MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=1.000 fGammaAdj=1.560 fDecay=0.960 fVideoEchoZoom=0.997 fVideoEchoAlpha=0.500 nVideoEchoOrientation=1 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=1 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.000 fWaveScale=1.000 fWaveSmoothing=0.750 fWaveParam=0.000 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=1.000 fWarpScale=2.853 fZoomExponent=1.00000 fShader=0.000 zoom=1.00000 rot=0.00600 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.00000 sx=1.00000 sy=1.00000 wave_r=0.000 wave_g=0.000 wave_b=0.000 wave_x=0.500 wave_y=0.500 ob_size=0.010 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.010 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=12.000 nMotionVectorsY=9.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.900 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=0.500 wave_0_per_point1=//init wave_0_per_point2=zs = if(below(zs,1),9,zs); wave_0_per_point3= wave_0_per_point4=zs = if(above(zs, 1100),1, zs); wave_0_per_point5= wave_0_per_point6=speed = bass*0.002; wave_0_per_point7= wave_0_per_point8=//sum wave_0_per_point9=zs = zs + tan(q1*0.015)*speed; wave_0_per_point10= wave_0_per_point11=zd = zd + 2; wave_0_per_point12= wave_0_per_point13= wave_0_per_point14= wave_0_per_point15=//project wave_0_per_point16=x = 0.5 + 0.1*cos(q1*zs); wave_0_per_point17=y = 0.5 + 0.1*sin(q1*zs); wave_0_per_point18= wave_0_per_point19=r = 0.5 + 0.5*sin(q1*1.2 + x + x); wave_0_per_point20=g = 0.5 + 0.5*sin(q1*1.5 + x + y); wave_0_per_point21=b = 0.5 + 0.5*sin(q1*1.36 + y + y); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=1 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_num_inst=1 shapecode_0_x=0.750 shapecode_0_y=0.750 shapecode_0_rad=0.74180 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=0.22746 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=1.000 shapecode_0_r2=1.000 shapecode_0_g2=1.000 shapecode_0_b2=1.000 shapecode_0_a2=0.000 shapecode_0_border_r=0.000 shapecode_0_border_g=0.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_init1=tex_saw = 0.4; shape_0_per_frame1=ang = q1*0.2; shape_0_per_frame2= shape_0_per_frame3=tex_capture = above(q3,2); shape_0_per_frame4=tex_zoom = 0.6; shapecode_1_enabled=1 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_num_inst=1 shapecode_1_x=0.250 shapecode_1_y=0.750 shapecode_1_rad=0.74180 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=0.22746 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=1.000 shapecode_1_a=1.000 shapecode_1_r2=1.000 shapecode_1_g2=1.000 shapecode_1_b2=1.000 shapecode_1_a2=0.000 shapecode_1_border_r=0.000 shapecode_1_border_g=0.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_init1=tex_saw = 0.4; shape_1_per_frame1=ang = q1*0.2; shape_1_per_frame2=//x = 0.5 + 0.2*sin(q2); shape_1_per_frame3=//y = 0.5 + (0.3*sin(q2)); shape_1_per_frame4= shape_1_per_frame5=tex_capture = above(q3,2); shape_1_per_frame6=tex_zoom = 0.6; shapecode_2_enabled=0 shapecode_2_sides=100 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.22167 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=1.000 shape_2_per_frame1=border_r = 0.5 + 0.5*sin(q1*10); shapecode_3_enabled=1 shapecode_3_sides=100 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=1.000 shapecode_3_g2=1.000 shapecode_3_b2=1.