[preset00] fRating=0.000 fGammaAdj=1.280 fDecay=0.960 fVideoEchoZoom=0.997 fVideoEchoAlpha=0.000 nVideoEchoOrientation=1 nWaveMode=7 bAdditiveWaves=0 bWaveDots=1 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.000 fWaveScale=0.012 fWaveSmoothing=0.900 fWaveParam=0.000 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=1.000 fWarpScale=1.000 fZoomExponent=2.98779 fShader=0.000 zoom=1.00000 rot=0.00000 cx=0.500 cy=0.500 dx=0.00001 dy=0.00001 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=0.500 wave_g=0.400 wave_b=0.300 wave_x=0.500 wave_y=0.500 ob_size=0.005 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=1.000 ib_size=0.005 ib_r=0.000 ib_g=0.000 ib_b=0.000 ib_a=1.000 nMotionVectorsX=24.160 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.050 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wave_0_per_frame1=q8=1.5 wave_0_per_point1=masterspeed=104*q1; wave_0_per_point2=masterspeed=30; wave_0_per_point3=rotation1=time*0.01; wave_0_per_point4= wave_0_per_point5=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed; wave_0_per_point6=perspective=0.7; wave_0_per_point7= wave_0_per_point8=//error bump wave_0_per_point9=error = sin(time*128.5)*8 - 7; wave_0_per_point10=error = error * above(error,0); wave_0_per_point11=error=error+1; wave_0_per_point12=error=1; wave_0_per_point13= wave_0_per_point14=//plot x,y,z to point on sphere wave_0_per_point15=flx=sin(tm*14); wave_0_per_point16=fly=cos(tm*14); wave_0_per_point17=smp=sample*6.283; wave_0_per_point18= wave_0_per_point19=pinch=sin(smp*6 + q8)*0.3 + 0.7; wave_0_per_point20= wave_0_per_point21=xp=sin(smp )*0.65 * error; wave_0_per_point22=xp=xp*pinch; wave_0_per_point23=yp=cos(smp )*0.65 * error; wave_0_per_point24=yp=yp*pinch; wave_0_per_point25=zp=0; wave_0_per_point26= wave_0_per_point27= wave_0_per_point28= wave_0_per_point29=//rotate on y axis; wave_0_per_point30=angy=time*33; wave_0_per_point31=angy=q1*10 + sample*0; wave_0_per_point32=xq=xp*cos(angy) - zp*sin(angy); wave_0_per_point33=zq=xp*sin(angy) + zp*cos(angy); wave_0_per_point34=xp=xq; wave_0_per_point35=zp=zq; wave_0_per_point36= wave_0_per_point37=t2=xp; wave_0_per_point38=t3=yp; wave_0_per_point39=t4=zp; wave_0_per_point40= wave_0_per_point41=//rotate on x axis wave_0_per_point42=axs1 = sin(time*0.9) + 1.6; wave_0_per_point43=yq= yp*cos(axs1) - zp*sin(axs1); wave_0_per_point44=zq= yp*sin(axs1) + zp*cos(axs1); wave_0_per_point45=yp=yq; wave_0_per_point46=zp=zq; wave_0_per_point47= wave_0_per_point48=//rotate on y axis again wave_0_per_point49=axs2 = sin(time*0.45)*3.3; wave_0_per_point50=xq=xp*cos(axs2) - zp*sin(axs2); wave_0_per_point51=zq=xp*sin(axs2) + zp*cos(axs2); wave_0_per_point52=xp=xq; wave_0_per_point53=zp=zq; wave_0_per_point54= wave_0_per_point55=//stretch y axis to compensate for aspect ratio wave_0_per_point56=yp=yp*1.2; wave_0_per_point57= wave_0_per_point58=//push forward into viewpace wave_0_per_point59=zp=zp+2.1; wave_0_per_point60= wave_0_per_point61=//project x,y,z into screenspace wave_0_per_point62=xs=xp/zp; wave_0_per_point63=ys=yp/zp; wave_0_per_point64= wave_0_per_point65=//center 