[preset00] fRating=3.000 fGammaAdj=1.000 fDecay=0.900 fVideoEchoZoom=1.104 fVideoEchoAlpha=0.500 nVideoEchoOrientation=0 nWaveMode=2 bAdditiveWaves=0 bWaveDots=1 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=1 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.000 fWaveScale=0.012 fWaveSmoothing=0.900 fWaveParam=0.000 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=1.000 fWarpScale=1.000 fZoomExponent=1.00000 fShader=0.000 zoom=0.96000 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.00052 sx=1.00000 sy=1.00000 wave_r=0.500 wave_g=0.400 wave_b=0.300 wave_x=0.500 wave_y=0.500 ob_size=0.010 ob_r=1.000 ob_g=1.000 ob_b=1.000 ob_a=0.000 ib_size=0.010 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=3.000 nMotionVectorsY=2.000 mv_dx=0.020 mv_dy=-0.020 mv_l=0.150 mv_r=0.490 mv_g=0.480 mv_b=0.300 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=0.100 wavecode_0_g=1.000 wavecode_0_b=0.700 wavecode_0_a=1.000 wave_0_per_point1=n=sample*6.283; wave_0_per_point2=tm=q1; wave_0_per_point3=phs=-sample*0.5; wave_0_per_point4= wave_0_per_point5=flip=flip+1; wave_0_per_point6=flip=flip*below(flip,2); wave_0_per_point7= wave_0_per_point8=xp=0; wave_0_per_point9=yp=flip*0.1; wave_0_per_point10=zp=0; wave_0_per_point11= wave_0_per_point12=//wrist movement; wave_0_per_point13=ang=sin(tm*2+phs)*0.5 +0.5; wave_0_per_point14= wave_0_per_point15=xq=xp; wave_0_per_point16=yq=yp*sin(ang) + zp*cos(ang); wave_0_per_point17=zq=yp*cos(ang) - zp*sin(ang); wave_0_per_point18= wave_0_per_point19=ang=cos(tm*2+phs)*1.5; wave_0_per_point20=xp=xq*sin(ang) + yq*cos(ang); wave_0_per_point21=yp=xq*cos(ang) - yq*sin(ang); wave_0_per_point22=zp=zq; wave_0_per_point23= wave_0_per_point24=//forearm movement; wave_0_per_point25=zp=zp-0.3; wave_0_per_point26=ang=3.14 + sin(tm*2+phs - 0.5)*1.5; wave_0_per_point27=xq=xp; wave_0_per_point28=yq=yp*sin(ang) + zp*cos(ang); wave_0_per_point29=zq=yp*cos(ang) - zp*sin(ang); wave_0_per_point30= wave_0_per_point31=//upper arm twist wave_0_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs); wave_0_per_point33=xp=xq*sin(ang) + yq*cos(ang); wave_0_per_point34=yp=xq*cos(ang) - yq*sin(ang); wave_0_per_point35=zp=zq; wave_0_per_point36= wave_0_per_point37=//upper arm outward; wave_0_per_point38=zp=zp-0.35; wave_0_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05; wave_0_per_point40=xq=xp*sin(ang) + zp*cos(ang); wave_0_per_point41=yq=yp; wave_0_per_point42=zq=xp*cos(ang) - zp*sin(ang); wave_0_per_point43= wave_0_per_point44=//upper arm up down; wave_0_per_point45=ang=cos(tm+phs)*0.5 - 0.5; wave_0_per_point46=xp=xq; wave_0_per_point47=yp=yq*cos(ang) - zq*sin(ang); wave_0_per_point48=zp=yq*sin(ang) + zq*cos(ang); wave_0_per_point49= wave_0_per_point50=//xp=xq;yp=yq;zp=zq; wave_0_per_point51= wave_0_per_point52= wave_0_per_point53=//project into screenspace and draw on screen