[preset00] fRating=0.000 fGammaAdj=1.280 fDecay=0.960 fVideoEchoZoom=0.997 fVideoEchoAlpha=0.000 nVideoEchoOrientation=1 nWaveMode=2 bAdditiveWaves=0 bWaveDots=1 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.000 fWaveScale=0.012 fWaveSmoothing=0.900 fWaveParam=0.000 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=1.000 fWarpScale=1.000 fZoomExponent=0.90000 fShader=0.000 zoom=1.00000 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=0.500 wave_g=0.400 wave_b=0.300 wave_x=0.500 wave_y=0.500 ob_size=0.005 ob_r=0.010 ob_g=0.000 ob_b=0.000 ob_a=1.000 ib_size=0.260 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=3.000 nMotionVectorsY=2.000 mv_dx=0.020 mv_dy=-0.020 mv_l=0.150 mv_r=0.490 mv_g=0.480 mv_b=0.300 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=0.100 wavecode_0_g=1.000 wavecode_0_b=0.700 wavecode_0_a=1.000 wave_0_per_point1=n=sample*6.283; wave_0_per_point2=tm=q1; wave_0_per_point3=phs=-sample*0.5; wave_0_per_point4= wave_0_per_point5=flip=flip+1; wave_0_per_point6=flip=flip*below(flip,2); wave_0_per_point7= wave_0_per_point8=xp=0; wave_0_per_point9=yp=flip*0.1; wave_0_per_point10=zp=0; wave_0_per_point11= wave_0_per_point12=//wrist movement; wave_0_per_point13=ang=sin(tm*2+phs)*0.5 +0.5; wave_0_per_point14= wave_0_per_point15=xq=xp; wave_0_per_point16=yq=yp*sin(ang) + zp*cos(ang); wave_0_per_point17=zq=yp*cos(ang) - zp*sin(ang); wave_0_per_point18= wave_0_per_point19=ang=cos(tm*2+phs)*1.5; wave_0_per_point20=xp=xq*sin(ang) + yq*cos(ang); wave_0_per_point21=yp=xq*cos(ang) - yq*sin(ang); wave_0_per_point22=zp=zq; wave_0_per_point23= wave_0_per_point24=//forearm movement; wave_0_per_point25=zp=zp-0.3; wave_0_per_point26=ang=3.14 + sin(tm*2+phs - 0.5)*1.5; wave_0_per_point27=xq=xp; wave_0_per_point28=yq=yp*sin(ang) + zp*cos(ang); wave_0_per_point29=zq=yp*cos(ang) - zp*sin(ang); wave_0_per_point30= wave_0_per_point31=//upper arm twist wave_0_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs); wave_0_per_point33=xp=xq*sin(ang) + yq*cos(ang); wave_0_per_point34=yp=xq*cos(ang) - yq*sin(ang); wave_0_per_point35=zp=zq; wave_0_per_point36= wave_0_per_point37=//upper arm outward; wave_0_per_point38=zp=zp-0.35; wave_0_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05; wave_0_per_point40=xq=xp*sin(ang) + zp*cos(ang); wave_0_per_point41=yq=yp; wave_0_per_point42=zq=xp*cos(ang) - zp*sin(ang); wave_0_per_point43= wave_0_per_point44=//upper arm up down; wave_0_per_point45=ang=cos(tm+phs)*0.5 - 0.5; wave_0_per_point46=xp=xq; wave_0_per_point47=yp=yq*cos(ang) - zq*sin(ang); wave_0_per_point48=zp=yq*sin(ang) + zq*cos(ang); wave_0_per_point49= wave_0_per_point50=//xp=xq;yp=yq;zp=zq; wave_0_per_point51= wave_0_per_point52= wave_0_per_point53=//project into screenspace and draw on screen wave_0_per_point54=zp=zp+2; wave_0_per_point55=xs=xp/zp; wave_0_per_point56=ys=yp/zp; wave_0_per_point57= wave_0_per_point58=x=xs+0.5; wave_0_per_point59=y=ys*1.3+0.5; wave_0_per_point60= wave_0_per_point61= wave_0_per_point62=a=(1-sample)*0.03; wave_0_per_point63= wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=1 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=0.200 wavecode_1_g=1.000 wavecode_1_b=0.600 wavecode_1_a=1.000 wave_1_per_point1=n=sample*6.283; wave_1_per_point2=tm=q1 ; wave_1_per_point3=phs=-sample*0.5; wave_1_per_point4= wave_1_per_point5=flip=flip+1; wave_1_per_point6=flip=flip*below(flip,2); wave_1_per_point7= wave_1_per_point8=xp=0; wave_1_per_point9=yp=flip*0.1; wave_1_per_point10=zp=0; wave_1_per_point11= wave_1_per_point12=//wrist movement; wave_1_per_point13=ang=sin(tm*2+phs)*0.5 +0.5; wave_1_per_point14= wave_1_per_point15=xq=xp; wave_1_per_point16=yq=yp*sin(ang) + zp*cos(ang); wave_1_per_point17=zq=yp*cos(ang) - zp*sin(ang); wave_1_per_point18= wave_1_per_point19=ang=cos(tm*2+phs)*1.5; wave_1_per_point20=xp=xq*sin(ang) + yq*cos(ang); wave_1_per_point21=yp=xq*cos(ang) - yq*sin(ang); wave_1_per_point22=zp=zq; wave_1_per_point23= wave_1_per_point24=//forearm movement; wave_1_per_point25=zp=zp-0.3; wave_1_per_point26=ang=3.14 + sin(tm*2+phs+0.5)*1.5; wave_1_per_point27=xq=xp; wave_1_per_point28=yq=yp*sin(ang) + zp*cos(ang); wave_1_per_point29=zq=yp*cos(ang) - zp*sin(ang); wave_1_per_point30= wave_1_per_point31=//upper arm twist wave_1_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs); wave_1_per_point33=xp=xq*sin(ang) + yq*cos(ang); wave_1_per_point34=yp=xq*cos(ang) - yq*sin(ang); wave_1_per_point35=zp=zq; wave_1_per_point36= wave_1_per_point37=//upper arm outward; wave_1_per_point38=zp=zp-0.35; wave_1_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05; wave_1_per_point40=xq=xp*sin(ang) + zp*cos(ang); wave_1_per_point41=yq=yp; wave_1_per_point42=zq=xp*cos(ang) - zp*sin(ang); wave_1_per_point43= wave_1_per_point44=//upper arm up down; wave_1_per_point45=ang=cos(tm+phs)*0.5 - 0.5; wave_1_per_point46=xp=xq; wave_1_per_point47=yp=yq*cos(ang) - zq*sin(ang); wave_1_per_point48=zp=yq*sin(ang) + zq*cos(ang); wave_1_per_point49= wave_1_per_point50=//xp=xq;yp=yq;zp=zq; wave_1_per_point51= wave_1_per_point52= wave_1_per_point53=//project into screenspace and draw on screen wave_1_per_point54=zp=zp+2; wave_1_per_point55=xs=xp/zp; wave_1_per_point56=ys=yp/zp; wave_1_per_point57= wave_1_per_point58=x=-xs+0.5; wave_1_per_point59=y=ys*1.3+0.5; wave_1_per_point60= wave_1_per_point61= wave_1_per_point62=a=(1-sample)*0.03; wave_1_per_point63= wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=1 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=0.600 wavecode_2_b=0.100 wavecode_2_a=1.000 wave_2_per_point1=n=sample*6.283; wave_2_per_point2=tm=q1; wave_2_per_point3=phs=-sample*0.5; wave_2_per_point4= wave_2_per_point5=flip=flip+1; wave_2_per_point6=flip=flip*below(flip,2); wave_2_per_point7= wave_2_per_point8=xp=0; wave_2_per_point9=yp=flip*0.1; wave_2_per_point10=zp=0; wave_2_per_point11= wave_2_per_point12=//wrist movement; wave_2_per_point13=ang=sin(tm*2+phs - 2)*0.5 +0.5 + 2; wave_2_per_point14= wave_2_per_point15=xq=xp; wave_2_per_point16=yq=yp*sin(ang) + zp*cos(ang); wave_2_per_point17=zq=yp*cos(ang) - zp*sin(ang); wave_2_per_point18= wave_2_per_point19=ang=cos(tm*2+phs - 2)*1.5 ; wave_2_per_point20=xp=xq*sin(ang) + yq*cos(ang); wave_2_per_point21=yp=xq*cos(ang) - yq*sin(ang); wave_2_per_point22=zp=zq; wave_2_per_point23= wave_2_per_point24=//forearm movement; wave_2_per_point25=zp=zp-0.3; wave_2_per_point26=ang=3.14 + sin(tm*2+phs - 0.5)*1.5; wave_2_per_point27=xq=xp; wave_2_per_point28=yq=yp*sin(ang) + zp*cos(ang); wave_2_per_point29=zq=yp*cos(ang) - zp*sin(ang); wave_2_per_point30= wave_2_per_point31=//upper arm twist wave_2_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs + 0.5); wave_2_per_point33=xp=xq*sin(ang) + yq*cos(ang); wave_2_per_point34=yp=xq*cos(ang) - yq*sin(ang); wave_2_per_point35=zp=zq; wave_2_per_point36= wave_2_per_point37=//upper arm outward; wave_2_per_point38=zp=zp-0.35; wave_2_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05; wave_2_per_point40=xq=xp*sin(ang) + zp*cos(ang); wave_2_per_point41=yq=yp; wave_2_per_point42=zq=xp*cos(ang) - zp*sin(ang); wave_2_per_point43= wave_2_per_point44=//upper arm up down; wave_2_per_point45=ang=cos(tm+phs)*0.5 - 0.5; wave_2_per_point46=xp=xq; wave_2_per_point47=yp=yq*cos(ang) - zq*sin(ang); wave_2_per_point48=zp=yq*sin(ang) + zq*cos(ang); wave_2_per_point49= wave_2_per_point50=//xp=xq;yp=yq;zp=zq; wave_2_per_point51= wave_2_per_point52= wave_2_per_point53=//project into screenspace