[preset00] fRating=0.000 fGammaAdj=1.140 fDecay=0.960 fVideoEchoZoom=1.007 fVideoEchoAlpha=0.000 nVideoEchoOrientation=1 nWaveMode=2 bAdditiveWaves=0 bWaveDots=1 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.000 fWaveScale=0.012 fWaveSmoothing=0.900 fWaveParam=0.000 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=1.000 fWarpScale=1.000 fZoomExponent=1.00000 fShader=0.000 zoom=1.00000 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.17920 sx=1.00000 sy=1.00000 wave_r=0.500 wave_g=0.400 wave_b=0.300 wave_x=0.500 wave_y=0.500 ob_size=0.010 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.010 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=5.000 mv_r=0.000 mv_g=0.000 mv_b=0.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=0.060 wavecode_0_g=0.040 wavecode_0_b=0.110 wavecode_0_a=1.000 wave_0_per_frame1=t1=time*0.5; wave_0_per_frame2=t2=time*0.33; wave_0_per_frame3=t3=time*0.23; wave_0_per_frame4=t8=-1 wave_0_per_point1=scale=1+q1; wave_0_per_point2= wave_0_per_point3=n=sample*6.283*4; wave_0_per_point4=third=6.283/3; wave_0_per_point5=cycle=int(sample*4); wave_0_per_point6=pos=t8; wave_0_per_point7=pos=if( equal(pos,1) , -1 , pos+1 ); wave_0_per_point8=pos=if( equal(sample*4-cycle,0) , 0 , pos); wave_0_per_point9=t8=pos; wave_0_per_point10=points= equal(pos,0); wave_0_per_point11=a=equal(pos,0)*q2; wave_0_per_point12= wave_0_per_point13=xp=sin(n) * 0.05 *points *scale; wave_0_per_point14=yp=pos; wave_0_per_point15=zp=cos(n) * 0.05 *points *scale; wave_0_per_point16= wave_0_per_point17=//rot x wave_0_per_point18=ang=3.1415/2 - above(cycle,0.99) * third; wave_0_per_point19= wave_0_per_point20=sang=sin(ang);cang=cos(ang); wave_0_per_point21=xq=xp*sang + yp*cang; wave_0_per_point22=yq=xp*cang - yp*sang; wave_0_per_point23=zq=zp; wave_0_per_point24=xp=xq;yp=yq;zp=zq; wave_0_per_point25= wave_0_per_point26=//rot y wave_0_per_point27=ang=3.1415/2; wave_0_per_point28=step1=equal(cycle,2)*third; wave_0_per_point29=step2=equal(cycle,3)*third*2; wave_0_per_point30=ang=ang+step1+step2; wave_0_per_point31=ang=ang ; wave_0_per_point32= wave_0_per_point33=sang=sin(ang);cang=cos(ang); wave_0_per_point34=xq=xp*sang + zp*cang; wave_0_per_point35=yq=yp; wave_0_per_point36=zq=xp*cang - zp*sang; wave_0_per_point37=xp=xq;yp=yq;zp=zq; wave_0_per_point38= wave_0_per_point39=ang=time*0.23; wave_0_per_point40=sang=sin(ang);cang=cos(ang); wave_0_per_point41=xq=xp;; wave_0_per_point42=yq=yp*sang + zp*cang; wave_0_per_point43=zq=yp*cang - zp*sang; wave_0_per_point44=xp=xq;yp=yq;zp=zq; wave_0_per_point45= wave_0_per_point46=ang=time*0.6; wave_0_per_point47=sang=sin(ang);cang=cos(ang); wave_0_per_point48=xq=xp*sang + zp*cang; wave_0_per_point49=yq=yp; wave_0_per_point50=zq=xp*cang - zp*sang; wave_0_per_point51=xp=xq;yp=yq;zp=zq; wave_0_per_point52= wave_0_per_point53= wave_0_per_point54=zp=zp+4.1; wave_0_per_point55=xs=xp/zp + 0.5; wave_0_per_point56=ys=yp/zp *1.333 + 0.5; wave_0_per_point57= wave_0_per_point58=x=xs;y=ys; wave_0_per_point59= wave_0_per_point60= wave_0_per_point61=black=1 - equal(pos,0); wave_0_per_point62=r=r*black; wave_0_per_point63=g=g*black; wave_0_per_point64=b=b*black; wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=1 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=0.060 wavecode_1_g=0.040 wavecode_1_b=0.020 wavecode_1_a=1.000 wave_1_per_point1=scale=1+q1; wave_1_per_point2= wave_1_per_point3=n=sample*6.283*4; wave_1_per_point4=third=6.283/3; wave_1_per_point5=cycle=int(sample*4); wave_1_per_point6=pos=t8; wave_1_per_point7=pos=if( equal(pos,1) , -1 , pos+1 ); wave_1_per_point8=pos=if( equal(sample*4-cycle,0) , 0 , pos); wave_1_per_point9=t8=pos; wave_1_per_point10=points= equal(pos,0); wave_1_per_point11=a=equal(pos,0)*q2; wave_1_per_point12= wave_1_per_point13=xp=sin(n) * 0.05 *points *scale; wave_1_per_point14=yp=pos; wave_1_per_point15=zp=cos(n) * 0.05 *points *scale; wave_1_per_point16= wave_1_per_point17=//rot x wave_1_per_point18=ang=3.1415/2 - above(cycle,0.99) * third; wave_1_per_point19= wave_1_per_point20=sang=sin(ang);cang=cos(ang); wave_1_per_point21=xq=xp*sang + yp*cang; wave_1_per_point22=yq=xp*cang - yp*sang; wave_1_per_point23=zq=zp; wave_1_per_point24=xp=xq;yp=yq;zp=zq; wave_1_per_point25= wave_1_per_point26=//rot y wave_1_per_point27=ang=3.1415/2; wave_1_per_point28=step1=equal(cycle,2)*third; wave_1_per_point29=step2=equal(cycle,3)*third*2; wave_1_per_point30=ang=ang+step1+step2; wave_1_per_point31=ang=ang ; wave_1_per_point32=sang=sin(ang);cang=cos(ang); wave_1_per_point33=xq=xp*sang + zp*cang; wave_1_per_point34=yq=yp; wave_1_per_point35=zq=xp*cang - zp*sang; wave_1_per_point36=xp=xq;yp=yq;zp=zq; wave_1_per_point37= wave_1_per_point38=yp=-yp; wave_1_per_point39=ang=time*0.23; wave_1_per_point40=sang=sin(ang);cang=cos(ang); wave_1_per_point41=xq=xp;; wave_1_per_point42=yq=yp*sang + zp*cang; wave_1_per_point43=zq=yp*cang - zp*sang; wave_1_per_point44=xp=xq;yp=yq;zp=zq; wave_1_per_point45= wave_1_per_point46=ang=time*0.6; wave_1_per_point47=sang=sin(ang);cang=cos(ang); wave_1_per_point48=xq=xp*sang + zp*cang; wave_1_per_point49=yq=yp; wave_1_per_point50=zq=xp*cang - zp*sang; wave_1_per_point51=xp=xq;yp=yq;zp=zq; wave_1_per_point52= wave_1_per_point53= wave_1_per_point54=zp=zp+4.1; wave_1_per_point55=xs=xp/zp + 0.5; wave_1_per_point56=ys=yp/zp *1.333 + 0.5; wave_1_per_point57= wave_1_per_point58=x=xs;y=ys; wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=1 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=0.210 wavecode_2_g=0.120 wavecode_2_b=0.050 wavecode_2_a=1.000 wave_2_per_frame1=advance=advance+ 0.005; wave_2_per_frame2=advance=if( above(advance,2) , 0, advance); wave_2_per_frame3=t1=advance wave_2_per_point1= wave_2_per_point2=s=sample*6.28; wave_2_per_point3= wave_2_per_point4=//plot random x position via function of sample pos; wave_2_per_point5=xp=sin(s)+sin(s*0.34)+sin(s*24.3)+sin(s*13.8); wave_2_per_point6=xp=xp*0.20; wave_2_per_point7= wave_2_per_point8=//plot random y position via function of sample pos; wave_2_per_point9=yp=cos(s)+sin(s*0.24)+cos(s*17.4)+sin(s*37.7); wave_2_per_point10=yp=yp*0.20; wave_2_per_point11= wave_2_per_point12=//plot random z position via function of sample pos; wave_2_per_point13=zp=cos(s)+cos(s*5.24)+cos(s*47.4)+cos(s*27.7); wave_2_per_point14=zp=zp*0.25; wave_2_per_point15= wave_2_per_point16=//pull stars toward screen wave_2_per_point17=zp=zp + 1 - t1; wave_2_per_point18= wave_2_per_point19=//correct when below 0 wave_2_per_point20=zp=if( below(zp,0) , zp+2 , zp ); wave_2_per_point21= wave_2_per_point22=//darken far stars wave_2_per_point23=a=(1 - zp*0.5); wave_2_per_point24= wave_2_per_point25=zp=zp*0.7; wave_2_per_point26= wave_2_per_point27=x_screen=xp/zp + 0.5; wave_2_per_point28=y_screen=yp/zp*1.333 + 0.5; wave_2_per_point29= wave_2_per_point30=x=x_screen; wave_2_per_point31=y=y_screen; wave_2_per_point32= wave_2_per_point33=ag=atan( (y-0.5)/(x-0.5) ); wave_2_per_point34= wavecode_3_enabled=1 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=1 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=0.610 wavecode_3_g=0.720 wavecode_3_b=0.950 wavecode_3_a=1.000 wave_3_per_frame1=advance=advance+ 0.005; wave_3_per_frame2=advance=if( above(advance,2) , 0, advance); wave_3_per_frame3=t1=advance wave_3_per_point1= wave_3_per_point2=s=sample*6.28; wave_3_per_point3= wave_3_per_point4=//plot random x position via function of sample pos; wave_3_per_point5=xp=sin(s)+sin(s*0.34)+sin(s*24.3)+sin(s*13.8); wave_3_per_point6=xp=xp*0.20; wave_3_per_point7= wave_3_per_point8=//plot random y position via function of sample pos; wave_3_per_point9=yp=cos(s)+sin(s*0.24)+cos(s*17.4)+sin(s*37.7); wave_3_per_point10=yp=yp*0.20; wave_3_per_point11= wave_3_per_point12=//plot random z position via function