wave_0_per_point54=zp=zp+2; wave_0_per_point55=xs=xp/zp; wave_0_per_point56=ys=yp/zp; wave_0_per_point57= wave_0_per_point58=x=xs+0.5; wave_0_per_point59=y=ys*1.3+0.5; wave_0_per_point60= wave_0_per_point61= wave_0_per_point62=a=(1-sample)*0.03; wave_0_per_point63= wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=1 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=0.200 wavecode_1_g=1.000 wavecode_1_b=0.600 wavecode_1_a=1.000 wave_1_per_point1=n=sample*6.283; wave_1_per_point2=tm=q1 ; wave_1_per_point3=phs=-sample*0.5; wave_1_per_point4= wave_1_per_point5=flip=flip+1; wave_1_per_point6=flip=flip*below(flip,2); wave_1_per_point7= wave_1_per_point8=xp=0; wave_1_per_point9=yp=flip*0.1; wave_1_per_point10=zp=0; wave_1_per_point11= wave_1_per_point12=//wrist movement; wave_1_per_point13=ang=sin(tm*2+phs)*0.5 +0.5; wave_1_per_point14= wave_1_per_point15=xq=xp; wave_1_per_point16=yq=yp*sin(ang) + zp*cos(ang); wave_1_per_point17=zq=yp*cos(ang) - zp*sin(ang); wave_1_per_point18= wave_1_per_point19=ang=cos(tm*2+phs)*1.5; wave_1_per_point20=xp=xq*sin(ang) + yq*cos(ang); wave_1_per_point21=yp=xq*cos(ang) - yq*sin(ang); wave_1_per_point22=zp=zq; wave_1_per_point23= wave_1_per_point24=//forearm movement; wave_1_per_point25=zp=zp-0.3; wave_1_per_point26=ang=3.14 + sin(tm*2+phs+0.5)*1.5; wave_1_per_point27=xq=xp; wave_1_per_point28=yq=yp*sin(ang) + zp*cos(ang); wave_1_per_point29=zq=yp*cos(ang) - zp*sin(ang); wave_1_per_point30= wave_1_per_point31=//upper arm twist wave_1_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs); wave_1_per_point33=xp=xq*sin(ang) + yq*cos(ang); wave_1_per_point34=yp=xq*cos(ang) - yq*sin(ang); wave_1_per_point35=zp=zq; wave_1_per_point36= wave_1_per_point37=//upper arm outward; wave_1_per_point38=zp=zp-0.35; wave_1_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05; wave_1_per_point40=xq=xp*sin(ang) + zp*cos(ang); wave_1_per_point41=yq=yp; wave_1_per_point42=zq=xp*cos(ang) - zp*sin(ang); wave_1_per_point43= wave_1_per_point44=//upper arm up down; wave_1_per_point45=ang=cos(tm+phs)*0.5 - 0.5; wave_1_per_point46=xp=xq; wave_1_per_point47=yp=yq*cos(ang) - zq*sin(ang); wave_1_per_point48=zp=yq*sin(ang) + zq*cos(ang); wave_1_per_point49= wave_1_per_point50=//xp=xq;yp=yq;zp=zq; wave_1_per_point51= wave_1_per_point52= wave_1_per_point53=//project into screenspace and draw on screen wave_1_per_point54=zp=zp+2; wave_1_per_point55=xs=xp/zp; wave_1_per_point56=ys=yp/zp; wave_1_per_point57= wave_1_per_point58=x=-xs+0.5; wave_1_per_point59=y=ys*1.3+0.5; wave_1_per_point60= wave_1_per_point61= wave_1_per_point62=a=(1-sample)*0.03; wave_1_per_point63= wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=1 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=0.600 wavecode_2_b=0.100 wavecode_2_a=1.000 wave_2_per_point1=n=sample*6.283; wave_2_per_point2=tm=q1; wave_2_per_point3=phs=-sample*0.5; wave_2_per_point4= wave_2_per_point5=flip=flip+1; wave_2_per_point6=flip=flip*below(flip,2); wave_2_per_point7= wave_2_per_point8=xp=0; wave_2_per_point9=yp=flip*0.1; wave_2_per_point10=zp=0; wave_2_per_point11= wave_2_per_point12=//wrist