and draw on screen wave_2_per_point54=zp=zp+2; wave_2_per_point55=xs=xp/zp; wave_2_per_point56=ys=yp/zp; wave_2_per_point57= wave_2_per_point58=x=xs+0.5; wave_2_per_point59=y=ys*1.3+0.5; wave_2_per_point60= wave_2_per_point61= wave_2_per_point62=a=(1-sample)*0.05 wave_2_per_point63= wavecode_3_enabled=1 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=1 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=0.300 wavecode_3_b=0.100 wavecode_3_a=1.000 wave_3_per_point1=n=sample*6.283; wave_3_per_point2=tm=q1 ; wave_3_per_point3=phs=-sample*0.5; wave_3_per_point4= wave_3_per_point5=flip=flip+1; wave_3_per_point6=flip=flip*below(flip,2); wave_3_per_point7= wave_3_per_point8=xp=0; wave_3_per_point9=yp=flip*0.1; wave_3_per_point10=zp=0; wave_3_per_point11= wave_3_per_point12=//wrist movement; wave_3_per_point13=ang=sin(tm*2+phs-2)*0.5 +0.5 + 2; wave_3_per_point14= wave_3_per_point15=xq=xp; wave_3_per_point16=yq=yp*sin(ang) + zp*cos(ang); wave_3_per_point17=zq=yp*cos(ang) - zp*sin(ang); wave_3_per_point18= wave_3_per_point19=ang=cos(tm*2+phs-2)*1.5; wave_3_per_point20=xp=xq*sin(ang) + yq*cos(ang); wave_3_per_point21=yp=xq*cos(ang) - yq*sin(ang); wave_3_per_point22=zp=zq; wave_3_per_point23= wave_3_per_point24=//forearm movement; wave_3_per_point25=zp=zp-0.3; wave_3_per_point26=ang=3.14 + sin(tm*2+phs-0.5)*1.5; wave_3_per_point27=xq=xp; wave_3_per_point28=yq=yp*sin(ang) + zp*cos(ang); wave_3_per_point29=zq=yp*cos(ang) - zp*sin(ang); wave_3_per_point30= wave_3_per_point31=//upper arm twist wave_3_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs); wave_3_per_point33=xp=xq*sin(ang) + yq*cos(ang); wave_3_per_point34=yp=xq*cos(ang) - yq*sin(ang); wave_3_per_point35=zp=zq; wave_3_per_point36= wave_3_per_point37=//upper arm outward; wave_3_per_point38=zp=zp-0.35; wave_3_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05; wave_3_per_point40=xq=xp*sin(ang) + zp*cos(ang); wave_3_per_point41=yq=yp; wave_3_per_point42=zq=xp*cos(ang) - zp*sin(ang); wave_3_per_point43= wave_3_per_point44=//upper arm up down; wave_3_per_point45=ang=cos(tm+phs)*0.5 - 0.5; wave_3_per_point46=xp=xq; wave_3_per_point47=yp=yq*cos(ang) - zq*sin(ang); wave_3_per_point48=zp=yq*sin(ang) + zq*cos(ang); wave_3_per_point49= wave_3_per_point50=//xp=xq;yp=yq;zp=zq; wave_3_per_point51= wave_3_per_point52= wave_3_per_point53=//project into screenspace and draw on screen wave_3_per_point54=zp=zp+2; wave_3_per_point55=xs=xp/zp; wave_3_per_point56=ys=yp/zp; wave_3_per_point57= wave_3_per_point58=x=-xs+0.5; wave_3_per_point59=y=ys*1.3+0.5; wave_3_per_point60= wave_3_per_point61= wave_3_per_point62=a=(1-sample)*0.05; wave_3_per_point63= shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.10000 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=1.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.100 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_1=wave_x = wave_x + 0.12*sin(0.2*time) - 0.15*cos(0.1*time) + 0.1*sin(0.2*time); per_frame_2=wave_y = wave_y + 0.1*sin(0.3*time) - 0.2*sin(0.88*time) + 0.13*cos(0.7*time); per_frame_3=dx = dx + 0.04*sin(1.24*time); per_frame_4=dy = dy + 0.04*sin(1.12*time); per_frame_5=wave_r = wave_r + 0.35*sin(1.13*time) + 0.1245*sin(2.34*time); per_frame_6=wave_g = wave_g + 0.35*sin(1.23*time) + 0.12*sin(2.134*time); per_frame_7=wave_b = wave_b + 0.35*sin(1.33*time) + 0.12*sin(2.5*time); per_frame_8=wave_mystery = wave_mystery + 0.00*sin(time); per_frame_9=turn = above(bass_att,turn)*2 + (1-above(bass_att,turn))*((turn-1.3)*0.96+1.3); per_frame_10=turnr = equal(turn,2)*0.089*sin(time*6.6) + (1-equal(turn,2))*turnr; per_frame_11=simp = simp * 0.35*sin(1.2*time) - 0.62*sin(0.7*time) + 1.5*sin(turn); per_frame_12=rot = rot + 1.05*((0.25*simp)*10*turnr);