point43=sinang=sin(ang);cosang=cos(ang); wave_1_per_point44=xp=xq*sinang + yq*cosang; wave_1_per_point45=yp=xq*cosang - yq*sinang; wave_1_per_point46=zp=zq; wave_1_per_point47= wave_1_per_point48=//upper arm outward; wave_1_per_point49=zp=zp-0.35; wave_1_per_point50=ang=cos(tm*2.3)*1.75 - 1.05; wave_1_per_point51=sinang=sin(ang);cosang=cos(ang); wave_1_per_point52=xq=xp*sinang + zp*cosang; wave_1_per_point53=yq=yp; wave_1_per_point54=zq=xp*cosang - zp*sinang; wave_1_per_point55= wave_1_per_point56=//upper arm up down; wave_1_per_point57=ang=cos(tm)*0.5 - 0.5; wave_1_per_point58=sinang=sin(ang);cosang=cos(ang); wave_1_per_point59=xp=xq; wave_1_per_point60=yp=yq*cosang - zq*sinang; wave_1_per_point61=zp=yq*sinang + zq*cosang; wave_1_per_point62= wave_1_per_point63=//xp=xq;yp=yq;zp=zq; wave_1_per_point64= wave_1_per_point65= wave_1_per_point66=//project into screenspace and draw on screen wave_1_per_point67=zp=zp+2; wave_1_per_point68=xs=xp/zp; wave_1_per_point69=ys=yp/zp; wave_1_per_point70= wave_1_per_point71=x=xs+0.5; wave_1_per_point72=y=ys*1.3+0.5; wave_1_per_point73= wave_1_per_point74=a=if( equal(q8,1) , (1-sample) , sample); wave_1_per_point75=a=a* above( sin(tm*128*t8) , 0 ); wave_1_per_point76=a=a* (1-abs(flip - 0.5)); wave_1_per_point77= wave_1_per_point78= wave_1_per_point79=mag=(1-abs(flip - 0.5)*2)+1; wave_1_per_point80=r=min(t4*mag,1); wave_1_per_point81=g=min(t5*mag,1); wave_1_per_point82=b=min(t6*mag,1); wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=0.600 wavecode_2_b=0.100 wavecode_2_a=1.000 wave_2_init1=t7=1; wave_2_init2=flip=0; wave_2_per_frame1=t1=sin(time)*0.5+0.5; wave_2_per_frame2=t2=sin(time+2.1)*0.5+0.5; wave_2_per_frame3=t3=sin(time+4.2)*0.5+0.5; wave_2_per_frame4= wave_2_per_frame5=t4=sin(time+1.1)*0.5+0.5; wave_2_per_frame6=t5=sin(time+3.1)*0.5+0.5; wave_2_per_frame7=t6=sin(time+5.2)*0.5+0.5; wave_2_per_frame8= wave_2_per_frame9= wave_2_per_frame10=t8= int( sin(time*2)*2 + 3); wave_2_per_frame11=t8=2; wave_2_per_point1=n=sample*6.283; wave_2_per_point2=phs=-sample * 0.2; wave_2_per_point3=tm=q1 + phs; wave_2_per_point4= wave_2_per_point5=flip=flip + 0.5*t7; wave_2_per_point6=t7=if( equal(flip,1) + equal(flip,0) , -t7 , t7 ); wave_2_per_point7= wave_2_per_point8= wave_2_per_point9=tm=if( equal(flip,0.5) , tm+0.02*q8 , tm); wave_2_per_point10= wave_2_per_point11=xp=0; wave_2_per_point12=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2; wave_2_per_point13=zp=0; wave_2_per_point14= wave_2_per_point15=//wrist movement; wave_2_per_point16=ang=sin(tm*2)*0.5 +0.5; wave_2_per_point17= wave_2_per_point18=xq=xp; wave_2_per_point19=sinang=sin(ang);cosang=cos(ang); wave_2_per_point20=yq=yp*sinang + zp*cosang; wave_2_per_point21=zq=yp*cosang - zp*sinang; wave_2_per_point22=yq=yp; wave_2_per_point23=zq=zp; wave_2_per_point24= wave_2_per_point25=ang=tm*8 + 1; wave_2_per_point26=sinang=sin(ang);cosang=cos(ang); wave_2_per_point27=xp=xq*sinang + yq*cosang; wave_2_per_point28=yp=xq*cosang - yq*sinang; wave_2_per_point29=zp=zq; wave_2_per_point30= wave_2_per_point31=//forearm movement; wave_2_per_point32=zp=zp-0.3; wave_2_per_point33=ang=3.14 + sin(tm*2 - 0.5)*1.5; wave_2_per_point34=sinang=sin(ang);cosang=cos(ang); wave_2_per_point35=xq=xp; wave_2_per_point36=yq=yp*sinang + zp*cosang; wave_2_per_point37=zq=yp*cosang - zp*sinang; wave_2_per_point38= wave_2_per_point39=//upper arm twist wave_2_per_point40=ang=-1.0 + cos(tm*3.1 + 0.5); wave_2_per_point41=sinang=sin(ang);cosang=cos(ang); wave_2_per_point42=xp=xq*sinang + yq*cosang; wave_2_per_point43=yp=xq*cosang - yq*sinang; wave_2_per_point44=zp=zq; wave_2_per_point45= wave_2_per_point46=//upper arm outward; wave_2_per_point47=zp=zp-0.35; wave_2_per_point48=ang=cos(tm*2.3)*1.75 - 1.05; wave_2_per_point49=sinang=sin(ang);cosang=cos(ang); wave_2_per_point50=xq=xp*sinang + zp*cosang; wave_2_per_point51=yq=yp; wave_2_per_point52=zq=xp*cosang - zp*sinang; wave_2_per_point53= wave_2_per_point54=//upper arm up down; wave_2_per_point55=ang=cos(tm)*0.5 - 0.5; wave_2_per_point56=sinang=sin(ang);cosang=cos(ang); wave_2_per_point57=xp=xq; wave_2_per_point58=yp=yq*cosang - zq*sinang; wave_2_per_point59=zp=yq*sinang + zq*cosang; wave_2_per_point60= wave_2_per_point61=//xp=xq;yp=yq;zp=zq; wave_2_per_point62= wave_2_per_point63= wave_2_per_point64=//project into screenspace and draw on screen wave_2_per_point65=zp=zp+2; wave_2_per_point66=xs=xp/zp; wave_2_per_point67=ys=yp/zp; wave_2_per_point68= wave_2_per_point69=x=xs+0.5; wave_2_per_point70=y=ys*1.3+0.5; wave_2_per_point71= wave_2_per_point72=a=if( equal(q8,1) , (1-sample) , sample); wave_2_per_point73=a=a* above( sin(tm*128*t8) , 0 ); wave_2_per_point74=a=a* (1-abs(flip - 0.5)); wave_2_per_point75= wave_2_per_point76= wave_2_per_point77=mag=(1-abs(flip - 0.5)*2)+1; wave_2_per_point78=r=min(t4*mag,1); wave_2_per_point79=g=min(t5*mag,1); wave_2_per_point80=b=min(t6*mag,1); wave_2_per_point81= wavecode_3_enabled=1 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=0.300 wavecode_3_b=0.100 wavecode_3_a=1.000 wave_3_init1=t7=1; wave_3_per_frame1=t1=sin(time)*0.5+0.5; wave_3_per_frame2=t2=sin(time+2.1)*0.5+0.5; wave_3_per_frame3=t3=sin(time+4.2)*0.5+0.5; wave_3_per_frame4= wave_3_per_frame5=t4=sin(time+1.1)*0.5+0.5; wave_3_per_frame6=t5=sin(time+3.1)*0.5+0.5; wave_3_per_frame7=t6=sin(time+5.2)*0.5+0.5; wave_3_per_frame8= wave_3_per_frame9= wave_3_per_frame10=t8= int( sin(time*2)*2 + 3); wave_3_per_frame11=t8=2 wave_3_per_point1=n=sample*6.283; wave_3_per_point2=phs=-sample * 0.2; wave_3_per_point3=tm=q1 + phs; wave_3_per_point4= wave_3_per_point5=flip=flip + 0.5*t7; wave_3_per_point6=t7=if( equal(flip,1) + equal(flip,0) , -t7 , t7 ); wave_3_per_point7= wave_3_per_point8= wave_3_per_point9=tm=if( equal(flip,0.5) , tm+0.02*q8 , tm); wave_3_per_point10= wave_3_per_point11=xp=0; wave_3_per_point12=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1; wave_3_per_point13=yp=-yp; wave_3_per_point14=zp=0; wave_3_per_point15= wave_3_per_point16=//wrist movement; wave_3_per_point17=ang=sin(tm*2)*0.5 +0.5; wave_3_per_point18= wave_3_per_point19=sinang=sin(ang);cosang=cos(ang); wave_3_per_point20=xq=xp; wave_3_per_point21=yq=yp*sinang + zp*cosang; wave_3_per_point22=zq=yp*cosang - zp*sinang; wave_3_per_point23=yq=yp; wave_3_per_point24=zq=zp; wave_3_per_point25= wave_3_per_point26=ang=tm*8+1; wave_3_per_point27=sinang=sin(ang);cosang=cos(ang); wave_3_per_point28=xp=xq*sinang + yq*cosang; wave_3_per_point29=yp=xq*cosang - yq*sinang; wave_3_per_point30=zp=zq; wave_3_per_point31= wave_3_per_point32=//forearm movement; wave_3_per_point33=zp=zp-0.3; wave_3_per_point34=ang=3.14 + sin(tm*2 - 0.5)*1.5; wave_3_per_point35=sinang=sin(ang);cosang=cos(ang); wave_3_per_point36=xq=xp; wave_3_per_point37=yq=yp*sinang + zp*cosang; wave_3_per_point38=zq=yp*cosang - zp*sinang; wave_3_per_point39= wave_3_per_point40=//upper arm twist wave_3_per_point41=ang=-1.0 + cos(tm*3.1 + 0.5); wave_3_per_point42=sinang=sin(ang);cosang=cos(ang); wave_3_per_point43=xp=xq*sinang + yq*cosang; wave_3_per_point44=yp=xq*cosang - yq*sinang; wave_3_per_point45=zp=zq; wave_3_per_point46= wave_3_per_point47=//upper arm outward; wave_3_per_point48=zp=zp-0.35; wave_3_per_point49=ang=cos(tm*2.3)*1.75 - 1.05; wave_3_per_point50=sinang=sin(ang);cosang=cos(ang); wave_3_per_point51=xq=xp*sinang + zp*cosang; wave_3_per_point52=yq=yp; wave_3_per_point53=zq=xp*cosang - zp*sinang; wave_3_per_point54= wave_3_per_point55=//upper arm up down; wave_3_per_point56=ang=cos(tm)*0.5 - 0.5; wave_3_per_point57=sinang=sin(ang);cosang=cos(ang); wave_3_per_point58=xp=xq; wave_3_per_point59=yp=yq*cosang - zq*sinang; wave_3_per_point60=zp=yq*sinang + zq*cosang; wave_3_per_point61= wave_3_per_point62=//xp=xq;yp=yq;zp=zq; wave_3_per_point63= wave_3_per_point64= wave_3_per_point65=//project into screenspace and draw on screen wave_3_per_point66=zp=zp+2; wave_3_per_point67=xs=xp/zp; wave_3_per_point68=ys=yp/zp; wave_3_per_point69= wave_3_per_point70=x=xs+0.5; wave_3_per_point71=y=ys*1.3+0.5; wave_3_per_point72= wave_3_per_point73=a=if( equal(q8,1) , (1-sample) , sample); wave_3_per_point74=a=a* above( sin(tm*128*t8) , 0 ); wave_3_per_point75=a=a* (1-abs(flip - 0.5)); wave_3_per_point76= wave_3_per_point77= wave_3_per_point78=mag=(1-abs(flip - 0.5)*2)+1; wave_3_per_point79=r=min(t4*mag,1); wave_3_per_point80=g=min(t5*mag,1); wave_3_per_point81=b=min(t6*mag,1); per_frame_1=warp = 0; per_frame_2=//zoom = 1; per_frame_3= per_frame_4=tic = min(time-tin,.1); per_frame_5=tin = time; per_frame_6= per_frame_7=vol = (bass_att + treb_att + mid_att)*.333333; per_frame_8= per_frame_9=ra = 1/tic*.25; per_frame_10= per_frame_11=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb); per_frame_12=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid); per_frame_13=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass); per_frame_14=vav = tic*(vav*(1/tic - ra) + ra*(bass+treb+mid)*.33333); per_frame_15= per_frame_16=tt = tt + tic*treb; per_frame_17=mt = mt + tic*mid; per_frame_18=bt = bt + tic*bass; per_frame_19=vt = vt + tic*vav; per_frame_20= per_frame_21=q1 = tt*1.8;// wave morph speeds per_frame_22=q2 = mt*3; per_frame_23=q3 = bt*3; per_frame_24= per_frame_25=q4 = vt; // wave colour cycle per_frame_26= per_frame_27=rb = if(rb,rb,.2 + rand(1001)*.001*.6); per_frame_28=rc = if(rc,rc,.2 + rand(1001)*.001*.6); per_frame_29=rd = if(rd,rd,.2 + rand(1001)*.001*.6); per_frame_30=re = if(re,re,.2 + rand(1001)*.001*.6); per_frame_31= per_frame_32= per_frame_33=ti = vt*2; per_frame_34=cx = .3 + .1*sin(ti*re) + .1*cos(ti*rc); per_frame_35=cy = .5 + .2*sin(ti*rb) + .1*cos(ti*rd); per_frame_36= per_frame_37= per_frame_38=q7 = 6; per_frame_39=q8 = 2.8; per_pixel_1=xnum = q7; per_pixel_2=ynum = q8; per_pixel_3=pi = 3.141592654; per_pixel_4= per_pixel_5=xseg = int(x*xnum); per_pixel_6=yseg = int(y*ynum); per_pixel_7= per_pixel_8=xsw = equal((xseg+equal(yseg%2,0))%2,0); per_pixel_9=ysw = equal((yseg+1)%2,0); per_pixel_10= per_pixel_11= per_pixel_12=ox = x - xseg*(1/xnum); per_pixel_13=ox = if(xsw,1/xnum - ox,ox); per_pixel_14= per_pixel_15=oy = y - yseg*(1/ynum); per_pixel_16=oy = if(ysw,1/ynum - oy,oy); per_pixel_17= per_pixel_18=dx = above(xseg+yseg,0)*(x-ox); per_pixel_19=dy = above(xseg+yseg,0)*(y-oy); per_pixel_20= per_pixel_21=rot = rot*(1-above(xseg+yseg,0)); per_pixel_22= per_pixel_23=//dx = equal(seg,1)*(x - .5)*2; warp_1=`sampler sampler_worms; warp_2=`float3 color, mus, mus1; warp_3=`float2 uv6, rs; warp_4=`float dx,dy; warp_5=`shader_body { warp_6=` warp_7=`float2 uv1 = (uv-.5); warp_8=` warp_9=`float3 noise = GetPixel ((frac(uv*2))); warp_10=` warp_11=` warp_12=`uv6 = uv* float2(rad,rad) *(q28+noise+0*rs); warp_13=`mus = saturate(.02/(sqrt(uv6.y-.2))); warp_14=`float3 crisp= tex2D(sampler_main,uv); warp_15=` warp_16=`ret = .2*mus + crisp*1; warp_17=`ret = ret*.88 -.02; warp_18=`} comp_1=`shader_body comp_2=`{ comp_3=` comp_4=` comp_5=` comp_6=`float2 uva = uv; comp_7=`float2 uvb = float2(1-uv.x,uv.y); comp_8=` comp_9=`ret = tex2D(sampler_main, uva).x + tex2D(sampler_main, uvb).x; comp_10=` comp_11=`float3 blurs = GetBlur1(uva).x + GetBlur3(uva).x; comp_12=`blurs += GetBlur1(uvb).x + GetBlur3(uvb).x; comp_13=` comp_14=` comp_15=`float2 uv3 = (uv-.5)*(1-GetBlur1(uv).zzz)+.5; comp_16=`ret += saturate(pow(tex2D(sampler_main, uv3).zzz,.5)*(1-ret.x*2)), comp_17=`ret += saturate(pow(GetBlur1(uv3).zzz,.5)*(1-ret.x*2)), comp_18=`ret = lerp (blurs,ret,pow(ret,1)); comp_19=`ret = pow(ret,.5+4*roam_cos); comp_20=`ret += pow(tex2D(sampler_main, float2(uv.x,1-uv.y)).yyy+tex2D(sampler_main, 1-uv).yyy,float3(.6,.95,5)); comp_21=` comp_22=`ret = 1-exp(-2*ret); comp_23=`//MilkDrop3 Solarize Mode: comp_24=`ret = ret*(1-ret)*4; comp_25=`}