MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=0 PSVERSION_COMP=2 [preset00] fRating=3.000 fGammaAdj=1.980 fDecay=0.500 fVideoEchoZoom=1.000 fVideoEchoAlpha=0.500 nVideoEchoOrientation=3 nWaveMode=2 bAdditiveWaves=0 bWaveDots=1 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.000 fWaveScale=0.012 fWaveSmoothing=0.900 fWaveParam=0.000 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=1.000 fWarpScale=1.331 fZoomExponent=1.00000 fShader=0.000 zoom=0.99950 rot=0.10000 cx=2.000 cy=2.000 dx=0.00000 dy=0.00000 warp=0.01105 sx=1.00000 sy=1.00000 wave_r=0.500 wave_g=0.400 wave_b=0.300 wave_x=0.500 wave_y=0.500 ob_size=0.500 ob_r=0.010 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.260 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=7.680 nMotionVectorsY=1.440 mv_dx=0.000 mv_dy=0.000 mv_l=5.000 mv_r=0.000 mv_g=0.000 mv_b=0.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.000 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=0.100 wavecode_0_g=1.000 wavecode_0_b=0.700 wavecode_0_a=1.000 wave_0_per_frame1=t1=sin(time)*0.5+0.5; wave_0_per_frame2=t2=sin(time+2.1)*0.5+0.5; wave_0_per_frame3=t3=sin(time+4.2)*0.5+0.5; wave_0_per_frame4= wave_0_per_frame5=t4=sin(time+1.1)*0.5+0.5; wave_0_per_frame6=t5=sin(time+3.1)*0.5+0.5; wave_0_per_frame7=t6=sin(time+5.2)*0.5+0.5; wave_0_per_point1=n=sample*6.283; wave_0_per_point2=phs=-sample * 0.2; wave_0_per_point3=tm=q1 + phs; wave_0_per_point4= wave_0_per_point5=flip=flip+1; wave_0_per_point6=flip=flip*below(flip,2); wave_0_per_point7= wave_0_per_point8=xp=0; wave_0_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2; wave_0_per_point10=zp=0; wave_0_per_point11= wave_0_per_point12=//wrist movement; wave_0_per_point13=ang=sin(tm*2 )*0.5 +0.5; wave_0_per_point14= wave_0_per_point15=xq=xp; wave_0_per_point16=sinang=sin(ang);cosang=cos(ang); wave_0_per_point17=yq=yp*sinang + zp*cosang; wave_0_per_point18=zq=yp*cosang - zp*sinang; wave_0_per_point19=yq=yp; wave_0_per_point20=zq=zp; wave_0_per_point21= wave_0_per_point22=ang=tm*8; wave_0_per_point23=sinang=sin(ang);cosang=cos(ang); wave_0_per_point24=xp=xq*sinang + yq*cosang; wave_0_per_point25=yp=xq*cosang - yq*sinang; wave_0_per_point26=zp=zq; wave_0_per_point27= wave_0_per_point28=//forearm movement; wave_0_per_point29=zp=zp-0.3; wave_0_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5; wave_0_per_point31=sinang=sin(ang);cosang=cos(ang); wave_0_per_point32=xq=xp; wave_0_per_point33=yq=yp*sinang + zp*cosang; wave_0_per_point34=zq=yp*cosang - zp*sinang; wave_0_per_point35= wave_0_per_point36=//upper arm twist wave_0_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5); wave_0_per_point38=sinang=sin(ang);cosang=cos(ang); wave_0_per_point39=xp=xq*sinang + yq*cosang; wave_0_per_point40=yp=xq*cosang - yq*sinang; wave_0_per_point41=zp=zq; wave_0_per_point42= wave_0_per_point43=//upper arm