0,0 in middle of screen wave_0_per_point66=x=xs+0.5; wave_0_per_point67=y=ys+0.5; wave_0_per_point68= wave_0_per_point69=r=(value1+0.5)*0.50; wave_0_per_point70=g=(value1+0.5)*0.16; wave_0_per_point71=b=(value1+0.5)*0.08; wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=1 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wave_1_per_point1=masterspeed=104*q1; wave_1_per_point2=masterspeed=30; wave_1_per_point3=rotation1=time*0.01; wave_1_per_point4= wave_1_per_point5=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed; wave_1_per_point6=perspective=0.7; wave_1_per_point7= wave_1_per_point8=//error bump wave_1_per_point9=error = sin(time*128.5)*8 - 7; wave_1_per_point10=error = error * above(error,0); wave_1_per_point11=error=error+1; wave_1_per_point12=error=1; wave_1_per_point13= wave_1_per_point14=//plot x,y,z to point on sphere wave_1_per_point15=flx=sin(tm*14); wave_1_per_point16=fly=cos(tm*14); wave_1_per_point17=smp=sample*6.283; wave_1_per_point18= wave_1_per_point19=pinch=cos(smp*6 + q8)*0.3 + 0.7; wave_1_per_point20= wave_1_per_point21=xp=sin(smp )*0.65 * error; wave_1_per_point22=xp=xp*pinch; wave_1_per_point23=yp=cos(smp )*0.65 * error; wave_1_per_point24=yp=yp*pinch; wave_1_per_point25=zp=0; wave_1_per_point26= wave_1_per_point27= wave_1_per_point28= wave_1_per_point29=//rotate on y axis; wave_1_per_point30=angy=time*33; wave_1_per_point31=angy=q1*10 + sample*0; wave_1_per_point32=angy=angy+1.5; wave_1_per_point33=xq=xp*cos(angy) - zp*sin(angy); wave_1_per_point34=zq=xp*sin(angy) + zp*cos(angy); wave_1_per_point35=xp=xq; wave_1_per_point36=zp=zq; wave_1_per_point37= wave_1_per_point38=t2=xp; wave_1_per_point39=t3=yp; wave_1_per_point40=t4=zp; wave_1_per_point41= wave_1_per_point42=//rotate on x axis wave_1_per_point43=axs1 = sin(time*0.9) + 1.6; wave_1_per_point44=yq= yp*cos(axs1) - zp*sin(axs1); wave_1_per_point45=zq= yp*sin(axs1) + zp*cos(axs1); wave_1_per_point46=yp=yq; wave_1_per_point47=zp=zq; wave_1_per_point48= wave_1_per_point49=//rotate on y axis again wave_1_per_point50=axs2 = sin(time*0.45)*3.3; wave_1_per_point51=xq=xp*cos(axs2) - zp*sin(axs2); wave_1_per_point52=zq=xp*sin(axs2) + zp*cos(axs2); wave_1_per_point53=xp=xq; wave_1_per_point54=zp=zq; wave_1_per_point55= wave_1_per_point56=//stretch y axis to compensate for aspect ratio wave_1_per_point57=yp=yp*1.2; wave_1_per_point58= wave_1_per_point59=//push forward into viewpace wave_1_per_point60=zp=zp+2.1; wave_1_per_point61= wave_1_per_point62=//project x,y,z into screenspace wave_1_per_point63=xs=xp/zp; wave_1_per_point64=ys=yp/zp; wave_1_per_point65= wave_1_per_point66=//center 0,0 in middle of screen wave_1_per_point67=x=xs+0.5; wave_1_per_point68=y=ys+0.5; wave_1_per_point69= wave_1_per_point70=r=(value1+0.5)*0.50; wave_1_per_point71=g=(value1+0.5)*0.16; wave_1_per_point72=b=(value1+0.5)*0.08; wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=1 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=1 wavecode_2_scaling=1.00000 