MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=0 PSVERSION_COMP=2 [preset00] fRating=3.000 fGammaAdj=1.000 fDecay=0.900 fVideoEchoZoom=1.104 fVideoEchoAlpha=0.500 nVideoEchoOrientation=0 nWaveMode=7 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=1 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.000 fWaveScale=1.286 fWaveSmoothing=0.630 fWaveParam=0.000 fModWaveAlphaStart=0.710 fModWaveAlphaEnd=1.300 fWarpAnimSpeed=1.000 fWarpScale=1.331 fZoomExponent=1.00000 fShader=0.000 zoom=0.99951 rot=0.25990 cx=0.320 cy=0.290 dx=0.00000 dy=0.00000 warp=0.01105 sx=1.00000 sy=1.00000 wave_r=0.650 wave_g=0.650 wave_b=0.650 wave_x=0.500 wave_y=0.500 ob_size=0.500 ob_r=0.010 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.260 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=12.000 nMotionVectorsY=9.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.900 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=0.000 wavecode_0_g=0.000 wavecode_0_b=1.000 wavecode_0_a=0.050 wave_0_init1=t1 = .2 + .6*rand(1001)*.001; wave_0_init2=t2 = .2 + .6*rand(1001)*.001; wave_0_init3=t3 = .2 + .6*rand(1001)*.001; wave_0_init4=t4 = .2 + .6*rand(1001)*.001; wave_0_init5=t5 = .2 + .6*rand(1001)*.001; wave_0_init6=t6 = .2 + .6*rand(1001)*.001; wave_0_init7=t7 = .2 + .6*rand(1001)*.001; wave_0_init8=t8 = .2 + .6*rand(1001)*.001; wave_0_per_point1=ti = q1; wave_0_per_point2= wave_0_per_point3=xa = .25 + .25*sin(ti*t1); wave_0_per_point4=xb = .25 + .25*sin(ti*t2); wave_0_per_point5=xc = .25 + .25*sin(ti*t3); wave_0_per_point6=xd = .25 + .25*sin(ti*t4); wave_0_per_point7= wave_0_per_point8=ya = .25 + .25*sin(ti*t5); wave_0_per_point9=yb = .25 + .25*sin(ti*t6); wave_0_per_point10=yc = .25 + .25*sin(ti*t7); wave_0_per_point11=yd = .25 + .25*sin(ti*t8); wave_0_per_point12= wave_0_per_point13= wave_0_per_point14=it = (it + 1)*above(sample,0); wave_0_per_point15=sw = (1-sw)*above(sample,0); wave_0_per_point16= wave_0_per_point17=sa = 1-sample; wave_0_per_point18=x = if(sw,xa*sample + sa*xb,xc*sample + xd*sa); wave_0_per_point19=y = if(sw,ya*sample + sa*yb,yc*sample + yd*sa); wave_0_per_point20= wave_0_per_point21=y = .5 - y*(.5-x)*2; wave_0_per_point22= wave_0_per_point23= wave_0_per_point24=ti = q4; wave_0_per_point25=r = .5 + .5*sin(ti); wave_0_per_point26=g = .5 + .5*sin(ti + 2.0944); wave_0_per_point27=b = .5 + .5*sin(ti + 4.1888); wave_0_per_point28= wave_0_per_point29=a = q5; wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=1 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=0.000 wavecode_1_g=1.000 wavecode_1_b=0.000 wavecode_1_a=0.050 wave_1_init1=t1 = .2 + .6*rand(1001)*.001; wave_1_init2=t2 = .2 + .6*rand(1001)*.001; wave_1_init3=t3 = .2 + .6*rand(1001)*.001; wave_1_init4=t4 = .2 + .6*rand(1001)*.001; wave_1_init5=t5 = .2 + .6*rand(1001)*.001; wave_1_init6=t6 = .2 + .6*rand(1001)*.001; wave_1_init7=t7 = .2 + .6*rand(1001)*.001; wave_1_init8=t8 = .2 + .6*rand(1001)*.001; wave_1_per_point1=ti = q2; wave_1_per_point2= wave_1_per_point3=xa = .25 + .25*sin(ti*t1); wave_1_per_point4=xb = .25 + .25*sin(ti*t2); wave_1_per_point5=xc = .25 + .25*sin(ti*t3); wave_1_per_point6=xd = .25 + .25*sin(ti*t4); wave_1_per_point7= wave_1_per_point8=ya = .25 + .25*sin(ti*t5); wave_1_per_point9=yb = .25 + .25*sin(ti*t6); wave_1_per_point10=yc = .25 + .25*sin(ti*t7); wave_1_per_point11=yd = .25 + .25*sin(ti*t8); wave_1_per_point12= wave_1_per_point13= wave_1_per_point14=it = (it + 1)*above(sample,0); wave_1_per_point15=sw = (1-sw)*above(sample,0); wave_1_per_point16= wave_1_per_point17=sa = 1-sample; wave_1_per_point18=x = if(sw,xa*sample + sa*xb,xc*sample + xd*sa); wave_1_per_point19=y = if(sw,ya*sample + sa*yb,yc*sample + yd*sa); wave_1_per_point20= wave_1_per_point21=y = .5 - y*(.5-x)*2; wave_1_per_point22= wave_1_per_point23=ti = q4 + 2.0944; wave_1_per_point24=r = .5 + .5*sin(ti); wave_1_per_point25=g = .5 + .5*sin(ti + 2.0944); wave_1_per_point26=b = .5 + .5*sin(ti + 4.1888); wave_1_per_point27= wave_1_per_point28=a = q6; wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=1 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=0.000 wavecode_2_b=0.000 wavecode_2_a=0.050 wave_2_init1=t1 = .2 + .6*rand(1001)*.001; wave_2_init2=t2 = .2 + .6*rand(1001)*.001; wave_2_init3=t3 = .2 + .6*rand(1001)*.001; wave_2_init4=t4 = .2 + .6*rand(1001)*.001; wave_2_init5=t5 = .2 + .6*rand(1001)*.001; wave_2_init6=t6 = .2 + .6*rand(1001)*.001; wave_2_init7=t7 = .2 + .6*rand(1001)*.001; wave_2_init8=t8 = .2 + .6*rand(1001)*.001; wave_2_per_point1=ti = q3; wave_2_per_point2= wave_2_per_point3=xa = .25 + .25*sin(ti*t1); wave_2_per_point4=xb = .25 + .25*sin(ti*t2); wave_2_per_point5=xc = .25 + .25*sin(ti*t3); wave_2_per_point6=xd = .25 + .25*sin(ti*t4); wave_2_per_point7= wave_2_per_point8=ya = .25 + .25*sin(ti*t5); wave_2_per_point9=yb = .25 + .25*sin(ti*t6); wave_2_per_point10=yc = .25 + .25*sin(ti*t7); wave_2_per_point11=yd = .25 + .25*sin(ti*t8); wave_2_per_point12= wave_2_per_point13= wave_2_per_point14=it = (it + 1)*above(sample,0); wave_2_per_point15=sw = (1-sw)*above(sample,0); wave_2_per_point16= wave_2_per_point17=sa = 1-sample; wave_2_per_point18=x = if(sw,xa*sample + sa*xb,xc*sample + xd*sa); wave_2_per_point19=y = if(sw,ya*sample + sa*yb,yc*sample + yd*sa); wave_2_per_point20= wave_2_per_point21=y = .5 - y*(.5-x)*2; wave_2_per_point22= wave_2_per_point23=ti = q4 + 4.1888; wave_2_per_point24=r = .5 + .5*sin(ti); wave_2_per_point25=g = .5 + .5*sin(ti + 2.0944); wave_2_per_point26=b = .5 + .5*sin(ti + 4.1888); wave_2_per_point27=a = q7; shapecode_0_enabled=1 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=1.97883 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=1.000 shapecode_0_r2=1.000 shapecode_0_g2=1.000 shapecode_0_b2=1.000 shapecode_0_a2=1.