outward; wave_0_per_point44=zp=zp-0.35; wave_0_per_point45=ang=cos(tm*2.3)*1.75 - 1.05; wave_0_per_point46=sinang=sin(ang);cosang=cos(ang); wave_0_per_point47=xq=xp*sinang + zp*cosang; wave_0_per_point48=yq=yp; wave_0_per_point49=zq=xp*cosang - zp*sinang; wave_0_per_point50= wave_0_per_point51=//upper arm up down; wave_0_per_point52=ang=cos(tm)*0.5 - 0.5; wave_0_per_point53=sinang=sin(ang);cosang=cos(ang); wave_0_per_point54=xp=xq; wave_0_per_point55=yp=yq*cosang - zq*sinang; wave_0_per_point56=zp=yq*sinang + zq*cosang; wave_0_per_point57= wave_0_per_point58=//xp=xq;yp=yq;zp=zq; wave_0_per_point59= wave_0_per_point60= wave_0_per_point61=//project into screenspace and draw on screen wave_0_per_point62=zp=zp+2; wave_0_per_point63=xs=xp/zp; wave_0_per_point64=ys=yp/zp; wave_0_per_point65= wave_0_per_point66=x=xs+0.5; wave_0_per_point67=y=ys*1.3+0.5; wave_0_per_point68= wave_0_per_point69= wave_0_per_point70=a=if( equal(q8,1) , (1-sample) , sample); wave_0_per_point71=a=a*a; wave_0_per_point72= wave_0_per_point73=b=b+pow(1-sample,2)*0.3; wave_0_per_point74= wave_0_per_point75= wave_0_per_point76= wave_0_per_point77=r1=t1; wave_0_per_point78=g1=t2; wave_0_per_point79=b1=t3; wave_0_per_point80=r2=t4; wave_0_per_point81=g2=t5; wave_0_per_point82=b2=t6; wave_0_per_point83= wave_0_per_point84=r=r1*flip + r2*(1-flip); wave_0_per_point85=g=g1*flip + g2*(1-flip); wave_0_per_point86=b=b1*flip + b2*(1-flip); wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=0.200 wavecode_1_g=1.000 wavecode_1_b=0.600 wavecode_1_a=1.000 wave_1_per_frame1=t1=sin(time)*0.5+0.5; wave_1_per_frame2=t2=sin(time+2.1)*0.5+0.5; wave_1_per_frame3=t3=sin(time+4.2)*0.5+0.5; wave_1_per_frame4= wave_1_per_frame5=t4=sin(time+1.1)*0.5+0.5; wave_1_per_frame6=t5=sin(time+3.1)*0.5+0.5; wave_1_per_frame7=t6=sin(time+5.2)*0.5+0.5; wave_1_per_point1=n=sample*6.283; wave_1_per_point2=phs=-sample * 0.2; wave_1_per_point3=tm=q1 + phs; wave_1_per_point4= wave_1_per_point5=flip=flip+1; wave_1_per_point6=flip=flip*below(flip,2); wave_1_per_point7= wave_1_per_point8=xp=0; wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1; wave_1_per_point10=yp=-yp; wave_1_per_point11=zp=0; wave_1_per_point12= wave_1_per_point13=//wrist movement; wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5; wave_1_per_point15= wave_1_per_point16=sinang=sin(ang);cosang=cos(ang); wave_1_per_point17=xq=xp; wave_1_per_point18=yq=yp*sinang + zp*cosang; wave_1_per_point19=zq=yp*cosang - zp*sinang; wave_1_per_point20=yq=yp; wave_1_per_point21=zq=zp; wave_1_per_point22= wave_1_per_point23=ang=tm*8; wave_1_per_point24=sinang=sin(ang);cosang=cos(ang); wave_1_per_point25=xp=xq*sinang + yq*cosang; wave_1_per_point26=yp=xq*cosang - yq*sinang; wave_1_per_point27=zp=zq; wave_1_per_point28= wave_1_per_point29=//forearm movement; wave_1_per_point30=zp=zp-0.3; wave_1_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5; wave_1_per_point32=sinang=sin(ang);cosang=cos(ang); wave_1_per_point33=xq=xp; wave_1_per_point34=yq=yp*sinang + zp*cosang; wave_1_per_point35=zq=yp*cosang - zp*sinang; wave_1_per_point36= wave_1_per_point37=//upper arm twist wave_1_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5); wave_1_per_point39=sinang=sin(ang);cosang=cos(ang); wave_1_per_point40=xp=xq*sinang + yq*cosang; wave_1_per_point41=yp=xq*cosang - yq*sinang; wave_1_per_point42=zp=zq; wave_1_per_point43= wave_1_per_point44=//upper arm outward; wave_1_per_point45=zp=zp-0.35; wave_1_per_point46=ang=cos(tm*2.3)*1.75 - 1.05; wave_1_per_point47=sinang=sin(ang);cosang=cos(ang); wave_1_per_point48=xq=xp*sinang + zp*cosang; wave_1_per_point49=yq=yp; wave_1_per_point50=zq=xp*cosang - zp*sinang; wave_1_per_point51= wave_1_per_point52=//upper arm up down; wave_1_per_point53=ang=cos(tm)*0.5 - 0.5; wave_1_per_point54=sinang=sin(ang);cosang=cos(ang); wave_1_per_point55=xp=xq; wave_1_per_point56=yp=yq*cosang - zq*sinang; wave_1_per_point57=zp=yq*sinang + zq*cosang; wave_1_per_point58= wave_1_per_point59=//xp=xq;yp=yq;zp=zq; wave_1_per_point60= wave_1_per_point61= wave_1_per_point62=//project into screenspace and draw on screen wave_1_per_point63=zp=zp+2; wave_1_per_point64=xs=xp/zp; wave_1_per_point65=ys=yp/zp; wave_1_per_point66= wave_1_per_point67=x=xs+0.5; wave_1_per_point68=y=ys*1.3+0.5; wave_1_per_point69= wave_1_per_point70= wave_1_per_point71=a=if( equal(q8,1) , (1-sample) , sample); wave_1_per_point72=a=a*a; wave_1_per_point73= wave_1_per_point74= wave_1_per_point75=b=b+pow(1-sample,2)*0.3; wave_1_per_point76= wave_1_per_point77=r1=t1; wave_1_per_point78=g1=t2; wave_1_per_point79=b1=t3; wave_1_per_point80=r2=t4; wave_1_per_point81=g2=t5; wave_1_per_point82=b2=t6; wave_1_per_point83= wave_1_per_point84=r=r1*flip + r2*(1-flip); wave_1_per_point85=g=g1*flip + g2*(1-flip); wave_1_per_point86=b=b1*flip + b2*(1-flip); wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=1 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=1 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=0.600 wavecode_2_b=0.100 wavecode_2_a=1.000 wave_2_per_frame1=t1=sin(time)*0.5+0.5; wave_2_per_frame2=t2=sin(time+2.1)*0.5+0.5; wave_2_per_frame3=t3=sin(time+4.2)*0.5+0.5; wave_2_per_frame4= wave_2_per_frame5=t4=sin(time+1.1)*0.5+0.5; wave_2_per_frame6=t5=sin(time+3.1)*0.5+0.5; wave_2_per_frame7=t6=sin(time+5.2)*0.5+0.5; wave_2_per_frame8= wave_2_per_frame9= wave_2_per_frame10=t8= int( sin(time*2)*2 + 3); wave_2_per_point1=n=sample*6.283; wave_2_per_point2=phs=-sample * 0.2; wave_2_per_point3=tm=q1 + phs; wave_2_per_point4= wave_2_per_point5=flip=flip+1; wave_2_per_point6=flip=flip*below(flip,2); wave_2_per_point7= wave_2_per_point8=xp=0; wave_2_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2; wave_2_per_point10=zp=0; wave_2_per_point11= wave_2_per_point12=//wrist movement; wave_2_per_point13=ang=sin(tm*2)*0.5 +0.5; wave_2_per_point14= wave_2_per_point15=xq=xp; wave_2_per_point16=sinang=sin(ang);cosang=cos(ang); wave_2_per_point17=yq=yp*sinang + zp*cosang; wave_2_per_point18=zq=yp*cosang - zp*sinang; wave_2_per_point19=yq=yp; wave_2_per_point20=zq=zp; wave_2_per_point21= wave_2_per_point22=ang=tm*8 + 1; wave_2_per_point23=sinang=sin(ang);cosang=cos(ang); wave_2_per_point24=xp=xq*sinang + yq*cosang; wave_2_per_point25=yp=xq*cosang - yq*sinang; wave_2_per_point26=zp=zq; wave_2_per_point27= wave_2_per_point28=//forearm movement; wave_2_per_point29=zp=zp-0.3; wave_2_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5; wave_2_per_point31=sinang=sin(ang);cosang=cos(ang); wave_2_per_point32=xq=xp; wave_2_per_point33=yq=yp*sinang + zp*cosang; wave_2_per_point34=zq=yp*cosang - zp*sinang; wave_2_per_point35= wave_2_per_point36=//upper arm twist wave_2_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5); wave_2_per_point38=sinang=sin(ang);cosang=cos(ang); wave_2_per_point39=xp=xq*sinang + yq*cosang; wave_2_per_point40=yp=xq*cosang - yq*sinang; wave_2_per_point41=zp=zq; wave_2_per_point42= wave_2_per_point43=//upper arm outward; wave_2_per_point44=zp=zp-0.35; wave_2_per_point45=ang=cos(tm*2.3)*1.75 - 1.05; wave_2_per_point46=sinang=sin(ang);cosang=cos(ang); wave_2_per_point47=xq=xp*sinang + zp*cosang; wave_2_per_point48=yq=yp; wave_2_per_point49=zq=xp*cosang - zp*sinang; wave_2_per_point50= wave_2_per_point51=//upper arm up down; wave_2_per_point52=ang=cos(tm)*0.5 - 0.5; wave_2_per_point53=sinang=sin(ang);cosang=cos(ang); wave_2_per_point54=xp=xq; wave_2_per_point55=yp=yq*cosang - zq*sinang; wave_2_per_point56=zp=yq*sinang + zq*cosang; wave_2_per_point57= wave_2_per_point58=//xp=xq;yp=yq;zp=zq; wave_2_per_point59= wave_2_per_point60= wave_2_per_point61=//project into screenspace and draw on screen wave_2_per_point62=zp=zp+2; wave_2_per_point63=xs=xp/zp; wave_2_per_point64=ys=yp/zp; wave_2_per_point65= wave_2_per_point66=x=xs+0.5; wave_2_per_point67=y=ys*1.3+0.5; wave_2_per_point68= wave_2_per_point69=a=if( equal(q8,1) , (1-sample) , sample); wave_2_per_point70= wave_2_per_point71= wave_2_per_point72=a=a* above( sin(tm*128*t8) , 0 ); wave_2_per_point73= wave_2_per_point74= wave_2_per_point75=r=t4; wave_2_per_point76=g=t5; wave_2_per_point77=b=t6; wave_2_per_point78= wavecode_3_enabled=1 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=1 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=0.300 wavecode_3_b=0.100 wavecode_3_a=1.000 wave_3_per_frame1=t1=sin(time)*0.5+0.5; wave_3_per_frame2=t2=sin(time+2.1)*0.5+0.5; wave_3_per_frame3=t3=sin(time+4.2)*0.5+0.5; wave_3_per_frame4= wave_3_per_frame5=t4=sin(time+1.1)*0.5+0.5; wave_3_per_frame6=t5=sin(time+3.1)*0.5+0.5; wave_3_per_frame7=t6=sin(time+5.2)*0.5+0.5; wave_3_per_frame8= wave_3_per_frame9= wave_3_per_frame10=t8= int( sin(time*2)*2 + 3); wave_3_per_point1=n=sample*6.283; wave_3_per_point2=phs=-sample * 