MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=2 PSVERSION_COMP=3 [preset00] fRating=1.000 fGammaAdj=0.160 fDecay=0.960 fVideoEchoZoom=0.997 fVideoEchoAlpha=0.500 nVideoEchoOrientation=1 nWaveMode=7 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.039 fWaveScale=2.466 fWaveSmoothing=0.000 fWaveParam=0.200 fModWaveAlphaStart=0.710 fModWaveAlphaEnd=1.300 fWarpAnimSpeed=2.599 fWarpScale=0.010 fZoomExponent=0.99990 fShader=0.000 zoom=0.96050 rot=0.00000 cx=0.500 cy=0.500 dx=-0.00000 dy=-0.00000 warp=0.01000 sx=1.00000 sy=1.00170 wave_r=0.800 wave_g=0.300 wave_b=1.000 wave_x=0.500 wave_y=0.500 ob_size=0.000 ob_r=1.000 ob_g=1.000 ob_b=1.000 ob_a=0.000 ib_size=0.000 ib_r=0.000 ib_g=0.000 ib_b=0.000 ib_a=1.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=5.000 mv_r=0.500 mv_g=0.500 mv_b=0.500 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.300 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=0.89152 wavecode_0_smoothing=0.82000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=0.600 wave_0_per_point1=k0 = int(100.0*sample); wave_0_per_point2=k2 = int(100.0*sample+1); wave_0_per_point3=k1 = equal(k0%2,0); wave_0_per_point4=k2 = equal(k0%2,1); wave_0_per_point5= wave_0_per_point6= wave_0_per_point7=ix = (100*value1)%7-2.5; wave_0_per_point8=iy = (100*value2)%7-2.5; wave_0_per_point9= wave_0_per_point10=sp = bass + treb; wave_0_per_point11=sp = sp /3000; wave_0_per_point12= wave_0_per_point13= wave_0_per_point14=dx = (dx+sp*ix) * .998; wave_0_per_point15=dy = (dy+sp*iy) * .998 ; wave_0_per_point16= wave_0_per_point17= wave_0_per_point18=ox = k1*dx + (1-k1)*ox; wave_0_per_point19=oy = k2*dy + (1-k2)*oy; wave_0_per_point20= wave_0_per_point21= wave_0_per_point22= wave_0_per_point23=//ox = 0; oy = 0; wave_0_per_point24= wave_0_per_point25=x = ox+.5; wave_0_per_point26=y = oy+.5; wave_0_per_point27= wave_0_per_point28=r = 1; wave_0_per_point29=g = 1; wave_0_per_point30=b = 1; wave_0_per_point31=a = 1; wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=0.89152 wavecode_1_smoothing=0.82000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=0.100 wave_1_per_frame1=t1 = 2*sin(time/15); wave_1_per_frame2=t2 = 2*sin(time/11); wave_1_per_frame3=monitor = time; wave_1_per_point1= wave_1_per_point2=t_abs = sample ; wave_1_per_point3= wave_1_per_point4=ox = sin (t_abs*68); wave_1_per_point5=oy = cos (t_abs*63); wave_1_per_point6=oz = sin (t_abs*125); wave_1_per_point7= wave_1_per_point8=r = 1; wave_1_per_point9=g = .5 ; wave_1_per_point10=b = 1 ; wave_1_per_point11= wave_1_per_point12=t_rel = sample - time/127; wave_1_per_point13=t_rel = t_rel - int(t_rel); wave_1_per_point14= wave_1_per_point15=a = (512*sample-time*2)%2; wave_1_per_point16=a = 1; wave_1_per_point17= wave_1_per_point18=xang = 0 ; wave_1_per_point19=yang = t1; wave_1_per_point20=zang = t1; wave_1_per_point21=fov = 0.15; wave_1_per_point22= wave_1_per_point23= wave_1_per_point24=// Rotation um x,y,z wave_1_per_point25= wave_1_per_point26=mx = ox*cos(zang) - oy*sin(zang); wave_1_per_point27=my = ox*sin(zang) + oy*cos(zang); wave_1_per_point28= wave_1_per_point29=ox = mx; wave_1_per_point30=oy = my; wave_1_per_point31=mx = ox*cos(yang) + oz*sin(yang); wave_1_per_point32=mz = - ox*sin(yang) + oz*cos(yang); wave_1_per_point33=ox = mx; wave_1_per_point34=oz = mz; wave_1_per_point35=my = oy*cos(xang) - oz*sin(xang); wave_1_per_point36=mz = oy*sin(xang) + oz*cos(xang); wave_1_per_point37=oy = my; wave_1_per_point38=oz = mz; wave_1_per_point39= wave_1_per_point40=//oz = oz - 6; wave_1_per_point41=x = ox*fov/oz +0.5; wave_1_per_point42=//x = (x-.5)*0.75 + 0.5; wave_1_per_point43=y = oy*fov/oz + 0.5; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.89152 wavecode_2_smoothing=0.82000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=0.100 wave_2_per_point1=k1 = (sample*512) % 8; wave_2_per_point2= wave_2_per_point3=t1 = equal (k1,0)*((t1 * 61 + 27) % 4096) wave_2_per_point4= + (1-equal(k1,0))*t1; wave_2_per_point5= wave_2_per_point6=exc = 1+rand(5); wave_2_per_point7=ampl = sample*sqrt(t2) * (1+exc); wave_2_per_point8= wave_2_per_point9=f1 = q4*ampl* sin(t1*6.28/4096); wave_2_per_point10=f2 = q4*ampl* cos(t1*6.28/4096); wave_2_per_point11= wave_2_per_point12=x = q2 + k1* f1 ; wave_2_per_point13=y = q3 + k1* f2; wave_2_per_point14= wave_2_per_point15=a = equal(k1,6) + equal (k1,0); wave_2_per_point16= wave_2_per_point17=r = 1; wave_2_per_point18=b = equal (k1,0); wave_2_per_point19=g = .6* (1+.6*equal (k1,0)) ; wave_2_per_point20=a = a * q5 * (1-0*t2*t2); wave_2_per_point21=//a = 0; wave_2_per_point22= wave_2_per_point23= wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 wave_3_per_point1= wave_3_per_point2=t_abs = sample; wave_3_per_point3=t_rel = sample-time/8; wave_3_per_point4= wave_3_per_point5=ox = sin (sample*110) ; wave_3_per_point6=oy = cos (sample*110); wave_3_per_point7= wave_3_per_point8=oz = 4+1/(t_rel - int(t_rel)); wave_3_per_point9= wave_3_per_point10=r = .3; wave_3_per_point11=g = 0.7; wave_3_per_point12=b = 1; wave_3_per_point13= wave_3_per_point14=a = .8; wave_3_per_point15= wave_3_per_point16=xang = 0; wave_3_per_point17=yang = 0; wave_3_per_point18=zang = 0; wave_3_per_point19=fov = .5; wave_3_per_point20= wave_3_per_point21= wave_3_per_point22=// Rotation um x,y,z wave_3_per_point23= wave_3_per_point24=mx = ox*cos(zang) - oy*sin(zang); wave_3_per_point25=my = ox*sin(zang) + oy*cos(zang); wave_3_per_point26= wave_3_per_point27=ox = mx; wave_3_per_point28=oy = my; wave_3_per_point29=mx = ox*cos(yang) + oz*sin(yang); wave_3_per_point30=mz = - ox*sin(yang) + oz*cos(yang); wave_3_per_point31=ox = mx; wave_3_per_point32=oz = mz; wave_3_per_point33=my = oy*cos(xang) - oz*sin(xang); wave_3_per_point34=mz = oy*sin(xang) + oz*cos(xang); wave_3_per_point35=oy = my; wave_3_per_point36=oz = mz; wave_3_per_point37= wave_3_per_point38=x = ox*fov/oz +0.45; wave_3_per_point39=y = oy*fov/oz + 0.45; shapecode_0_enabled=0 shapecode_0_sides=44 shapecode_0_additive=1 shapecode_0_thickOutline=1 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.12634 shapecode_0_ang=1.57080 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=0.53907 shapecode_0_r=0.000 shapecode_0_g=0.540 shapecode_0_b=0.890 shapecode_0_a=0.100 shapecode_0_r2=0.840 shapecode_0_g2=0.930 shapecode_0_b2=1.