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_per_frame1=tex_zoom = 1/rad; shape_0_per_frame2= shape_0_per_frame3=a = .7; shape_0_per_frame4=a2 = a; per_frame_1=warp = 0; per_frame_2=//zoom = 1; per_frame_3= per_frame_4=tic = min(time-tin,.1); per_frame_5=tin = time; per_frame_6= per_frame_7=vol = (bass_att + treb_att + mid_att)*.333333; per_frame_8= per_frame_9=ra = 1/tic*.25; per_frame_10= per_frame_11=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb); per_frame_12=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid); per_frame_13=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass); per_frame_14=vav = tic*(vav*(1/tic - ra) + ra*(bass+treb+mid)*.33333); per_frame_15= per_frame_16=tt = tt + tic*treb; per_frame_17=mt = mt + tic*mid; per_frame_18=bt = bt + tic*bass; per_frame_19=vt = vt + tic*vav; per_frame_20= per_frame_21=q1 = tt*3;// wave morph speeds per_frame_22=q2 = mt*3; per_frame_23=q3 = bt*3; per_frame_24= per_frame_25=q4 = vt; // wave colour cycle per_frame_26= per_frame_27=rb = if(rb,rb,.2 + rand(1001)*.001*.6); per_frame_28=rc = if(rc,rc,.2 + rand(1001)*.001*.6); per_frame_29=rd = if(rd,rd,.2 + rand(1001)*.001*.6); per_frame_30=re = if(re,re,.2 + rand(1001)*.001*.6); per_frame_31= per_frame_32=rot = .26; per_frame_33=cx = .3 + .1*sin(vt*re) + .1*cos(vt*rc); per_frame_34=cy = .5 + .2*sin(vt*rb) + .1*cos(vt*rd); per_frame_35= per_frame_36= per_frame_37=q5 = min(1,.5*treb_avg)*.035; per_frame_38=q6 = min(1,.5*mid_avg)*.035; per_frame_39=q7 = min(1,.5*bass_avg)*.035; per_frame_40= per_frame_41= per_pixel_1=num = 8; per_pixel_2=pi = 3.141592654; per_pixel_3=radi = (y-.5)*.75; per_pixel_4=radi = (y-.5); per_pixel_5=radi = pow(radi*radi + (x-.5)*(x-.5),.5); per_pixel_6= per_pixel_7=an = ang + pi + time; per_pixel_8=an = an - pi*2*int(an/(pi*2)); per_pixel_9= per_pixel_10=mod = .1; per_pixel_11= per_pixel_12=seg = ang + pi; per_pixel_13=seg = seg/(pi*2)*num; per_pixel_14=seg = int(seg); per_pixel_15=seg = seg - equal(seg,num); per_pixel_16= per_pixel_17=anga = (ang + pi) - (pi*2/num)*seg; per_pixel_18=anga = if(equal(seg%2,0),(pi*2/num) - anga,anga); per_pixel_19=//anga = anga + pi/6; // num = 6 per_pixel_20=anga = anga + pi/4; // num = 8 per_pixel_21=//anga = anga + .85; // num = 10 per_pixel_22= per_pixel_23= per_pixel_24=ox = .5 - radi*sin(anga); per_pixel_25=oy = .5 + radi*cos(anga); per_pixel_26= per_pixel_27=//rot = if(equal(seg,0),rot,0); per_pixel_28= per_pixel_29=dx = equal(seg,3)*(x-ox); per_pixel_30=dy = equal(seg,3)*(y-oy); per_pixel_31= per_pixel_32=dx = above(seg,0)*(x-ox); per_pixel_33=dy = above(seg,0)*(y-oy); per_pixel_34= per_pixel_35=//dx = equal(seg,1)*(x - .5)*2; comp_1=`shader_body comp_2=`{ comp_3=`float2 uvm=0; comp_4=` comp_5=`uvm.x=uv.x-.05*tex2D(sampler_noise_hq, uv.x*1.5).x; comp_6=`uvm.y=uv.y-.05*tex2D(sampler_noise_hq, uv.y*1.5).x; comp_7=` comp_8=`float3 blur = GetBlur1(uvm); comp_9=`float3 sharp = tex2D(sampler_main, uvm); comp_10=`float3 fix = GetPixel(frac(uvm)); comp_11=` comp_12=`float lum = dot(blur, float3(.3,.5,.2)); comp_13=`float mod = (.75*fix+sin(rad*8-time*2)); comp_14=` comp_15=`float3 fret = (5*fix-blur*rad)*mod; comp_16=`float3 inv = .48-fret; comp_17=` comp_18=`float3 aret=tex2D(sampler_main, float2(uv.x, uv.y*.75))*inv-.01*fret; comp_19=`ret=tex2D(sampler_main, float2(uv.x, uv.y*.75))*inv+.58*fret; comp_20=` comp_21=`ret *= max(aret+ret, ret); comp_22=`ret*=1.2; comp_23=`//MilkDrop3 Solarize Mode: comp_24=`ret = ret*(1-ret)*4; comp_25=`//MilkDrop3 Invert Mode: comp_26=`ret = 1 - ret; comp_27=`}