of sample pos; wave_3_per_point13=zp=cos(s)+cos(s*5.24)+cos(s*47.4)+cos(s*27.7); wave_3_per_point14=zp=zp*0.25; wave_3_per_point15= wave_3_per_point16=//pull stars toward screen wave_3_per_point17=zp=zp + 1 - t1; wave_3_per_point18= wave_3_per_point19=//correct when below 0 wave_3_per_point20=zp=if( below(zp,0) , zp+2 , zp ); wave_3_per_point21= wave_3_per_point22=//darken far stars wave_3_per_point23=a=(1 - zp*0.5); wave_3_per_point24= wave_3_per_point25=zp=zp*0.7; wave_3_per_point26= wave_3_per_point27=x_screen=xp/zp + 0.5; wave_3_per_point28=y_screen=yp/zp*1.333 + 0.5; wave_3_per_point29= wave_3_per_point30=x=x_screen; wave_3_per_point31=y=y_screen; wave_3_per_point32= wave_3_per_point33=ag=atan( (y-0.5)/(x-0.5) ); wave_3_per_point34= shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.10000 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=1.000 shapecode_0_r2=0.600 shapecode_0_g2=0.700 shapecode_0_b2=1.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.100 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=1.000 shapecode_1_a=1.000 shapecode_1_r2=0.600 shapecode_1_g2=0.700 shapecode_1_b2=1.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=1.000 shapecode_2_r2=0.600 shapecode_2_g2=0.700 shapecode_2_b2=1.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=0.500 shapecode_3_g2=0.700 shapecode_3_b2=1.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_init_1=// determines the cell sizes: (see per-vertex eqs) per_frame_init_2=q3 = 0.5 + 0.6 * rand(100)*0.01; per_frame_init_3=q4 = rand(100)*0.01; per_frame_init_4=q5 = rand(100)*0.01; per_frame_1=wave_r = wave_r + 0.200*( 0.60*sin(1.517*time) + 0.40*sin(1.580*time) ); per_frame_2=wave_g = wave_g + 0.200*( 0.60*sin(1.088*time) + 0.40*sin(1.076*time) ); per_frame_3=wave_b = wave_b + 0.200*( 0.60*sin(1.037*time) + 0.40*sin(0.922*time) ); per_frame_4=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) ); per_frame_5=zoom = zoom + 0.037*( 0.38*sin(0.157*time+1) + 0.62*sin(0.1184*time+5) ); per_frame_6=cx = cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) ); per_frame_7=cy = cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) ); per_frame_8=q1=cos(1.41*time); per_frame_9=q2=time + 0.3*sin(time*1.47); per_frame_10= per_frame_11=// this is a great way to respond to beats: per_frame_12=// once you get one, let it decay at a constant rate!! per_frame_13=rg = max(rg*0.77, 0.02 + 0.5*min(2,max(0,mid_att-1)*1.3)); per_frame_14=q9 = rg * above(rg,rg2*2); per_frame_15=rg2 = max(rg, rg2*0.8); per_frame_16= per_frame_17=//zoom = zoom + q9*0.1; per_frame_18=monitor = q9; per_frame_19= per_frame_20=// for custom shape 1: per_frame_21=q11 = aspectx; per_frame_22=q12 = aspecty; per_frame_23=q13 = wave_r; per_frame_24=q14 = wave_g; per_frame_25=q15 = wave_b; per_frame_26= per_frame_27=// custom beat detection code: (fps-independent; quiet songs don't freak out) per_frame_28=min_att = 2.5; // lower # = quieter songs can declare beats per_frame_29=decay_to = 0.8; // lower # = more hasty to declare a beat per_frame_30=decay_rate = pow(0.9980, fps); // lower # = more hasty to declare a beat per_frame_31=beat = bass/max(min_att,bass_att); per_frame_32=beat = max(beat, mid /max(min_att,mid_att )); per_frame_33=beat = max(beat, treb/max(min_att,treb_att)); per_frame_34=beat = max( beat, (prev_beat-decay_to)*decay_rate + decay_to ); per_frame_35=beat_level = (beat - prev_beat - 0.07)*24; per_frame_36=is_beat = above(beat_level, 0.5); per_frame_37= // effects: per_frame_38= warp = (beat - prev_beat)*22; per_frame_39= q7 = (beat - prev_beat - 0.08)*32; per_frame_40=prev_beat = beat; per_pixel_1=// this creates squares of a certain size, in pixels, per_pixel_2=// no matter what the size of the screen, or its aspect ratio: per_pixel_3=dx = cos(x*pixelsx*aspectx*q3*0.1 + q4*6.28)*0.02; per_pixel_4=dy = cos(y*pixelsy*aspecty*q3*0.1 + q5*6.28)*0.02;