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=0.000 shapecode_0_border_a=0.000 shape_0_per_frame1=x = .5 + .5 * sin(time); shape_0_per_frame2=y = .5 + .5 * sin(time); shapecode_1_enabled=0 shapecode_1_sides=63 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=1.99863 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=0.49981 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=1.000 shapecode_1_a=0.100 shapecode_1_r2=1.000 shapecode_1_g2=1.000 shapecode_1_b2=1.000 shapecode_1_a2=0.600 shapecode_1_border_r=0.500 shapecode_1_border_g=0.500 shapecode_1_border_b=0.500 shapecode_1_border_a=0.000 shapecode_2_enabled=0 shapecode_2_sides=63 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_num_inst=1 shapecode_2_x=0.123 shapecode_2_y=0.000 shapecode_2_rad=0.27319 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=0.49981 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=1.000 shapecode_2_r2=1.000 shapecode_2_g2=1.000 shapecode_2_b2=1.000 shapecode_2_a2=0.000 shapecode_2_border_r=0.500 shapecode_2_border_g=0.500 shapecode_2_border_b=0.500 shapecode_2_border_a=0.000 shapecode_3_enabled=0 shapecode_3_sides=63 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=1.000 shapecode_3_rad=0.54822 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=0.49981 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=1.000 shapecode_3_g2=1.000 shapecode_3_b2=1.000 shapecode_3_a2=0.000 shapecode_3_border_r=0.500 shapecode_3_border_g=0.500 shapecode_3_border_b=0.500 shapecode_3_border_a=0.000 per_frame_init_1=decay=0.1; per_frame_1=sx=1.000; per_frame_2=sy=1.000; per_frame_3= per_frame_4=//dy=0.0058; per_frame_5= per_frame_6=q4=.5+.05*cos(time*.52)*cos(time*.39); per_frame_7=q5=.5+.05*sin(time*.44)*cos(time*.71); per_pixel_1=zoom=zoom+.01+.75*rad*treb_att; warp_1=`sampler sampler_worms; warp_2=`float3 color, mus; warp_3=`float dx,dy; warp_4=`shader_body { warp_5=` warp_6=` warp_7=`float2 uv1 = (uv-.5) * aspect.xy; warp_8=` warp_9=`float2 uv6 = uv1; warp_10=`float z = q10*24*length(((uv1.x)*(uv1.y))); warp_11=`float2 d = normalize(uv1); warp_12=`float2 rs = clamp(tan(z)*d,-2,2); warp_13=`uv += .001*lum(GetBlur1(uv))*float2 (0,1); warp_14=`uv -= rs/200; warp_15=` warp_16=`uv6 = .4*sin(uv*5+rand_frame*8); warp_17=`mus = .058/(length(uv6)); warp_18=`mus *= mid*.24*(1+roam_cos); warp_19=` warp_20=`float3 blur = GetBlur2(frac(uv)); warp_21=` warp_22=`float3 crisp= tex2D(sampler_main,uv); warp_23=` warp_24=`float3 ret1 = crisp - blur*.05 + .1*mus; warp_25=` warp_26=`q25 = 1; warp_27=`ret = q25*(ret1*.99-.025) + (1-q25)* GetPixel(uv_orig); warp_28=` warp_29=`} comp_1=` comp_2=`shader_body comp_3=`{ comp_4=` float3 txr = float3(uv,q2); comp_5=` float2 uv_echo = (uv - 0.5)*float2(-1,1) + 0.5; comp_6=` ret = lerp( tex2D(sampler_main, (uv-0.5)*0.98 + 0.5).xyz, comp_7=` tex2D(sampler_main, (uv_echo-0.5)*0.98 + 0.5).xyz, comp_8=` 0.50 comp_9=` ) + GetBlur3(uv) + GetBlur3(uv_echo) comp_10=` + GetBlur1(uv) + GetBlur1(uv_echo); //video echo; //video echo comp_11=` ret *= tex3D(sampler_noisevol_hq, txr); comp_12=` ret *= 2.0; //gamma comp_13=` //ret = ret*(1 - ret)*10; //brighten comp_14=`}