0.2; wave_3_per_point3=tm=q1 + phs; wave_3_per_point4= wave_3_per_point5=flip=flip+1; wave_3_per_point6=flip=flip*below(flip,2); wave_3_per_point7= wave_3_per_point8=xp=0; wave_3_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1; wave_3_per_point10=yp=-yp; wave_3_per_point11=zp=0; wave_3_per_point12= wave_3_per_point13=//wrist movement; wave_3_per_point14=ang=sin(tm*2)*0.5 +0.5; wave_3_per_point15= wave_3_per_point16=sinang=sin(ang);cosang=cos(ang); wave_3_per_point17=xq=xp; wave_3_per_point18=yq=yp*sinang + zp*cosang; wave_3_per_point19=zq=yp*cosang - zp*sinang; wave_3_per_point20=yq=yp; wave_3_per_point21=zq=zp; wave_3_per_point22= wave_3_per_point23=ang=tm*8+1; wave_3_per_point24=sinang=sin(ang);cosang=cos(ang); wave_3_per_point25=xp=xq*sinang + yq*cosang; wave_3_per_point26=yp=xq*cosang - yq*sinang; wave_3_per_point27=zp=zq; wave_3_per_point28= wave_3_per_point29=//forearm movement; wave_3_per_point30=zp=zp-0.3; wave_3_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5; wave_3_per_point32=sinang=sin(ang);cosang=cos(ang); wave_3_per_point33=xq=xp; wave_3_per_point34=yq=yp*sinang + zp*cosang; wave_3_per_point35=zq=yp*cosang - zp*sinang; wave_3_per_point36= wave_3_per_point37=//upper arm twist wave_3_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5); wave_3_per_point39=sinang=sin(ang);cosang=cos(ang); wave_3_per_point40=xp=xq*sinang + yq*cosang; wave_3_per_point41=yp=xq*cosang - yq*sinang; wave_3_per_point42=zp=zq; wave_3_per_point43= wave_3_per_point44=//upper arm outward; wave_3_per_point45=zp=zp-0.35; wave_3_per_point46=ang=cos(tm*2.3)*1.75 - 1.05; wave_3_per_point47=sinang=sin(ang);cosang=cos(ang); wave_3_per_point48=xq=xp*sinang + zp*cosang; wave_3_per_point49=yq=yp; wave_3_per_point50=zq=xp*cosang - zp*sinang; wave_3_per_point51= wave_3_per_point52=//upper arm up down; wave_3_per_point53=ang=cos(tm)*0.5 - 0.5; wave_3_per_point54=sinang=sin(ang);cosang=cos(ang); wave_3_per_point55=xp=xq; wave_3_per_point56=yp=yq*cosang - zq*sinang; wave_3_per_point57=zp=yq*sinang + zq*cosang; wave_3_per_point58= wave_3_per_point59=//xp=xq;yp=yq;zp=zq; wave_3_per_point60= wave_3_per_point61= wave_3_per_point62=//project into screenspace and draw on screen wave_3_per_point63=zp=zp+2; wave_3_per_point64=xs=xp/zp; wave_3_per_point65=ys=yp/zp; wave_3_per_point66= wave_3_per_point67=x=xs+0.5; wave_3_per_point68=y=ys*1.3+0.5; wave_3_per_point69= wave_3_per_point70= wave_3_per_point71=a=if( equal(q8,1) , (1-sample) , sample); wave_3_per_point72=a=a*a; wave_3_per_point73= wave_3_per_point74=a=a* above( sin(tm*128*t8) , 0 ); wave_3_per_point75= wave_3_per_point76= wave_3_per_point77=r=t4; wave_3_per_point78=g=t5; wave_3_per_point79=b=t6; shapecode_0_enabled=1 shapecode_0_sides=5 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=1.06779 shapecode_0_ang=0.75398 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=0.77977 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=1.000 shapecode_0_r2=1.000 shapecode_0_g2=1.000 shapecode_0_b2=1.000 shapecode_0_a2=1.