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.000 shape_3_per_frame1=a = above(q3,2); shape_3_per_frame2=a2 = above(q3,2)*0.8; shape_3_per_frame3= shape_3_per_frame4=xx = if(above(q3,6),xx,rand(100)*0.01); shape_3_per_frame5=yy = if(above(q3,6),yy,rand(100)*0.01); shape_3_per_frame6=radi = if(above(q3,5),radi,rand(100)*0.01); shape_3_per_frame7= shape_3_per_frame8=rad = radi; shape_3_per_frame9= shape_3_per_frame10=x = xx; shape_3_per_frame11=y = yy; shape_3_per_frame12= shape_3_per_frame13= shape_3_per_frame14=r = 0.5 + 0.5*sin(q1*1.22) + 0.1; shape_3_per_frame15=g = 0.4 + 0.4*sin(q1*1.307); shape_3_per_frame16=b = 0.4 + 0.4*sin(q1*1.959); shape_3_per_frame17= shape_3_per_frame18= shape_3_per_frame19=r2 = 0.5 + 0.5*sin(q1*1.622) + 0.1; shape_3_per_frame20=g2 = 0.4 + 0.4*sin(q1*1.507); shape_3_per_frame21=b2 = 0.4 + 0.4*sin(q1*1.6559); per_frame_1=wave_r = wave_r + 0.100*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) ); per_frame_2=wave_g = wave_g + 0.050*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) ); per_frame_3=decay = decay - 0.01*equal(frame%40,0); per_frame_4=rot = rot + 0.01*sin(time*0.113); per_frame_5=rot = rot + 0.01*sin(time*0.533); per_frame_6=rot = rot + 0.02*sin(time*-0.323); per_frame_7=dx = dx + dx_residual; per_frame_8=dy = dy + dy_residual; per_frame_9=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3); per_frame_10=dx_residual = equal(bass_thresh,2)*0.0072*sin(time*7) + (1-equal(bass_thresh,2))*dx_residual; per_frame_11=dy_residual = equal(bass_thresh,2)*0.0054*sin(time*9) + (1-equal(bass_thresh,2))*dy_residual; per_pixel_1=zoom=0.9615+rad*0.1; per_pixel_2=rot = rot * 3*(1-pow(rad*2-1,2)); warp_1=`sampler sampler_worms; warp_2=`float3 color, mus; warp_3=`float dx,dy; warp_4=`shader_body { warp_5=` warp_6=` warp_7=`float2 uv1 = (uv-.5) * aspect.xy; warp_8=` warp_9=`float2 uv6 = uv1; warp_10=`float z = q10*24*length(((uv1.x)*(uv1.y))); warp_11=`float2 d = normalize(uv1); warp_12=`float2 rs = clamp(tan(z)*d,-2,2); warp_13=`uv += .02*lum(GetBlur1(uv))*float2 (0,1); warp_14=`uv -= rs/200; warp_15=` warp_16=`uv6 = .4*sin(uv*6+rand_frame*16); warp_17=`mus = .1/(length(uv6)); warp_18=`mus *= mid*.4*(1+roam_cos); warp_19=` warp_20=`float3 blur = GetBlur2(frac(uv)); warp_21=` warp_22=`float3 crisp= tex2D(sampler_main,uv); warp_23=` warp_24=`float3 ret1 = crisp - blur*.02 + .1*mus; warp_25=` warp_26=`q25 = 1; warp_27=`ret = q25*(ret1*.99-.025) + (1-q25)* GetPixel(uv_orig); warp_28=` warp_29=`} comp_1=`shader_body comp_2=`{ comp_3=` float rad_lq = rad * length(texsize.xy)*0.5; comp_4=` float ang_lq = ang; comp_5=` comp_6=` float2 uv2 = (uv - 0.5); comp_7=` float rad2 = rad_lq*0.8; comp_8=` float ang2 = ang_lq * M_INV_PI_2; comp_9=` comp_10=` ang2 += time*0.015 - rad_lq*0.0002; comp_11=` float fins = 7; comp_12=` ang2 = frac(ang2*fins)/fins; comp_13=` ang2 = abs(ang2 - 0.5/fins); comp_14=` comp_15=` ang2 *= M_PI_2; comp_16=` uv2 = 0.5 + rad2*float2(cos(ang2),sin(ang2))*texsize.zw; comp_17=` comp_18=` ret = tex2D(sampler_main, uv2).xyz; comp_19=` ret *= 1.333; // a little bit of overbright comp_20=`}