movement; wave_2_per_point13=ang=sin(tm*2+phs - 2)*0.5 +0.5 + 2; wave_2_per_point14= wave_2_per_point15=xq=xp; wave_2_per_point16=yq=yp*sin(ang) + zp*cos(ang); wave_2_per_point17=zq=yp*cos(ang) - zp*sin(ang); wave_2_per_point18= wave_2_per_point19=ang=cos(tm*2+phs - 2)*1.5 ; wave_2_per_point20=xp=xq*sin(ang) + yq*cos(ang); wave_2_per_point21=yp=xq*cos(ang) - yq*sin(ang); wave_2_per_point22=zp=zq; wave_2_per_point23= wave_2_per_point24=//forearm movement; wave_2_per_point25=zp=zp-0.3; wave_2_per_point26=ang=3.14 + sin(tm*2+phs - 0.5)*1.5; wave_2_per_point27=xq=xp; wave_2_per_point28=yq=yp*sin(ang) + zp*cos(ang); wave_2_per_point29=zq=yp*cos(ang) - zp*sin(ang); wave_2_per_point30= wave_2_per_point31=//upper arm twist wave_2_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs + 0.5); wave_2_per_point33=xp=xq*sin(ang) + yq*cos(ang); wave_2_per_point34=yp=xq*cos(ang) - yq*sin(ang); wave_2_per_point35=zp=zq; wave_2_per_point36= wave_2_per_point37=//upper arm outward; wave_2_per_point38=zp=zp-0.35; wave_2_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05; wave_2_per_point40=xq=xp*sin(ang) + zp*cos(ang); wave_2_per_point41=yq=yp; wave_2_per_point42=zq=xp*cos(ang) - zp*sin(ang); wave_2_per_point43= wave_2_per_point44=//upper arm up down; wave_2_per_point45=ang=cos(tm+phs)*0.5 - 0.5; wave_2_per_point46=xp=xq; wave_2_per_point47=yp=yq*cos(ang) - zq*sin(ang); wave_2_per_point48=zp=yq*sin(ang) + zq*cos(ang); wave_2_per_point49= wave_2_per_point50=//xp=xq;yp=yq;zp=zq; wave_2_per_point51= wave_2_per_point52= wave_2_per_point53=//project into screenspace and draw on screen wave_2_per_point54=zp=zp+2; wave_2_per_point55=xs=xp/zp; wave_2_per_point56=ys=yp/zp; wave_2_per_point57= wave_2_per_point58=x=xs+0.5; wave_2_per_point59=y=ys*1.3+0.5; wave_2_per_point60= wave_2_per_point61= wave_2_per_point62=a=(1-sample)*0.05 wave_2_per_point63= wavecode_3_enabled=1 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=1 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=0.300 wavecode_3_b=0.100 wavecode_3_a=1.000 wave_3_per_point1=n=sample*6.283; wave_3_per_point2=tm=q1 ; wave_3_per_point3=phs=-sample*0.5; wave_3_per_point4= wave_3_per_point5=flip=flip+1; wave_3_per_point6=flip=flip*below(flip,2); wave_3_per_point7= wave_3_per_point8=xp=0; wave_3_per_point9=yp=flip*0.1; wave_3_per_point10=zp=0; wave_3_per_point11= wave_3_per_point12=//wrist movement; wave_3_per_point13=ang=sin(tm*2+phs-2)*0.5 +0.5 + 2; wave_3_per_point14= wave_3_per_point15=xq=xp; wave_3_per_point16=yq=yp*sin(ang) + zp*cos(ang); wave_3_per_point17=zq=yp*cos(ang) - zp*sin(ang); wave_3_per_point18= wave_3_per_point19=ang=cos(tm*2+phs-2)*1.5; wave_3_per_point20=xp=xq*sin(ang) + yq*cos(ang); wave_3_per_point21=yp=xq*cos(ang) - yq*sin(ang); wave_3_per_point22=zp=zq; wave_3_per_point23= wave_3_per_point24=//forearm