wavecode_2_smoothing=1.00000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wave_2_per_frame1=tm=tm+mid*0.02; wave_2_per_frame2=t2=sin(tm*1) * 0.5; wave_2_per_frame3=t3=cos(tm*1) * 0.5; wave_2_per_frame4=t4=sin(tm*1 + tm*0.32) * 0.2; wave_2_per_point1=masterspeed=604*q1; wave_2_per_point2=masterspeed=30; wave_2_per_point3=rotation1=time*0.01; wave_2_per_point4= wave_2_per_point5=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed; wave_2_per_point6=perspective=0.7; wave_2_per_point7= wave_2_per_point8=//error bump wave_2_per_point9=error = sin(time*128.5)*8 - 7; wave_2_per_point10=error = error * above(error,0); wave_2_per_point11=error=error+1; wave_2_per_point12=error=1; wave_2_per_point13= wave_2_per_point14=//plot x,y,z to point on sphere wave_2_per_point15=flx=sin(tm*14); wave_2_per_point16=fly=cos(tm*14); wave_2_per_point17=smp=sample*6.283; wave_2_per_point18=xp=sin(smp*masterspeed )*0.4 * error; wave_2_per_point19=yp=cos(smp*masterspeed )*0.4 * error; wave_2_per_point20=zp=0; wave_2_per_point21= wave_2_per_point22= wave_2_per_point23= wave_2_per_point24=//rotate on y axis; wave_2_per_point25=angy=time*39; wave_2_per_point26=angy=q1*100 + sample*0.3; wave_2_per_point27=xq=xp*cos(angy) - zp*sin(angy); wave_2_per_point28=zq=xp*sin(angy) + zp*cos(angy); wave_2_per_point29=xp=xq; wave_2_per_point30=zp=zq; wave_2_per_point31= wave_2_per_point32=t2=xp; wave_2_per_point33=t3=yp; wave_2_per_point34=t4=zp; wave_2_per_point35= wave_2_per_point36=//rotate on x axis wave_2_per_point37=axs1 = sin(time*0.8) + 1.6; wave_2_per_point38=yq= yp*cos(axs1) - zp*sin(axs1); wave_2_per_point39=zq= yp*sin(axs1) + zp*cos(axs1); wave_2_per_point40=yp=yq; wave_2_per_point41=zp=zq; wave_2_per_point42= wave_2_per_point43=//rotate on y axis again wave_2_per_point44=axs2 = sin(time*0.40)*2.3; wave_2_per_point45=xq=xp*cos(axs2) - zp*sin(axs2); wave_2_per_point46=zq=xp*sin(axs2) + zp*cos(axs2); wave_2_per_point47=xp=xq; wave_2_per_point48=zp=zq; wave_2_per_point49= wave_2_per_point50=//stretch y axis to compensate for aspect ratio wave_2_per_point51=yp=yp*1.2; wave_2_per_point52= wave_2_per_point53=//push forward into viewpace wave_2_per_point54=zp=zp+2.1; wave_2_per_point55= wave_2_per_point56=//project x,y,z into screenspace wave_2_per_point57=xs=xp/zp; wave_2_per_point58=ys=yp/zp; wave_2_per_point59= wave_2_per_point60=//center 0,0 in middle of screen wave_2_per_point61=x=xs+0.5; wave_2_per_point62=y=ys+0.5; wave_2_per_point63= wave_2_per_point64=r=(value1+0.5)*0.03; wave_2_per_point65=g=(value1+0.5)*0.04; wave_2_per_point66=b=(value1+0.5)*0.10; wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=1 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 wave_3_per_point1=masterspeed=104*q1; wave_3_per_point2=masterspeed=30; wave_3_per_point3=rotation1=time*0.01; wave_3_per_point4= wave_3_per_point5=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed; wave_3_per_point6=perspective=0.7; wave_3_per_point7= wave_3_per_point8=//error bump wave_3_per_point9=error = sin(time*128.5)*8 - 7; wave_3_per_point10=error = error * above(error,0); wave_3_per_point11=error=error+1; wave_3_per_point12=error=1; wave_3_per_point13= wave_3_per_point14=//plot x,y,z to point on sphere wave_3_per_point15=flx=sin(tm*14); wave_3_per_point16=fly=cos(tm*14); wave_3_per_point17=smp=sample*6.283; wave_3_per_point18= wave_3_per_point19=pinch=sin(smp*6)*0.3 + 0.7; wave_3_per_point20= wave_3_per_point21=xp=sin(smp )*0.65 * error; wave_3_per_point22=xp=xp*pinch; wave_3_per_point23=yp=cos(smp )*0.65 * error; wave_3_per_point24=yp=yp*pinch; wave_3_per_point25=zp=0; wave_3_per_point26= wave_3_per_point27= wave_3_per_point28= wave_3_per_point29=//rotate on y axis; wave_3_per_point30=angy=time*33; wave_3_per_point31=angy=q1*10 + sample*0; wave_3_per_point32=xq=xp*cos(angy) - zp*sin(angy); wave_3_per_point33=zq=xp*sin(angy) + zp*cos(angy); wave_3_per_point34=xp=xq; wave_3_per_point35=zp=zq; wave_3_per_point36= wave_3_per_point37=t2=xp; wave_3_per_point38=t3=yp; wave_3_per_point39=t4=zp; wave_3_per_point40= wave_3_per_point41=//rotate on x axis wave_3_per_point42=axs1 = sin(time*0.9) + 1.6; wave_3_per_point43=yq= yp*cos(axs1) - zp*sin(axs1); wave_3_per_point44=zq= yp*sin(axs1) + zp*cos(axs1); wave_3_per_point45=yp=yq; wave_3_per_point46=zp=zq; wave_3_per_point47= wave_3_per_point48=//rotate on y axis again wave_3_per_point49=axs2 = sin(time*0.45)*3.3; wave_3_per_point50=xq=xp*cos(axs2) - zp*sin(axs2); wave_3_per_point51=zq=xp*sin(axs2) + zp*cos(axs2); wave_3_per_point52=xp=xq; wave_3_per_point53=zp=zq; wave_3_per_point54= wave_3_per_point55=//stretch y axis to compensate for aspect ratio wave_3_per_point56=yp=yp*1.2; wave_3_per_point57= wave_3_per_point58=//push forward into viewpace wave_3_per_point59=zp=zp+2.1; wave_3_per_point60= wave_3_per_point61=//project x,y,z into screenspace wave_3_per_point62=xs=xp/zp; wave_3_per_point63=ys=yp/zp; wave_3_per_point64= wave_3_per_point65=//center 0,0 in middle of screen wave_3_per_point66=x=xs+0.5; wave_3_per_point67=y=ys+0.5; wave_3_per_point68= wave_3_per_point69=r=(value1+0.5)*0.50; wave_3_per_point70=g=(value1+0.5)*0.16; wave_3_per_point71=b=(value1+0.5)*0.08; shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.10000 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=1.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.100 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_1=warp = 0; per_frame_2=wave_r = wave_r + 0.25*cos(1.12*time) + per_frame_3=0.2*(0.3*cos(1.28*time)+0.317*sin(1.8*time)); per_frame_4=wave_g = wave_g + 0.25*cos(1.142*time) + per_frame_5=0.2*(0.3*cos(1.2*time)+0.32*sin(1.623*time)); per_frame_6=wave_b = wave_b + 0.25*cos(1.13*time) + per_frame_7=0.2*(0.4*cos(0.9*time)+0.328*sin(1.5245*time)); per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3); per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r; per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r; per_pixel_4= per_pixel_5=cx = cx + 8*dy_r; per_pixel_6=cy = cy + 8*dx_r; per_pixel_7=zoom = zoom + (sin(0.05*(1.56*sin(0.2*time*(1.5*cos(64*rad*(sin(1+rad))))*24*dy_r)))* per_pixel_8=below(bass,1.1)); per_pixel_9=rot = rot + 3*above(bass,1.1)*(1+rad);