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_per_frame1=ang=sin(q1*0.15); shape_0_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5; shape_0_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shapecode_3_enabled=0 shapecode_3_sides=5 shapecode_3_additive=1 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.03809 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=0.600 shapecode_3_b2=1.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 shape_3_per_frame1=tm=q1; shape_3_per_frame2= shape_3_per_frame3=xp=0; shape_3_per_frame4=yp=0.1; shape_3_per_frame5=zp=0; shape_3_per_frame6= shape_3_per_frame7=//wrist movement; shape_3_per_frame8=ang=sin(tm*2 )*0.5 +0.5; shape_3_per_frame9= shape_3_per_frame10=xq=xp; shape_3_per_frame11=sinang=sin(ang);cosang=cos(ang); shape_3_per_frame12=yq=yp*sinang + zp*cosang; shape_3_per_frame13=zq=yp*cosang - zp*sinang; shape_3_per_frame14=yq=yp; shape_3_per_frame15=zq=zp; shape_3_per_frame16= shape_3_per_frame17=ang=tm*8; shape_3_per_frame18=sinang=sin(ang);cosang=cos(ang); shape_3_per_frame19=xp=xq*sinang + yq*cosang; shape_3_per_frame20=yp=xq*cosang - yq*sinang; shape_3_per_frame21=zp=zq; shape_3_per_frame22= shape_3_per_frame23=//forearm movement; shape_3_per_frame24=zp=zp-0.3; shape_3_per_frame25=ang=3.14 + sin(tm*2 - 0.5)*1.5; shape_3_per_frame26=sinang=sin(ang);cosang=cos(ang); shape_3_per_frame27=xq=xp; shape_3_per_frame28=yq=yp*sinang + zp*cosang; shape_3_per_frame29=zq=yp*cosang - zp*sinang; shape_3_per_frame30= shape_3_per_frame31=//upper arm twist shape_3_per_frame32=ang=-1.0 + cos(tm*3.1 + 0.5); shape_3_per_frame33=sinang=sin(ang);cosang=cos(ang); shape_3_per_frame34=xp=xq*sinang + yq*cosang; shape_3_per_frame35=yp=xq*cosang - yq*sinang; shape_3_per_frame36=zp=zq; shape_3_per_frame37= shape_3_per_frame38=//upper arm outward; shape_3_per_frame39=zp=zp-0.35; shape_3_per_frame40=ang=cos(tm*2.3)*1.75 - 1.05; shape_3_per_frame41=sinang=sin(ang);cosang=cos(ang); shape_3_per_frame42=xq=xp*sinang + zp*cosang; shape_3_per_frame43=yq=yp; shape_3_per_frame44=zq=xp*cosang - zp*sinang; shape_3_per_frame45= shape_3_per_frame46=//upper arm up down; shape_3_per_frame47=ang=cos(tm)*0.5 - 0.5; shape_3_per_frame48=sinang=sin(ang);cosang=cos(ang); shape_3_per_frame49=xp=xq; shape_3_per_frame50=yp=yq*cosang - zq*sinang; shape_3_per_frame51=zp=yq*sinang + zq*cosang; shape_3_per_frame52= shape_3_per_frame53=//xp=xq;yp=yq;zp=zq; shape_3_per_frame54= shape_3_per_frame55= shape_3_per_frame56=//project into screenspace and draw on screen shape_3_per_frame57=zp=zp+2; shape_3_per_frame58=xs=xp/zp; shape_3_per_frame59=ys=yp/zp; shape_3_per_frame60= shape_3_per_frame61=x=xs+0.5; shape_3_per_frame62=y=ys*1.3+0.5; shape_3_per_frame63= shape_3_per_frame64= shape_3_per_frame65= shape_3_per_frame66= per_frame_1=warp = 0; per_frame_2=//zoom = 1; per_frame_3= per_frame_4=tic = min(time-tin,.1); per_frame_5=tin = time; per_frame_6= per_frame_7=vol = (bass_att + treb_att + mid_att)*.333333; per_frame_8= per_frame_9=ra = 1/tic*.25; per_frame_10= per_frame_11=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb); per_frame_12=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid); per_frame_13=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass); per_frame_14=vav = tic*(vav*(1/tic - ra) + ra*(bass+treb+mid)*.33333); per_frame_15= per_frame_16=tt = tt + tic*treb; per_frame_17=mt = mt + tic*mid; per_frame_18=bt = bt + tic*bass; per_frame_19=vt = vt + tic*vav; per_frame_20= per_frame_21=q1 = tt*1.8;// wave morph speeds per_frame_22=q2 = mt*3; per_frame_23=q3 = bt*3; per_frame_24= per_frame_25=q4 = vt; // wave colour cycle per_frame_26= per_frame_27=rb = if(rb,rb,.2 + rand(1001)*.001*.6); per_frame_28=rc = if(rc,rc,.2 + rand(1001)*.001*.6); per_frame_29=rd = if(rd,rd,.2 + rand(1001)*.001*.6); per_frame_30=re = if(re,re,.2 + rand(1001)*.001*.6); per_frame_31= per_frame_32= per_frame_33=ti = vt*2; per_frame_34=cx = .3 + .1*sin(ti*re) + .1*cos(ti*rc); per_frame_35=cy = .5 + .2*sin(ti*rb) + .1*cos(ti*rd); per_frame_36= per_frame_37= per_frame_38=q7 = 6; per_frame_39=q8 = 2.8; per_pixel_1=xnum = q7; per_pixel_2=ynum = q8; per_pixel_3=pi = 3.141592654; per_pixel_4= per_pixel_5=xseg = int(x*xnum); per_pixel_6=yseg = int(y*ynum); per_pixel_7= per_pixel_8=xsw = equal((xseg+equal(yseg%2,0))%2,0); per_pixel_9=ysw = equal((yseg+1)%2,0); per_pixel_10= per_pixel_11= per_pixel_12=ox = x - xseg*(1/xnum); per_pixel_13=ox = if(xsw,1/xnum - ox,ox); per_pixel_14= per_pixel_15=oy = y - yseg*(1/ynum); per_pixel_16=oy = if(ysw,1/ynum - oy,oy); per_pixel_17= per_pixel_18=dx = above(xseg+yseg,0)*(x-ox); per_pixel_19=dy = above(xseg+yseg,0)*(y-oy); per_pixel_20= per_pixel_21=rot = rot*(1-above(xseg+yseg,0)); per_pixel_22= per_pixel_23=//dx = equal(seg,1)*(x - .5)*2; comp_1=`shader_body comp_2=`{ comp_3=`float2 uv1 = (uv-0.5)*aspect.xy; comp_4=` comp_5=`//float ang1 = atan2(uv1.y, uv1.x); comp_6=`//float rad1 = log(length(uv1)-0.1); comp_7=` comp_8=`float rad2 = length(uv1) + .1; comp_9=`float rad1 = .1/rad2 ; comp_10=` comp_11=`float2 uv2 = float2 (ang/3.14, rad1); comp_12=`uv2.y = uv2.y +0.2*time; comp_13=`uv2.x = uv2.x +.0*time; comp_14=` comp_15=`float2 uv3 = float2 (ang/3.14, rad1*1.5); comp_16=`uv3.y = uv3.y +0.08*time ; comp_17=`uv3.x = uv3.x + time/32; comp_18=` comp_19=`float3 crisp = 1*GetPixel(uv2) + GetPixel(uv3); comp_20=`crisp += 2*GetBlur2(frac(uv2)) + 2*GetBlur2(frac(uv3)); comp_21=` comp_22=`float3 lay1 = float3 (0,0,1)*uv.y*pow(1-rad,8); comp_23=` comp_24=`crisp = 3.5*crisp * pow(rad,1); comp_25=` comp_26=`float mask = saturate(1-200*rad); comp_27=` comp_28=`ret = crisp + lay1*mask + mask * GetPixel(uv); comp_29=` comp_30=`}