movement; wave_3_per_point25=zp=zp-0.3; wave_3_per_point26=ang=3.14 + sin(tm*2+phs-0.5)*1.5; wave_3_per_point27=xq=xp; wave_3_per_point28=yq=yp*sin(ang) + zp*cos(ang); wave_3_per_point29=zq=yp*cos(ang) - zp*sin(ang); wave_3_per_point30= wave_3_per_point31=//upper arm twist wave_3_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs); wave_3_per_point33=xp=xq*sin(ang) + yq*cos(ang); wave_3_per_point34=yp=xq*cos(ang) - yq*sin(ang); wave_3_per_point35=zp=zq; wave_3_per_point36= wave_3_per_point37=//upper arm outward; wave_3_per_point38=zp=zp-0.35; wave_3_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05; wave_3_per_point40=xq=xp*sin(ang) + zp*cos(ang); wave_3_per_point41=yq=yp; wave_3_per_point42=zq=xp*cos(ang) - zp*sin(ang); wave_3_per_point43= wave_3_per_point44=//upper arm up down; wave_3_per_point45=ang=cos(tm+phs)*0.5 - 0.5; wave_3_per_point46=xp=xq; wave_3_per_point47=yp=yq*cos(ang) - zq*sin(ang); wave_3_per_point48=zp=yq*sin(ang) + zq*cos(ang); wave_3_per_point49= wave_3_per_point50=//xp=xq;yp=yq;zp=zq; wave_3_per_point51= wave_3_per_point52= wave_3_per_point53=//project into screenspace and draw on screen wave_3_per_point54=zp=zp+2; wave_3_per_point55=xs=xp/zp; wave_3_per_point56=ys=yp/zp; wave_3_per_point57= wave_3_per_point58=x=-xs+0.5; wave_3_per_point59=y=ys*1.3+0.5; wave_3_per_point60= wave_3_per_point61= wave_3_per_point62=a=(1-sample)*0.05; wave_3_per_point63= shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.10000 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=1.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.100 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_1=basstime = basstime + bass*0.03; per_frame_2=basstime2 = basstime + bass*0.03; per_frame_3=q1 = basstime2; per_frame_4= per_frame_5=//start in most active range per_frame_6=basstime = if(below(basstime,450),450,basstime); per_frame_7=basstime = if(above(basstime,495),450,basstime); per_frame_8= per_frame_9=basstime = basstime + bass_att*0.03; per_frame_10=vol = pow(bass+mid+treb,2); per_frame_11=basssum = vol; per_frame_12= per_frame_13=stickybit = time%2; per_frame_14= per_frame_15=//avg vol per_frame_16=//buffer 1 per_frame_17=volAvg = volAvg + vol*equal(stickybit,1); per_frame_18=//number of samples 1 or framerate per_frame_19=sample1 = sample1 + equal(stickybit,1); per_frame_20=//buffer 2 per_frame_21=volAvg2 = volAvg2 + vol*equal(stickybit,0); per_frame_22=//number of samples 2 per_frame_23=sample2 = sample2 + equal(stickybit,0); per_frame_24= per_frame_25=//transision per_frame_26=edge = bnot(equal(bit2,stickybit)); per_frame_27= per_frame_28=volAvg = volAvg - volAvg*edge*stickybit; per_frame_29=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0); per_frame_30= per_frame_31=sample1 = sample1 - sample1*edge*stickybit; per_frame_32=sample2 = sample2 - sample2*edge*equal(stickybit,0); per_frame_33= per_frame_34=//test vol against avg buffer lvl