MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=1.000 fGammaAdj=1.900 fDecay=0.980 fVideoEchoZoom=1.169 fVideoEchoAlpha=0.000 nVideoEchoOrientation=0 nWaveMode=4 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.000 fWaveScale=0.260 fWaveSmoothing=0.900 fWaveParam=0.000 fModWaveAlphaStart=0.630 fModWaveAlphaEnd=0.870 fWarpAnimSpeed=100.000 fWarpScale=4.142 fZoomExponent=4.32547 fShader=0.000 zoom=1.04010 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=0.500 wave_g=0.500 wave_b=0.500 wave_x=0.500 wave_y=0.720 ob_size=0.500 ob_r=0.010 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.260 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=12.000 nMotionVectorsY=9.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.900 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.10000 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=1.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.100 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_1=warp=bass*.2; per_frame_2=warp=warp+(above(bass,1)*bass*.2); per_frame_3= per_frame_4=echo_alpha=(above(bass,1.25)*.9); per_frame_5= per_frame_6=//mv_a=(above(bass,1)*bass*.5); per_frame_7= per_frame_8=// Awesome beat code by martin! per_frame_9=dec_med = pow (0.9, 30/fps); per_frame_10=dec_slow = pow (0.99, 30/fps); per_frame_11=beat = max (max (bass, mid), treb); per_frame_12=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_13=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); per_frame_14=t0 = is_beat*time + (1-is_beat)*t0; per_frame_15=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_16= per_frame_17=FR = if(is_beat,if(above(FR,0),-1,1),FR); per_frame_18= per_frame_19=q2=q2+(above(bass,1.3)*sin(time)*.02); per_frame_20= per_frame_21=rot=(rot+q2)*FR; per_frame_22= per_frame_23=zoom=zoom+(above(bass,1.3)*bass*.03); per_frame_24= per_frame_25=sy=sy+(above(treb_att,1.2)*treb_att*.002*sin(time)); per_frame_26=sx=sx+(above(treb_att,1.2)*treb_att*.002*sin(time)); warp_1=` warp_2=`shader_body warp_3=`{ warp_4=` ret = tex2D( sampler_fw_main, uv ).xyz; warp_5=` warp_6=` float2 offset = float2(roam_cos.x, roam_sin.x)*0.8; warp_7=` float tex = tex2D(sampler_noise_hq, uv - offset); warp_8=` ret = lerp(ret, 8*tex, 0.015); warp_9=` warp_10=` ret *= float3(.918,.912,.905); warp_11=`} comp_1=`shader_body comp_2=`{ comp_3=`//initial textures: comp_4=`//1. Main image comp_5=` float3 base=tex2D(sampler_main, uv); comp_6=`//2. High quality noise sampler comp_7=` float3 hinoise=tex2D(sampler_noise_hq, uv); comp_8=` comp_9=`//declaring modifying vars: comp_10=`//1. Perspective UV value comp_11=` float2 uvp=uv; comp_12=` uvp.y*=.38; comp_13=`//2. Blur values comp_14=` float3 blpi=GetBlur1(uvp); comp_15=` float3 blpii=GetBlur2(uvp); comp_16=` float3 blpiii= GetBlur3(uvp); comp_17=` float3 blmi=GetBlur1(uv); comp_18=` float3 blmii=GetBlur2(uv); comp_19=` float3 blmiii=GetBlur3(uv); comp_20=` comp_21=`//Perspective modified samplers comp_22=`//1. Perspective Main comp_23=` float3 pret=tex2D(sampler_main, uvp); comp_24=` comp_25=`//final return value comp_26=`float3 fret=(1/blpii-(pret*blpi)).xyz; comp_27=`fret-=blmii*1.35; comp_28=` comp_29=`ret=1-fret*fret; comp_30=`ret-=roam_sin.wzy*roam_cos.zxy; comp_31=`}