per_frame_35=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0); per_frame_36=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff); per_frame_37= per_frame_38=q3 = diff; per_frame_39= per_frame_40=bit2 = time%2; per_frame_41= per_frame_42=state = if(above(state,5),0,state); per_frame_43=state = state + above(diff,3); per_frame_44=q4 = state; per_frame_45= per_frame_46=difftime = difftime + diff*0.03; per_frame_47=q2 = difftime; per_frame_48= per_frame_49=//fix a strange error per_frame_50=difftime = if(above(difftime,2000),0, difftime); per_frame_51= per_frame_52=//another state machine for shape tracking per_frame_53=state = state + equal(diff,3); per_frame_54=state = if(above(state,5), 0, state); per_frame_55= per_frame_56=xs = 0; per_frame_57=ys = 0; per_frame_58= per_frame_59=//state 0 elipse per_frame_60=xs = xs + (equal(0,state))*atan(bass_time*4)*0.1; per_frame_61=ys = ys + (equal(0,state))*cos(bass_time*4)*0.1; per_frame_62= per_frame_63=//state 1 diag per_frame_64=xs = xs + (equal(1,state))*cos(bass_time*4)*0.1; per_frame_65=ys = ys + (equal(1,state))*cos(bass_time*4)*0.1; per_frame_66= per_frame_67=//state 2 -circle per_frame_68=xs = xs + (equal(2,state))*cos(bass_time*4)*0.1; per_frame_69=ys = ys + (equal(2,state))*sin(bass_time*4)*0.1; per_frame_70= per_frame_71=//state 3 parametric arc per_frame_72=xs = xs + (equal(3,state))*cos(bass_time*5)*0.1; per_frame_73=ys = ys + (equal(3,state))*cos(bass_time*9)*0.1; per_frame_74= per_frame_75=//state 4 arc per_frame_76=xs = xs + (equal(4,state))*atan(bass_time*6)*0.1; per_frame_77=ys = ys + (equal(4,state))*cos(bass_time*2)*0.1; per_frame_78= per_frame_79=//state 5 infinity per_frame_80=xs = xs + (equal(5,state))*cos(bass_time*2)*0.1; per_frame_81=ys = ys + (equal(5,state))*sin(bass_time*1)*0.1; per_frame_82= per_frame_83=//count per_frame_84=xpass = xs + xpass; per_frame_85=ypass = ys + ypass; per_frame_86= per_frame_87=//project and publish per_frame_88=q6 = 0.3*sin(xpass*0.5); per_frame_89=q7 = 0.3*sin(ypass*0.5); per_frame_90= per_frame_91= per_frame_92=//toggle zoom in and out per_frame_93=zoom_in = zoom_in + above(diff,4); per_frame_94=zoom_in = if(above(zoom_in,2),0,zoom_in); per_frame_95=q5 = zoom_in; per_frame_96= per_frame_97= per_frame_98=tex_saw = tex_saw - 0.002*diff; per_frame_99=tex_saw = if(below(tex_saw,0.1),1,tex_saw); per_frame_100=q8 = tex_saw; per_frame_101=monitor = tex_saw; per_pixel_1=zoom = 1 - equal(q5,0)*0.1*q3 + equal(q5,1)*0.1*q3; per_pixel_2= per_pixel_3=saw_r = saw_r + 0.0001*bass; per_pixel_4=saw_r = if(above(saw_r,1),0,saw_r); per_pixel_5= per_pixel_6=saw_g = saw_g + 0.00012*bass; per_pixel_7=saw_g = if(above(saw_g,1),0,saw_g); per_pixel_8= per_pixel_9=saw_b = saw_b + 0.00011*bass; per_pixel_10=saw_b = if(above(saw_b,1),0,saw_b); per_pixel_11= per_pixel_12= per_pixel_13=decay_r = 5 - x*y*saw_r; per_pixel_14=decay_g = 5 - y*x*saw_g; per_pixel_15=decay_b = 5 - x*y*saw_b; per_pixel_16= per_pixel_17=rot = 4.19; per_pixel_18=zoom = 1;